[ 0.0859] Loaded translation file for language en [ 0.0906] PCSX2 Nightly - v1.7.4739 Compiled on Jul 17 2023 [ 0.0908] Savestate version: 0x9a370000 [ 0.0910] [ 0.0912] Host Machine Init: [ 0.0914] Operating System = Microsoft Windows 10+ [ 0.0914] Physical RAM = 8069 MB [ 0.0919] CPU name = Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz [ 0.0919] Vendor/Model = GenuineIntel (stepping 0A) [ 0.0919] Logical Cores = 8 [ 0.0919] x86PType = Standard OEM [ 0.0919] x86Flags = bfebfbff 7ffafbbf [ 0.0919] x86EFlags = 2c100800 [ 0.0932] [ 0.0933] x86 Features Detected: [ 0.0935] AVX AVX2 [ 0.0936] [ 0.0976] Reserving memory for recompilers... [ 0.1015] Fastmem area: 00000212B6BF0000 - 00000213B6BEFFFF [ 0.3126] SDLInputSource: Loaded 780 controller mappings from game_controller_db.txt. [ 0.4284] (SDLInputSource) Controller 0 inserted [ 0.4290] (SDLInputSource) Opened game controller 0 (instance id 0, player id 0): PS4 Controller [ 0.4294] (SDLInputSource) Rumble is supported on 'PS4 Controller' via gamecontroller [ 0.4297] (SDLInputSource) Controller 1 inserted [ 0.4300] (SDLInputSource) Opened game controller 1 (instance id 1, player id 1): PS4 Controller [ 0.4303] (SDLInputSource) Rumble is supported on 'PS4 Controller' via gamecontroller [ 0.6619] Scanning H:\ROM\PS2 (recursively) [ 1.8312] Current version: v1.7.4739 [ 1.8320] Latest SHA: v1.7.4739 [ 1.8322] Last Checked SHA: v1.7.4724 [ 1.8331] No update needed. [ 2.1271] Loading BIOS... [ 2.1275] Searching for a BIOS image in 'H:\Emulator\pcsx2-v1.7.4478-windows-64bit-Qt\bios'... [ 2.1284] BIOS Found: Europe v01.60(04/10/2001) Console 20011004-175839 [ 2.1288] Using BIOS 'H:\Emulator\pcsx2-v1.7.4478-windows-64bit-Qt\bios\PS2 Bios 30004R V6 Pal.bin' (Europe v01.60(04/10/2001) Console 20011004-175839 Europe) [ 2.1302] BIOS Found: Europe v01.60(04/10/2001) Console 20011004-175839 [ 2.1337] BIOS rom1 module not found, skipping... [ 2.1348] BIOS rom2 module not found, skipping... [ 2.1356] Opening CDVD... [ 2.1365] isoFile open ok: H:\ROM\PS2\DragonBall Z - Budokai Tenkaichi 3 (USA) (En,Ja).iso [ 2.1375] Image type = DVD [ 2.1377] * CDVD Disk Open: DVD, Single layer or unknown: [ 2.1382] * * Track 1: Data (Mode 1) (1475008 sectors) [ 2.1444] [GameDB] Has not been initialized yet, initializing... [ 2.1855] [GameDB] 11509 games on record (loaded in 41.04ms) [ 2.1864] Disc changed to DragonBall Z - Budokai Tenkaichi 3 (USA) (En,Ja).iso. [ 2.1873] Name: Dragon Ball Z - Budokai Tenkaichi 3 [ 2.1881] Serial: