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GSdx - Printable Version +- ..:: PCSX2 Forums ::.. (http://forums.pcsx2.net) +-- Forum: Plugins (/forum-40.html) +--- Forum: Discussion and support (/forum-49.html) +--- Thread: GSdx (/thread-3031.html) |
GSdx - Gabest - 01-13-2009 01:14 AM Install one of these first: DirectX End-User Runtime Web Installer (direct link), DirectX End-User Runtime Then this one, too: Microsoft Visual C++ 2008 SP1 Redistributable Package (x86) Make sure you have at least Service Pack 1 for Windows Vista installed. Latest revision: here (on hold until gabest comes back, for the time being compile on your own) Minimum requirements: Pixel Shader 2.0. Recommended: DirectX 10 level video card, Windows Vista. Note: SSSE3 is supported by the Intel Core 2 Duo series. Note 2: SSE4 is supported ONLY by the Intel Core 2 Duo Penryn series or above, meaning the E7xxx, E8xxx models for dual cores and the Q9xxx models for quad cores. All Intel i7 models also supported. How to report a bug with a gs dump:
rundll32 gsdx.dll,GSReplay <.gs file> (v1.5+) or rundll32 gsdx.dll,GSReplay <renderer index> <.gs file> (v1.7+) Good for benchmarking too. Previous versions: GSdx9 0.10.0, GSdx9 0.10.2, GSdx9 0.10.3, GSdx9 0.10.4, GSdx9 0.10.5, GSdx9 0.10.6, GSdx9 0.10.7, GSdx9 0.10.8, GSdx9 0.10.9, GSdx9 0.11.0, GSdx9 0.11.1 (GSdx9 0.11.1a), GSdx9 0.11.2, GSdx9 0.11.3, GSdx9 0.11.4 GSdx10 0.1.0, GSdx10 0.1.1, GSdx10 0.1.2, GSdx10 0.1.3, GSdx10 0.1.4 GSdx 0.1.0, GSdx 0.1.1, GSdx 0.1.2, GSdx 0.1.3, GSdx 0.1.4, GSdx 0.1.5, GSdx 0.1.6, GSdx 0.1.7, GSdx 0.1.8 (7z), GSdx 0.1.9 (7z), GSdx 0.1.11 (7z), GSdx 0.1.12 (7z), GSdx 0.1.13 (7z), GSdx 0.1.14 (7z) ---------------------- xpad Latest revision: here (updated every hour) Requirements: WinXP SP1+, XInput compatible controller (Xbox 360) Previous versions: xpad 0.1.0 ---------------------- cdvd Latest revision: here (updated every hour) Note: dual layer not supported yet, iso file must have 2048 byte blocks. Previous versions: cdvd 0.1.0 (7z) ---------------------- Donate via PayPal! RE: GSdx - Krakatos - 01-13-2009 01:15 AM Welcome to our forums, from all the pcsx2 playground staff ![]() And oh,I started moving out the thank yous to an appropriate thread, and also I'll delete/split useless things, like the one thousand asked "directx tells me to update" or "SSS3 on athlon" posts hope I'll be able to clean the thread of useless things
RE: GSdx - Gabest - 01-13-2009 01:16 AM That was a quick reply. RE: GSdx - bigmehdi - 01-13-2009 02:59 AM Hi Gabest , I tried your plugin with Windows 7 beta 1 , (just was curious) and I got the message "please update directx!", which is a bit weird. I guess we'll have to wait for win 7 support... And have you tried updating it? I just tried updating, and it worked . Sorry for my fast conclusion. RE: GSdx - Air - 01-13-2009 12:20 PM (01-13-2009 11:53 AM)Zriel Wrote: One question, I've got an AMD Phenom 9850 wich i'm quite sure supports SSE3 and I think SEE 4, but when I trie to use those modes, it's says my CPU doesn't run SEE3 or SEE4. Could you fix this please? The land of SSE is very confusing. I'll step you through slowly. SSE & SSE2 - Easy ones. Most any modern CPU supports them! SSE3 - a few instructions, none too impressive. Supported on P4's and above, and AMD64s and above. SSSE3 - A special INTEL ONLY set of extensions to SSE3. Yes, it has a 3rd S. It's not a typo. Yes it's stupid to name it that. It was Intel's idea. No AMD chips support it that I know of. Maybe they don't like the name. SSE4 - Minimally useful extension of SSEs introduced with one of the secondary versions of the Core2 line of Intel CPUs. SSE4a - A mostly worthless "alternative" to SSE4, supported by AMD chips only (no Intel cpu supports these). Your Phenom supports SSE4a, but unfortunately it doesn't offer anything remotely useful to Pcsx2. It also lack all but the most useless of SSE4 instructions (SSE4 has 54 instructions, only 7 or 9 of which are in SSE4a) SSE4.1 - Useful additions to the SSE instruction set, but only Intel CPUs support them so far (newer Core2's). SSE4.2 - New instructions offered by the i7, and again nothing to exciting here from a Pcsx2 standpoint. So yeah, your CPU supports SSE3 (not SSSE3!) and SSE4a (not SSE4!) instructions, but unfortunately neither of them are very useful to Gsdx. So you're stuck using SSE2. (01-13-2009 12:20 PM)Air Wrote: SSE3 - a few instructions, none too impressive. Supported on P4's and above, and AMD64s and above.SSE3 is only available on later AMD64 CPUs. My good old S754 Newcastle supports SSE2 only and lacks segmentation in 64Bit mode (needed by vmware for 64Bit virtualization). RE: GSdx - Blackclaw - 01-13-2009 04:31 PM Just wanted to report The Jade Cocoon 2 movies are playing in a black screen (sound runs normally), they work fine on zerops though. So its definitly a gdsx bug. RE: GSdx - shuffle2 - 01-14-2009 02:40 AM Hey Gabest I was wondering if you could take a look at skygunner? It works fine on zeroGS (although really slowly ![]() With gsdx, it causes all sorts of havoc...bsod, all programs hanging then dieing, etc... RE: GSdx - XSol - 01-16-2009 12:44 PM Hi Gabest! I'm impessed your work and got some questions for you. At fist, are you used your own hand-writed software rasterizator or it's a custom version of allready exist DX emulator with some modified stages for best accurate. I ask it couse your plugin works even better(much less bugs) on software mode. And as i know you use tile like render(or scanline), can it be acellerated by CUDA/OpenCL? or it need more expensive store than 16kb in allready exist DX10 NV chips(As i know it have good banwith but horrible latency, and i don't realy know can it be used for programs task or it just for sync threats?) Maybe software render with implemet of CUDA code for filter and blending be the best case?(much of fps goes down in scenes with bangs in FFXII, but at all your software is very fast compared to others raster emulators) And in FFXII has problems with shadow maps on hardware and faces of low-poly ver of models(line, only at DX10 hardware), line is lost without filtering. Do you use fixed pipe(texture filtering blocks) for filter or do it by shaders? PS: Sorry for my English
RE: GSdx - tmkk - 01-17-2009 07:36 AM Gabest, please add these alternatives to the CRC list: Code: {0x280AD120, FFXII, JP, false},RE: GSdx - Gabest - 01-17-2009 12:21 PM Puzzle of the day, the visual c optimizer: 66 0f 38 30 94 24 30 01 00 00 pmovzxbw XMMWORD PTR _c$195711[esp+400], xmm2 ... 66 0f 6f 84 24 30 01 00 00 movdqa xmm0, XMMWORD PTR _c$195711[esp+400] Who can tell what's wrong there? RE: GSdx - Gabest - 01-17-2009 12:47 PM XSol: It's my own rasterizer, nothing like d3d, but works like any other scanline renderer. CUDA will be generalized in DX11 as compute shaders, but I'm not sure how to take advantage of it yet. A little serial code is required to manage the state/textures and interpolate the edges of the primitives, that cannot be done on the gpu. But it's already looking much better than a simple pixel shader, any buffer can be read or written at any location, swizzling and read-and-modify effects like destination alpha test, write bitmasks, or the weird alpha blending modes can be implemented there. The dx10 "lines" may have many reasons, the different pixel center, upscaling, float/integer conversion, it's hard to get texture sampling right .
RE: GSdx - Gabest - 01-17-2009 03:11 PM It was all the same in the last few versions, just made the software renderer faster each time. RE: GSdx - seinfeldx - 01-17-2009 05:27 PM Is it possible to get a fix for Rogue Galaxy any time soon ( i heard this happen to other games, only happen in videos of past event or flashbacks), it would be enough if it work correctly on software mode since it is close to real ps2, this would make Rogue Galaxy on pcsx2 exactly like it is on ps2. here the pics on Dx9 hardware, Dx10 hardware and Dx10 Software. RE: GSdx - kebrus - 01-18-2009 10:23 PM i don't know if anyone has reported this or not, but oh well.. little glitch in FFXII, it also happens in other places if it's useful i can upload these other places (the ones that i know and have access) RE: GSdx - Raghar - 01-19-2009 07:33 PM Hi Gabest. I played with PCSX2 a little, and it looks like FFXII PAL videos have some issues with either your plugin or something behind the scenes in PCSX2, probably both. SW mode is fine, however HW mode creates problems like black frames, and miss aligned frames. (Bunch of vertical stripes shifted with respect to each other.) Do you have any idea how to repair it? Can you compile your plugin with SSE2 instructions disabled and use switch FP:precise? (I don't have MFC headers and import libraries on my computer.) RE: GSdx - Gentleman - 01-19-2009 08:17 PM Glitchs on Fatal Frame around the ghost. [attachment=12374] RE: GSdx - DiZASTER - 01-21-2009 10:47 AM Hello everyone! I don't know if i'm here right... but i would like to ask... GSdx is allso a PS1 GPU plugin. Is there a way how you limit the FPS? Because the FPS shoot up to 1000 and more... Thx. Ps. GREAT WORK!!! ^^ RE: GSdx - ender - 01-22-2009 10:08 AM (01-22-2009 03:09 AM)LuisR14 Wrote: yea, but probably it's just being programmed for pcsx2.No, it's programmed specifically for PS1 emulators. RE: GSdx - kabooz - 01-22-2009 11:41 AM heya Gabest how 'bout a number or something to show which savestate is activated if one changes savestates or saves? I mean in the video screen not the console ^^ that would be way easier for a short time would be fine ^^ half a second or something like that ^^ RE: GSdx - Gabest - 01-22-2009 02:32 PM Haunting ground was finally fix0red, and crash wrath of cortex too (sw mode only), but they had unrelated problems. Not in svn yet. kabooz: Wanted to implement that sometime later, if you are asking about ps1, since pcsx2 doesn't give any info about it. DiZASTER: Are you using epsxe 1.7.0? RE: GSdx - DiZASTER - 01-22-2009 02:42 PM (01-22-2009 02:32 PM)Gabest Wrote: DiZASTER:Yes. But i already solve the "problem" (: spuEternal.dll -> Config Sound -> SPUasync -> wait. Thx anyway (: RE: GSdx - kabooz - 01-22-2009 09:13 PM @ gabest : nope, I was asking about ps2 ^^ sounds like i have to suggest it to the pcsx or PG team then XD thanks though for the info RE: GSdx - rama - 01-23-2009 05:13 PM Heya Gabest, Since we have Tri-Ace games running now and they have a few issues with GSdx, could you take a look at it? First is a slowness problem, ZeroGS gets 4 times the fps in that scene ![]() Update: The slowness is caused by the internal resolution, setting it to 800 by 600 makes it lots faster than native res or 1024 by 1024... Update2: Code: if(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM))![]() Second one is a problem with upscaling, the subtitles disappear and in motion some random texture data is seen instead of the black. Hope you have some time to look at those, these games deserve a perfect display
RE: GSdx - Krakatos - 01-23-2009 05:34 PM I would also like to add, we of the playground team would love to discuss with you if you are interested. To talk about further development, bug fixing and such... I just sent you a pm with our irc development channel inside
RE: GSdx - Gabest - 01-27-2009 02:12 AM Just discovered a bug in palette handling, strange it did not cause too many visible problems, the "one piece" games had wrong colors here and there. rama: D3D can't use the same surface as a texture and render target, gsdx makes a copy of the RT first, which is not perfect, but fixes more games than it breaks. If you enable the skipping you will get more speed of course. Krakatos: Maybe once
RE: GSdx - Gabest - 01-27-2009 03:37 PM rama: How did you get so3 working? Maybe I missed something, but it was not running before. RE: GSdx - Bositman - 01-27-2009 03:43 PM How did you manage to miss the whole Tri-Ace games working talk? Check the special fix in Game Fixes (svn 626 and up)
RE: GSdx - Gabest - 01-27-2009 04:28 PM There are way too many forums here, on ngemu I could check what was new in only two sub-forums, but here I have to open up at least ten. Also, split general discussion + bug/support is just useless when even now three of the general forums top posts have a title something like "please help" or "problem with...". RE: GSdx - Rozencraft - 01-27-2009 04:46 PM (01-27-2009 12:39 PM)Kein Wrote:(01-27-2009 06:58 AM)Rozencraft Wrote: sry but how do i use the gdsx10 cuz it only wights 600kb and it isnt apearing in the list of avilable lplugins to select y tried downlaoding it agian but's the same also tried with the previus version but that wights only 200kb and is the sameUnpacked GSdx-sse4.dll: 2,1Mb only sse4 is for gsx10? cuz i have downloaded the gsx10 from where it says previus versions the lastest version at least to me seems to be only for dx9 RE: GSdx - Gabest - 01-27-2009 05:02 PM I can only recommend you to try an ntsc version, pal has a workaround for videos that is not always working. rama: SO3 is still crashing with the latest svn (vm/vtlb, rec on/off), has anyone tested the undub yet? Rozencraft: "gsdx9" and "gsdx10" are older than the combined "gsdx" dlls which has support for both directx versions. RE: GSdx - Bositman - 01-27-2009 05:07 PM (01-27-2009 04:28 PM)Gabest Wrote: There are way too many forums here, on ngemu I could check what was new in only two sub-forums, but here I have to open up at least ten. Also, split general discussion + bug/support is just useless when even now three of the general forums top posts have a title something like "please help" or "problem with...". Not my fault people never use the proper forum or that we got 3 branches ![]() Anyway,the plugin support forum is gone and did some merge on the official release forum after some discussion with others.Seems to be quite better now,I had to keep all forums to see which would attract people and which wouldn't,so I guess now we know
