PCSX2 1.2.1.r5873 - compiled on Feb 3 2014 Savestate version: 0x9a0a0000 Host Machine Init: Operating System = Microsoft (build 9200), 64-bit Physical RAM = 7365 MB CPU name = AMD A8-5500 APU with Radeon(tm) HD Graphics Vendor/Model = AuthenticAMD (stepping 01) CPU speed = 3.192 ghz (4 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 3e98320b x86EFlags = 2fd3fbff x86 Features Detected: MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA MMX2 .. SSE4a Reserving memory for recompilers... Loading plugins... Binding GS: C:\Users\Lucas\Desktop\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll Windows 6.2.9200 Binding PAD: C:\Users\Lucas\Desktop\PCSX2 1.2.1\Plugins\lilypad-r5875.dll Binding SPU2: C:\Users\Lucas\Desktop\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll Binding CDVD: C:\Users\Lucas\Desktop\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll Binding USB: C:\Users\Lucas\Desktop\PCSX2 1.2.1\Plugins\USBnull.dll Binding FW: C:\Users\Lucas\Desktop\PCSX2 1.2.1\Plugins\FWnull.dll Binding DEV9: C:\Users\Lucas\Desktop\PCSX2 1.2.1\Plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9655 games on record (loaded in 349ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 6.2.9200 Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 AMD Radeon HD 7560D (8.17.10.1172) Opening CDVD isoFile open ok: C:\Users\Lucas\Desktop\pcsx2_1.0.0_r5350\games\Xenosaga Episode I - Der Wille zur Macht (USA).iso Image type = DVD isoFile: searching for layer1... isoFile: loaded second layer from settings cache, sector=0x001fb290 * CDVD Disk Open: DVD, Double layer: * * Track 1: Data (Mode 1) (4134912 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0: C:\Users\Lucas\Documents\PCSX2\memcards\my memory card 1.ps2 McdSlot 1: C:\Users\Lucas\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.00(14/06/2004) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps # Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20040614-100909,ROMconf,PS20200AC20040614.bin:11696> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.69;1 (SYSTEM.CNF) Software version = 1.0 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_204.69;1) Game CRC = 0x6D1276AB, EntryPoint = 0x00200008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.69;1 (SYSTEM.CNF) Software version = 1.0 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_204.69;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_204.69;1 1 00200000 00138588 .................... 2 00338600 001a3ed8 ........................... 3 00a00000 000138ec ... Loaded, cdrom0:¥SLUS_204.69;1 start address 0x200008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg loadmodule: id 26, ret 2 loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥IOP¥SSD.IRX;1 args 0 arg SSD Ver 2.5.0.020108,0060.01 loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥IOP¥RSSD.IRX;1 args 0 arg loadmodule: id 31, ret 0 Ssd init Suzuki sound driver version 2.5 Unknown device 'hdd' Known devices are mc:(Memory Card) cdrom:(CD-ROM ) rom:(ROM/Flash) tty:(CONSOLE) Unknown device 'hdd' Stream Buffer 1Bank 8192byte 16banks 131072byte used > Selected savestate slot 7 Loading savestate from slot 7... filename: C:\Users\Lucas\Documents\PCSX2\sstates\SLUS-20469 (6D1276AB).07.p2s EE/iR5900-32 Recompiler Reset Loading GS Loading PAD Loading SPU2 Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS AMD Radeon HD 7560D (8.17.10.1172) Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Loading GS EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset ** Battle Start! ** ** map=3 monsSet=0/1 Think=5 cfEncount=0 cfEvent=8** ** NBread: (1) data¥yamamoto¥snd¥smd¥BATTLE2.SMD = 1904000 ** NBread: (2) data¥yamamoto¥snd¥smd¥JINGLE2.SMD = 1908800 ** NBread: (3) data¥yamamoto¥snd¥smd¥BATTLE2.SWD = 190B800 ** free top=1D9E000 end=1E7F840 ** NBread: end 0 * << MU Play no=0 >> ** NBread: (1) data¥yamamoto¥stat¥stat.xtx = 1B13800 ** NBread: (2) data¥yamamoto¥stat¥manu.xtx = 1B09800 ** NBread: (3) data¥yamamoto¥stat¥cur.xtx = 1B04000 ** NBread: end 0 * ** NBread: (1) data¥yamamoto¥map¥map003.bin = 1B9E000 ** NBread: end 0 * ** camInit ** 4 ** camEventExec 4 ** C4 ** Create (ID=3) U=A55AC0 A=43C1E0 P=A57E90 O=A51CA0 ** ** dataUnitFileLoadMdl: Leader 1 ** MDL read Size = 0 ** NBread: (1) data¥yamamoto¥wpn¥son_mbox.bin = 115F000 ** WEP read Size = 135168 ** wpnActot=43D6C0 0 ** NBread: (2) data¥yamamoto¥mot¥shio.bin = 179E000 ** MOT read Size = 210944 0 ** NBread: (3) data¥yamamoto¥snd¥sed¥so.bin = 1914000 ** SND read Size = 264192 ** NBread: end 0 * ** dataUnitFileLoad2 A55AC0 ** dataUnitFileLoad2Sub: Wpn Pack 2675: 0)SHION AP= 0 BTST ** Create (ID=2) U=A559C0 A=43E130 P=A58010 O=A51A80 ** ** NBread: (1) data¥yamamoto¥pc¥kosmos1.bin = 1180000 ** MDL read Size = 1116160 ** NBread: (2) data¥yamamoto¥wpn¥kos_hw01.bin = 12ED800 ** WEP read Size = 75776 ** wpnActot=43F610 0 ** NBread: (3) data¥yamamoto¥mot¥kosm.bin = 17DE000 ** MOT read Size = 237568 0 ** NBread: (4) data¥yamamoto¥snd¥sed¥km.bin = 1964000 ** SND read Size = 245760 ** MotSet: Mot=35 Pack=0 flag=0 (A55AC0) ** ** NBread: end 0 * ** dataUnitFileLoad2 A559C0 ** dataUnitFileLoad2Sub: Mdl Pack ** dataUnitFileLoad2Sub: Wpn Pack 2690: 1)KOSMOS AP= 0 BTST ** MotSet: Mot=35 Pack=0 flag=0 (A559C0) ** ** NBread: (1) data¥yamamoto¥snd¥sed¥so_bst8.bin = 1B4E000 ** SND read Size = 36864 ** NBread: end 0 * ** sndSeTrans: 18447 18447 ** Create (ID=157) U=A56140 A=440080 P=A58910 O=A51B90 ** ** NBread: (1) data¥enemy¥boss¥boss_007.lex = 1480000 ** NBread: (2) data¥enemy¥boss¥boss_007.xtx = 1508800 ** NBread: (3) data¥enemy¥boss¥boss_007.jnt = 1543000 ** MDL read Size = 806912 ** NBread: (4) data¥yamamoto¥mot¥boss_007.bin = 185E000 ** MOT read Size = 102400 0 ** NBread: (5) data¥yamamoto¥snd¥sed¥boss007.bin = 1A04000 ** SND read Size = 2048 << SE Play bank=2 id=24 no=1 0 >> ** NBread: end 0 * ** dataUnitFileLoad2 A56140 2706: 3)BOSS007 AP= 0 BTST ** thinkInit ** 1C ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** Make Max=2 Num=2 ** 0:U=A55AC0(ID=3) 1:U=A559C0(ID=2) ** Pick=A55AC0(ID=3) 1/2 ** camEventExec 6 ** 6FE ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Loading GS 617: 0)SHION AP= 2 TGTSET tid=14 tgt=3)BOSS007 620: 0)SHION AP= 2 TURNCHA 627: 0)SHION AP= 0 ATK tid=14 para=0 ** phyArm=0 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=1 FC=2000 ** DMG0:hitAtr=1 hitFlag=0 dmg=2 ** Crit: Atk (10%) 3 ** DMG1:hitAtr=1 hitFlag=1 dmg=3 ** camEventExec 3 ** 208A ** NBread: (1) data¥yamamoto¥snd¥sed¥so_at5_6.bin = 1B4E000 ** SND read Size = 204800 ** MotSet: Mot=8 Pack=0 flag=1 (A55AC0) ** ** Intr=0.266667 ** sndSeTrans: 527 527 << SE Play bank=1 id=4 no=1 0 >> ** NBread: end 0 * ** MTD id=1 frame=25 ** << SE Play bank=1 id=4 no=2 1 >> ** CRIT HP DMG = 3 653: 3)BOSS007 AP= 0 DMG ** MotSet: Mot=5 Pack=0 flag=20000000 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=2 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 685: 0)SHION AP= 0 TGTSET tid=17 tgt=3)BOSS007 688: 0)SHION AP= 0 TURNCHA 691: 0)SHION AP= 0 ATK tid=17 para=0 ** phyArm=0 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=1 FC=2000 ** DMG0:hitAtr=1 hitFlag=0 dmg=4 ** Crit: OBJ_CRIT ** Crit: Atk (80%) 6 ** DMG1:hitAtr=1 hitFlag=1 dmg=6 ** camEventExec 3 ** 208A ** dataSndSeLoad: skip 3 7 ** MotSet: Mot=11 Pack=0 flag=0 (A55AC0) ** ** sndSeTrans: 1039 1039 << SE Play bank=2 id=7 no=1 0 >> ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** MTD id=1 frame=50 ** << SE Play bank=2 id=7 no=2 1 >> ** CRIT HP DMG = 6 742: 3)BOSS007 AP= 0 DMG ** MotSet: Mot=5 Pack=0 flag=20000000 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=2 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 779: 0)SHION AP= 0 TURNPOS pos=1 786: 0)SHION AP= 0 END ** MotSet: Mot=1 Pack=0 flag=9 (A55AC0) ** ** Intr=0.266667 ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** Pick=A559C0(ID=2) 2/2 ** camEventExec 6 ** 6FE 836: 1)KOSMOS AP= 2 TGTSET tid=8 tgt=3)BOSS007 839: 1)KOSMOS AP= 2 TURNCHA 842: 1)KOSMOS AP= 0 ATK tid=8 para=0 ** phyArm=0 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=1 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=13 ** Crit: Atk (10%) 19 ** DMG1:hitAtr=1 hitFlag=1 dmg=19 ** camEventExec 3 ** 208A ** NBread: (1) data¥yamamoto¥snd¥sed¥km_at5_6.bin = 1B4E000 ** SND read Size = 200704 ** MotSet: Mot=8 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 528 528 << SE Play bank=1 id=4 no=1 0 >> ** NBread: end 0 * ** MTD id=2 frame=29 ** ** MTD id=1 frame=38 ** << SE Play bank=1 id=4 no=2 1 >> ** CRIT HP DMG = 19 881: 3)BOSS007 AP= 0 DMG ** MotSet: Mot=5 Pack=0 flag=20000000 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=2 2 >> ** MTD id=3 frame=69 ** ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 921: 1)KOSMOS AP= 0 TGTSET tid=12 tgt=3)BOSS007 924: 1)KOSMOS AP= 0 MOVECHA ** MotSet: Mot=13 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 1552 1552 << SE Play bank=3 id=1 no=1 0 >> ** MotSet: Mot=14 Pack=0 flag=8 (A559C0) ** ** MotSet: Mot=15 Pack=0 flag=1 (A559C0) ** ** Intr=0.033333 ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=16 Pack=0 flag=1 (A559C0) ** ** Intr=0.033333 ** MotSet: Mot=17 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 1552 1552 << SE Play bank=3 id=1 no=2 1 >> 945: 1)KOSMOS AP= 0 ATK tid=12 para=0 ** phyArm=0 magArm=0 ** TGTINFO=0080 JTYPE=0 CTYPE=0 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=36 ** Crit: OBJ_CRIT ** Crit: monKind 2003 ** Crit: Atk (100%) 54 ** DMG1:hitAtr=1 hitFlag=1 dmg=54 ** camEventExec 2 ** 1A4C ** NBread: (1) data¥yamamoto¥snd¥sed¥km_at5_6.bin = 1B4E000 ** SND read Size = 200704 ** NBread: end 0 * ** MotSet: Mot=11 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 1040 1040 << SE Play bank=2 id=8 no=33 0 >> ** MTD id=1 frame=16 ** << SE Play bank=2 id=8 no=34 1 >> ** CRIT HP DMG = 54 964: 3)BOSS007 AP= 0 DMG ** MotSet: Mot=5 Pack=0 flag=20000000 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=2 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 1005: 1)KOSMOS AP= 0 MOVEPOS pos=2 ** MotSet: Mot=18 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 1552 1552 << SE Play bank=3 id=1 no=3 0 >> ** MotSet: Mot=19 Pack=0 flag=8 (A559C0) ** ** MotSet: Mot=20 Pack=0 flag=1 (A559C0) ** ** Intr=0.033333 ** MotSet: Mot=21 Pack=0 flag=1 (A559C0) ** ** Intr=0.033333 ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=22 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 1552 1552 << SE Play bank=3 id=1 no=4 1 >> ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** 1026: 1)KOSMOS AP= 0 END ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** Make Max=2 Num=2 ** 0:U=A56140(ID=157) 1:U=A55AC0(ID=3) ** Pick=A56140(ID=157) 1/2 ** camEventExec 6 ** 6FE ** think Atk (3) ** 76 R00 = 80 」ネ」ミ、ャネセハャ、隍췍ソ、、 1033: 3)BOSS007 AP= 4 TGTSET tid=404 tgt=1)KOSMOS 1036: 3)BOSS007 AP= 4 MOVECHA ** MotSet: Mot=13 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=1 0 >> ** MotSet: Mot=14 Pack=0 flag=8 (A56140) ** ** sndSeTrans: 30752 30752 ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** << SE Play bank=3 id=1 no=2 1 >> 1063: 3)BOSS007 AP= 4 ATK tid=404 para=-1 ** DMG: EVA ** camEventExec 2 ** 1A4C ** NBread: (1) data¥yamamoto¥snd¥sed¥boss0071.bin = 1B4E000 ** SND read Size = 131072 ** NBread: end 0 * ** MotSet: Mot=7 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 28960 28960 << SE Play bank=2 id=3 no=1 0 >> ** MTD id=1 frame=20 ** ** MISS ! 1092: 1)KOSMOS AP= 0 EVA ** MotSet: Mot=26 Pack=0 flag=20000000 (A559C0) ** ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** camEventExec 1 ** C08 1124: 3)BOSS007 AP= 4 MOVEPOS pos=-20 ** MotSet: Mot=18 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=3 0 >> ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** MotSet: Mot=19 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=20 Pack=0 flag=1 (A56140) ** ** Intr=0.008333 ** MotSet: Mot=22 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=4 1 >> ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** 1150: 3)BOSS007 AP= 4 END ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** Pick=A55AC0(ID=3) 2/2 ** camEventExec 6 ** 6FE Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Loading GS 1513: 0)SHION AP= 2 TGTSET tid=14 tgt=3)BOSS007 1516: 0)SHION AP= 2 TURNCHA 1523: 0)SHION AP= 0 ATK tid=14 para=0 ** phyArm=0 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=1 FC=2000 ** DMG0:hitAtr=1 hitFlag=0 dmg=2 ** DMG1:hitAtr=1 hitFlag=0 dmg=2 ** BP up: EventTimer G (12) ** camEventExec 3 ** 208A ** NBread: (1) data¥yamamoto¥snd¥sed¥so_at5_6.bin = 1B4E000 ** SND read Size = 204800 ** MotSet: Mot=8 Pack=0 flag=1 (A55AC0) ** ** Intr=0.266667 ** sndSeTrans: 527 527 << SE Play