SLUS-21678 [ 2.1888] Version: 1.00 [ 2.1893] CRC: 428113C2 [ 2.1895] Loading game settings from 'H:\Emulator\pcsx2-v1.7.4478-windows-64bit-Qt\gamesettings\SLUS-21678_428113C2.ini'... [ 2.1900] Applying settings... [ 2.1916] [Unsafe Settings] Mipmapping is not set to automatic. This may break rendering in some games. [ 2.1916] [Unsafe Settings] [ 2.1928] OSD [unsafe_settings_warning]:  Mipmapping is not set to automatic. This may break rendering in some games. [ 2.1928]  Trilinear filtering is not set to automatic. This may break rendering in some games. [ 2.2187] Reopening memory cards... [ 2.2199] McdSlot 0 [File]: H:\Emulator\pcsx2-v1.7.4478-windows-64bit-Qt\memcards\Mcd001.ps2 [ 2.2230] McdSlot 1 [File]: H:\Emulator\pcsx2-v1.7.4478-windows-64bit-Qt\memcards\Mcd002.ps2 [ 2.2265] Opening GS... [ 2.5481] OGL: NVIDIA GPU detected. [ 2.5490] GL_VENDOR: NVIDIA Corporation [ 2.5492] GL_VERSION: 4.6.0 NVIDIA 471.96 [ 2.5498] GL_RENDERER: NVIDIA GeForce MX150/PCIe/SSE2 [ 2.5505] GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA [ 2.5518] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [ 2.5536] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion. [ 2.7510] 1 program binary formats supported by driver [ 2.7516] Read 94 entries from 'H:\Emulator\pcsx2-v1.7.4478-windows-64bit-Qt\cache\gl_programs.idx' [ 2.7941] OpenGL Graphics Driver Info: [ 2.8085] OpenGL Context: [ 2.8085] 4.6.0 NVIDIA 471.96 [ 2.8085] NVIDIA Corporation NVIDIA GeForce MX150/PCIe/SSE2 [ 2.8085] GLSL: 4.60 NVIDIA [ 2.8136] Opening SPU2... [ 2.8150] Initializing SndBuffer at sample rate of 48000... [ 2.8210] (Cubeb) Using normal 2 speaker stereo output. [ 2.8259] (Cubeb) Minimum latency: 10.00 ms (480 audio frames) [ 2.9919] Opening PAD... [ 2.9922] Opening DEV9... [ 2.9983] Opening USB... [ 2.9985] Opening FW... [ 2.9994] EE/iR5900-32 Recompiler Reset [ 3.0390] Vsync is OFF [ 3.2496] VM subsystems initialized in 1122.80 ms [ 3.2510] Processor count: 4 cores, 8 processors [ 3.2519] Cluster count: 1 [ 3.2527] Ordered processor list: 0, 2, 4, 6, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1] [ 3.5766] ELF Loading: cdrom0:\SLUS_216.78;1, Game CRC = 428113C2, EntryPoint = 0x00100008 [ 5.0207] ELF cdrom0:\SLUS_216.78;1 with entry point at 0x1048584 is executing. [ 5.0219] ELF changed, active CRC 428113C2 (cdrom0:\SLUS_216.78;1) [ 5.0234] Found 1 game patches in SLUS-21678_428113C2.pnach. [ 5.0246] Found 1 cheats in H:\Emulator\pcsx2-v1.7.4478-windows-64bit-Qt\cheats\428113C2.pnach. [ 