RE: GSdx - rama - 01-27-2009 05:08 PM Gabest: In options > gamefixes tick the ADD/SUB hack for tri-ace games. Keep the recs enabled (interpreters are totally wrong on the decryption ).Then in options > advanced just hit default and that's it
RE: GSdx - Gabest - 01-27-2009 05:20 PM I've tried the tri-ace fix of course, no good ![]() tlb build throws this error first: SuperVUGetProgram: ... assert( recVUHeaders[vuindex] != NULL ); vm crashes inside recExecute(). RE: GSdx - Register - 01-27-2009 05:40 PM Hai, Gabest your old plugin Gsdx 0.1.7 working good fps with tri ace games compare with your latest plugin (40fps X 18 fps). I have tried game VP NTSC. RE: GSdx - rama - 01-27-2009 05:41 PM The build you'll want is vtlb release. Hmm, I can't think of anything else that could be wrong. Did you delete the pcsx2pg.ini and reconfigure yet? If it still won't work, use the beta? ![]() http://forums.pcsx2.net/thread-2731.html RE: GSdx - Gabest - 01-27-2009 06:18 PM The pre-built r636 worked, strange
RE: GSdx - rama - 01-27-2009 07:36 PM Enjoy the game ![]() Btw, the colored polygones are not a GSdx thing, that's us doing crap on VU1 rec
Devil May Cry - SoulSlasher - 01-27-2009 11:35 PM Hi, just wanted to let you know, newer versions of your plugin crash in Devil May Cry (when entering some areas), whereas older ones (I tried 0.11.2) work. I just get the usual ..encountered an error, needs to be closed... windows message. regards, Soul RE: GSdx - grimlord - 01-28-2009 12:40 AM Hey Gabest, can you fix this particular problem with MGS 3: Substistence? http://img.photobucket.com/albums/v252/grimlord/mgs3graphicsglitch.jpg It happens on water, on ingame monitors and such. Like the right part of those surfaces is glitchy. As you see, only the right part of the water is funky. There are also some graphical bugs with this game, like weird shadows on the ground. Where light should go through trees, and shine on the ground, the ground looks normal and dark, and in all the shadows, everything is a bit bright. Though I'm sure you're aware of this problem... It doesn't happen on ZeroGS, but that plugin is just too slow for this game, so... Hope it is not much of a problem for you. It could fix a lot of stuff...
RE: GSdx - Kein - 01-29-2009 06:06 PM Gabest, I've found glitch in Dark Cloud 2: -> How it looks in latest GSdx 0.1.14 [DX10, native]: ![]() -> How it looks in latest ZeroGS 0.97.1 [non-pg, 2XAA]: ![]() Emu: PCSX2 svn377 Can you fix that?
RE: GSdx - Trehek - 01-30-2009 05:47 PM The same thing as Kein posted also happens in Gladius, along with some other stuff. I reported it along with screenies here: http://forums.pcsx2.net/thread-2978.html RE: GSdx - kabooz - 01-30-2009 06:55 PM (01-30-2009 05:47 PM)Trehek Wrote: The same thing as Kein posted also happens in Gladius, along with some other stuff. I reported it along with screenies here: I don't think it's the same.... in gladius there is missing GFX but in DarkCloud2 the GFX just half wrong XD looks like it pasted the left side of the items on the left xD in other item pictures RE: GSdx - Kein - 01-31-2009 01:19 AM Gabest, another bug in Rule Of Rose (SLUS_214.48): GSdx don't show the movies, just black screen. ZeroGS works fine. Tested on: latest pp, 0.9.5svn377 RE: GSdx - chane2k1 - 01-31-2009 08:43 AM Gabest, i just wanted to report a bug Devil May Cry 3 SE NTSC GSDX 1.14 sse4 The game looks almost perfect in dx9 mode except for a strange mask that appears either on the left or right quadrant of the screen. In dx10 mode the entire screen seem to be covered in this mask and has strange extreme HDR effects. I've provided comparison shots. In this particular area dx9 mode doesn't have the mask on the side but it does show up in others. also just noticed that the shadow alignment on dx9 looks off while it looks correct on the dx10 shot. I don't know if this is a pcsx2 issue or gsdx issue but, the game also isn't displayed in the correct aspect, the screen is squeezed upward from the bottom and black space fills that area. [attachment=12535][attachment=12536] RE: GSdx - coisman - 01-31-2009 09:16 AM I'm not sure if anyone else has noticed this but Valkyrie Profile 2 has a serious problem which makes the game unplayable. As soon as you enter the forest, the game becomes like that. Tried in GSDX9 and GSDX10 hardware mode, native resolution. The graphics are completely broken :/ EDIT: Now that I look more closely, it seems that, rather than the graphics being broken, they're being covered up by something...because sometimes the picture becomes clear, but then it goes back to looking like that. EDIT 2: I tried loading state from the forest in gsdx software mode (it was too slow to get there from the start) and aside from a reddish tint, the graphical problems seem to go away. RE: GSdx - Wr4tH - 01-31-2009 07:33 PM Hi Gabest, Just reporting that Odin Sphere is awfully slow with gsdx 0.1.14 sse4, while it works fullspeed with zerogs. Since it's pure 2D, I thought it was weird. RE: GSdx - VeaaC - 01-31-2009 08:58 PM (01-31-2009 08:52 PM)happydays Wrote: I have selected "No Interlacing," but still my graphics turn all comby and jaggy whenever anything moves. So if it is outputting non-interlaced, why does this happen to me? The game itself outputs interlaced graphics. GSDX's settings are for deinterlacing. Thus selecting "No Interlacing" GSDX does nothing and you get the jaggy image. Try playing with the different interlacing modes ( you can change them on-the-fly with F5 ). RE: GSdx - happydays - 01-31-2009 09:46 PM Hello, thank you for your reply. ![]() In another thread where I talked about this, another user of the board said that they get progressive graphics when choosing "None" for interlacing. Here is a link to that thread: http://forums.pcsx2.net/thread-3224.html If you don't want to read through it all then ere are some thoughts I wrote in that thread about this issue: "...There is software (both commercial and homebrew) that can force a PS2 game to output in progressive scan mode instead of interlaced. And of course there are also some PS2 games that offer this option through their menus... ...For one example of what I mean check out this: http://gear.ign.com/articles/742/742965p1.html ...it does mean that through a third-party program all PS2 games can be made to run in progressive mode WITHOUT deinterlacing or interpolating, which means that it could be possible for an emulator like PCSX2 to force a progressive scan mode itself..." Basically my thought is that it is clear that the PS2 can be forced to output progressive. This possibility is interesting to me because I have tried all of the different de-interlacing options and none of them look right on my PC monitor (60hz.) They can lessen comb somewhat, but it is always there in some form. So if homebrew and commercial software can be made that makes a game use progressive output, then it seems like it would have to be possible for a graphics interpreter running as part of an emulator to be able to force it also. It is not a matter of changing the game's executable file, but of having a certain string of code loaded before the executable runs, as in the device I linked you to. I read the PCSX2 FAQ and cannot find technical information on why the PCSX2 emulator only outputs in interlaced mode while every other emulator outputs progressive (even for systems that never supported any kind of progressive output, such as Nintendo, Sega Genesis, etc.) Do you know where I please can read technical information onthis issue? Thank you very much have a good weekend! Bye!
RE: GSdx - Gabest - 01-31-2009 10:51 PM The games that look progressive without any in-game option run at half rate but render full resolution images. The video-out is still interlaced at 60/50 fps but the two fields that get combined are from the same image so there is no sawtooth effect to see. When there is, two different images are rendered in vram and every second is shifted by half pixel down. This shifting can be done in many ways, by changing the global vertex offset or directly manipulating the vertex coordinates. I know a few games that are so buggy that the osd is not shifted just the 3d, or sometimes they forget about the field order and the screen shakes for a sec, even on tv. In the old days, gsdx (and other plugins) tried to round the offset or the coordinates, with a low success rate . The other trick was to report the same field on video-out all the time, that method only worked for games that did the shift based on this value, the rest either tracked the field in a privately alternated variable, or simply waited for this flag to change before starting the next frame and therefore stopped working. So, to summarize, there is no universal way to turn every game into progressive.--- D3D fixes are on hold currently. I simply don't have time to spend hours on it for each game. The whole hw rendering thing needs a major rewrite, I've seen sample code for dx10-level hardware that utilized compute shaders, maybe we won't even have to upgrade to run gsdx11. RE: GSdx - happydays - 01-31-2009 11:00 PM Hi Gabest, thanks for your reply! So you are saying that the Xploder HDTV program just combines two frames and halves the frame rate? So whereas a normal PS2 game would run at 480i x 30, a game tweaked by HDTV Xploder will run at 480p x 15? I ask because I thought that maybe a method similar to HDTV Xploder's could be used in PCSX2, but if it works in the way described above then I guess it's no different from your de-interlacing method of dropping a field. RE: GSdx - Gabest - 01-31-2009 11:49 PM 480i/60 and 480p/30, but no idea what it really does. Since it has a loader it may try to patch the code, or change those field flags, or could even include some game specific fixes. I didn't mention in my previous post, but real interlaced games have two types. First type renders two half height images (one of them shifted) nicely layed out in the memory next to eachother, one field is presented, the other is drawn, like normal double buffering. What you see is sawtooth effect but at full resolution if nothing moves. There is nothing you can do to make this type progressive. The second type does not do double buffering but renders full height images at 60 fps (also shifts every second). The video-out still receives half height images though, there is a mixer circuit at the end that can automatically downscale it to the right size. It's a kind of full screen antialiasing effect, as suggested in one of the pdfs in the sdk, 2x vertical supersampling. The result is the same on screen as in the first case. The major difference is that we have full resolution images in memory and from then on the presentation settings are entirely controlled by GS. It would be possible to drop half of the frames (60->30 fps, stops shaking) and switch the video-out to progressive mode, that way downscaling would not happen because the output size it needs matches exactly the image in memory. Of course, in real life, things aren't so simple, the output mixer can be configured to position and alpha-blend two image sources (or one image and a color value) on screen in many ways. This trick needs to be carefully carried out to be successful, and only works for the games that run in this mode. RE: GSdx - happydays - 02-01-2009 12:13 AM Hello again, thank you! ![]() Ok. The HDTV Xploder program says it has about 90 percent compatibility. I have ordered it now that it sounds like PCSX2 cannot be made to be progressive, and I will try running it with PCSX2. I will write and let you know if it seems to halve the frame rate or if it works by some other method, if it would helpful to you to know this. So if a method similar to HDTV Xploder were viable for emulation, it would be implemented in the core program rather than through a graphics plug-in? RE: GSdx - Alundra - 02-01-2009 06:39 PM Topic Start Wrote:Note 2: SSE4 is supported ONLY by the Intel Core 2 Duo Penryn series, meaning the E7xxx, E8xxx models for dual cores and the Q9xxx models for quad cores. Hmm... I wonder, I have the new intel i7 920 quad core processor... Is it supported by SSE4? RE: GSdx - Gabest - 02-01-2009 06:59 PM Wow, it has SSE 4.2, wanna post some benchmarks? Software rendering in complex games like shadow of the colossus, nfs, gt4, okami, any that still runs around 10 fps.
