[ /0.1396] Loaded translation file for language it-IT [ /0.1424] PCSX2 Nightly - v1.7.4933 Compiled on Aug 20 2023 [ /0.1424] Savestate version: 0x9a3d0000 [ /0.1424] [ /0.1738] Host Machine Init: [ /0.1738] Operating System = Microsoft Windows 10+ [ /0.1738] Physical RAM = 8075 MB [ /0.1797] CPU name = Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [ /0.1797] Vendor/Model = GenuineIntel (stepping 03) [ /0.1797] Logical Cores = 8 [ /0.1797] x86PType = Standard OEM [ /0.1797] x86Flags = bfebfbff 7ffafbbf [ /0.1797] x86EFlags = 2c100800 [ /0.1797] [ /0.1797] x86 Features Detected: [ /0.1797] AVX AVX2 [ /0.1797] [ /0.1853] Reserving memory for recompilers... [ /0.1877] Fastmem area: 000002E373AF0000 - 000002E473AEFFFF [ /0.6308] SDLInputSource: Loaded 779 controller mappings from game_controller_db.txt. [ /0.7402] (SDLInputSource) Controller 0 inserted [ /0.7404] (SDLInputSource) Opened game controller 0 (instance id 0, player id 0): XInput Controller [ /0.7404] (SDLInputSource) Rumble is supported on 'XInput Controller' via gamecontroller [ /1.0335] Scanning D:\PCSX2 Nightly\Games (recursively) [ /1.7010] Current version: v1.7.4933 [ /1.7010] Latest SHA: v1.7.4933 [ /1.7010] Last Checked SHA: [ /1.7010] No update needed. [ /142.9243] Loading BIOS... [ /143.0163] BIOS Found: Europe v02.00(14/06/2004) Console 20040614-100914 [ /143.1187] Opening CDVD... [ /143.1726] isoFile open ok: D:\PCSX2 Nightly\Games\Harry Potter e il Calice di Fuoco.iso [ /143.1961] Image type = DVD [ /143.2085] * CDVD Disk Open: DVD, Single layer or unknown: [ /143.2085] * * Track 1: Data (Mode 1) (2080000 sectors) [ /143.3847] [GameDB] Has not been initialized yet, initializing... [ /143.5853] [GameDB] 12783 games on record (loaded in 200.62ms) [ /143.5853] Disc changed to Harry Potter e il Calice di Fuoco.iso. [ /143.5853] Name: Harry Potter and the Goblet of Fire [ /143.5853] Serial: SLES-53728 [ /143.5853] Version: 1.00 [ /143.5853] CRC: B18DC525 [ /143.6169] Loading game settings from 'D:\PCSX2 Nightly\gamesettings\SLES-53728_B18DC525.ini'... [ /143.6173] Applying settings... [ /143.8469] Hash for 'SLES_537.28' (4860216 bytes, 4860216 bytes hashed): 4a95ef8a0ad784b9e8bed89817334fa6 [ /143.8781] Reopening memory cards... [ /143.9332] McdSlot 0 [File]: D:\PCSX2 Nightly\memcards\Mcd001.ps2 [ /143.9473] McdSlot 1 [File]: D:\PCSX2 Nightly\memcards\Mcd002.ps2 [ /143.9615] Opening GS... [ /145.0163] OGL: NVIDIA GPU detected. [ /145.0164] GL_VENDOR: NVIDIA Corporation [ /145.0164] GL_VERSION: 4.6.0 NVIDIA 536.67 [ /145.0164] GL_RENDERER: NVIDIA GeForce GTX 850M/PCIe/SSE2 [ /145.0275] GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA [ /145.0280] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [ /145.0568] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion. [ /146.0438] 1 program binary formats supported by driver [ /146.0876] Read 442 entries from 'D:\PCSX2 Nightly\cache\gl_programs.idx' [ /147.0334] OpenGL Graphics Driver Info: [ /147.0334] OpenGL Context: [ /147.0334] 4.6.0 NVIDIA 536.67 [ /147.0334] NVIDIA Corporation NVIDIA GeForce GTX 850M/PCIe/SSE2 [ /147.0334] GLSL: 4.60 NVIDIA [ /147.0612] Opening SPU2... [ /147.0626] Initializing SndBuffer at sample rate of 48000... [ /147.1640] (Cubeb) 5.1 speaker expansion enabled. [ /147.1698] (Cubeb) Minimum latency: 10.00 ms (480 audio frames) [ /147.3399] Initializing Pad... [ /147.3399] Initializing SIO2... [ /147.3399] Initializing SIO0... [ /147.3399] Opening DEV9... [ /147.3540] Opening USB... [ /147.3614] Opening FW... [ /147.3614] EE/iR5900 Recompiler Reset [ /147.4314] Vsync is OFF [ /147.6464] VM subsystems initialized in 4753.10 ms [ /147.6471] Processor count: 4 cores, 8 processors [ /147.6471] Cluster count: 1 [ /147.6472] Ordered processor list: 0, 2, 4, 6, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1] [ /148.1898] ELF Loading: cdrom0:\SLES_537.28;1, Game CRC = B18DC525, EntryPoint = 0x00100008 [ /149.7155] (VMManager) Pausing... [ /153.3992] (VMManager) Resuming... [ /154.3344] (VMManager) Pausing... [ /158.6948] (VMManager) Resuming... [ /158.8954] ELF cdrom0:\SLES_537.28;1 with entry point at 0x1048584 is executing. [ /158.8954] ELF changed, active CRC B18DC525 (cdrom0:\SLES_537.28;1) [ /158.9595] Found 1 game patches in SLES-53728_B18DC525.pnach. [ /158.9597] Enabled patch: Widescreen 16:9 [ /158.9603] OSD [LoadPatches]: 1 patch di gioco sono attive. [ /158.9603] Applying core settings... [ /158.9607] [GameDB] Manual GS hardware renderer fixes are enabled, not using automatic hardware renderer fixes from GameDB. [ /158.9607] [GameDB] Enabled GS Hardware Fix: mipmap to [mode=1] [ /158.9607] Updating CPU configuration... [ /158.9793] Updating GS configuration... [ /158.9794] Vsync is OFF [ /158.9797] D3D: Found adapter 'NVIDIA GeForce GTX 850M' [ /159.1074] EE/iR5900 Recompiler Reset [ /160.7523] (UpdateVSyncRate) Mode Changed to PAL. [ /160.7525] (UpdateVSyncRate) Mode Changed to PAL. [ /161.6598] (VMManager) Pausing... [ /162.3832] (VMManager) Resuming... [ /162.7834] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: Off - Analog Button: Usable - Pressure: Off [ /163.4236] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: Off - Analog Button: Usable - Pressure: Off [ /163.5435] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: On - Analog Button: Locked - Pressure: Off [ /163.5801] (VMManager) Pausing... [ /165.9111] (VMManager) Resuming... [ /166.1115] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: On - Analog Button: Locked - Pressure: Off [ /166.5914] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: On - Analog Button: Locked - Pressure: On [ /166.8315] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: On - Analog Button: Locked - Pressure: On [ /282.5948] (VMManager) Pausing... [ /284.3989] Add 141 seconds play time to SLES-53728 -> now 15927 [ /284.6584] DEV9: Waiting for RX-net thread to terminate.. [ /284.6595] DEV9: Done [ /1478.3016] Deleted game list cache 'D:\PCSX2 Nightly\cache\gamelist.cache' [ /1478.3171] Scanning D:\PCSX2 Nightly\Games (recursively) [ /1478.3937] isoFile open ok: D:\PCSX2 Nightly\Games\Bakugan - Battle Brawlers.iso [ /1478.3937] Image type = DVD [ /1478.4021] * CDVD Disk Open: DVD, Single layer or unknown: [ /1478.4021] * * Track 1: Data (Mode 1) (1966448 sectors) [ /1478.6029] Creating new game list cache file: 'D:\PCSX2 Nightly\cache\gamelist.cache' [ /1478.6522] isoFile open ok: D:\PCSX2 Nightly\Games\Burnout Dominator.iso [ /1478.6522] Image type = DVD [ /1478.6522] * CDVD Disk Open: DVD, Single layer or unknown: [ /1478.6522] * * Track 1: Data (Mode 1) (2275472 sectors) [ /1478.7958] isoFile open ok: D:\PCSX2 Nightly\Games\Devil May Cry.iso [ /1478.7958] Image type = DVD [ /1478.7958] * CDVD Disk Open: DVD, Single layer or unknown: [ /1478.7958] * * Track 1: Data (Mode 1) (2294320 sectors) [ /1479.0098] isoFile open ok: D:\PCSX2 