5.0253] Applying core settings... [ 5.0259] [Unsafe Settings] Mipmapping is not set to automatic. This may break rendering in some games. [ 5.0259] [Unsafe Settings] [ 5.0268] OSD [unsafe_settings_warning]:  Mipmapping is not set to automatic. This may break rendering in some games. [ 5.0268]  Trilinear filtering is not set to automatic. This may break rendering in some games. [ 5.0277] [GameDB] Manual GS hardware renderer fixes are enabled, not using automatic hardware renderer fixes from GameDB. [ 5.0281] [GameDB] Enabled GS Hardware Fix: beforeDraw to [mode=2] [ 5.0282] Updating CPU configuration... [ 5.0479] Updating GS configuration... [ 5.0483] Vsync is OFF [ 5.1710] EE/iR5900-32 Recompiler Reset [ 6.3847] (UpdateVSyncRate) Mode Changed to NTSC. [ 6.3860] (UpdateVSyncRate) Mode Changed to NTSC. [ 6.3869] (UpdateVSyncRate) Mode Changed to NTSC. [ 6.3876] (UpdateVSyncRate) Mode Changed to NTSC. [ 6.4216] (UpdateVSyncRate) Mode Changed to NTSC. [ 6.4229] (UpdateVSyncRate) Mode Changed to NTSC. [ 74.0175] Possible old value used in COP2 code. If the game is broken, please report to http://github.com/pcsx2/pcsx2. [ 74.0183] 1210d8 D8A40000 lqc2 vf04, 0x 0(a1) [ 74.0188] 1210dc 4BE481BC vmulax.xyzw ACC,vf16,vf04x [ 74.0194] 1210e0 4BE488BD vmadday.xyzw ACC,vf17,vf04y [ 74.0195] 1210e4 4BE490BE vmaddaz.xyzw ACC,vf18,vf04z [ 74.0196] 1210e8 4BE4994B vmaddw.xyzw vf05, vf19, vf04w [ 74.0198] 1210ec 4BE503BC vdiv Q, vf00w, vf05w [ 74.0199] 1210f0 4BE002EC vsub.xyzw vf11, vf00, vf00 [ 74.0200] 1210f4 3C084580 lui t0, 0x4580 [ 74.0202] 1210f8 00084438 dsll t0,t0, 0x10 [ 74.0203] 1210fc 35084580 ori t0,t0, 0x4580 [ 74.0205] 121100 00084438 dsll t0,t0, 0x10 [ 74.0206] 121104 48A86000 qmtc2 t0, vf12 [ 74.0209] 121108 4A0003BF vwaitq [ 74.0211] 12110c 4BC0295C vmulq.xyz vf05,vf05,Q [ 74.0218] 121110 4A0002FF vnop [ 74.0225] 121114 4A0002FF vnop [ 74.0230] 121118 48C08000 ctc2 zero, Status [ 74.0234] 12111c 4BAB282C vsub.xyw vf00, vf05, vf11 [ 74.0236] 121120 *4B85602C vsub.xy vf00, vf12, vf05 [ 74.0243] 121124 4B86297D vftoi4.xy vf06, vf05 [ 74.0248] 121128 4A66297C vftoi0.zw vf06, vf05 [ 74.0252] 12112c F8860000 sqc2 vf06, 0x 0(a0) [ 74.0256] 121130 =48428000 cfc2 v0, Status [ 74.0260] 121134 304200C0 andi v0,v0, 0x00C0 [ 74.0264] 121138 03E00008 jr ->ra [ 74.0268] 12113c 2C420001 sltiu v0,v0, 0x0001 [ 74.0323] Possible old value used in COP2 code. If the game is broken, please report to http://github.com/pcsx2/pcsx2. [ 74.0338] 122350 D8C80000 lqc2 vf08, 0x 0(a2) [ 