RE: GSdx - chane2k1 - 02-01-2009 10:20 PM yes alundra, please post some benchies. i too am getting an i7 in my next build in march. i wonder how well the software renderer scales across multiple threads. RE: GSdx - ZEROx - 02-01-2009 11:29 PM Some particles in GOW 1&2 are miss some are renders incorrectly* you can see the square or other texure form around each of particle* and this greenness in Gow2 RE: GSdx - Saiki - 02-02-2009 08:00 PM (02-02-2009 07:54 PM)adrian-ex Wrote: hi guys, seems Kingdom Hearts 2 has the same issue, or at least it sounds it to me. don't think there's a fix on the plugin for it right now. RE: GSdx - Cronus - 02-02-2009 09:21 PM Mr. Gabest, is it's not very hard - please, add "16:10" to aspect ratio list. It will be very useful in fullscreen mode for FullHD and HD-ready monitors with resolution like 1650x1080, 1920x1200, etc. RE: GSdx - Gabest - 02-02-2009 10:06 PM In stretch mode you'll get exactly 16:10, am I wrong? RE: GSdx - standrs - 02-02-2009 11:07 PM is the gt4 issue known yet? is it a big one, or is it fixable, because it seems it is gsdx issue? the games runs almost fine without good hardware, too bad half of the game is blocked because of that, including the precious licences. btw great job thx a lot for your work. RE: GSdx - Federelli - 02-03-2009 02:59 AM Selecting a 16:10 resolution and selecting stretch gives you a 16:10 aspect ratio, although the game will most likely look... stretched. RE: GSdx - dralor - 02-03-2009 08:07 AM I seem to have a weird issue. I can't get it out of window mode with DirectX 10 no matter what resolution I select. RE: GSdx - Kein - 02-03-2009 08:11 AM alt+enter RE: GSdx - dralor - 02-03-2009 08:14 AM Any reason why it's that way in 10 but 9 auto resizes to the resolution set? RE: GSdx - chuuey - 02-03-2009 10:12 AM gabe, will you ever consider adding the option to display the window in 1:1 mode with the native resolution? Would be great
RE: GSdx - kabooz - 02-03-2009 01:56 PM (02-03-2009 08:14 AM)dralor Wrote: Any reason why it's that way in 10 but 9 auto resizes to the resolution set? DX10 doesn't support fullscreen^^ if you hit alt + return the window streches but with DX10 you don't need fullscreen you won't see the difference the only thing that bugs me is trying to hit Esc in streched mode RE: GSdx - dralor - 02-03-2009 02:31 PM Yeah I noticed that. It got stuck and I had to alt crtl delete out of it a few times RE: GSdx - concerto49 - 02-03-2009 02:53 PM (02-01-2009 06:59 PM)Gabest Wrote: Wow, it has SSE 4.2, wanna post some benchmarks? I have a core i7 920 too. The only game from that list that I have is gt4. RE: GSdx - concerto49 - 02-03-2009 03:02 PM core i7 920 @ stock dx10 software with 6 threads (svn895, SSE41) pcsx2pg svn682 MTGS is on Sound is SPU2ghz Xenosaga III intro: ~35-60FPS but mostly 40s, but still has bugs (it was really slow on my e6600 before on software and hardware has too many bugs to watch so decided to test it) (Note: don't have gt4 as iso and it's late... maybe later) If you wish for me test anything else - different thread count or other games I might have, let me know. RE: GSdx - VeaaC - 02-03-2009 03:06 PM Could you please make benchmarks with 1-7 threads? So that we can see the impact of additional threads and on more cores and HT? Just take a certain scene that is static ( e.g. during a dialog ) and use savestates to quickly test. RE: GSdx - concerto49 - 02-03-2009 03:37 PM Turbo mode & HT is on. Xenosaga I (only savestate I have right now) CPU is ~75% at this place GSDX reading 1 thread -36FPS 2 threads -42FPS 3 threads - 44FPS 4 threads - 46FPS I'll find a better test tomorrow. RE: GSdx - Akaiku - 02-03-2009 06:09 PM Turbo and HT on, when you set the threads to 8, the software renderer causes the sound to stutter badly. I turned the threads down to 6 and that went away, though I guess I should have checked 7. I7 at 180 bclock, 20x mult with turbo on. Reads 3.770 ghz. Heh, something finally to use all 8 cores. RE: GSdx - SOAP - 02-03-2009 08:57 PM Hi there! I'm about Gran Turismo 4 like other peoples: PCSX2 crashes on gsdx***.dll module when you starting the race. Here is screenshot(Captured when crashed): [attachment=12626] Sometimes it crashes on same address: (On my system with 396_X3_pcsx2.exe and GSdx 890 rev 0.1.14 is 00272a22) Another bugs(i think it's on all games): you can minimize window and PCSX2 will crash (i have it on 00272450 address) RE: GSdx - freezoid - 02-03-2009 10:03 PM problems with running GSdx on windows 7 ![]() emulator says "please update your directX..." it got "dx 11" RE: GSdx - psyalemao - 02-03-2009 10:48 PM (02-03-2009 10:03 PM)freezoid Wrote: problems with running GSdx on windows 7 partially dx11 you would say lol it really doesn't matter. you need to download the lastest dx redist from m$ site and it wil work. RE: GSdx - Crevox - 02-04-2009 07:54 AM Whenever I use the GSDX plugin with Final Fantasy XII (INT), it works fine, up until the point I start walking about in Rabanastre(sp?). The emulator will crash with the generic windows message, with nothing out of the ordinary in the console. I have tried this with and without speedhacks (all that could be turned off, to my knowledge). This does not only happen in Rabanastre, but only starts at that point (loading a further into-the-game save also yields crashes with GSDX, depending on the location). No crashes occur with ZeroGS PG, using the same emulator settings, so it has to be GSDX. However, ZeroGS has degraded quality and slower frame rates. I've heard people say they've played on GSDX - is there something I'm doing wrong? GSdx Revision 896 SSE2 - I've used many revisions previous to this as well (I was hoping updating would help, but didn't). It seems to occur less on GSDX 0.1.8, but still does too much (though that could just be me being paranoid about it ).Any help/ideas/etc? RE: GSdx - Register - 02-04-2009 08:35 AM Hmm, if you really want to play that game so much, something with "rival" (if you know what i meant) of pcsx2 can play it with very less problem. RE: GSdx - icemann - 02-04-2009 09:25 AM (02-03-2009 08:57 PM)SOAP Wrote: Hi there! I'm about Gran Turismo 4 like other peoples: PCSX2 crashes on gsdx***.dll module when you starting the race. Here is screenshot(Captured when crashed): Second this post. The game works fine-ish (random freezes / crashes) in ZeroGS, but atleast you can go into a race and take part in it for a few minutes. With GSDX (dx9 version) it crashes 100% of the time when any race starts. The crash didn`t occur on early versions of the plugin. RE: GSdx - Crevox - 02-04-2009 05:38 PM (02-04-2009 08:35 AM)Register Wrote: Hmm, if you really want to play that game so much, something with "rival" (if you know what i meant) of pcsx2 can play it with very less problem. ZeroGS works without any crashes at all (I can play for hours), but GSDX crashes within the first 5 minutes, depending on the location. However, I'd rather use GSDX since raising the internal resolution doesn't cause that much lag (1-2 fps drop compared to ZeroGS AA) and it has overall higher FPS than ZeroGS. I use XP (DirectX 9) by the way. I don't know what you meant by "rival". (That is, if you're referring to my post )
RE: GSdx - freezoid - 02-04-2009 08:15 PM (02-03-2009 10:48 PM)psyalemao Wrote:thx its working.. and better than on XP(02-03-2009 10:03 PM)freezoid Wrote: problems with running GSdx on windows 7
RE: GSdx - Sigfried.m - 02-05-2009 12:29 PM In Saint Seiya HADES there are some texture problems in some stages. As you can see in the attached files, in some stages(almost all), many textures appears black(faces, body parts, some stages textures). In another stages(a few number of stages), textures appears normal, also if a little "squared". EDIT: This problem is resolved by last Beta PG. RE: GSdx - Nexxxus - 02-05-2009 03:01 PM Hey Gabest, I hope you already noticed that problem: in Square Games like KH1,2 or FFX/X-2 i get black lines on the faces of lowpoly character models. Highpoly models are mostly ok. The lines are also moving if there are texture animations for facial expressions. As far i remember the problem first appeared in DX10 mode, in later releases also in DX9 mode. It doesn't matter if i use native or a custom resolution. I hope you can fix this. RE: GSdx - Gentleman - 02-05-2009 03:42 PM Yeah this problem has been around for a while. RE: GSdx - Kein - 02-05-2009 05:12 PM Also, gabest, look at here :P RE: GSdx - Raghar - 02-05-2009 06:42 PM (02-05-2009 05:12 PM)Kein Wrote: Also, gabest, look at hereYes he should add: "Thus SSSE3 plugin wouldn't work, you should use SSE2, or SSE3 plugin. (That is a plugin with only two S.)" RE: GSdx - beenn - 02-05-2009 06:46 PM Hi Gabest,don't know if you noticed,when you turn on force vsync in Nvidia control panel(as the vsync option in GSDX panel will decrease my frame rate greatly),it cause a slight delay response to the input,but it's more than enough to be a problem in action games.if turn off the vsync,problem gone,but you got teared screen. any suggestion? RE: GSdx - Nexxxus - 02-05-2009 07:32 PM (02-05-2009 06:46 PM)beenn Wrote: as the vsync option in GSDX panel will decrease my frame rate greatly also in fullscreen mode? RE: GSdx - ottoman - 02-05-2009 07:44 PM (02-05-2009 06:46 PM)beenn Wrote: Hi Gabest,don't know if you noticed,when you turn on force vsync in Nvidia control panel(as the vsync option in GSDX panel will decrease my frame rate greatly),it cause a slight delay response to the input,but it's more than enough to be a problem in action games.if turn off the vsync,problem gone,but you got teared screen.that's how vsync works. triple buffering is also activated in d3d when vsync is on. so you are always 2 frames "behind". but that is happaning in every other video game too, when vsync is activated. you can try to set the "prerender limit" to 1 in the nvidia control panel, maybe this helps. either that, or play with tearing :/ RE: GSdx - Kein - 02-05-2009 07:52 PM Quote:Hi Gabest,don't know if you noticed,when you turn on force vsync in Nvidia control panel(as the vsync option in GSDX panel will decrease my frame rate greatly),it cause a slight delay response to the input,but it's more than enough to be a problem in action games.if turn off the vsync,problem gone,but you got teared screen.Are you using DX10 mode? Quote:also in fullscreen mode?Vsync works only in fullscreen. RE: GSdx - beenn - 02-05-2009 08:18 PM (02-05-2009 07:52 PM)Kein Wrote:I'm using DX9Quote:Hi Gabest,don't know if you noticed,when you turn on force vsync in Nvidia control panel(as the vsync option in GSDX panel will decrease my frame rate greatly),it cause a slight delay response to the input,but it's more than enough to be a problem in action games.if turn off the vsync,problem gone,but you got teared screen.Are you using DX10 mode? @ottoman : thank you for suggestion,but setting prerender limit to 1 does not seems making any conceivable difference.And I haven't noticed any delay problem in my PC games with Vsync,but PCSX2,I guess the delay in PCSX2 should be around 100-200ms,that 6-12 frame for a 60frame/s game. I also found that if I change the refresh rate from 60 to 85,the response time will be much better,but the motion images also become somewhat 'sluggish/inconsistent'(sorry no better word as english is not my mother tone),guess there is no perfect solution eh. RE: GSdx - ottoman - 02-05-2009 11:14 PM (02-05-2009 07:52 PM)Kein Wrote: Vsync works only in fullscreen.that's