bank=1 id=4 no=1 0 >> ** NBread: end 0 * ** MTD id=1 frame=25 ** << SE Play bank=1 id=4 no=2 1 >> ** HP DMG = 2 1549: 3)BOSS007 AP= 4 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=1 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 1581: 0)SHION AP= 0 TGTSET tid=18 tgt=3)BOSS007 1584: 0)SHION AP= 0 MOVECHA ** MotSet: Mot=13 Pack=0 flag=0 (A55AC0) ** ** sndSeTrans: 1551 1551 << SE Play bank=3 id=1 no=1 0 >> ** MotSet: Mot=14 Pack=0 flag=8 (A55AC0) ** ** MotSet: Mot=15 Pack=0 flag=1 (A55AC0) ** ** Intr=0.050000 ** MotSet: Mot=16 Pack=0 flag=1 (A55AC0) ** ** Intr=0.050000 ** MotSet: Mot=17 Pack=0 flag=0 (A55AC0) ** ** sndSeTrans: 1551 1551 << SE Play bank=3 id=1 no=2 1 >> 1607: 0)SHION AP= 0 ATK tid=18 para=0 ** phyArm=0 magArm=0 ** TGTINFO=0080 JTYPE=0 CTYPE=0 FC=2000 ** DMG0:hitAtr=1 hitFlag=0 dmg=14 ** DMG1:hitAtr=1 hitFlag=0 dmg=14 ** BP up: EventTimer G (18) ** camEventExec 2 ** 1A4C ** NBread: (1) data¥yamamoto¥snd¥sed¥so_at5_6.bin = 1B4E000 ** SND read Size = 204800 ** NBread: end 0 * ** MotSet: Mot=12 Pack=0 flag=0 (A55AC0) ** ** sndSeTrans: 1039 1039 << SE Play bank=2 id=8 no=33 0 >> ** MTD id=1 frame=14 ** << SE Play bank=2 id=8 no=34 1 >> 1624: 3)BOSS007 AP= 4 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=1 2 >> ** MTD id=1 frame=23 ** << SE Play bank=2 id=8 no=35 2 >> ** HP DMG = 14 1633: 3)BOSS007 AP= 4 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** >>>> SetTrans err ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 1660: 0)SHION AP= 0 MOVEPOS pos=1 ** MotSet: Mot=18 Pack=0 flag=0 (A55AC0) ** ** sndSeTrans: 1551 1551 << SE Play bank=3 id=1 no=3 0 >> ** MotSet: Mot=19 Pack=0 flag=8 (A55AC0) ** ** MotSet: Mot=20 Pack=0 flag=1 (A55AC0) ** ** Intr=0.041667 ** MotSet: Mot=21 Pack=0 flag=1 (A55AC0) ** ** Intr=0.041667 ** MotSet: Mot=22 Pack=0 flag=0 (A55AC0) ** ** sndSeTrans: 1551 1551 << SE Play bank=3 id=1 no=4 1 >> ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** 1682: 0)SHION AP= 0 END ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** Make Max=2 Num=2 ** 0:U=A559C0(ID=2) 1:U=A55AC0(ID=3) ** Pick=A559C0(ID=2) 1/2 ** camEventExec 6 ** 6FE 1692: 1)KOSMOS AP= 2 TGTSET tid=8 tgt=3)BOSS007 1695: 1)KOSMOS AP= 2 TURNCHA 1698: 1)KOSMOS AP= 2 ATK tid=8 para=0 ** phyArm=0 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=1 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=11 ** DMG1:hitAtr=1 hitFlag=0 dmg=11 ** camEventExec 3 ** 208A ** NBread: (1) data¥yamamoto¥snd¥sed¥km_at5_6.bin = 1B4E000 ** SND read Size = 200704 ** MotSet: Mot=8 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 528 528 << SE Play bank=1 id=4 no=1 0 >> ** NBread: end 0 * ** MTD id=2 frame=29 ** ** MTD id=1 frame=38 ** << SE Play bank=1 id=4 no=2 1 >> ** HP DMG = 11 1737: 3)BOSS007 AP= 4 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=1 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** MTD id=3 frame=69 ** ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 1777: 1)KOSMOS AP= 0 TGTSET tid=11 tgt=3)BOSS007 1780: 1)KOSMOS AP= 0 TURNCHA 1783: 1)KOSMOS AP= 0 ATK tid=11 para=0 ** phyArm=0 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=1 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=12 ** Crit: monKind 2003 ** DMG1:hitAtr=1 hitFlag=0 dmg=12 ** camEventExec 3 ** 208A ** dataSndSeLoad: skip 2 7 ** MotSet: Mot=8 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 1040 1040 << SE Play bank=2 id=7 no=1 0 >> ** MTD id=2 frame=29 ** ** MTD id=1 frame=38 ** << SE Play bank=2 id=7 no=2 1 >> ** HP DMG = 12 1822: 3)BOSS007 AP= 4 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=1 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** MTD id=3 frame=69 ** ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 1862: 1)KOSMOS AP= 0 TURNPOS pos=2 1865: 1)KOSMOS AP= 0 END ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** Pick=A55AC0(ID=3) 2/2 ** camEventExec 6 ** 6FE Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Loading GS 1960: 0)SHION AP= 2 TGTSET tid=14 tgt=3)BOSS007 1963: 0)SHION AP= 2 TURNCHA 1970: 0)SHION AP= 0 ATK tid=14 para=0 ** phyArm=0 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=1 FC=2000 ** DMG0:hitAtr=1 hitFlag=0 dmg=2 ** DMG1:hitAtr=1 hitFlag=0 dmg=2 ** camEventExec 3 ** 208A ** NBread: (1) data¥yamamoto¥snd¥sed¥so_at5_6.bin = 1B4E000 ** SND read Size = 204800 ** MotSet: Mot=8 Pack=0 flag=1 (A55AC0) ** ** Intr=0.266667 ** sndSeTrans: 527 527 << SE Play bank=1 id=4 no=1 0 >> ** NBread: end 0 * ** MTD id=1 frame=25 ** << SE Play bank=1 id=4 no=2 1 >> ** HP DMG = 2 1996: 3)BOSS007 AP= 4 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=1 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 2028: 0)SHION AP= 0 TGTSET tid=18 tgt=3)BOSS007 2031: 0)SHION AP= 0 MOVECHA ** MotSet: Mot=13 Pack=0 flag=0 (A55AC0) ** ** sndSeTrans: 1551 1551 << SE Play bank=3 id=1 no=1 0 >> ** MotSet: Mot=14 Pack=0 flag=8 (A55AC0) ** ** MotSet: Mot=15 Pack=0 flag=1 (A55AC0) ** ** Intr=0.050000 ** MotSet: Mot=16 Pack=0 flag=1 (A55AC0) ** ** Intr=0.050000 ** MotSet: Mot=17 Pack=0 flag=0 (A55AC0) ** ** sndSeTrans: 1551 1551 << SE Play bank=3 id=1 no=2 1 >> 2054: 0)SHION AP= 0 ATK tid=18 para=0 ** phyArm=0 magArm=0 ** TGTINFO=0080 JTYPE=0 CTYPE=0 FC=2000 ** DMG0:hitAtr=1 hitFlag=0 dmg=16 ** DMG1:hitAtr=1 hitFlag=0 dmg=16 ** camEventExec 2 ** 1A4C ** NBread: (1) data¥yamamoto¥snd¥sed¥so_at5_6.bin = 1B4E000 ** SND read Size = 204800 ** NBread: end 0 * ** MotSet: Mot=12 Pack=0 flag=0 (A55AC0) ** ** sndSeTrans: 1039 1039 << SE Play bank=2 id=8 no=33 0 >> ** MTD id=1 frame=14 ** << SE Play bank=2 id=8 no=34 1 >> 2071: 3)BOSS007 AP= 4 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=1 2 >> ** MTD id=1 frame=23 ** << SE Play bank=2 id=8 no=35 2 >> ** HP DMG = 16 2080: 3)BOSS007 AP= 4 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** >>>> SetTrans err ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 2107: 0)SHION AP= 0 MOVEPOS pos=1 ** MotSet: Mot=18 Pack=0 flag=0 (A55AC0) ** ** sndSeTrans: 1551 1551 << SE Play bank=3 id=1 no=3 0 >> ** MotSet: Mot=19 Pack=0 flag=8 (A55AC0) ** ** MotSet: Mot=20 Pack=0 flag=1 (A55AC0) ** ** Intr=0.041667 ** MotSet: Mot=21 Pack=0 flag=1 (A55AC0) ** ** Intr=0.041667 ** MotSet: Mot=22 Pack=0 flag=0 (A55AC0) ** ** sndSeTrans: 1551 1551 << SE Play bank=3 id=1 no=4 1 >> ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** 