74.0346] 122354 D8A40000 lqc2 vf04, 0x 0(a1) [ 74.0353] 122358 D8A50010 lqc2 vf05, 0x 10(a1) [ 74.0363] 12235c D8A60020 lqc2 vf06, 0x 20(a1) [ 74.0371] 122360 D8A70030 lqc2 vf07, 0x 30(a1) [ 74.0379] 122364 4BE821BC vmulax.xyzw ACC,vf04,vf08x [ 74.0384] 122368 4BE828BD vmadday.xyzw ACC,vf05,vf08y [ 74.0389] 12236c 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z [ 74.0393] 122370 4BE83A4B vmaddw.xyzw vf09, vf07, vf08w [ 74.0397] 122374 4BE903BC vdiv Q, vf00w, vf09w [ 74.0401] 122378 4BE002EC vsub.xyzw vf11, vf00, vf00 [ 74.0406] 12237c 3C084580 lui t0, 0x4580 [ 74.0413] 122380 00084438 dsll t0,t0, 0x10 [ 74.0417] 122384 35084580 ori t0,t0, 0x4580 [ 74.0422] 122388 00084438 dsll t0,t0, 0x10 [ 74.0426] 12238c 48A86000 qmtc2 t0, vf12 [ 74.0430] 122390 4A0003BF vwaitq [ 74.0435] 122394 4BC04A5C vmulq.xyz vf09,vf09,Q [ 74.0439] 122398 4A0002FF vnop [ 74.0443] 12239c 4A0002FF vnop [ 74.0449] 1223a0 48C08000 ctc2 zero, Status [ 74.0464] 1223a4 4BAB482C vsub.xyw vf00, vf09, vf11 [ 74.0471] 1223a8 *4B89602C vsub.xy vf00, vf12, vf09 [ 74.0475] 1223ac 4B8A497D vftoi4.xy vf10, vf09 [ 74.0480] 1223b0 4A6A497C vftoi0.zw vf10, vf09 [ 74.0486] 1223b4 F88A0000 sqc2 vf10, 0x 0(a0) [ 74.0493] 1223b8 =48428000 cfc2 v0, Status [ 74.0498] 1223bc 304200C0 andi v0,v0, 0x00C0 [ 74.0504] 1223c0 03E00008 jr ->ra [ 74.0505] 1223c4 2C420001 sltiu v0,v0, 0x0001 [ 82.1590] Possible old value used in COP2 code. If the game is broken, please report to http://github.com/pcsx2/pcsx2. [ 82.1605] 121240 0100182D daddu v1, t0, zero [ 82.1617] 121244 D8C40000 lqc2 vf04, 0x 0(a2) [ 82.1625] 121248 D8E80000 lqc2 vf08, 0x 0(a3) [ 82.1633] 12124c 4BE481BC vmulax.xyzw ACC,vf16,vf04x [ 82.1641] 121250 4BE488BD vmadday.xyzw ACC,vf17,vf04y [ 82.1648] 121254 4BE490BE vmaddaz.xyzw ACC,vf18,vf04z [ 82.1655] 121258 4BE4994B vmaddw.xyzw vf05, vf19, vf04w [ 82.1664] 12125c 4BE503BC vdiv Q, vf00w, vf05w [ 82.1670] 121260 4A480B3C vmove.z, vf08, vf01 [ 82.1676] 121264 4BE002EC vsub.xyzw vf11, vf00, vf00 [ 82.1683] 121268 3C084580 lui t0, 0x4580 [ 82.1692] 12126c 00084438 dsll t0,t0, 0x10 [ 82.1703] 121270 35084580 ori t0,t0, 0x4580 [ 82.1731] 121274 00084438 dsll t0,t0, 0x10 [ 82.1739] 121278 48A86000 qmtc2 t0, vf12 [ 82.1747] 12127c 20C60010 addi a2, a2, 0x0010 [ 82.1752] 121280 D8C40000 lqc2 vf04, 0x 0(a2) [ 82.1758] 121284 4A0003BF vwaitq [ 82.1763] 121288 4BC0295C vmulq.xyz vf05,vf05,Q [ 82.1768] 12128c 4BC041DC vmulq.xyz vf07,vf08,Q [ 82.1774] 121290 20E70010 addi a3, a3, 0x0010 [ 82.1779] 121294 