not correct, vsync (activated in gsdx plugin) works for me in window and in fullscreen mode. @beenn sry then i can't help you much. vsync works for me without noticable lag, and i have a nvidia card, too :/ maybe try changing the refresh rate to 120, decrese the resolution if necessary. that way, the frames are evenly distributed on your monitor. did you limit the ingame fps when you increased the refresh rate to 85hz? RE: GSdx - LuisR14 - 02-06-2009 12:20 AM (02-05-2009 11:14 PM)ottoman Wrote:(02-05-2009 07:52 PM)Kein Wrote: Vsync works only in fullscreen. he was talking about the vsync option in the nvidia control panel ![]() EDIT: gabest, also check the attachments (if i remember correctly, i don't think that should be like that). RE: GSdx - beenn - 02-06-2009 04:28 AM (02-05-2009 11:14 PM)ottoman Wrote: @beenn my panasonic plasma TV only support 60/75/85 refresh rate,my LCD Monitor can only reach as many as 75Hz.I still had frame limit(60) on as I played in 85hz,since I don't want to play games fast forward. RE: GSdx - dralor - 02-06-2009 05:11 AM Looks just like lensflare to me. However I did find a glitch in Tales of Destiny 2 directors cut. In ZeroGS is looks fine except for some interlacing errors but in gsdx the colors are slightly messed up even in software mode. [attachment=12685][attachment=12686] RE: GSdx - kabooz - 02-06-2009 06:56 AM It is lensflare .... but I don't remember lensflrare without lightsource..... and it's illogical... physically speaking RE: GSdx - dralor - 02-06-2009 06:58 AM Possibly bad clipping in that the sun is behind the building yet you still get the lens flare? RE: GSdx - Kein - 02-06-2009 08:53 AM Quote:that's not correct, vsync (activated in gsdx plugin) works for me in window and in fullscreen mode.Quote: "Vertical synchronization eliminates this by timing frame buffer fills to coincide with the vertical blanking interval, thus ensuring that only whole frames are seen on-screen." So, you're really special if it works for you. RE: GSdx - Sigfried.m - 02-06-2009 02:00 PM I have an example of bad graphic in Dragon Ball Tenkaichi 3. I use Playground Beta 681 and GSdx 0.1.14 (SSE 41) in DirectX10 mode. RE: GSdx - dralor - 02-06-2009 04:25 PM Nevermind on that the color bug it's fixed in r896 however it still crashes immediately if you try to up the internal res in the game in DX10 mode and DX10 mode only. RE: GSdx - lightchris - 02-06-2009 07:35 PM (02-06-2009 12:20 AM)LuisR14 Wrote: EDIT: gabest, also check the attachments (if i remember correctly, i don't think that should be like that). It's a known bug which is only present in hardware mode (looks fine in software mode). However I recall that gabest won't make many more changes to the hardware mode at all, or at least not before DX11 is out. RE: GSdx - Nexxxus - 02-07-2009 02:52 AM so i did some tests too look on wich gsdx version the texture alignment is OK. Tested with FFX-2 (FFX has the same issue) and KH2 (KH1 has the same issue too) GSdx 0.1.0 (yes the first Gsdx with DX9+10 in one dll) FFX-2: Okay in DX9 + DX10 KH2: Okay in DX9 + DX10 GSdx 0.1.8 FFX-2: DX9 Okay, DX10 broken KH2: Okay in DX9 + DX10 GSdx 0.1.11-0.1.14 FFX-2: DX9 Okay? (not quite sure, have to test with more savegames), DX10 broken KH2: DX9 Okay, DX10 broken RE: GSdx - aarelovich - 02-07-2009 05:07 PM Hello: I've got a question is it a requirement or recomendation to use dx10 with latest version? Because I've download it and the program keeps telling me to update my directx... I've got Windows XP RE: GSdx - Bositman - 02-07-2009 05:22 PM Go to the link the program is giving you.It is an update of DX9 RE: GSdx - aarelovich - 02-07-2009 05:35 PM Thank you very much, I had not understood it. I downloaded the other (the direct and not the webinstall) and had done nothing. That solved it. RE: GSdx - Register - 02-07-2009 06:10 PM @aarelovic : Is Your pcsx2 an old like 0.94 or 0.95?, i saw in other forum someone had same n isu like your, until he change with playground. Perhaps, you can try to copy a necessary file of directx to directory pcsx2, that will help you. RE: GSdx - aarelovich - 02-07-2009 06:23 PM (02-07-2009 06:10 PM)Register Wrote: @aarelovic : Is Your pcsx2 an old like 0.94 or 0.95?, i saw in other forum someone had same n isu like your, until he change with playground. Perhaps, you can try to copy a necessary file of directx to directory pcsx2, that will help you. Hi. No I'm using playground. I cannot believe the differences in performance with the 0.94 version I downloaded. Of all the games that I've tried only ACE2 has been unplayable... I wonder why.... Thanks for the help. RE: GSdx - RSousa - 02-07-2009 08:29 PM Can you tell me what's the DX10 mode?
RE: GSdx - LuisR14 - 02-08-2009 02:09 AM it's a mode that the gsdx plugin has for using directx10 (which is only available on windows vista and windows 7). RE: GSdx - RSousa - 02-08-2009 06:39 PM (02-08-2009 02:09 AM)LuisR14 Wrote: it's a mode that the gsdx plugin has for using directx10 (which is only available on windows vista and windows 7). Can you explain me how can i put this mode on?
RE: GSdx - davidep85 - 02-08-2009 06:45 PM (02-08-2009 06:39 PM)RSousa Wrote:(02-08-2009 02:09 AM)LuisR14 Wrote: it's a mode that the gsdx plugin has for using directx10 (which is only available on windows vista and windows 7). hi to all, expecially Gabest. I have to report a lot of problems.. When xpad is selected as first controller and also to second controller, the game is too slow. if you select ad example lilypad as second controller, the game is faster. with xpad, pcsx2 won't exit with esc thank you bye Davide RE: GSdx - ottoman - 02-08-2009 09:47 PM that has obviously nothing to do with gsdx, you are in the wrong thread... and just use lilypad as 1. and 2. controller, it's the best pad plugin. @RSousa for dx10, go into the gsdx options and selevt "direct3d10 (hardware)" as renderer RE: GSdx - RSousa - 02-09-2009 01:36 AM (02-08-2009 09:47 PM)ottoman Wrote: that has obviously nothing to do with gsdx, you are in the wrong thread... and just use lilypad as 1. and 2. controller, it's the best pad plugin. The speed is affected but just a liitle bit
RE: GSdx - kyky - 02-09-2009 09:34 AM Hi all and particulary Gabest, I want to report a problem with Gsdx and dx10 mode, i tested each plugins and i found that since the version GSdx 0.1.2, Front Mission 4 NTSC (slus20888) crash after the intro movie in dx10 mode only. All previous version of your wonderful plugin works like a charm in dx10 mode. Maybe only Front Mission 4 got this problem. Thanks. RE: GSdx - andreab - 02-09-2009 12:35 PM Hi gabest. With latest improvements in pcsx2 godofwar2 is playable , but the pal version is all green in hardware mode and ok in software mode. i *think* is a post processing problem. can you disable it? also... is possible to have "on-fly switch" for post processing on-off? and what you think about post processing situation... will it ever improve with new releases of gsdx or with directx 9 and 10 those kinds of effects cannot be emulated? RE: GSdx - davidep85 - 02-09-2009 06:09 PM (02-08-2009 09:47 PM)ottoman Wrote: that has obviously nothing to do with gsdx, you are in the wrong thread... and just use lilypad as 1. and 2. controller, it's the best pad plugin. this is the only Gabest thread in this forum and xpad is a Gabest plugin! RE: GSdx - b2przemo - 02-09-2009 07:38 PM Hi all, where I can find latest d3d10_x.dll for GSdx 1.14? b2przemo RE: GSdx - ender - 02-09-2009 08:12 PM Here. RE: GSdx - DarkChaos - 02-09-2009 10:24 PM lily pad isn't exactly the best plugin, actually it's up to public opinion, but then agian most things are. RE: GSdx - b2przemo - 02-09-2009 10:28 PM (02-09-2009 08:12 PM)ender Wrote: Here. thnx ![]() b2przemo RE: GSdx - Tsuska - 02-11-2009 04:45 AM (02-09-2009 09:34 AM)kyky Wrote: Hi all and particulary Gabest, I don't seem to have that problem. It used to freeze if i don't use native res, but now it doesn't anymore either. So seems to be fine with me. RE: GSdx - dralor - 02-11-2009 06:21 AM Yeah I noticed on Tales Of Destiny: Directors Cut. That DirectX 10 mode crashes immediately on startup if not set to native res. It's the only game I've ever had do that though. RE: GSdx - coisman - 02-11-2009 10:07 AM Hey gabest I'm trying to compile your newest gsdx changes from the new PCSX2 merge thing, but I always get these errors: error C2143: syntax error : missing ')' before ';' error C2059: syntax error : ')' A ton of those two errors, all in GSVector.h Please help
RE: GSdx - Gabest - 02-11-2009 10:19 AM Just wanted to inform everybody that gsdx's source was moved to the main repository of pcsx at google. And that I discovered xbyak, a nice little JIT assembler, and has already rewritten a few things in assembly to add another 10-20% fps to the already quite speedy software renderer. (SoTC went from 8 to 10 fps inside the castle ) The PABE effect was not tested yet because I couldn't find anything that used it, if it beeps and prints PABE on the console please tell me which game was that. Oh, and tidus' hair (and the wings of the chocobo) seems to be fixed, somehow.coisman: https://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=342835 RE: GSdx - Stigmatic - 02-11-2009 10:32 AM (02-11-2009 10:19 AM)Gabest Wrote: Just wanted to inform everybody that gsdx's source was moved to the main repository of pcsx at google. And that I discovered xbyak, a nice little JIT assembler, and has already rewritten a few things in assembly to add another 10-20% fps to the already quite speedy software renderer. (SoTC went from 8 to 10 fps inside the castle I have this same error but only with SSE4 version, so I guess I'll keep on only compiling SSSE3 version. At least now I know what the problem is. It's good news to hear that you'll get a little help, keep up the great work
RE: GSdx - Kein - 02-11-2009 11:56 AM (02-11-2009 10:19 AM)Gabest Wrote: Just wanted to inform everybody that gsdx's source was moved to the main repository of pcsx at google. You even leave the comment for your commit :o Something happens... :P Also, tested new version - it's really much faster. Now FMVs in Atelier Iris @ 49FPS with SWx2thread. But it's still have huge slowdowns (FPS drops to 16) when animated magic effect appears (talking about Atelier Iris) and some glitches with wrapped BGs. RE: GSdx - rama - 02-11-2009 12:06 PM (02-11-2009 10:19 AM)Gabest Wrote: The PABE effect was not tested yet because I couldn't find anything that used it, if it beeps and prints PABE on the console please tell me which game was that. Breath of Fire 5 uses that, and appart from stalling when it prints the line and beeps, it looks fine
RE: GSdx - seinfeldx - 02-11-2009 03:35 PM does this new code helps Shadow hearts speed since this game really needs software mode and any improvement in the glitchs on movies of Rogue Galaxy? RE: GSdx - rama - 02-11-2009 07:05 PM Shadow Hearts runs at 130fps here with sw renderer. Completely glitch free as well
RE: GSdx - Saiki - 02-11-2009 07:10 PM with what specs? RE: GSdx - kabooz - 02-11-2009 07:34 PM klick on the user name to see the profile Oo RE: GSdx - Saiki - 02-11-2009 07:38 PM (02-11-2009 07:05 PM)rama Wrote: Shadow Hearts runs at 130fps here with sw renderer. Completely glitch free as well (02-11-2009 07:34 PM)kabooz Wrote: klick on the user name to see the profile Oo mine aren't in mine. RE: GSdx - aarelovich - 02-11-2009 07:40 PM Well with 4 4 Ghz cores I'm thinking anything will run pretty good....