2129: 0)SHION AP= 0 END ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** Make Max=2 Num=2 ** 0:U=A56140(ID=157) 1:U=A55AC0(ID=3) ** Pick=A56140(ID=157) 1/2 ** camEventExec 6 ** 6FE ** think Atk (3) ** 76 R00 = 66 」ネ」ミ、ャネセハャ、隍췍ソ、、 2136: 3)BOSS007 AP= 6 TGTSET tid=404 tgt=0)SHION 2139: 3)BOSS007 AP= 6 MOVECHA ** MotSet: Mot=13 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=1 0 >> ** MotSet: Mot=14 Pack=0 flag=8 (A56140) ** ** sndSeTrans: 30752 30752 ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** << SE Play bank=3 id=1 no=2 1 >> 2167: 3)BOSS007 AP= 6 ATK tid=404 para=-1 ** phyArm=5 magArm=0 ** TGTINFO=0080 JTYPE=0 CTYPE=0 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=35 ** Crit: EventTimer R ** DMG1:hitAtr=1 hitFlag=0 dmg=35 ** camEventExec 2 ** 1A4C ** NBread: (1) data¥yamamoto¥snd¥sed¥boss0071.bin = 1B4E000 ** SND read Size = 131072 ** NBread: end 0 * ** MotSet: Mot=7 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 28960 28960 << SE Play bank=2 id=3 no=1 0 >> ** MTD id=1 frame=20 ** << SE Play bank=2 id=3 no=2 1 >> ** HP DMG = 35 2192: 0)SHION AP= 0 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A55AC0) ** ** sndSeTrans: 1295 1295 << SE Play bank=4 id=2 no=1 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** camEventExec 1 ** C08 2244: 3)BOSS007 AP= 6 MOVEPOS pos=-20 ** MotSet: Mot=18 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=3 0 >> ** MotSet: Mot=19 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=20 Pack=0 flag=1 (A56140) ** ** Intr=0.025000 ** MotSet: Mot=21 Pack=0 flag=1 (A56140) ** ** Intr=0.025000 ** MotSet: Mot=22 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=4 1 >> ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** 2272: 3)BOSS007 AP= 6 END ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** Pick=A55AC0(ID=3) 2/2 ** camEventExec 6 ** 6FE ** BOOST EN=157 15% (1) ** camEventExec 18 ** 822 ** camEventExec 16 ** BF2 ** camEventExec 24 ** 684 2493: 0)SHION AP= 0 AGWS pos=7 ** sndSeTrans: 1807 1807 ** MENU_EXIT 2494: 0)SHION AP= 0 UNITCHANGE pos=7 id=17 << SE Play bank=1 id=23 no=3 0 >> ** Remove (3) U=A55AC0 A=43C1E0 P=A57E90 O=A51CA0 ** ** AGWS para = EP=9 EPMAX=15 ** AGWS para = Eatk=12 Edef=10 HIT=11 EVA=9 ** Create (ID=17) U=A55AC0 A=43C1E0 P=A58190 O=A51CA0 ** ** NBread: (1) data¥robo¥vx¥vx_01.lex = 1000000 ** NBread: (2) data¥robo¥vx¥vx_01.xtx = 1093000 ** NBread: (3) data¥robo¥vx¥vx_01.jnt = 10D2800 ** MDL read Size = 872448 ** NBread: (4) data¥weapon¥robo¥bd00.lex = 116F000 ** NBread: (5) data¥weapon¥robo¥bd00.xtx = 1177000 ** NBread: (6) data¥weapon¥robo¥bd00.jnt = 117F800 ** WEP read Size = 69632 ** wpnActot=43CC50 0 ** NBread: (7) data¥weapon¥robo¥mg00.lex = 115C800 ** NBread: (8) data¥weapon¥robo¥mg00.xtx = 1166000 ** NBread: (9) data¥weapon¥robo¥mg00.jnt = 116E800 ** WEP read Size = 75776 ** wpnActot=43D6C0 0 ** NBread: (10) data¥yamamoto¥mot¥vx01.bin = 179E000 ** MOT read Size = 100352 0 ** NBread: (11) data¥yamamoto¥mot¥v1_bd0r.bin = 17DA000 ** MOT read Size = 16384 1 ** NBread: (12) data¥yamamoto¥mot¥v1_mg0l.bin = 17D6800 ** MOT read Size = 14336 2 ** NBread: (13) data¥yamamoto¥snd¥sed¥vx_01.bin = 1914000 ** SND read Size = 28672 ** NBread: (14) data¥yamamoto¥snd¥sed¥bd00.bin = 191B000 ** SND read Size = 45056 ** NBread: (15) data¥yamamoto¥snd¥sed¥mg00.bin = 1926000 ** SND read Size = 77824 ** dataSndSeLoadSub: err -> (17) 5 2505: 0)VX_01 AP= 0 READWAIT ** NBread: end 0 * 2545: 0)VX_01 AP= 0 AGWS2 ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** 2560: 0)VX_01 AP= 0 END ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** SP1:** Pick=A56140(ID=157) 2/2 ** camEventExec 6 ** 6FE ** think Atk (3) ** 76 R00 = 66 」ネ」ミ、ャネセハャ、隍췍ソ、、 2567: 3)BOSS007 AP= 6 GUARD ** MotSet: Mot=27 Pack=0 flag=0 (A56140) ** ** MotSet: Mot=29 Pack=0 flag=8 (A56140) ** 2584: 3)BOSS007 AP= 6 END ** MotSet: Mot=29 Pack=0 flag=8 (A56140) ** ** Make Max=2 Num=2 ** 0:U=A559C0(ID=2) 1:U=A56140(ID=157) ** Pick=A559C0(ID=2) 1/2 ** camEventExec 6 ** 6FE 2654: 1)KOSMOS AP= 2 TGTSET tid=8 tgt=3)BOSS007 2657: 1)KOSMOS AP= 2 TURNCHA 2660: 1)KOSMOS AP= 0 ATK tid=8 para=0 ** phyArm=0 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=1 FC=0 ** DMG0:hitAtr=1 hitFlag=2 dmg=11 ** Crit: no effect ** DMG1:hitAtr=1 hitFlag=2 dmg=11 ** camEventExec 3 ** 208A ** NBread: (1) data¥yamamoto¥snd¥sed¥km_at5_6.bin = 1B4E000 ** SND read Size = 200704 ** MotSet: Mot=8 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 528 528 << SE Play bank=1 id=4 no=1 0 >> ** NBread: end 0 * ** MTD id=2 frame=29 ** ** MTD id=1 frame=38 ** << SE Play bank=1 id=4 no=2 1 >> ** DEF HP DMG = 11 2699: 3)BOSS007 AP= 6 DEF ** MotSet: Mot=30 Pack=0 flag=20000000 (A56140) ** ** MotSet: Mot=29 Pack=0 flag=8 (A56140) ** ** MTD id=3 frame=69 ** ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 ** COUNTER BOOST CHR=157 2739: 1)KOSMOS AP= 0 TGTSET tid=12 tgt=3)BOSS007 2742: 1)KOSMOS AP= 0 MOVECHA ** MotSet: Mot=13 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 1552 1552 << SE Play bank=3 id=1 no=1 0 >> ** MotSet: Mot=14 Pack=0 flag=8 (A559C0) ** ** MotSet: Mot=15 Pack=0 flag=1 (A559C0) ** ** Intr=0.033333 Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Loading GS ** MotSet: Mot=16 Pack=0 flag=1 (A559C0) ** ** Intr=0.033333 ** MotSet: Mot=17 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 1552 1552 << SE Play bank=3 id=1 no=2 1 >> 2763: 1)KOSMOS AP= 0 ATK tid=12 para=0 ** phyArm=0 magArm=0 ** TGTINFO=0080 JTYPE=0 CTYPE=0 FC=0 ** DMG0:hitAtr=1 hitFlag=2 dmg=18 ** Crit: no effect ** DMG1:hitAtr=1 hitFlag=2 dmg=18 ** camEventExec 2 ** 1A4C ** NBread: (1) data¥yamamoto¥snd¥sed¥km_at5_6.bin = 1B4E000 ** SND read Size = 200704 ** NBread: end 0 * ** MotSet: Mot=11 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 1040 1040 << SE Play bank=2 id=8 no=33 0 >> ** MTD id=1 frame=16 ** << SE Play bank=2 id=8 no=34 1 >> ** DEF HP DMG = 18 2782: 3)BOSS007 AP= 6 DEF ** MotSet: Mot=30 Pack=0 flag=20000000 (A56140) ** ** MotSet: Mot=29 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 2823: 1)KOSMOS AP= 0 MOVEPOS pos=2 ** MotSet: Mot=18 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 1552 1552 << SE Play bank=3 id=1 no=3 0 >> ** MotSet: Mot=19 Pack=0 flag=8 (A559C0) ** ** MotSet: Mot=20 Pack=0 flag=1 (A559C0) ** ** Intr=0.033333 ** MotSet: Mot=21 Pack=0 