D8E80000 lqc2 vf08, 0x 0(a3) [ 82.1784] 121298 48C08000 ctc2 zero, Status [ 82.1789] 12129c 4BAB282C vsub.xyw vf00, vf05, vf11 [ 82.1800] 1212a0 *4B85602C vsub.xy vf00, vf12, vf05 [ 82.1806] 1212a4 4B86297D vftoi4.xy vf06, vf05 [ 82.1814] 1212a8 4A66297C vftoi0.zw vf06, vf05 [ 82.1820] 1212ac F8A70000 sqc2 vf07, 0x 0(a1) [ 82.1827] 1212b0 F8860000 sqc2 vf06, 0x 0(a0) [ 82.1834] 1212b4 =48428000 cfc2 v0, Status [ 82.1839] 1212b8 304200C0 andi v0,v0, 0x00C0 [ 82.1843] 1212bc 14020004 bne zero, v0, ->$0x001212D0 [ 82.1849] 1212c0 20840010 addi a0, a0, 0x0010 [ 82.1856] Possible old value used in COP2 code. If the game is broken, please report to http://github.com/pcsx2/pcsx2. [ 82.1879] 12124c 4BE481BC vmulax.xyzw ACC,vf16,vf04x [ 82.1887] 121250 4BE488BD vmadday.xyzw ACC,vf17,vf04y [ 82.1896] 121254 4BE490BE vmaddaz.xyzw ACC,vf18,vf04z [ 82.1905] 121258 4BE4994B vmaddw.xyzw vf05, vf19, vf04w [ 82.1912] 12125c 4BE503BC vdiv Q, vf00w, vf05w [ 82.1917] 121260 4A480B3C vmove.z, vf08, vf01 [ 82.1922] 121264 4BE002EC vsub.xyzw vf11, vf00, vf00 [ 82.1926] 121268 3C084580 lui t0, 0x4580 [ 82.1931] 12126c 00084438 dsll t0,t0, 0x10 [ 82.1937] 121270 35084580 ori t0,t0, 0x4580 [ 82.1943] 121274 00084438 dsll t0,t0, 0x10 [ 82.1948] 121278 48A86000 qmtc2 t0, vf12 [ 82.1955] 12127c 20C60010 addi a2, a2, 0x0010 [ 82.1963] 121280 D8C40000 lqc2 vf04, 0x 0(a2) [ 82.1969] 121284 4A0003BF vwaitq [ 82.1977] 121288 4BC0295C vmulq.xyz vf05,vf05,Q [ 82.1987] 12128c 4BC041DC vmulq.xyz vf07,vf08,Q [ 82.1995] 121290 20E70010 addi a3, a3, 0x0010 [ 82.2000] 121294 D8E80000 lqc2 vf08, 0x 0(a3) [ 82.2006] 121298 48C08000 ctc2 zero, Status [ 82.2012] 12129c 4BAB282C vsub.xyw vf00, vf05, vf11 [ 82.2031] 1212a0 *4B85602C vsub.xy vf00, vf12, vf05 [ 82.2036] 1212a4 4B86297D vftoi4.xy vf06, vf05 [ 82.2043] 1212a8 4A66297C vftoi0.zw vf06, vf05 [ 82.2048] 1212ac F8A70000 sqc2 vf07, 0x 0(a1) [ 82.2053] 1212b0 F8860000 sqc2 vf06, 0x 0(a0) [ 82.2057] 1212b4 =48428000 cfc2 v0, Status [ 82.2062] 1212b8 304200C0 andi v0,v0, 0x00C0 [ 82.2067] 1212bc 14020004 bne zero, v0, ->$0x001212D0 [ 82.2071] 1212c0 20840010 addi a0, a0, 0x0010 [ 84.2375] Possible old value used in COP2 code. If the game is broken, please report to http://github.com/pcsx2/pcsx2. [ 84.2389] 121140 D8A40000 lqc2 vf04, 0x 0(a1) [ 84.2398] 121144 4BE481BC vmulax.xyzw ACC,vf16,vf04x [ 84.2406] 121148 4BE488BD vmadday.xyzw ACC,vf17,vf04y [ 84.2415] 12114c 4BE490BE vmaddaz.xyzw ACC,vf18,vf04z [ 84.2421] 121150 4BE4994B vmaddw.xyzw