RE: GSdx - Saiki - 02-11-2009 07:46 PM (02-11-2009 07:40 PM)aarelovich Wrote: Well with 4 4 Ghz cores I'm thinking anything will run pretty good....if they didn't you'd have to shoot yourself lol my (2) 2.2ghz handles most on 20-30 fps easy RE: GSdx - rama - 02-11-2009 07:48 PM Well, half of 130 is still 65 > playable
RE: GSdx - Saiki - 02-11-2009 07:54 PM anything over 20 I can "play" fine, it's just those low 10s that I can't RE: GSdx - Anto92 - 02-11-2009 09:19 PM I've some problem compiling GSdx... I've already seen that someone resolved this problem but I'm a noob so ...You can find the log attached thx in advance RE: GSdx - Gentleman - 02-11-2009 09:23 PM I'm having this same errors with SSE2, Anto92. > http://forums.pcsx2.net/thread-2373-page-12.html RE: GSdx - Saiki - 02-11-2009 09:31 PM had the same ussies, downloaded a beta build of gsdx RE: GSdx - kabooz - 02-11-2009 09:32 PM yo only ssse3 seems to work fine RE: GSdx - Saiki - 02-11-2009 09:35 PM I'm half tempted to upload the zip I have of it, they ALL work fine (can't accout for 4 though, I don't have sse4 on my pc) RE: GSdx - coisman - 02-11-2009 09:35 PM Gabest, thanks for the info. Thanks to your link, I was successfully able to fix smmintrin.h and compile GSDX SSE4.1 version ![]() For those who are having trouble compining and SSE4.1 versions, this is how to fix: Find smmintrin.h, it should be somewhere in your VS2008 directory, for me it was in E:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include. There was also another one in E:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\crt\src, I ended up changing both of them. Open up the file. Starting from line 54 you should see this: #define _mm_ceil_pd(val) _mm_round_pd((val), _MM_FROUND_CEIL); #define _mm_ceil_sd(dst, val) _mm_round_sd((dst), (val), _MM_FROUND_CEIL); #define _mm_floor_pd(val) _mm_round_pd((val), _MM_FROUND_FLOOR); #define _mm_floor_sd(dst, val) _mm_round_sd((dst), (val), _MM_FROUND_FLOOR); #define _mm_ceil_ps(val) _mm_round_ps((val), _MM_FROUND_CEIL); #define _mm_ceil_ss(dst, val) _mm_round_ss((dst), (val), _MM_FROUND_CEIL); #define _mm_floor_ps(val) _mm_round_ps((val), _MM_FROUND_FLOOR); #define _mm_floor_ss(dst, val) _mm_round_ss((dst), (val), _MM_FROUND_FLOOR); Just delete the semicolons from the end and save, and voila, compiling should be fixed. EDIT: Well, seems like this fix only works for the SSE 4.1 :/ RE: GSdx - Gentleman - 02-11-2009 09:54 PM (02-11-2009 09:35 PM)coisman Wrote: Gabest, thanks for the info. Thanks to your link, I was successfully able to fix smmintrin.h and compile GSDX SSE4.1 version Sweet Dude !!! That worked like a charm. Anyway u just need to edit the header from \Program Files (x86)\Microsoft Visual Studio 9.0\VC\include. The other one doesn't needed to be edited.
RE: GSdx - kabooz - 02-11-2009 10:18 PM I fixed my smmintrin.h but i still get these errors on ss2 Code: 1>C:\Program Files\Microsoft Visual Studio 9.0\VC\include\intrin.h(867) : error C2275: '__m128i' : illegal use of this type as an expressionRE: GSdx - Gentleman - 02-11-2009 10:22 PM It must some error in intrin.h.. RE: GSdx - Saiki - 02-11-2009 10:22 PM try doing what it says then? it does tell you what's missing RE: GSdx - Gentleman - 02-11-2009 10:33 PM I don't have a clue what that error means. Anyway, SSE4 is compiling just fine. I don't use the other two. RE: GSdx - kabooz - 02-11-2009 10:45 PM it looks like this in the intrin.h i'll stress the line with the first error Code: __MACHINEX86X_X64(__m128i _mm_blend_epi16 (__m128i v1, __m128i v2, const int mask))i'm not sure whats exactly wrong RE: GSdx - dralor - 02-11-2009 10:50 PM look back at the versions which compile and you might be able to find it. RE: GSdx - kabooz - 02-11-2009 11:04 PM r468 compiles correct (only after the newest changes it won't compile) RE: GSdx - kabooz - 02-11-2009 11:15 PM 1>GSRendererSW.cpp 1>GSDrawScanlineCodeGenerator.cpp 1>GSDrawScanline.cpp are the ones bringin up the errors (the errors postet above, every data one set of error) Edit: sorry about double post XD they all have in common: a link to "GSDrawScanlineCodeGenerator.h" which has links to GSScanlineEnvironment , xbyak.h and xbyak_util.h i can't narrow it down further atm RE: GSdx - MaXiMiUS - 02-11-2009 11:45 PM Game: Ratchet & Clank 1 PCSX2 version: svn708 (playground) GSdx version: 0.1.14 (SSE41) This issue is present in both DX9 and DX10 mode; appears to be lessened in Software mode. http://www.mediafire.com/download.php?t4gnwtbaumj RE: GSdx - kabooz - 02-11-2009 11:59 PM sse2 is compiling now rev 476 RE: GSdx - Gentleman - 02-12-2009 12:19 AM Yep Thx Gabest.
RE: GSdx - Gabest - 02-12-2009 12:38 AM I didn't know those sse intrinsics were not only defined by their own headers in *mmintrin.h but by intrin.h too. Weird it didn't cause any error before, could be the include order of those headers has changed now, but no idea really. RE: GSdx - Sigfried.m - 02-12-2009 12:51 AM Gabest can you fix this problem in Dragon Ball Tenkaichi 3 http://forums.pcsx2.net/thread-3031-post-19785.html#pid19785 and slow and tremble problem of Suikoden 3? RE: GSdx - Sultan - 02-12-2009 08:51 PM Does anyone encounter the problem that in DX10 Mode (fullscreen) the Screen just rezises itself to Window Mode? That happens about every 5-10 minutes for me. Is this a known bug or is something wrong with my config? RE: GSdx - seinfeldx - 02-12-2009 09:51 PM Thanks Gabest, Shadow Hearts in software mode really got a big boost when there special effects, like the wind enemy special are at normal speed 45-60fps, when he breaks the roof of the train the speed it still 45-60 before it was like 25fps, the only time thats really slow is when the hero appear in the boss fight it gets 15fps, but still that was a awesome boost of fps in software mode. RE: GSdx - Bison - 02-12-2009 10:20 PM (02-12-2009 08:51 PM)Sultan Wrote: Does anyone encounter the problem that in DX10 Mode (fullscreen) the Screen just rezises itself to Window Mode? I don't have the resize problem with DX10, though, when I start playing, it never even enters fullscreen mode, it just plays in the window mode. If I switch to DX9, then I can play fullscreen. RE: GSdx - Gentleman - 02-13-2009 12:52 AM I never had this problem, Sultan.. @Bison: DX10 mode just goes fullscreen for me when I hit alt+enter. Have you tried it ? RE: GSdx - kabooz - 02-13-2009 01:38 AM (02-12-2009 10:20 PM)Bison Wrote:(02-12-2009 08:51 PM)Sultan Wrote: Does anyone encounter the problem that in DX10 Mode (fullscreen) the Screen just rezises itself to Window Mode? dx10 doesn't have a fullscreen mode it just streches to fullscreen you can only use alt+enter also don't press esc in dx10 streched-to-fullscreen the emu will give an error message (if you use playground or the newer svns you can activate "close GS Window on esc" under Misc RE: GSdx - Kein - 02-13-2009 06:03 AM Quote:dx10 doesn't have a fullscreen mode it just streches to fullscreenIf it doesn't - why Vsync works then when you "stretch" it to fullscreen via alt+enter? >_> Quote:Does anyone encounter the problem that in DX10 Mode (fullscreen) the Screen just rezises itself to Window Mode?GSdx version? RE: GSdx - Gentleman - 02-13-2009 09:45 AM Alt+Enter=Fullscreen. Geez. Why complicate something so simple? RE: GSdx - kabooz - 02-13-2009 12:36 PM to explain why the chosen fullscreen resolution doesn't work Software mode race condition crash. - Air - 02-13-2009 02:23 PM There appears to be a race condition in gsdx software threading during the shutdown procedure. When I'm running pcsx2 from the debugger (F5), gsdx will without fail crash everytime I try to exit. I'm using DX9 software rasterizer with 3 threads, and the crash has been happening since at least r880 (sourceforge). The crash is a reference to the deallocated m_data member variable in GSRasterizerMT::ThreadProc(). So yea, more or less cut-and-dry, m_data gets freed before the rasterizer waits for the threads to close. ![]() I'd have troubleshooted it further, but it's probably something to do with the implicitly unnatural order-of-operations when it comes to C++ object destructors, and that's just a little beyond where I care to go here this morning. >_< Good luck! RE: GSdx - NIKE - 02-13-2009 07:50 PM Odin_Sphere (SLUS_215.77): pcsx2 rev480. gsdx r484 (dx9, ps3.0,sse2, native) : 36+-fps zerogs r463(default): 80+fps its normal? or can fix "bug" with small fps. RE: GSdx - Sultan - 02-13-2009 08:22 PM Quote:Does anyone encounter the problem that in DX10 Mode (fullscreen) the Screen just rezises itself to Window Mode? Quote:GSdx version? I´m using the newest GSDX 0.1.14 RE: GSdx - dralor - 02-13-2009 08:55 PM the revision is? it should say r890 or something next to it. PS. just becuas then we now are having r480 and such doesn't mean it's older it's just to conform with the PCSX2 revision numbers. RE: GSdx - ZEROx - 02-13-2009 10:06 PM Gabest please don't ignore please turn off post process for Gow2 as you did for GoW in hardware mode, software is still too slow, and not many of us have Core i7, please do this, thanks, USA CRC=2f123fd8 PAL CRC=44a8a22a RE: GSdx - Anto92 - 02-13-2009 10:42 PM @Gabest: this are 2 crc of Mgs3: 79ED26AD (snake eater EU) 5E31EA42 (subsistance EU disc 1) tested with the result of post-processing effect removed can u add them to the main crc list? thx in advance RE: GSdx - mad_mke - 02-14-2009 01:32 AM Great post !!! thankx
RE: GSdx - Nismo - 02-14-2009 02:20 AM Hi Gabest, first of all, sorry for my poor english. The videos in FF XII (PAL) version doesnt work well, you know that. I was try with the ZeroGS plugin and the videos works well, but the game quality is very poor. Then when i was using antialisiasing and ZeroGS plugin makes the same error with the videos than your plugin. Identical error. Also if i use native resolution with your plugin the videos works well. Maybe this information helps you to find a way to solve the problem. And... It is possible a port of your Xpad plugin for PS1 emulators like ePSXe? I will like that, and im sure that very people like me too. Thank you for your great work and your time. Regards.. RE: GSdx - smage - 02-14-2009 02:34 AM GSdx9 crashes Dragon Quest VIII (NTSC) in Hardware mode in Swordsman's Labyrinth (Software mode does not provoke a crash). More detail: Game: Dragon Quest VIII (NTSC) # Playground version(s): svn681, svn708, and snapshot-478 # CPU: eerec on, vurec0 and vurec1 on and MTGS on # Plugins used: GSdx (0.1.9, 0.1.11, 0.1.12, and 0.1.14) + SPU2ghz Playground 1.9.0 + Gigaherz's CDVD Plugin 0.7.0 + SSSPSX PAD 1.7.0 # No Speed Hacks, no frame limiting # Bug Description: Crashes (generic Windows program fault) inside Swordsman's Labyrinth (happens a few seconds after entering independent of any action) using GSdx9 (SSE41) Direct3D9 (Hardware) but not with Direct3D9 (Software). Using a save state to try to bypass the crashing does not work (i.e. trying to load a save state in Hardware mode anywhere in the dungeon results in an immediate crash). # Bug Sidenotes: Crash does not occur with GSdx 0.1.4, but there are significant graphical glitches. ZeroGS Playground plugin doesn't crash either, but there is significant artifacting/etc (e.g. torches and other lighting objects throughout the level are visible through walls/floors). GSdx9 Settings: Windowed Direct3D9 (Hardware) Pixel Shader 3.0 16:9 Native Resolution - (on) Texture Filtering - (on) Alpha Correction (FBA) - (on) System (all at stock, stable speeds): Gigabyte EP45-UD3R Core 2 Duo E8400 4 GB DDR2-1066 nVidia 7800 GT Windows XP Pro SP3 RE: GSdx - Nexxxus - 02-14-2009 04:25 AM Hhmm isn't it possible to use CUDA for the software renderer? or is a GPU too slow for this? RE: GSdx - Gabest - 02-15-2009 01:29 AM (02-14-2009 02:20 AM)Nismo Wrote: And... It is possible a port of your Xpad plugin for PS1 emulators like ePSXe? I will like that, and im sure that very people like me too.Sometimes ff pal videos are drawn as a point list and cannot be upscaled without gaps, but I added the needed ps1 interface functions to xpad only to find out epsxe doesn't have a pad plugin system... wtf?