flag=1 (A559C0) ** ** Intr=0.033333 ** MotSet: Mot=22 Pack=0 flag=0 (A559C0) ** ** sndSeTrans: 1552 1552 << SE Play bank=3 id=1 no=4 1 >> ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** 2844: 1)KOSMOS AP= 0 END ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** SP0:** Pick=A56140(ID=157) 1/2 ** camEventExec 6 ** 6FE 2849: 3)BOSS007 AP= 6 MOT mot=28 ** MotSet: Mot=28 Pack=0 flag=0 (A56140) ** ** think Atk (3) ** 76 2851: 3)BOSS007 AP= 6 MOT mot=28 ** MotSet: Mot=28 Pack=0 flag=0 (A56140) ** ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** 2870: 3)BOSS007 AP= 6 TGTSET tid=405 tgt=1)KOSMOS 2872: 3)BOSS007 AP= 6 TURNCHA 2875: 3)BOSS007 AP= 6 ATK tid=405 para=-1 ** phyArm=4 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=1 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=42 ** Crit: EventTimer R ** Crit: Atk (50%) 63 ** DMG1:hitAtr=1 hitFlag=1 dmg=63 ** camEventExec 3 ** 208A ** NBread: (1) data¥yamamoto¥snd¥sed¥boss0072.bin = 1B4E000 ** SND read Size = 149504 ** NBread: end 0 * ** MotSet: Mot=8 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 29216 29216 << SE Play bank=2 id=4 no=1 0 >> ** MTD id=1 frame=69 ** << SE Play bank=2 id=4 no=2 1 >> ** CRIT HP DMG = 63 2953: 1)KOSMOS AP= 0 DMG ** MotSet: Mot=5 Pack=0 flag=20000000 (A559C0) ** ** sndSeTrans: 1296 1296 << SE Play bank=4 id=2 no=2 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** camEventExec 1 ** C08 3016: 3)BOSS007 AP= 6 TGTSET tid=404 tgt=1)KOSMOS 3019: 3)BOSS007 AP= 6 MOVECHA ** MotSet: Mot=13 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=1 0 >> ** MotSet: Mot=14 Pack=0 flag=8 (A56140) ** ** sndSeTrans: 30752 30752 ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** << SE Play bank=3 id=1 no=2 1 >> 3046: 3)BOSS007 AP= 6 ATK tid=404 para=-1 ** phyArm=4 magArm=0 ** TGTINFO=0080 JTYPE=0 CTYPE=0 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=28 ** Crit: EventTimer R ** Crit: OBJ_CRIT ** DMG1:hitAtr=1 hitFlag=0 dmg=28 ** camEventExec 2 ** 1A4C ** NBread: (1) data¥yamamoto¥snd¥sed¥boss0071.bin = 1B4E000 ** SND read Size = 131072 ** NBread: end 0 * ** MotSet: Mot=7 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 28960 28960 << SE Play bank=2 id=3 no=1 0 >> ** MTD id=1 frame=20 ** << SE Play bank=2 id=3 no=2 1 >> ** HP DMG = 28 3075: 1)KOSMOS AP= 0 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A559C0) ** ** sndSeTrans: 1296 1296 << SE Play bank=4 id=2 no=1 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** camEventExec 1 ** C08 3127: 3)BOSS007 AP= 6 TGTSET tid=404 tgt=1)KOSMOS 3130: 3)BOSS007 AP= 6 ATK tid=404 para=-1 ** phyArm=4 magArm=0 ** TGTINFO=0080 JTYPE=0 CTYPE=0 FC=0 ** DMG0:hitAtr=1 hitFlag=2 dmg=16 ** Crit: no effect ** DMG1:hitAtr=1 hitFlag=2 dmg=16 ** camEventExec 2 ** 1A4C ** dataSndSeLoad: skip 157 3 ** MotSet: Mot=7 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 28960 28960 << SE Play bank=2 id=3 no=1 0 >> ** MTD id=1 frame=20 ** << SE Play bank=2 id=3 no=2 1 >> ** DEF HP DMG = 16 3151: 1)KOSMOS AP= 0 DEF ** MotSet: Mot=30 Pack=0 flag=20000000 (A559C0) ** ** MotSet: Mot=28 Pack=0 flag=0 (A559C0) ** ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** camEventExec 1 ** C08 3203: 3)BOSS007 AP= 6 MOVEPOS pos=-20 ** MotSet: Mot=18 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=3 0 >> ** MotSet: Mot=19 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=20 Pack=0 flag=1 (A56140) ** ** Intr=0.008333 ** MotSet: Mot=22 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=4 1 >> ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** 3229: 3)BOSS007 AP= 6 END ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** Pick=A56140(ID=157) 2/2 ** camEventExec 6 ** 6FE ** think Atk (3) ** 76 R00 = 60 」ネ」ミ、ャネセハャ、隍췍ソ、、 3236: 3)BOSS007 AP= 6 GUARD ** MotSet: Mot=27 Pack=0 flag=0 (A56140) ** ** MotSet: Mot=29 Pack=0 flag=8 (A56140) ** 3253: 3)BOSS007 AP= 6 END ** MotSet: Mot=29 Pack=0 flag=8 (A56140) ** ** Make Max=2 Num=2 ** 0:U=A55AC0(ID=17) 1:U=A559C0(ID=2) ** Pick=A55AC0(ID=17) 1/2 ** camEventExec 6 ** 6FE 3303: 0)VX_01 AP= 0 TGTSET tid=811 tgt=3)BOSS007 3306: 0)VX_01 AP= 0 TURNCHA ** MotSet: Mot=23 Pack=0 flag=9 (A55AC0) ** ** Intr=0.533333 3325: 0)VX_01 AP= 0 ATK tid=811 para=1 ** phyArm=0 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=0 FC=0 ** DMG0:hitAtr=1 hitFlag=2 dmg=60 ** calcStatAtk: Att stat ** Crit: no effect ** DMG1:hitAtr=1 hitFlag=2 dmg=60 ** MotSet: Mot=1 Pack=2 flag=0 (A55AC0) ** ** Mot Pack=269 mot=1 act=4 ** sndSeTrans: 1561 1561 << SE Play bank=1 id=4 no=1 0 >> ** MTD id=1 frame=34 ** << SE Play bank=1 id=4 no=2 1 >> 3360: 3)BOSS007 AP= 6 DEF ** MotSet: Mot=30 Pack=0 flag=20000000 (A56140) ** ** MTD id=1 frame=40 ** << SE Play bank=1 id=4 no=3 2 >> 3366: 3)BOSS007 AP= 6 DEF ** MotSet: Mot=30 Pack=0 flag=20000000 (A56140) ** ** MTD id=1 frame=46 ** << SE Play bank=1 id=4 no=4 3 >> 3372: 3)BOSS007 AP= 6 DEF ** MotSet: Mot=30 Pack=0 flag=20000000 (A56140) ** ** MTD id=1 frame=52 ** << SE Play bank=1 id=4 no=5 4 >> 3378: 3)BOSS007 AP= 6 DEF ** MotSet: Mot=30 Pack=0 flag=20000000 (A56140) ** ** MTD id=1 frame=58 ** << SE Play bank=1 id=4 no=6 5 >> 3384: 3)BOSS007 AP= 6 DEF ** MotSet: Mot=30 Pack=0 flag=20000000 (A56140) ** ** MTD id=1 frame=64 ** << SE Play bank=1 id=4 no=7 6 >> ** DEF HP DMG = 60 3390: 3)BOSS007 AP= 6 DEF ** MotSet: Mot=30 Pack=0 flag=20000000 (A56140) ** ** MotSet: Mot=29 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 ** COUNTER BOOST CHR=157 3421: 0)VX_01 AP= 0 TURNPOS pos=7 ** MotSet: Mot=23 Pack=0 flag=9 (A55AC0) ** ** Intr=0.533333 3439: 0)VX_01 AP= 0 END ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** SP0:** Pick=A56140(ID=157) 1/2 ** camEventExec 6 ** 6FE 3444: 3)BOSS007 AP= 6 MOT mot=28 ** MotSet: Mot=28 Pack=0 flag=0 (A56140) ** ** think Atk (3) ** 76 3446: 3)BOSS007 AP= 6 MOT mot=28 ** MotSet: Mot=28 Pack=0 flag=0 (A56140) ** ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** 3465: 3)BOSS007 AP= 6 TGTSET tid=405 tgt=1)KOSMOS 3467: 3)BOSS007 AP= 6 TURNCHA 3470: 3)BOSS007 AP= 6 ATK tid=405 para=-1 ** phyArm=4 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=1 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=41 ** DMG1:hitAtr=1 hitFlag=0 dmg=41 ** camEventExec 3 ** 208A ** NBread: (1) data¥yamamoto¥snd¥sed¥boss0072.bin = 1B4E000 ** SND read Size = 149504 ** NBread: end 0 * ** MotSet: Mot=8 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 29216 29216 << SE Play bank=2 id=4 no=1 0 >> ** MTD id=1 frame=69 ** << SE Play bank=2 id=4 no=2 1 >> ** HP DMG = 41 3548: 1)KOSMOS AP= 0 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A559C0) ** ** sndSeTrans: 1296 1296 << SE Play bank=4 id=2 no=1 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A559C0) ** ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** camEventExec 1 ** C08 ** MotSet: Mot=2 Pack=0 flag=9 (A559C0) ** ** Intr=0.266667 3611: 3)BOSS007 AP= 6 TGTSET tid=404 tgt=1)KOSMOS 3614: 3)BOSS007 AP= 6 MOVECHA ** MotSet: Mot=13 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=1 0 >> ** MotSet: Mot=14 Pack=0 flag=8 (A56140) ** ** sndSeTrans: 30752 30752 ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** << SE Play bank=3 id=1 no=2 1 >> 3641: 3)BOSS007 AP= 6 ATK tid=404 para=-1 ** phyArm=4 magArm=0 ** TGTINFO=0080 JTYPE=0 CTYPE=0 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=28 ** DMG1:hitAtr=1 hitFlag=0 dmg=28 ** camEventExec 2 ** 1A4C ** NBread: (1) data¥yamamoto¥snd¥sed¥boss0071.bin = 1B4E000 ** SND read Size = 131072 ** NBread: end 0 * ** MotSet: Mot=7 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 28960 28960 << SE Play bank=2 id=3 no=1 0 >> ** MTD id=1 frame=20 ** << SE Play bank=2 id=3 no=2 1 >> ** HP DMG = 28 3670: 1)KOSMOS AP= 0 DMG ** MotSet: Mot=4 Pack=0 flag=20000001 (A559C0) ** ** Intr=0.266667 ** sndSeTrans: 1296 1296 << SE Play bank=4 id=2 no=1 2 >> ** MotSet: Mot=2 Pack=0 flag=9 (A559C0) ** ** Intr=0.266667 ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** camEventExec 1 ** C08 3722: 3)BOSS007 AP= 6 TGTSET tid=404 tgt=1)KOSMOS 3725: 3)BOSS007 AP= 6 ATK tid=404 para=-1 ** phyArm=4 magArm=0 ** TGTINFO=0080 JTYPE=0 CTYPE=0 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=32 ** DMG1:hitAtr=1 hitFlag=0 dmg=32 ** camEventExec 2 ** 1A4C ** dataSndSeLoad: skip 157 3 ** MotSet: Mot=7 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 28960 28960 << SE Play bank=2 id=3 no=1 0 >> ** MTD id=1 frame=20 ** << SE Play bank=2 id=3 no=2 1 >> ** HP DMG = 32 3746: 1)KOSMOS AP= 0 DMG ** MotSet: Mot=4 Pack=0 flag=20000001 (A559C0) ** ** Intr=0.266667 ** sndSeTrans: 1296 1296 << SE Play bank=4 id=2 no=1 2 >> ** MotSet: Mot=2 Pack=0 flag=9 (A559C0) ** ** Intr=0.266667 ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** camEventExec 1 ** C08 3797: 3)BOSS007 AP= 6 MOVEPOS pos=-20 ** MotSet: Mot=18 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=3 0 >> ** MotSet: Mot=19 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=20 Pack=0 flag=1 (A56140) ** ** Intr=0.008333 ** MotSet: Mot=22 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=4 1 >> ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** 3823: 3)BOSS007 AP= 6 END ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** StockDead 1 2 ** StockDead 1 3 ** DEAD! ->2 /TID=404 ** camEventExec 19 ** 308 3825: 1)KOSMOS AP= 0 DEAD ** MotSet: Mot=6 Pack=0 flag=1 (A559C0) ** ** Intr=0.266667 ** sndSeTrans: 1296 1296 << SE Play bank=4 id=2 no=4 0 >> ** Make Max=1 Num=1 ** 0:U=A56140(ID=157) ** Pick=A56140(ID=157) 1/1 ** camEventExec 6 ** 6FE ** think Atk (3) ** 76 R00 = 45 」ネ」ミ、ャネセハャ、隍췍ッ、ハ、、 3915: 3)BOSS007 AP= 6 TGTSET tid=404 tgt=0)VX_01 3918: 3)BOSS007 AP= 6 MOVECHA ** MotSet: Mot=13 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=1 0 >> ** MotSet: Mot=14 Pack=0 flag=8 (A56140) ** ** sndSeTrans: 30752 30752 ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** << SE Play bank=3 id=1 no=2 1 >> 3954: 3)BOSS007 AP= 6 ATK tid=404 para=-1 ** phyArm=2 magArm=2 ** TGTINFO=0080 JTYPE=0 CTYPE=0 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=0 ** Crit: EventTimer R ** DMG1:hitAtr=1 hitFlag=0 dmg=0 ** camEventExec 2 ** 1A4C ** dataSndSeLoad: skip 157 3 ** MotSet: Mot=7 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 28960 28960 << SE Play bank=2 id=3 no=1 0 >> ** MTD id=1 frame=20 ** << SE Play bank=2 id=3 no=2 1 >> ** HP DMG = 0 3975: 0)VX_01 AP= 0 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A55AC0) ** ** sndSeTrans: 40985 40985 << SE Play bank=4 id=2 no=1 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** camEventExec 1 ** C08 4027: 3)BOSS007 AP= 6 MOVEPOS pos=-20 ** MotSet: Mot=18 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=3 0 >> ** MotSet: Mot=19 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=20 Pack=0 flag=1 (A56140) ** ** Intr=0.091667 ** MotSet: Mot=21 Pack=0 flag=1 (A56140) ** ** Intr=0.091667 ** MotSet: Mot=22 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=4 1 >> ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** 4063: 3)BOSS007 AP= 6 END ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** Make Max=1 Num=1 ** 0:U=A55AC0(ID=17) ** Pick=A55AC0(ID=17) 1/1 ** camEventExec 6 ** 6FE 4152: 0)VX_01 AP= 0 TGTSET tid=811 tgt=3)BOSS007 4155: 0)VX_01 AP= 0 TURNCHA ** MotSet: Mot=23 Pack=0 flag=9 (A55AC0) ** ** Intr=0.533333 4174: 0)VX_01 AP= 0 ATK tid=811 para=1 ** phyArm=0 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=0 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=121 ** calcStatAtk: Att stat ** DMG1:hitAtr=1 hitFlag=0 dmg=121 ** BP up: EventTimer G (0) ** MotSet: Mot=1 Pack=2 flag=0 (A55AC0) ** ** Mot Pack=269 mot=1 act=4 ** sndSeTrans: 1561 1561 << SE Play bank=1 id=4 no=1 0 >> ** MTD id=1 frame=34 ** << SE Play bank=1 id=4 no=2 1 >> 4209: 3)BOSS007 AP= 6 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=1 2 >> ** MTD id=1 frame=40 ** << SE Play bank=1 id=4 no=3 2 >> 4215: 3)BOSS007 AP= 6 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** >>>> SetTrans err ** MTD id=1 frame=46 ** << SE Play bank=1 id=4 no=4 3 >> 4221: 3)BOSS007 AP= 6 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** >>>> SetTrans err ** MTD id=1 frame=52 ** << SE Play bank=1 id=4 no=5 4 >> 4227: 3)BOSS007 AP= 6 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** >>>> SetTrans err ** MTD id=1 frame=58 ** << SE Play bank=1 id=4 no=6 5 >> 4233: 3)BOSS007 AP= 6 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** >>>> SetTrans err ** MTD id=1 frame=64 ** << SE Play bank=1 id=4 no=7 6 >> ** HP DMG = 121 4239: 3)BOSS007 AP= 6 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** >>>> SetTrans err ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 4270: 0)VX_01 AP= 0 TURNPOS