PCSX2 1.3.1-20150518195721 - compiled on May 18 2015 Savestate version: 0x9a0a0000 Host Machine Init: Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit Physical RAM = 8189 MB CPU name = Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz Vendor/Model = GenuineIntel (stepping 05) CPU speed = 2.807 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 0098e3fd x86EFlags = 28100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2 Reserving memory for recompilers... Loading plugins... Binding GS: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\GSdx32-SSE4.dll Windows 6.1.7601 (Service Pack 1 1.0) Binding PAD: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\LilyPad.dll Binding SPU2: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\SPU2-X.dll Binding CDVD: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\cdvdGigaherz.dll Binding USB: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\USBnull.dll Binding FW: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\FWnull.dll Binding DEV9: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9677 games on record (loaded in 212ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 6.1.7601 (Service Pack 1 1.0) Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD * CDVD: Opening drive '\\.\E:'... * CDVD: setSpindleSpeed success (11080KB/s) * CDVD: IO thread started... * CDVD: KeepAlive thread started... * CDVD: Disk Type: Double-Layer DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 2) (1733440 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\memcards\Mcd001.ps2 McdSlot 1: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Europe v01.60(04/10/2001) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps # Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20011004-175839,ROMconf,PS20160EC20011004.bin:11520> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45 CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.18;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SLES_537.18;1) Game CRC = 0xE626181E, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.18;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_537.18;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLES_537.18;1 0 00100000 00418648 .................................................................. Loaded, cdrom0:¥SLES_537.18;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Not found Cheats file: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\cheats\E626181E.pnach Overall 0 Cheats loaded Overall 0 Widescreen hacks loaded Loading patch 'E626181E.pnach' from archive 'C:\Users\Quentin\Desktop\Playstation 2\PCSX2\cheats_ws.zip' comment: Widescreen hack by Arapapa (Wide Screen Cheats DB) Patches Loaded: 2 [wx] Failed to load shared library 'C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\DEV9ghzdrk.dll' (error 126: le module spécifié est introuvable.) Path: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\DEV9ghzdrk.dll File is not a valid dynamic library. Some kinda plugin failure: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\DEV9ghzdrk.dll Memory available from OS is 27091 KB Initializing ResourceHeap: start = 0x00B78600 size = 004628480 Initializing ModelHeap: start = 0x00FE2600 size = 000675840 Initializing TextureHeap: start = 0x01087600 size = 003215360 Initializing ShaderHeap: start = 0x01398600 size = 000307200 Initializing AnimationHeap: start = 0x013E3600 size = 001105920 Initializing FlashesHeap: start = 0x014F1600 size = 000450560 Initializing AptHeap: start = 0x0155F600 size = 000454656 Initializing AudioHeap: start = 0x015CE600 size = 000016384 Initializing RootHeap: start = 0x015D2600 size = 001331200 Initializing MainHeap: start = 0x01717600 size = 009330176 Datatype sizes: sizeof(char) = 1 sizeof(short) = 2 sizeof(long) = 8 sizeof(long long) = 16 sizeof(int) = 4 sizeof(float) = 4 sizeof(double) = 4 sizeof(_STLP_UINT32_T)=4 detected media: DVD set media mode: 2 sce_fileio: unrecognized code ff IOP rebooted - ProDG Tuner will not work Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init [wx] Failed to load shared library 'C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\GSdx32-AVX.dll' (error -1073741795: unknown error c000001d) Path: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\GSdx32-AVX.dll File is not a valid dynamic library. IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Initializing SIF... Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) detected media: DVD set media mode: 2 [wx] Failed to load shared library 'C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\GSdx32-AVX2.dll' (error -1073741795: unknown error c000001d) Path: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\GSdx32-AVX2.dll File is not a valid dynamic library. Exit MultiStream V6.2 Thread Load USB Driver (Version 1.4.0) detected media: DVD Binding with stream.irx version 7 Trying to bind regular callback Waiting for INTERNALrpc.serv != 0 Trying to bind load complete callback Waiting for LOADCOMPLETErpc.serv != 0 Done Binding (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps ************************************************************************ SOUND_DisplayStats ======================================================================== VERSION: MultiStream V7.0 SPU buffer mode currently in V6.2 mode. SOUND_ResizeSPUBuffer ACTIVE. SPU RAM buffers can be different sizes to their stream IOP buffers. NOT SCREAM COMPATIBLE (modify ms_switches.h and recompile IOP to enable) INFO: SPOT FX Memory Allocated at IOP Address: 0x4cf00 Allocated space for 50 SFX INFO: FILE Memory Allocated at IOP Address: 0x4ca00 Allocated space for 30 SFX INFO: STREAM Stream Channel 0 allocated: IOP Addr=0x77000 IOP Size=0x10000, SPU Addr=0x0, SPU Size =0x10000 Stream Channel 1 allocated: IOP Addr=0xabc00 IOP Size=0x10000, SPU Addr=0x0, SPU Size =0x10000 Stream Channel 2 allocated: IOP Addr=0xbbc00 IOP Size=0x10000, SPU Addr=0x5010, SPU Size =0x10000 Stream Channel 4 allocated: IOP Addr=0x4ea00 IOP Size=0x8000, SPU Addr=0x0, SPU Size =0x8000 ************************************************************************ Some kinda plugin failure: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\GSdx32-AVX.dll Some kinda plugin failure: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\GSdx32-AVX2.dll usbcam: max usbcams = 1, pack = 1, multi isoc = 8, iopstrip = 0 usbcam: mic sample = 0, mic size = 0, frame size = 20480 usbcam: DMA thpri = 49, SIFRPC thpri = 50 [wx] Failed to load shared library 'C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\ZZOgl-cg.dll' (error 126: le module spécifié est introuvable.) Path: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\ZZOgl-cg.dll File is not a valid dynamic library. Some kinda plugin failure: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\ZZOgl-cg.dll [wx] Failed to load shared library 'C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\ZZOgl.dll' (error 126: le module spécifié est introuvable.) Path: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\ZZOgl.dll File is not a valid dynamic library. Some kinda plugin failure: C:\Users\Quentin\Desktop\Playstation 2\PCSX2\plugins\ZZOgl.dll Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Loading GS ------ Entering parseCommandLine() Argc: 1, Argv: 00533CC4 Argv[0]: cdrom0:¥SLES_537.18;1 Suspending single plugin: PAD Saving PAD Closing PAD Recovering single plugin: PAD Loading PAD Opening plugins... Opening PAD Plugins opened successfully. ----> Save Game Size is 1446912 bytes (i.e. about 1413 PS2 blocks) >>>>>WARNING: SOUND_SetStreamParent Stream 0x2 SPU buffer size (0x10000) is larger than half IOP buffer size (0x4000) Changing Stream 0x2 SPU buffer size to 0x4000 Note that all following CHILD streams will automatically be changed also Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Toggling GSdx Hardware/Software renderer Loading GS --------------------------------------------------------------------- >>>> WARNING: SOUND_GetMIHInfo End offset (0x1440)is not >= to half the track size (0x2000)!! (TrackSize = 0x4000) Forcing end offset to be 0x2000 You may want to recreate data with FPacker.. --------------------------------------------------------------------- Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD * CDVD: KeepAlive thread finished. * CDVD: IO thread finished. Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...