RE: GSdx - Nismo - 02-15-2009 02:01 AM Hi again, no way to solve the videos problem without downscaling? About psx emulators I was using ePSXe but already using PCSX Reloaded. This emulator can use the same plugins that ePSXe, and can use controllers plugins but dont detects your Xpad plugin. I'm using the PCSX2 PadSSSPSX plugin for this emulator and works well with rumble in my logitech rumblepad2 controller, but since I have XBOX360 wireless controller, the rumble function dont works. In PCSX2 emulator Xpad works perfect with rumble support and i will to know if maybe using Xpad plugin in PCSX can I play with rumble again. I cant install XBCD drivers that gives rumble support for old games and emulators because my controller is wireless. Maybe using your plugin works awesome like in PCSX2. Thank you for quickly answering me, regards... RE: GSdx - Gabest - 02-15-2009 04:15 AM (02-15-2009 02:01 AM)Nismo Wrote: Hi again, no way to solve the videos problem without downscaling?No, points always stay 1x1 pixel, couldn't stretch them to non-integral multiplies. The modified xpad works fine with that version of pcsx, but it uses the high-level functions, through which vibration cannot be controlled (edit: lol, not actually, just required them to be there to load the dll, calls the low level functions instead). RE: GSdx - whgwbn - 02-15-2009 07:43 AM Hi, Gabest: I have a issue about FFXII. just the first teaching scene, the fps is only 15~20. But if I use the lastest version and windows just startup, the fps can reach 20~25. But if I use software rendering, the fps is 30+.... But in the city, the hardware rendering can keep about 50+ I guess there is something wrong in the first teaching scene. BTW: if I use latest version at the first scene reach 25fps, then change to old version, such as 896, the fps is slow to 16fps, then I change the version again to latest, the fps is still 16. I feel it's not stable. RE: GSdx - Gabest - 02-15-2009 09:15 AM Is pcsx2 set to high priority? RE: GSdx - Kein - 02-15-2009 10:00 AM Gabest, is there any way to implement "quick D3Dinternal res button" to change res. ingame? Multiplier can be x2 or the custom specified one. Would be great :P P.S. Oh, almost forgot to ask: can you make output path in your MCVS solution unique per configuration? I mean: for SSE2 release -> "..\..\bin\plugins\$(ProjectName)-SSE2.dll", for SSSE3 -> "..\..\bin\plugins\$(ProjectName)-SSSE3.dll", etc ;p RE: GSdx - LORD MJ - 02-15-2009 11:05 AM Hello Gabest! Fistly,I must thank you for a great plugin that you made.It made possible to play may favorite PS2 games on my PC,which I thought was impossible. Anyway,can you help with this little problem that I have? Game:Code Lyoko:Quest for Infinity PCSX2 version: Snapshot 478 CPU options: -EERec -Vu0Rec -VU1Rec -MTGS -Frame limiting(I usually use Limit option,but sometimes I change in-game with F4) Plugin used: -GSdx 872m (MSVC 15,00, SSE2) 0.1.14 -SSSPSX PAD Plugin Pressure Mod 1.7.0 -Linuz/Pg Iso CDVD 0.8.0 -USBnull Driver 0.5.0 -SPU2ghz Playground 1.90 -DEV9null Driver 0.3.0 -FWnull Driver 0.4.0 -Europe v2.00(14/06/2004) Console My PC configuration: -CPU:AMD Phenom X3 Triple-Core 8450@2.10 GHz -Graphic: Gainward Nvidia GeForce 9600GT 1024 MB GDDR3 -RAM:3 GB DDR2 -Sound: Creative Sound Blaster Audigy SE, 5.1 PCI bulk -HDD1:Maxtor 120 GB -HDD2:Hitachi 500 GB -OS:MS Windows XP SP3 The game works almost perfect.But the main menu looks so bad,that I can’t read a thing. Also,when I’m in game and when Jeremy talks graphics get totally destroyed. It first appeared on Playground version 636.I also tried without speed hack and it didn’t help. But,when I use Zero GS Playground 0.97.1 it works perfect,in game and main menu. The thing is that I can’t run with that plugin because the game is then too slow. I posted some screens for you. http://www.mediafire.com/?4wnnzgdjzmj RE: GSdx - whgwbn - 02-15-2009 12:08 PM (02-15-2009 09:15 AM)Gabest Wrote: Is pcsx2 set to high priority? it's normal, but I think it's not the priority's issus. because the software rendering fps just 2 times of hardware speed, maybe my video card is too old. (6600) RE: GSdx - ZEROx - 02-15-2009 05:27 PM Gabest thanks for adding GoW2 crc's but game still green *it's like a nightmare* RE: GSdx - Nexxxus - 02-15-2009 06:13 PM (02-15-2009 05:27 PM)ZEROx Wrote: Gabest thanks for adding GoW2 crc's but game still green *it's like a nightmare* you're sure you have one of them? {0x2F123FD8, GodOfWar2, RU, false}, {0x2F123FD8, GodOfWar2, US, false}, {0x44A8A22A, GodOfWar2, EU, false}, US and RU with the same CRC? WTF?! RE: GSdx - prafull - 02-15-2009 06:22 PM GOW2 fixes have never worked RE: GSdx - ZEROx - 02-15-2009 08:09 PM (02-15-2009 06:13 PM)Nexxxus Wrote:Not for now my dvd's with gamae are totally dead, and you, does fixes works for you? and what version you have?(02-15-2009 05:27 PM)ZEROx Wrote: Gabest thanks for adding GoW2 crc's but game still green *it's like a nightmare* RE: GSdx - AllexAshton - 02-16-2009 05:14 PM I'm so confused, I see here and on the source from pcsx2_suite2008.sln that the version compiles up to version 0.1.14. why did i come across this though http://fileshunt.com/index.php?q=gsdx+1.9+svn+801 Does anyone know what I'm talking about? RE: GSdx - DarkChaos - 02-16-2009 05:17 PM 1.9 is and older version dude. RE: GSdx - AllexAshton - 02-16-2009 05:23 PM (02-16-2009 05:17 PM)DarkChaos Wrote: 1.9 is and older version dude.k thanks my bad so it realy should be like .09, not .9 otherwise i thought it meant .90 which is higher than 14 i thought .9 > .14 because 90>14 see what i mean? Anyway. >.> You didn't see Anything!? Right?! RE: GSdx - LuisR14 - 02-16-2009 05:45 PM (02-16-2009 05:23 PM)AllexAshton Wrote:that doesn't count with versioning and revision numbers(02-16-2009 05:17 PM)DarkChaos Wrote: 1.9 is and older version dude.k thanks my bad , it's not like they use math for the version number
RE: GSdx - Bositman - 02-16-2009 07:31 PM Actually you were using 0.1.9 which is <0.1.14 but that's what you get for not looking at the whole versioning
RE: GSdx - Nexxxus - 02-17-2009 04:58 PM (02-15-2009 08:09 PM)ZEROx Wrote: works for you? and what version you have? i don't have GOW2. RE: GSdx - Hi-Fi - 02-17-2009 06:19 PM Hi Gabest, could you add the next SCES_531.33;1; CRC = EB001875 and CRC = DF1AF973 for GOD OF WAR I in the next gsdx compilation. Thanks RE: GSdx - ZEROx - 02-17-2009 09:45 PM I've made some tests on GoWII[PAL] and here's the resoults I found the place when Grennness is gone but one step back and it's here again This Greenness for sure makes game slower i've got 15 fps more without it, besides Green also requaires more CPU power and all in the same place RE: GSdx - Sigfried.m - 02-17-2009 10:53 PM Gabest can you fix this problem in Dragon Ball Tenkaichi 3 PAL http://forums.pcsx2.net/thread-3031-post-19785.html#pid19785 and slow and tremble problem of Suikoden 3? Dragon Quest VIII bug - smage - 02-18-2009 12:17 PM GSdx9 crashes Dragon Quest VIII (NTSC) in Hardware mode whenever the spell Zap is cast (Software mode does not provoke a crash). More detail: Game: Dragon Quest VIII (NTSC) # Playground version(s): snapshot-478 # CPU: eerec on, vurec0 and vurec1 on and MTGS on # Plugins used: GSdx (0.1.14) + SPU2ghz Playground 1.9.0 + Gigaherz's CDVD Plugin 0.7.0 + SSSPSX PAD 1.7.0 # No Speed Hacks, no frame limiting # Bug Description: Emulator crashes (Windows program fault) whenever the spell Zap is cast when using GSdx9 (SSE41) Direct3D9 (Hardware) but not with Direct3D9 (Software). GSdx9 Settings: Windowed Direct3D9 (Hardware) Pixel Shader 3.0 16:9 Native Resolution - (on) Texture Filtering - (on) Alpha Correction (FBA) - (on) System (all at stock, stable speeds): Gigabyte EP45-UD3R Core 2 Duo E8400 4 GB DDR2-1066 nVidia 7800 GT Windows XP Pro SP3 RE: GSdx - LarsXI - 02-18-2009 11:41 PM Howdy everyone, I've followed the guide quite carefully and my setup works with with other graphics plugins, However, when loading with the latest version of gsdx, I see the boxes and lights, with the "sony computer entertainment," this fades out and instead of being followed by the playstation logo, etc., pcsx will crash, and I'm prompted to send an error report. I have the latest version of direct x the error signature: AppName: pcsx2.exe AppVer: 0.0.0.0 ModName: gsdx-ssse3.dll ModVer: 1.0.1.9 Offset: 00266422 I figured it was a common problem that came up because I didn't know what I was doing, but searching has yielded nothing similar. has anyone had a similar experience? thanks for your time RE: GSdx - andreab - 02-18-2009 11:53 PM i have the pal version of GOW I and II same crc as in gabest list inside source code but GOW II is green and GOW I has fog problems. In software both games are ok. RE: GSdx - kyoko - 02-19-2009 12:14 AM (02-18-2009 11:53 PM)andreab Wrote: GOW I has fog problems. Speaking of which, it is not present in the dx10 version of Gsdx, am I correct? I was wondering, would it be difficult or not possible to implement the "fix" for the fog present in the dx10 version of the plugin in the dx9 version? It seems something worthwhile to me, I think the people that still are not able/willing to have an OS that supports dx10 are not exactly a minority. RE: GSdx - Bositman - 02-19-2009 04:41 AM You're wrong it IS present in DX10 mode,but isn't as intense as in DX9. Also gabest seems to be mainly coding the DX10 part of his plugin leaving the DX9 part behind and I can't blame him...got to go with the new technologies and take advantage of them RE: GSdx - lmagus - 02-19-2009 05:04 AM why is this topic always being sticked/unsticked? oO RE: GSdx - dralor - 02-19-2009 06:27 AM I don't know I blame bosit hitting the wrong button RE: GSdx - Bositman - 02-19-2009 12:17 PM Yeah there is some bug in the dark theme that checks/unchecks buttons in the quick reply form randomly...Must look into it
RE: GSdx - Federelli - 02-19-2009 04:39 PM If u start typing before the whole thing loads, it goes to hell, feel free to delete these posts. RE: GSdx - Bositman - 02-19-2009 04:41 PM No,it seems it auto checks stick thread ONLY for this thread Anyway test post,will delete soon
RE: GSdx - oasis1977 - 02-19-2009 06:12 PM Correctme if i´m wrong. There´s 2 issues of Green problems in GOW 1) SS2 - DirectX10: Kratos looks Fine, but all the envairoment sorrund him is Green 2) SSS3 - DirectX9: Kratos looks Fine, and half the enviroment looks fine, but the other half behind the fog is all Green 3) SSS3 - DirectX10: All looks Great! ![]() I´m correct? There´s 2 issues then: the SS2, wich is the only you can use if you have a AMD Proccesor (SSS3 is not supported by AMD), and the DX9/10 Issue that is solved if you switch to VISTA o W7 Is to spect that GABEST work only in the DX10 version for lots of reasons, but this is a problem all can solve by switching to VISTA o W7, but what about the SS2? Is not that easy shitch from AMD to Intel, just to play the game
RE: GSdx - Mitsuki - 02-19-2009 06:50 PM it's funny isnt it but i realized that if you try using the SSS4, there's a typo stating SSS41 lol RE: GSdx - kabooz - 02-19-2009 07:22 PM you mean SSE4 not SSS4.... and no it's called SSE4.1 AFAIK amd also has a SSE4 called SSE4a (the two are almost completly unrelated.... don't mix them up) RE: GSdx - LuisR14 - 02-20-2009 12:34 AM (02-19-2009 07:22 PM)kabooz Wrote: you mean SSE4 not SSS4....and there is another one named SSE4.2 which is in the I7 RE: GSdx - johnseen99 - 02-20-2009 01:28 AM There is big slow down during summon shiva in FFX when using DX9 hardware. The fps drop to 13 and choke cpu to 99%. However, software mode only drop till 50+ fps during this scene. Well i know my gfx card is abit slow. Still wondering why i'm seeing no fps improvement when removed in game ps_main. I don't have vista system to try out if any different for dx10 though. RE: GSdx - montecrudo - 02-20-2009 01:51 AM Nope, I get the same big slow down. It's this new version of the plugin (r535). Try an old plugin and you'll be fine. See my thread here: http://forums.pcsx2.net/thread-3948-lastpost.html RE: GSdx - johnseen99 - 02-20-2009 02:10 AM The slow down of transparent Shiva during summon is still there with v1.3. However, the occasional slow down on character menu run faster. RE: GSdx - lmagus - 02-20-2009 02:23 PM (02-20-2009 01:51 AM)montecrudo Wrote: Nope, I get the same big slow down. It's this new version of the plugin (r535). Try an old plugin and you'll be fine. Where did you get this new version? RE: GSdx - yunsabit - 02-20-2009 03:07 PM http://code.google.com/p/pcsx2/source/list There you can get the latest rev. RE: GSdx - montecrudo - 02-20-2009 03:08 PM You can compile it yourself. There's a guide telling you how to do it somewhere at the forum. http://forums.pcsx2.net/thread-2373.html?highlight=compile+guide Or you can google it, but I can't give you a link to the file. RE: GSdx - Air - 02-20-2009 03:52 PM (02-20-2009 01:51 AM)montecrudo Wrote: Nope, I get the same big slow down. It's this new version of the plugin (r535). Try an old plugin and you'll be fine. You''re running a debug build of the DLL. Clean out all instances of gsdx.dll in any checked out copies of pcsx2 source, and rebuild clean. And make sure the generated .DLL you're running is only ~950k. This is partly my fault because I've been desperately trying to get the new build system wrinkle free, but it's so time consuming to do properly, and people keep asking me for other things which are more urgent. So I only got halfway done, and then Gabest undid it (since it sucked) in r535. The bottom line, the DLLs generated by Gsdx moved around a couple times, and it caused me to end up running the wrong version of the DLL too. I'd randomly get 150fps one session and 35 fps the next.