Nightly\Games\DragonBall Z - Budokai Tenkaichi 3.iso [ /1479.0099] Image type = DVD [ /1479.0099] * CDVD Disk Open: DVD, Single layer or unknown: [ /1479.0099] * * Track 1: Data (Mode 1) (1562320 sectors) [ /1479.1064] isoFile open ok: D:\PCSX2 Nightly\Games\God of War II.iso [ /1479.1064] Image type = DVD [ /1479.1193] isoFile: second layer found at sector 0x001fc090 [ /1479.1193] * CDVD Disk Open: DVD, Double layer: [ /1479.1193] * * Track 1: Data (Mode 1) (4093488 sectors) [ /1479.2097] isoFile open ok: D:\PCSX2 Nightly\Games\God of War.iso [ /1479.2097] Image type = DVD [ /1479.2288] isoFile: Invalid layer1 Primary Volume Descriptor [ /1479.2288] * CDVD Disk Open: DVD, Single layer or unknown: [ /1479.2288] * * Track 1: Data (Mode 1) (1749927 sectors) [ /1479.3218] isoFile open ok: D:\PCSX2 Nightly\Games\Harry Potter e il Calice di Fuoco.iso [ /1479.3218] Image type = DVD [ /1479.3218] * CDVD Disk Open: DVD, Single layer or unknown: [ /1479.3218] * * Track 1: Data (Mode 1) (2080000 sectors) [ /1479.5007] isoFile open ok: D:\PCSX2 Nightly\Games\Harry Potter e il Prigioniero di Azkaban.iso [ /1479.5007] Image type = DVD [ /1479.5007] * CDVD Disk Open: DVD, Single layer or unknown: [ /1479.5007] * * Track 1: Data (Mode 1) (1723200 sectors) [ /1479.6648] isoFile open ok: D:\PCSX2 Nightly\Games\Harry Potter e il Principe Mezzosangue.iso [ /1479.6649] Image type = DVD [ /1479.6649] * CDVD Disk Open: DVD, Single layer or unknown: [ /1479.6649] * * Track 1: Data (Mode 1) (2270160 sectors) [ /1479.8986] isoFile open ok: D:\PCSX2 Nightly\Games\I Simpson - Il Videogioco.iso [ /1479.8987] Image type = DVD [ /1479.8987] * CDVD Disk Open: DVD, Single layer or unknown: [ /1479.8987] * * Track 1: Data (Mode 1) (2248784 sectors) [ /1480.1199] isoFile open ok: D:\PCSX2 Nightly\Games\Il Signore degli Anelli - Il Ritorno del Re.iso [ /1480.1199] Image type = DVD [ /1480.1199] * CDVD Disk Open: DVD, Single layer or unknown: [ /1480.1199] * * Track 1: Data (Mode 1) (2101296 sectors) [ /1480.2339] isoFile open ok: D:\PCSX2 Nightly\Games\Il Signore degli Anelli - La Terza Era.iso [ /1480.2339] Image type = DVD [ /1480.2339] * CDVD Disk Open: DVD, Single layer or unknown: [ /1480.2339] * * Track 1: Data (Mode 1) (2243600 sectors) [ /1480.3593] isoFile open ok: D:\PCSX2 Nightly\Games\Il Signore degli Anelli - Le Due Torri.iso [ /1480.3593] Image type = DVD [ /1480.3593] * CDVD Disk Open: DVD, Single layer or unknown: [ /1480.3593] * * Track 1: Data (Mode 1) (1951072 sectors) [ /1480.4930] isoFile open ok: D:\PCSX2 Nightly\Games\Jak 3.iso [ /1480.4932] Image type = DVD [ /1480.4932] * CDVD Disk Open: DVD, Single layer or unknown: [ /1480.4932] * * Track 1: Data (Mode 1) (2205456 sectors) [ /1480.5559] isoFile open ok: D:\PCSX2 Nightly\Games\Jak II - Renegade.iso [ /1480.5560] Image type = DVD [ /1480.5560] * CDVD Disk Open: DVD, Single layer or unknown: [ /1480.5560] * * Track 1: Data (Mode 1) (2153648 sectors) [ /1480.6283] isoFile open ok: D:\PCSX2 Nightly\Games\Le Cronache di Narnia - Il leone, la strega e l'armadio.iso [ /1480.6283] Image type = DVD [ /1480.6283] * CDVD Disk Open: DVD, Single layer or unknown: [ /1480.6283] * * Track 1: Data (Mode 1) (1493344 sectors) [ /1480.8109] isoFile open ok: D:\PCSX2 Nightly\Games\Pitfall - The Lost Expedition.iso [ /1480.8109] Image type = DVD [ /1480.8110] * CDVD Disk Open: DVD, Single layer or unknown: [ /1480.8110] * * Track 1: Data (Mode 1) (657376 