vf05, vf19, vf04w [ 84.2426] 121154 4BE503BC vdiv Q, vf00w, vf05w [ 84.2431] 121158 4BE002EC vsub.xyzw vf11, vf00, vf00 [ 84.2437] 12115c 3C084580 lui t0, 0x4580 [ 84.2441] 121160 00084438 dsll t0,t0, 0x10 [ 84.2447] 121164 35084580 ori t0,t0, 0x4580 [ 84.2448] 121168 00084438 dsll t0,t0, 0x10 [ 84.2458] 12116c 48A86000 qmtc2 t0, vf12 [ 84.2463] 121170 20A50010 addi a1, a1, 0x0010 [ 84.2467] 121174 D8A40000 lqc2 vf04, 0x 0(a1) [ 84.2471] 121178 4A0003BF vwaitq [ 84.2476] 12117c 4BC0295C vmulq.xyz vf05,vf05,Q [ 84.2477] 121180 4A0002FF vnop [ 84.2487] 121184 4A0002FF vnop [ 84.2494] 121188 48C08000 ctc2 zero, Status [ 84.2499] 12118c 4BAB282C vsub.xyw vf00, vf05, vf11 [ 84.2504] 121190 *4B85602C vsub.xy vf00, vf12, vf05 [ 84.2508] 121194 4B86297D vftoi4.xy vf06, vf05 [ 84.2510] 121198 4A66297C vftoi0.zw vf06, vf05 [ 84.2517] 12119c F8860000 sqc2 vf06, 0x 0(a0) [ 84.2522] 1211a0 =48428000 cfc2 v0, Status [ 84.2526] 1211a4 304200C0 andi v0,v0, 0x00C0 [ 84.2531] 1211a8 14020004 bne zero, v0, ->$0x001211BC [ 84.2538] 1211ac 00000000 nop [ 84.2542] Possible old value used in COP2 code. If the game is broken, please report to http://github.com/pcsx2/pcsx2. [ 84.2547] 121144 4BE481BC vmulax.xyzw ACC,vf16,vf04x [ 84.2551] 121148 4BE488BD vmadday.xyzw ACC,vf17,vf04y [ 84.2552] 12114c 4BE490BE vmaddaz.xyzw ACC,vf18,vf04z [ 84.2560] 121150 4BE4994B vmaddw.xyzw vf05, vf19, vf04w [ 84.2564] 121154 4BE503BC vdiv Q, vf00w, vf05w [ 84.2568] 121158 4BE002EC vsub.xyzw vf11, vf00, vf00 [ 84.2574] 12115c 3C084580 lui t0, 0x4580 [ 84.2579] 121160 00084438 dsll t0,t0, 0x10 [ 84.2584] 121164 35084580 ori t0,t0, 0x4580 [ 84.2588] 121168 00084438 dsll t0,t0, 0x10 [ 84.2593] 12116c 48A86000 qmtc2 t0, vf12 [ 84.2597] 121170 20A50010 addi a1, a1, 0x0010 [ 84.2601] 121174 D8A40000 lqc2 vf04, 0x 0(a1) [ 84.2605] 121178 4A0003BF vwaitq [ 84.2634] 12117c 4BC0295C vmulq.xyz vf05,vf05,Q [ 84.2639] 121180 4A0002FF vnop [ 84.2644] 121184 4A0002FF vnop [ 84.2650] 121188 48C08000 ctc2 zero, Status [ 84.2655] 12118c 4BAB282C vsub.xyw vf00, vf05, vf11 [ 84.2659] 121190 *4B85602C vsub.xy vf00, vf12, vf05 [ 84.2663] 121194 4B86297D vftoi4.xy vf06, vf05 [ 84.2667] 121198 4A66297C vftoi0.zw vf06, vf05 [ 84.2671] 12119c F8860000 sqc2 vf06, 0x 0(a0) [ 84.2675] 1211a0 =48428000 cfc2 v0, Status [ 84.2679] 1211a4 304200C0 andi v0,v0, 0x00C0 [ 84.2683] 1211a8 14020004 bne zero, v0, ->$0x001211BC [ 84.2688] 1211ac 00000000 nop [ 125.7264] Add 124 seconds play time to SLUS-21678 -> now 2840 [ 152.2494] Handler 2