RE: GSdx - Gabest - 02-20-2009 05:39 PM I'm not really fond of anything that breaks visual studio's awareness of its files. The workaround for missing subwcrev.exe is fine to me, though it could have been done in a way that does not lower future mantainablility, I'm thinking of the duplication of the command files for every project, going to be a ***** to change anything everywhere if someone has a new idea. But things like renaming output just makes it harder for the developer to work on the project. I have already told (ranted ) this to Ref when I first noticed it in an update. For example at the debugger settings of pcsx2 I just put $(TargetPath) $(TargetDir) and never had to touch that again. Now the output is not there where it was generated by the linker and does not even have a fixed name thanks to the ever increasing revision number. Solution: I still use an old build that just has the name of "pcsx2r.exe", since I'm a lazor who refuses to do more than hitting the build button after every svn update. Or another example, build checks if the output is there, compares its file date to the source, and if obsolite relinks it. Now if anything happens to the renamed exe/dll, the original is still there and the post build step won't restore it because visual studio finds everything to be done. Or, if you just wanna create a little setup project, you can only refer to known outputs. There is no setup project of course, just wanted to point out the shortcomings of the obscure post build step. It gives me the shivers when I see one.
RE: GSdx - dralor - 02-20-2009 07:15 PM Persona4 has an annoying bug in hardware mode. DX10 fixes every prob in DX9 that I've come across except this. It wouldn't be so bad if it didn't flash and change patterns dependent of where you are standing on the floor. DX9 meanwhile has clipping, shadow and flashing area's on different parts of the floor. RE: GSdx - Air - 02-20-2009 07:59 PM The biggest problem I've run into is finding a way to make it so plugins can both be checked out of SVN alone (ie, http://code.google.com/p/pcsx2/trunk/plugins/gsdx/), and also checked out as part of the full trunk ... and still have it work in both cases. That was what I was hoping to achieve, which is why I couldn't use the absolute pathnames for the build scripts, since that precluded requiring the whole svn checked out always in order to get the /common/ folder. I was actually thinking plugin authors (like you) would be annoyed with the idea of *having* to check everything out, and so I was doing it as a favor to you so that the plugin wasn't explicitly dependent on pcsx2's complete svn layout. I also thought devs might be annoyed with the idea of having the build system assume that things are going to be run from the $(TargetDir) location. So I wanted to avoid using any absolute paths that I could, like the ..\..\..\..\..\bin\plugins type stuff that gsdx uses currently. But if I'm wrong in those assumptions then I guess I might as well go back to a /common/ folder scenario. I'm easy. Regarding the post-build step: It's terribly handy for our dedicated testers to have the post-build script auto-copy files into -r* names. I'm rather fond of it myself, for that matter, and I haven't run into any problems with it (Clean/Rebuild always deletes the $(TargetPath) and thus initiates the post-build step when the status of the output is in doubt). So if we can find a compromise on that it'd be nice. I can set it up so the post build is disabled by default and optionally enabled with an environment var. No burden on you (default is good), and others like myself can enable it without having to modify the project file settings locally. Should I go with that plan, or any other ideas / additions? RE: GSdx - montecrudo - 02-20-2009 08:21 PM (02-20-2009 03:52 PM)Air Wrote:(02-20-2009 01:51 AM)montecrudo Wrote: Nope, I get the same big slow down. It's this new version of the plugin (r535). Try an old plugin and you'll be fine. I'm not using a debug build! It's an SSE2 build release! If it was a debug build, the name of the plugin file would be "GSDX-dbg.dll", which it's not! I'm not stupid! RE: GSdx - dralor - 02-20-2009 08:32 PM First of all tone he's trying to help so no need to be so confrontational and second of all no debug doesn't compile as gsdx-dbg.dll. I just built both the SSE2 Release and debug. Debug weighs in at 4.20MB while the Release is 951Kb or so. So go to build->config manager and set it to release SSE2. RE: GSdx - montecrudo - 02-20-2009 10:08 PM I have to apologize to everyone now. I'm sorry. I was releasing a debug build. I'm stupid. I'll explain like this: it was all of this 'cause I was totally sure a debug build would always have the name under "GSDX-dbg.dll" instead of "GSDX.dll". Also, the plugin said "GSDX r535 (1.14, SSE2)" on the emu so, yeah, it was confusing and all. Now this time the release weight 952 KB, so it should be fine now. I will not bother you guys anymore. I'll be sure next time. RE: GSdx - Funnnny - 02-20-2009 11:20 PM Maybe you compiled the debug build, and then build Release build, VS just check the file gsdx.dll, it's still there and most recent, so it just didn't compile the release build .Btw, I think when we choose Release SSE2, SSSE3 and SSE4, the dll file should be in different name ( like gsdx-SSE4.dll for ex ) RE: GSdx - Rusty100 - 02-21-2009 05:51 AM I've got an i7 920, and a 3870X2. What would be the best combination of plugins and settings for me? I'm not quite sure what to use. These plugins in the OP run fine but give me a lot of graphics errors (RE-C:VX). RE: GSdx - Gabest - 02-21-2009 09:58 AM Air: It could be done in reverse, first let the linker output to the relative bin path and then make the script copy it to somewhere else like a "distro" folder, which could be zipped and released easily. Funnnny: Yes, switching between builds does not automatically rebuild the dll when the output name is the same and both's files are already compiled. In my own projects I usually have $(SolutionDir)$(ConfigurationName) as the output and $(ConfigurationName) as the intermediate dir, so the different binaries of the configs are well separated but those that belong together still go to the same place, with pcsx2 it's not possible, mostly because there are many other static files it needs that are better not duplicated. This (rare) no rebuild problem is still better to me than having to switch configs all the time at two places, once in visual studio and then in pcsx2. In pcsx2 I also had to make sure the plugin settings were updated because the ini goes after the dll's name, each would have its own. RE: GSdx - Air - 02-21-2009 10:54 AM (02-21-2009 09:58 AM)Gabest Wrote: This (rare) no rebuild problem is still better to me than having to switch configs all the time at two places, once in visual studio and then in pcsx2. In pcsx2 I also had to make sure the plugin settings were updated because the ini goes after the dll's name, each would have its own. It may or may not be up your alley, but I did add to pcsx2 the option specify command-line overrides for some plugins. So in your debugger options you can add this as a command line: -gs $(TargetPath) That will always start Pcsx2 with the plugin matching the current build target, even if the plugin's target name is like gsdx-dbg-somehashnumber-guid.dll ![]() (the console notifies in yellow when it's using a custom plugin override) RE: GSdx - ZEROx - 02-23-2009 06:27 PM Made some tests of GoW2 again and i think the problem of green is fixed but something in HW render do not allow it to be fixed, you see on the second screen the wall of something else moving after Kratos i think the problem in projection or something else, please Gabest take a look we knew that you concentrated on SoftWare render but please don't forget of HardWare part of your great plugin RE: GSdx - rama - 02-24-2009 03:46 PM Heya Gabest, We were wondering if you thought of adding a shader interface that can use the GPU to add some nice effects to the low res software output. Pete had such an interface for his psx gpu plugins, and many users wrote nice shaders for it already. If that ressource could be reused in gsdx, it'd be great. Example: http://www.razyboard.com/system/morethread-c2d-hq2x111andccomic102by-chris-pete_bernert-266904-1843026-0.html RE: GSdx - Gentleman - 02-25-2009 08:00 AM Look here, there are times in GOW2 that the green screen disappears while in hardware mode: [attachment=13293] The speed is very very nice too in HW mode. It's going to be a remarkable day for Pcsx2, GSdx and emulation itself when this green screen bug gets fixed in HW. RE: GSdx - dralor - 02-25-2009 08:30 AM Oh and the FFX bug didn't really disappear as much as it moved to effect different areas it seems. RE: GSdx - johnseen99 - 02-25-2009 08:52 AM Some updates for my last post about fps drop on some scene in ffx, finally i have a chance to try on Win7. WinXP dx9: - Summon Shiva fps drop till 13+fps - Highroad south end, fps drop till 28+fps Win7 dx9: - Summon Shiva fps drop till 55+fps - Highroad south end, fps drop till 55+fps Win7 dx10: - Summon Shiva fps ~59 fps Seeing the different of performance on dx9, I wonder if this is due to the OS or ATI driver problem? RE: GSdx - LuisR14 - 02-25-2009 08:54 AM it's none, just that windows 7 (and windows vista) are more optimized to run dx9. (correct me anybody if i'm wrong)
RE: GSdx - johnseen99 - 02-25-2009 09:59 AM I think GSDX is using unified shader for dx9 too. If that is the case it could means that dx9 on Win7/Vista has better advantage on unified shaders than dx9 on WinXP? RE: GSdx - Nexxxus - 02-25-2009 10:04 PM Gabest, can you fix or remove the bad post process from Valkyrie Profile 2 PAL ? i used GSdx 0.1.14 SVN 594 Game CRC = B65E141B SLES 54646 RE: GSdx - eshield - 02-27-2009 05:33 PM Hi, Gabest. I have found a bug in GSdx 0.1.14/SSSE3. PCSX2 r612 + SCPH50003 bios (Europe, V2.0): 1. Move *.MEC and *.NVM files from BIOS folder to other folder. 2. Use Direct3D9 Hardware Renderer 3. Run BIOS 4. It will crash before PlayStation logo First way to fix: 5. Change renderer to Direcr3D9 Software. 6. Run BIOS 7. Make system configuration 8. Close PCSX2, run again and change renderer to Direct3D9 Hardware 9. Run BIOS 10. All is OK Second way: 5. Move back *.MEC and *.NVM files to BIOS folder 6. Run BIOS (Renderer is still Direct3D9 Hardware) 7. All is OK =) RE: GSdx - chuuey - 02-27-2009 05:38 PM decided to report this glitch with persona4 that's been there for a while the floor and other objects are flashing all over the place ~![]() gsdx9 logarithmic z, alpha correction, latest gsdx svn RE: GSdx - exorcist15 - 02-27-2009 06:30 PM (02-27-2009 05:38 PM)chuuey Wrote: decided to report this glitch with persona4 that's been there for a while That's not a graphics plugin bug. This glitch has something to do with EE
RE: GSdx - chuuey - 02-27-2009 06:47 PM oh... i see, well it works perfect in GSDX software mode
RE: GSdx - rama - 02-27-2009 07:46 PM (02-27-2009 06:30 PM)exorcist15 Wrote:(02-27-2009 05:38 PM)chuuey Wrote: decided to report this glitch with persona4 that's been there for a while Totally wrong! Who told you that? ![]() This is a plain old garbage texture as caused by a gsdx bug. Software rendering fixes it. RE: GSdx - dralor - 02-27-2009 07:57 PM Yeah the most annoying part about it is not that it's there it's that it feels the need to flash though
RE: GSdx - Kein - 02-27-2009 09:38 PM (01-31-2009 10:51 PM)Gabest Wrote: D3D fixes are on hold currently. I simply don't have time to spend hours on it for each game. The whole hw rendering thing needs a major rewrite, I've seen sample code for dx10-level hardware that utilized compute shaders, maybe we won't even have to upgrade to run gsdx11.More details plz :P RE: GSdx - chuuey - 02-27-2009 09:45 PM in this case the software renderer is the future it seems for now
RE: GSdx - seinfeldx - 02-27-2009 09:47 PM if i am not mistaken even software doesn't fix all glitchs some times letters flash like garbage was there for 0.5s, wall flash some times but rare and floor flash too but it is very rare, so i would say i floor glitch is still there but almost never happen and when happens is less than 1second. Dx10 fixes the missing textures of dx9 that happen on Persona 3 FES, Rogue Galaxy and other games. RE: GSdx - Gabest - 02-27-2009 10:24 PM (02-27-2009 09:38 PM)Kein Wrote:http://www.gamedev.net/community/forums/topic.asp?topic_id=516043(01-31-2009 10:51 PM)Gabest Wrote: D3D fixes are on hold currently. I simply don't have time to spend hours on it for each game. The whole hw rendering thing needs a major rewrite, I've seen sample code for dx10-level hardware that utilized compute shaders, maybe we won't even have to upgrade to run gsdx11.More details plz "Microsoft has determined a subset of DirectX 11 features that will run on DirectX 10 class hardware. And luckily, compute shader is one of them!" I've tried this code of course, but it's either my card or the driver or the dx11 beta that is not yet prepared to do this. D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS::ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x is 0 on vista + 8600gt + dxsdk nov update, this flag is not even documented yet. (02-27-2009 09:47 PM)seinfeldx Wrote: if i am not mistaken even software doesn't fix all glitchs some times letters flash like garbage was there for 0.5s, wall flash some times but rare and floor flash too but it is very rare, so i would say i floor glitch is still there but almost never happen and when happens is less than 1second. Dx10 fixes the missing textures of dx9 that happen on Persona 3 FES, Rogue Galaxy and other games.That not a rendering error more like a data transfer problem inside pcsx2. The shadows of p4 in hw mode could be a bug though, if they are always there. RE: GSdx - ZEROx - 02-28-2009 12:05 AM I'm just interested what can this be? post processing? tried GoW2 on iternal resolution 1680x1050 and here two Kratoses RE: GSdx - kabooz - 02-28-2009 12:32 AM loks like a blurring effect try native and see if it's gone if it's really gone then sorry.... play native Oo RE: GSdx - Gentleman - 02-28-2009 02:22 AM (02-27-2009 09:45 PM)chuuey Wrote: in this case the software renderer is the future it seems for now I hope not... I don't want to upgrade my PC so soon. It's not even a year since the last upgrade I gave to it.