sectors) [ /1480.9906] isoFile open ok: D:\PCSX2 Nightly\Games\Prince of Persia - Le Sabbie del Tempo.iso [ /1480.9906] Image type = DVD [ /1480.9906] * CDVD Disk Open: DVD, Single layer or unknown: [ /1480.9906] * * Track 1: Data (Mode 1) (1863728 sectors) [ /1481.1787] isoFile open ok: D:\PCSX2 Nightly\Games\Prince of Persia - Spirito Guerriero.iso [ /1481.1787] Image type = DVD [ /1481.1787] * CDVD Disk Open: DVD, Single layer or unknown: [ /1481.1787] * * Track 1: Data (Mode 1) (1999856 sectors) [ /1481.4099] isoFile open ok: D:\PCSX2 Nightly\Games\Rayman 3 - Hoodlum Havoc.iso [ /1481.4099] Image type = DVD [ /1481.4099] * CDVD Disk Open: DVD, Single layer or unknown: [ /1481.4099] * * Track 1: Data (Mode 1) (1648112 sectors) [ /1481.5358] isoFile open ok: D:\PCSX2 Nightly\Games\Rayman Revolution.iso [ /1481.5358] Image type = DVD [ /1481.5359] * CDVD Disk Open: DVD, Single layer or unknown: [ /1481.5360] * * Track 1: Data (Mode 1) (2193616 sectors) [ /1481.6597] isoFile open ok: D:\PCSX2 Nightly\Games\Shadow the Hedgehog.iso [ /1481.6597] Image type = DVD [ /1481.6598] * CDVD Disk Open: DVD, Single layer or unknown: [ /1481.6598] * * Track 1: Data (Mode 1) (1054224 sectors) [ /1481.9376] isoFile open ok: D:\PCSX2 Nightly\Games\Spider-Man 3.iso [ /1481.9376] Image type = DVD [ /1481.9376] * CDVD Disk Open: DVD, Single layer or unknown: [ /1481.9376] * * Track 1: Data (Mode 1) (2010768 sectors) [ /1482.1791] isoFile open ok: D:\PCSX2 Nightly\Games\Tekken 5.iso [ /1482.1791] Image type = DVD [ /1482.1791] * CDVD Disk Open: DVD, Single layer or unknown: [ /1482.1791] * * Track 1: Data (Mode 1) (2002288 sectors) [ /1485.7167] isoFile open ok: D:\PCSX2 Nightly\Games\Harry Potter e il Principe Mezzosangue.iso [ /1485.7168] Image type = DVD [ /1485.7168] * CDVD Disk Open: DVD, Single layer or unknown: [ /1485.7168] * * Track 1: Data (Mode 1) (2270160 sectors) [ /1486.0138] (DynamicLibrary) Loading avutil-58.dll failed: 126 [ /1486.0165] (DynamicLibrary) Loading avutil-58.dll failed: 126 [ /1519.8861] Loading BIOS... [ /1519.9108] BIOS Found: Europe v02.00(14/06/2004) Console 20040614-100914 [ /1520.1132] Opening CDVD... [ /1520.1134] isoFile open ok: D:\PCSX2 Nightly\Games\Harry Potter e il Principe Mezzosangue.iso [ /1520.1134] Image type = DVD [ /1520.1135] * CDVD Disk Open: DVD, Single layer or unknown: [ /1520.1135] * * Track 1: Data (Mode 1) (2270160 sectors) [ /1520.1246] Disc changed to Harry Potter e il Principe Mezzosangue.iso. [ /1520.1246] Name: Harry Potter and the Half-Blood Prince [ /1520.1246] Serial: SLES-55249 [ /1520.1246] Version: 1.00 [ /1520.1246] CRC: CA5F8BC1 [ /1520.1248] Loading game settings from 'D:\PCSX2 Nightly\gamesettings\SLES-55249_CA5F8BC1.ini'... [ /1520.1250] Applying settings... [ /1520.1256] [Unsafe Settings] La frequenza cicli/salti non è quella predefinita, questo potrebbe causare crash o far girare i giochi troppo lentamente. [ /1520.1256] OSD [unsafe_settings_warning]:  La frequenza cicli/salti non è quella predefinita, questo potrebbe causare crash o far girare i giochi troppo lentamente. [ /1520.1472] Hash for 'SLES_552.49' (5348980 bytes, 5348980 bytes hashed): 12c4e710b406187b2bc8e74140406ee0 [ /1520.1477] Reopening memory cards... [ /1520.1477] McdSlot 0 [File]: D:\PCSX2 Nightly\memcards\Mcd001.ps2 [ /1520.1482] McdSlot 1 [File]: D:\PCSX2 Nightly\memcards\Mcd002.ps2 [ /1520.1542] Opening GS... [ /1521.9257] OGL: NVIDIA GPU detected. [ /1521.9259] GL_VENDOR: NVIDIA Corporation [ /1521.9259] GL_VERSION: 4.6.0 NVIDIA 536.67 [ /1521.9259] GL_RENDERER: NVIDIA GeForce GTX 850M/PCIe/SSE2 [ /1521.9260] GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA [ /1521.9266] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [ /1521.9268] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion. [ /1523.3124] 1 program binary formats supported by driver [ /1523.3600] Read 442 entries from 'D:\PCSX2 Nightly\cache\gl_programs.idx' [ /1524.2194] OpenGL Graphics Driver Info: [ /1524.2194] OpenGL Context: [ /1524.2194] 4.6.0 NVIDIA 536.67 [ /1524.2194] NVIDIA Corporation NVIDIA GeForce GTX 850M/PCIe/SSE2 [ /1524.2194] GLSL: 4.60 NVIDIA [ /1524.2224] Opening SPU2... [ /1524.4119] Initializing SndBuffer at sample rate of 48000... [ /1524.4127] (Cubeb) 5.1 speaker expansion enabled. [ /1524.9338] (Cubeb) Minimum latency: 10.00 ms (480 audio frames) [ /1525.3577] Initializing Pad... [ /1525.3577] Initializing SIO2... [ /1525.3577] Initializing SIO0... [ /1525.3577] Opening DEV9... [ /1525.4556] Opening USB... [ /1525.4556] Opening FW... [ /1525.4555] EE/iR5900 Recompiler Reset [ /1525.6108] (UpdateVSyncRate) Mode Changed to PAL. [ /1525.6205] Vsync is OFF [ /1525.9583] VM subsystems initialized in 6076.04 ms [ /1526.2304] ELF Loading: cdrom0:\SLES_552.49;1, Game CRC = CA5F8BC1, EntryPoint = 0x003167A8 [ /1529.1453] ELF cdrom0:\SLES_552.49;1 with entry point at 0x3237800 is executing. [ /1529.1453] ELF changed, active CRC CA5F8BC1 (cdrom0:\SLES_552.49;1) [ /1529.1702] Found 1 game patches in GameDB. [ /1529.1708] Enabled patch: [ /1529.1708] Applying core settings... [ /1529.1711] [Unsafe Settings] La frequenza cicli/salti non è quella predefinita, questo potrebbe causare crash o far girare i giochi troppo lentamente. [ /1529.1711] OSD [unsafe_settings_warning]:  La frequenza cicli/salti non è quella predefinita, questo potrebbe causare crash o far girare i giochi troppo lentamente. [ /1529.1712] [GameDB] Manual GS hardware renderer fixes are enabled, not using automatic hardware renderer fixes from GameDB. [ /1529.1712] [GameDB] Enabled GS Hardware Fix: mipmap to [mode=1] [ /1529.1712] Updating CPU configuration... [ /1529.1870] Updating GS configuration... [ /1529.1871] Vsync is OFF [ /1529.2902] EE/iR5900 Recompiler Reset [ /1530.8386] (UpdateVSyncRate) Mode Changed to PAL. [ /1530.8388] (UpdateVSyncRate) Mode Changed to PAL. [ /1531.4189] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: Off - Analog Button: Usable - Pressure: Off [ /1531.5589] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: Off - Analog Button: Usable - Pressure: Off [ /1531.6658] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: On - Analog Button: Locked - Pressure: Off [ /1531.9429] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: On - Analog Button: Locked - Pressure: Off [ /1532.3389] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: On - Analog Button: Locked - Pressure: On [ /1532.5866] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: On - Analog Button: Locked - Pressure: On [ /1532.7390] [Pad] Game finished pad setup for port 1 / slot 1 - Analogs: On - Analog Button: Locked - Pressure: On [ /1588.0883] (VMManager) Pausing... [ /1594.0095] Add 74 seconds play time to SLES-55249 -> now 1095 [ /1594.1893] DEV9: Waiting for RX-net thread to terminate.. [ /1594.2263] DEV9: Done [ /1606.8754] Releasing host memory for virtual systems...