PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016 Savestate version: 0x9a0b0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 10586), 64-bit Physical RAM = 3979 MB CPU name = Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz Vendor/Model = GenuineIntel (stepping 01) CPU speed = 2.393 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7fdafbbf x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins... Binding GS: D:\Games\PCSX2 1.4.0\Plugins\gsdx32-sse4.dll Windows 10.0.10586 Binding PAD: D:\Games\PCSX2 1.4.0\Plugins\lilypad.dll Binding SPU2: D:\Games\PCSX2 1.4.0\Plugins\spu2-x.dll (GameDB) 9693 games on record (loaded in 293ms) Binding CDVD: D:\Games\PCSX2 1.4.0\Plugins\cdvdiso.dll Binding USB: D:\Games\PCSX2 1.4.0\Plugins\USBnull.dll Binding FW: D:\Games\PCSX2 1.4.0\Plugins\FWnull.dll Binding DEV9: D:\Games\PCSX2 1.4.0\Plugins\DEV9null.dll Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 10.0.10586 Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: D:\Games\PCSX2 1.4.0\Games\Persona 4\Persona4Undub.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2083044 sectors) Opening USB Opening FW Opening DEV9 Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available McdSlot 0 [File]: C:\Users\jiraiya\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\jiraiya\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps # Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.82;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_217.82;1) Game CRC = 0xDE61647A, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.82;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_217.82;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_217.82;1 0 00100000 00838a00 .................................................................................................................................... Loaded, cdrom0:¥SLUS_217.82;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. (GameDB) Enabled Gamefix: VuClipFlagHack project start. free area = 16255f0 Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥LIB31¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥LIB31¥SIO2D.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥LIB31¥PADMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥LIB31¥DBCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥LIB31¥MC2_S1.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥LIB31¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥LIB31¥CRI_ADXI.IRX;1 args 20 arg sdinit=0 spucore=1 CRI ADX Driver Ver.10.52(Mar 11 2008 19:41:08) CRI ADX Driver : sceSdInit Call = 0 CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥LIB31¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 32, ret 2 loadmodule: fname cdrom0:¥LIB31¥MODHSYN.IRX;1 args 0 arg loadmodule: id 33, ret 0 loadmodule: fname cdrom0:¥LIB31¥MODMSIN.IRX;1 args 0 arg loadmodule: id 34, ret 0 loadmodule: fname cdrom0:¥LIB31¥MODSESQ.IRX;1 args 0 arg loadmodule: id 35, ret 0 loadmodule: fname cdrom0:¥LIB31¥SKSOUND.IRX;1 args 0 arg loadmodule: id 36, ret 0 loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg loadmodule: id 37, ret 0 loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg loadmodule: id 38, ret 1 loadmodule: fname cdrom0:¥LIB31¥SKSESQ.IRX;1 args 24 arg maxtrack=16 loadmodule: id 39, ret 0 ### hdd fs get file object ### hdd fs get file object ### hdd fs get file object ### hdd fs get file object ### hdd fs get file object SDR callback thread created PS2RNA: sceSifAllocIopHeap(266304) ret=0x000be700 PS2RNA: sceSifAllocIopHeap(2256) ret=0x000ff800 PS2RNA: sceSifAllocIopHeap(16448) ret=0x00100100 DVCI: File cache was not hit. "¥DATA.CVM;1" DVCI: File cache was not hit. "¥BGM.CVM;1" DVCI: File cache was not hit. "¥BTL.CVM;1" DVCI: File cache was not hit. "¥ENV.CVM;1" FMV on Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Software mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS FMV off Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS padman: *** VBLANK OVERLAP *** cvFsOpen #6:open failed E02110501 adxstmf_stat_exec: can't open VOL:EVE_058.ADX padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** FMV on Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Software mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS FMV off Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS padman: *** VBLANK OVERLAP *** FMV on Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Software mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS FMV off Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS FMV on Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Software mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS FMV off Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS padman: *** VBLANK OVERLAP *** FMV on Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Software mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS FMV off Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. HLE Notice: ELF does not have a path. Opening plugins... Opening GS Opening PAD Opening SPU2 Totally mismatched window handles on OverrideWndProc! Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Opening CDVD isoFile open ok: D:\Games\PCSX2 1.4.0\Games\Persona 4\Persona4Undub.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2083044 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\jiraiya\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\jiraiya\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.82;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_217.82;1) Game CRC = 0xDE61647A, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.82;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_217.82;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_217.82;1 0 00100000 00838a00 .................................................................................................................................... Loaded, cdrom0:¥SLUS_217.82;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. (GameDB) Enabled Gamefix: VuClipFlagHack project start. free area = 16255f0 Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥LIB31¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥LIB31¥SIO2D.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥LIB31¥PADMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥LIB31¥DBCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥LIB31¥MC2_S1.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥LIB31¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥LIB31¥CRI_ADXI.IRX;1 args 20 arg sdinit=0 spucore=1 CRI ADX Driver Ver.10.52(Mar 11 2008 19:41:08) CRI ADX Driver : sceSdInit Call = 0 CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥LIB31¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 32, ret 2 loadmodule: fname cdrom0:¥LIB31¥MODHSYN.IRX;1 args 0 arg loadmodule: id 33, ret 0 loadmodule: fname cdrom0:¥LIB31¥MODMSIN.IRX;1 args 0 arg loadmodule: id 34, ret 0 loadmodule: fname cdrom0:¥LIB31¥MODSESQ.IRX;1 args 0 arg loadmodule: id 35, ret 0 loadmodule: fname cdrom0:¥LIB31¥SKSOUND.IRX;1 args 0 arg loadmodule: id 36, ret 0 loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg loadmodule: id 37, ret 0 loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg loadmodule: id 38, ret 1 loadmodule: fname cdrom0:¥LIB31¥SKSESQ.IRX;1 args 24 arg maxtrack=16 loadmodule: id 39, ret 0 ### hdd fs get file object ### hdd fs get file object ### hdd fs get file object ### hdd fs get file object ### hdd fs get file object SDR callback thread created PS2RNA: sceSifAllocIopHeap(266304) ret=0x000be700 PS2RNA: sceSifAllocIopHeap(2256) ret=0x000ff800 PS2RNA: sceSifAllocIopHeap(16448) ret=0x00100100 DVCI: File cache was not hit. "¥DATA.CVM;1" DVCI: File cache was not hit. "¥BGM.CVM;1" DVCI: File cache was not hit. "¥BTL.CVM;1" DVCI: File cache was not hit. "¥ENV.CVM;1" FMV on Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Software mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS FMV off Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS padman: *** VBLANK OVERLAP *** cvFsOpen #6:open failed E02110501 adxstmf_stat_exec: can't open VOL:EVE_162.ADX padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...