pos=7 ** MotSet: Mot=23 Pack=0 flag=9 (A55AC0) ** ** Intr=0.533333 4288: 0)VX_01 AP= 0 END ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** Make Max=1 Num=1 ** 0:U=A56140(ID=157) ** Pick=A56140(ID=157) 1/1 ** camEventExec 6 ** 6FE ** think Atk (3) ** 76 R00 = 16 」ネ」ミ、ャネセハャ、隍췍ッ、ハ、、 ** THINKSET: err -> tgt 2 4295: 3)BOSS007 AP= 6 TGTSET tid=404 tgt=0)VX_01 4298: 3)BOSS007 AP= 6 MOVECHA ** MotSet: Mot=13 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=1 0 >> ** MotSet: Mot=14 Pack=0 flag=8 (A56140) ** ** sndSeTrans: 30752 30752 ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** << SE Play bank=3 id=1 no=2 1 >> 4334: 3)BOSS007 AP= 6 ATK tid=404 para=-1 ** phyArm=2 magArm=2 ** TGTINFO=0080 JTYPE=0 CTYPE=0 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=0 ** DMG1:hitAtr=1 hitFlag=0 dmg=0 ** camEventExec 2 ** 1A4C ** dataSndSeLoad: skip 157 3 ** MotSet: Mot=7 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 28960 28960 << SE Play bank=2 id=3 no=1 0 >> ** MTD id=1 frame=20 ** << SE Play bank=2 id=3 no=2 1 >> ** HP DMG = 0 4355: 0)VX_01 AP= 0 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A55AC0) ** ** sndSeTrans: 40985 40985 << SE Play bank=4 id=2 no=1 2 >> ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** camEventExec 1 ** C08 4407: 3)BOSS007 AP= 6 MOVEPOS pos=-20 ** MotSet: Mot=18 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=3 0 >> ** MotSet: Mot=19 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=20 Pack=0 flag=1 (A56140) ** ** Intr=0.091667 ** MotSet: Mot=21 Pack=0 flag=1 (A56140) ** ** Intr=0.091667 ** MotSet: Mot=22 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30752 30752 << SE Play bank=3 id=1 no=4 1 >> ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** 4443: 3)BOSS007 AP= 6 END ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** Make Max=1 Num=1 ** 0:U=A55AC0(ID=17) ** Pick=A55AC0(ID=17) 1/1 ** camEventExec 6 ** 6FE 4636: 0)VX_01 AP= 0 TGTSET tid=811 tgt=3)BOSS007 4639: 0)VX_01 AP= 0 TURNCHA ** MotSet: Mot=23 Pack=0 flag=9 (A55AC0) ** ** Intr=0.533333 4658: 0)VX_01 AP= 0 ATK tid=811 para=1 ** phyArm=0 magArm=0 ** TGTINFO=0081 JTYPE=0 CTYPE=0 FC=0 ** DMG0:hitAtr=1 hitFlag=0 dmg=121 ** calcStatAtk: Att stat ** DMG1:hitAtr=1 hitFlag=0 dmg=121 ** MotSet: Mot=1 Pack=2 flag=0 (A55AC0) ** ** Mot Pack=269 mot=1 act=4 ** sndSeTrans: 1561 1561 << SE Play bank=1 id=4 no=1 0 >> ** MTD id=1 frame=34 ** << SE Play bank=1 id=4 no=2 1 >> 4693: 3)BOSS007 AP= 6 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=1 2 >> ** MTD id=1 frame=40 ** << SE Play bank=1 id=4 no=3 2 >> 4699: 3)BOSS007 AP= 6 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** >>>> SetTrans err ** MTD id=1 frame=46 ** << SE Play bank=1 id=4 no=4 3 >> 4705: 3)BOSS007 AP= 6 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** >>>> SetTrans err ** MTD id=1 frame=52 ** << SE Play bank=1 id=4 no=5 4 >> 4711: 3)BOSS007 AP= 6 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** >>>> SetTrans err ** MTD id=1 frame=58 ** << SE Play bank=1 id=4 no=6 5 >> 4717: 3)BOSS007 AP= 6 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** >>>> SetTrans err ** MTD id=1 frame=64 ** << SE Play bank=1 id=4 no=7 6 >> ** HP DMG = 121 4723: 3)BOSS007 AP= 6 DMG ** MotSet: Mot=4 Pack=0 flag=20000000 (A56140) ** >>>> SetTrans err ** MotSet: Mot=1 Pack=0 flag=8 (A56140) ** ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** camEventExec 1 ** C08 ** think Dmg (3) ** 2C2 4754: 0)VX_01 AP= 0 TURNPOS pos=7 ** MotSet: Mot=23 Pack=0 flag=9 (A55AC0) ** ** Intr=0.533333 4772: 0)VX_01 AP= 0 END ** MotSet: Mot=1 Pack=0 flag=8 (A55AC0) ** ** DEAD! ->157 /TID=811 ** camEventExec 19 ** 308 4774: 3)BOSS007 AP= 6 DEAD ** MotSet: Mot=6 Pack=0 flag=0 (A56140) ** ** sndSeTrans: 30496 30496 << SE Play bank=4 id=2 no=4 0 >> ** Remove (157) U=A56140 A=440080 P=A58910 O=A51B90 ** << MU Play no=1 >> ** PL Win! ** camEventExec 5 ** 134A 4866: 0)VX_01 AP= 0 BTED Lv UP! (ID=3) 3 ** Exp = 100 Money = 0 ** Tp = 24 Ep = 12 Sp = 8 ** 0: grp=0 item=6 dataLeaderReload ** Battle End! ** Stream Buffer 1Bank 8192byte 16banks 131072byte used (FrameLimiter) Turbo + FrameLimit ENABLED. (UpdateVSyncRate) FPS Limit Changed : 119.88 fps (FrameLimiter) Turbo DISABLED. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps (FrameLimiter) Turbo ENABLED. (UpdateVSyncRate) FPS Limit Changed : 119.88 fps (FrameLimiter) Turbo DISABLED. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps (FrameLimiter) Turbo ENABLED. (UpdateVSyncRate) FPS Limit Changed : 119.88 fps (FrameLimiter) Turbo DISABLED. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Stream Buffer 1Bank 8192byte 16banks 131072byte used Stream Buffer 1Bank 8192byte 16banks 131072byte used Stream Buffer 1Bank 8192byte 16banks 131072byte used mvs0004 、òニノ、゚ケþ、゚、゙、ケ mvs0020 、òニノ、゚ケþ、゚、゙、ケ mvs0021 、òニノ、゚ケþ、゚、゙、ケ Stream Buffer 1Bank 8192byte 16banks 131072byte used Ssd function warning : -24,0x0000010c Ssd function warning : -24,0x0000010c Ssd function warning : -24,0x0000010c Ssd function warning : -24,0x0000010c Ssd function warning : -24,0x0000000c > Selected savestate slot 0 Saving savestate to slot 0... filename: C:\Users\Lucas\Documents\PCSX2\sstates\SLUS-20469 (6D1276AB).00.p2s Saving GS Saving PAD Saving SPU2 (gzipThread) Data saved to disk without error. Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS 3.x GL context successfully created Failed to find glCopyImageSubData Failed to find glClearTexImage Failed to find glBindTextures Failed to find glBufferStorage Failed to find glGetTextureSamplerHandleARB Failed to find glMakeTextureHandleResidentARB Failed to find glMakeTextureHandleNonResidentARB Failed to find glUniformHandleui64vARB Failed to find glProgramUniformHandleui64vARB Failed to find glDepthRangedNV Supported Opengl version: 3.3.12002 Core Profile/Debug Context 9.12.6.0 on GPU: AMD Radeon HD 7560D. Vendor: ATI Technologies Inc. Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)! Buggy driver detected, GL_ARB_separate_shader_objects will be disabled INFO: GL_ARB_separate_shader_objects is not supported INFO: GL_ARB_gpu_shader5 is supported INFO: GL_ARB_shader_image_load_store is not supported INFO: GL_ARB_clear_texture is not supported INFO: GL_ARB_buffer_storage is not supported INFO: GL_ARB_shader_subroutine is not supported INFO: GL_ARB_explicit_uniform_location is not supported INFO: GL_ARB_texture_storage is supported INFO: GL_ARB_shading_language_420pack is supported INFO: GL_ARB_multi_bind is not supported INFO: GL_ARB_bindless_texture is not supported INFO: GL_NV_depth_buffer_float is not supported Loading GS Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS 3.x GL context successfully created Failed to find glCopyImageSubData Failed to find glClearTexImage Failed to find glBindTextures Failed to find glBufferStorage Failed to find glGetTextureSamplerHandleARB Failed to find glMakeTextureHandleResidentARB Failed to find glMakeTextureHandleNonResidentARB Failed to find glUniformHandleui64vARB Failed to find glProgramUniformHandleui64vARB Failed to find glDepthRangedNV Supported Opengl version: 3.3.12002 Core Profile/Debug Context 9.12.6.0 on GPU: AMD Radeon HD 7560D. Vendor: ATI Technologies Inc. Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)! Buggy driver detected, GL_ARB_separate_shader_objects will be disabled INFO: GL_ARB_separate_shader_objects is not supported INFO: GL_ARB_gpu_shader5 is supported INFO: GL_ARB_shader_image_load_store is not supported INFO: GL_ARB_clear_texture is not supported INFO: GL_ARB_buffer_storage is not supported INFO: GL_ARB_shader_subroutine is not supported INFO: GL_ARB_explicit_uniform_location is not supported INFO: GL_ARB_texture_storage is supported INFO: GL_ARB_shading_language_420pack is supported INFO: GL_ARB_multi_bind is not supported INFO: GL_ARB_bindless_texture is not supported INFO: GL_NV_depth_buffer_float is not supported Loading GS Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS 3.x GL context successfully created Failed to find glCopyImageSubData Failed to find glClearTexImage Failed to find glBindTextures Failed to find glBufferStorage Failed to find glGetTextureSamplerHandleARB Failed to find glMakeTextureHandleResidentARB Failed to find glMakeTextureHandleNonResidentARB Failed to find glUniformHandleui64vARB Failed to find glProgramUniformHandleui64vARB Failed to find glDepthRangedNV Supported Opengl version: 3.3.12002 Core Profile/Debug Context 9.12.6.0 on GPU: AMD Radeon HD 7560D. Vendor: ATI Technologies Inc. Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)! Buggy driver detected, GL_ARB_separate_shader_objects will be disabled INFO: GL_ARB_separate_shader_objects is not supported INFO: GL_ARB_gpu_shader5 is supported INFO: GL_ARB_shader_image_load_store is not supported INFO: GL_ARB_clear_texture is not supported INFO: GL_ARB_buffer_storage is not supported INFO: GL_ARB_shader_subroutine is not supported INFO: GL_ARB_explicit_uniform_location is not supported INFO: GL_ARB_texture_storage is supported INFO: GL_ARB_shading_language_420pack is supported INFO: GL_ARB_multi_bind is not supported INFO: GL_ARB_bindless_texture is not supported INFO: GL_NV_depth_buffer_float is not supported Loading GS Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS 3.x GL context successfully created Failed to find glCopyImageSubData Failed to find glClearTexImage Failed to find glBindTextures Failed to find glBufferStorage Failed to find glGetTextureSamplerHandleARB Failed to find glMakeTextureHandleResidentARB Failed to find glMakeTextureHandleNonResidentARB Failed to find glUniformHandleui64vARB Failed to find glProgramUniformHandleui64vARB Failed to find glDepthRangedNV Supported Opengl version: 3.3.12002 Core Profile/Debug Context 9.12.6.0 on GPU: AMD Radeon HD 7560D. Vendor: ATI Technologies Inc. Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)! Buggy driver detected, GL_ARB_separate_shader_objects will be disabled INFO: GL_ARB_separate_shader_objects is not supported INFO: GL_ARB_gpu_shader5 is supported INFO: GL_ARB_shader_image_load_store is not supported INFO: GL_ARB_clear_texture is not supported INFO: GL_ARB_buffer_storage is not supported INFO: GL_ARB_shader_subroutine is not supported INFO: GL_ARB_explicit_uniform_location is not supported INFO: GL_ARB_texture_storage is supported INFO: GL_ARB_shading_language_420pack is supported INFO: GL_ARB_multi_bind is not supported INFO: GL_ARB_bindless_texture is not supported INFO: GL_NV_depth_buffer_float is not supported Loading GS Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Vertex shader(s) failed to link, geometry shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages geometry link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages fragment link error: INVALID_OPERATION. WARNING: warning(#276) Symbol "gl_Position" usage doesn't match between two stages ERROR: error(#277) Symbol "gl_out" usage doesn't match between two stages WARNING: warning(#276) Symbol "fc" usage doesn't match between two stages Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS 3.x GL context successfully created Failed to find glCopyImageSubData Failed to find glClearTexImage Failed to find glBindTextures Failed to find glBufferStorage Failed to find glGetTextureSamplerHandleARB Failed to find glMakeTextureHandleResidentARB Failed to find glMakeTextureHandleNonResidentARB Failed to find glUniformHandleui64vARB Failed to find glProgramUniformHandleui64vARB Failed to find glDepthRangedNV Supported Opengl version: 3.3.12002 Core Profile/Debug Context 9.12.6.0 on GPU: AMD Radeon HD 7560D. Vendor: ATI Technologies Inc. Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)! Buggy driver detected, GL_ARB_separate_shader_objects will be disabled INFO: GL_ARB_separate_shader_objects is not supported INFO: GL_ARB_gpu_shader5 is supported INFO: GL_ARB_shader_image_load_store is not supported INFO: GL_ARB_clear_texture is not supported INFO: GL_ARB_buffer_storage is not supported INFO: GL_ARB_shader_subroutine is not supported INFO: GL_ARB_explicit_uniform_location is not supported INFO: GL_ARB_texture_storage is supported INFO: GL_ARB_shading_language_420pack is supported INFO: GL_ARB_multi_bind is not supported INFO: GL_ARB_bindless_texture is not supported INFO: GL_NV_depth_buffer_float is not supported Loading GS Suspending single plugin: PAD Saving PAD Closing PAD Recovering single plugin: PAD Loading PAD Opening plugins... Opening PAD Plugins opened successfully. (FrameLimiter) Turbo ENABLED. (UpdateVSyncRate) FPS Limit Changed : 119.88 fps (FrameLimiter) Turbo DISABLED. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...