RE: GSdx - Gentleman - 02-28-2009 02:28 AM (02-28-2009 12:32 AM)kabooz Wrote: loks like a blurring effect try native and see if it's gone Take it easy. He doesn't need to go down to native, he can use a lower res.. I don't have this problem on D3D I.R 1024x768.. And even so... There is the green screen there.. No matter the resolution. RE: GSdx - johnseen99 - 02-28-2009 06:22 AM It is interesting that there are little bit more utilization (speed up) in software mode on many cores cpu by splitting simple for loop into little threads using OpenMP. required to tell in compiler to enabled openmp, otherwise you won't see the different. Quote:Index: plugins/GSdx/GSDrawScanline.cpp RE: GSdx - saedoo - 03-02-2009 09:58 AM Hi I'm using latest plugin with latest svn.... when I run MGS3 with GSdx in hardware mode the game run fast ( about 45 fps ) but there is a black area instead of light in the ground ![]() in software mode the game run slow (25 fps) with every thing work correctly. ![]() how to fix this... My system: Graphic card: ATI HD2600 Processor: Intel E8400 @ 3.0 GHz RAM: 4 GB OCZ Windows: Vista Ultimate 32-bit RE: GSdx - Trigun - 03-02-2009 11:02 AM (02-28-2009 06:22 AM)johnseen99 Wrote: It is interesting that there are little bit more utilization (speed up) in software mode on many cores cpu by splitting simple for loop into little threads using OpenMP. That's a good point, think i'm going to play around with that as well. Being that I use software renderer most of the time now due to compatibility. I recently started playing with ICC/Vtune/ThreadProfiler etc... to use on pcsx2 and I wonder if this option in VC with ICC is doing the same thing your openMp defines are. RE: GSdx - johnseen99 - 03-02-2009 12:47 PM ICC has the OpenMP library, but i'm not sure if that option means enabling OpenMP Here is one interesting quote from ICC site: "High-Performance Parallel Optimizer (HPO) restructures and optimizes loops to ensure that auto-vectorization, OpenMP, or auto-parallelization make best use of cache and memory accesses, SIMD instruction sets, and multiple cores. Compiles in a single pass, improving compile-time and producing more reliable code. " RE: GSdx - musidora - 03-02-2009 03:03 PM Since last fixes in pcsx2, I am trying to play at ICO. With GSdx 0.1.14 is not possible to play in hardware mode but with GSdx 0.1.4 it works ! See here for more details : http://forums.pcsx2.net/thread-3966-post-25924.html#pid25924 I hope that can help Gabest to improve the plugin. RE: GSdx - Trigun - 03-02-2009 03:27 PM (03-02-2009 12:47 PM)johnseen99 Wrote: ICC has the OpenMP library, but i'm not sure if that option means enabling OpenMP Lookin in the helpfile I found this, it seems they are similar but apparently it doesn't have to use openmp; but it Can use both simultaneouslly. I could be misinterpreting this however. Quote:-openmp Quote:Auto-parallelization, which is triggered by the -parallel (Linux* OS and Mac OS* X) or /Qparallel (Windows* OS) option, automatically identifies those loop structures that contain parallelism. During compilation, the compiler automatically attempts to deconstruct the code sequences into separate threads for parallel processing. No other effort by the programmer is needed. Quote:When both -openmp and -parallel (Linux OS and Mac OS X) or /Qopenmp and /Qparallel (Windows OS) are specified on the command line, the parallel option is only applied in loop nests that do not have OpenMP directives. For loop nests with OpenMP directives, only the openmp option is applied. Very interesting stuff though. RE: GSdx - Gabest - 03-02-2009 05:49 PM Vectorization uses sse in loops, quite limited to the most simple things, it's a bonus for those who do not even care about optimization on their own. MSVC also supports openmp, but syncronization with os primitives is out of question on that micro level that scanline drawing runs, context switching would be too slow there, up to 4 ms (there is 15-30 ms for the whole frame). RE: GSdx - Sephious - 03-03-2009 01:14 AM I'm having graphical issues with faces in FFXII with GSdx under DirectX10 hardware. It doesn't happen in DirectX9 hardware, nor does it happen without texture filtering enabled. I also tried the latest version of the separate GSdx10 and that works fine, even with texture filtering enabled. I've attached two shots. The first is of the problem and the second is GSdx10 displaying everything fine. Both plugins are using the same settings (16x9, no interlacing, 1280x1280 internal resolution, texture filtering enabled). RE: GSdx - Kein - 03-03-2009 10:05 AM Gabest, I did mention that eraly, but now, when RoR's (Rule of Rose) SPS are fixed I think I should remind about that -> GSdx can't play FMVs in that game. Only ZeroGS can do that atm and only with native res. Any idea how to fix it? P.S. Software mode works ofc :( Sephious It's a known issue, can be fixed afair :P RE: GSdx - Sephious - 03-03-2009 03:38 PM (03-03-2009 10:05 AM)Kein Wrote: Gabest, I did mention that eraly, but now, when RoR's (Rule of Rose) SPS are fixed I think I should remind about that -> GSdx can't play FMVs in that game. Only ZeroGS can do that atm and only with native res. Any idea how to fix it?If it is a known issue I apologize, I wasn't able to find anything on it. RE: GSdx - Kein - 03-04-2009 12:31 PM Oh wait, Gabest, I found another way to fix (well, it is not a fix actually but solution) these problems (and many others). How about implementing two features which allow users to do two things: 1. Change D3D internal res. on the fly via button just like in ZroGS (F6-F7 for i.e). Multiplier can be customizable or fixed, doesn't matter actually. 2. Change related render into software mode. For example: if you're using Direct3D9 [hardware], you can quickly change it into Direct3D9 [software] (via F8 for i.e.), same for DX10. I guess such features will be very useful, actually, many users in our russian community asked about that earlier, but we all know, you don't accept any feature requests >_> RE: GSdx - lightchris - 03-04-2009 12:57 PM Maybe a known issue, but I didn't find it in this thread: Is there any way to exit PCSX2 properly when using GSdx with D3D9 in fullscreen? For me, even the "Escape Hack" of PCSX2 doesn't work, the only way to get out is pressing Alt+F4 and then the windows-key. Otherwise the gamescreen will always stay in the foreground. RE: GSdx - Trigun - 03-04-2009 01:43 PM I had that problem a while back.. for me unticking "Safe Fullscreen exit on escape" in lilypad fixed the problem. RE: GSdx - lightchris - 03-04-2009 02:24 PM (03-04-2009 01:43 PM)Trigun Wrote: I had that problem a while back.. for me unticking "Safe Fullscreen exit on escape" in lilypad fixed the problem. That did it, so it was not GSdx related at all (called "Hide on fullscreen exit" in Lilypad 0.9.9). Thank you very much!
RE: GSdx - BlackDaemon - 03-05-2009 08:52 AM Something really wrong with Prince of Persia: Warrior Within [SLUS-21022], if I try load game using Hardware DX9/DX10 modes after loading screen PCSX2 goes black screen, very lags. I noticed strange my hard disk activity (after game loaded) and my PC slow as hell. RE: GSdx - ChickenLiver - 03-07-2009 11:29 PM The "Hide on fullscreen exit"/"Safe Fullscreen exit on escape" hack in LilyPad (Renamed the option in the SVN to be a bit clearer) is aimed at fixing a GSDX bug that causes you to get stuck in fullscreen mode when you press escape in fullscreen mode. Apparently this bug was fixed in GSDX with DX9, but the fix made my hack cause the issue it was meant to prevent, or something similar to it, at least, when using GSDX+DX9. The hack is still useful in DX10 mode, which still has the bug. Believe it's also useful with ZeroGS. RE: GSdx - Cain - 03-09-2009 10:17 AM Hey I'd 'like' to report a probable GSDX bug. The reason I think it's GSDX because no matter how I tried I couldn't reproduce it with ZEROGS.The bug occured with FFXII, KH2, Tower of Druaga ever since the pcsx 0.6.0 release. The problem: in versions before the current beta svn build, after some minutes of playing (20-30) the whole system would freeze for a few seconds (5-10 sec) and then continue as normal, but the whole PCSX2 screen would turn into garbage. Like several fast changin' big squares with parts of textures on them. With the currently posted snv beta build of the plugin it's become a bit better: screen isn't totally garbage now, but different on screen objects go bad - start to flicker fast, get stretched in different directions, disappear and such. Specs: CORE2DUO E6400 OCed to 3GHZ 3GBRAM GF 8800GT 1GB GSDX Conf SSE2 (ssse3 crashes on me for some reason): Windowed D3D9 Hardware Pixel Shader 2.0 (3.0 tends to crash from time to time...) Interlacing None Aspect: 4:3 D3D internal 1024x1024 (changing it to lower doesn't change anything) NLOOP hack grayed Textire Filtering on everything else is off Perhaps you'd look into it. Thanks
RE: GSdx - Gentleman - 03-09-2009 10:23 AM Try to turn Logarithmic Z and Alpha Correction(FBA) ON, and tick the NLOOP hack with the black mark, not the grayed mark. See if that works. .......................... RE: GSdx - XSol - 03-09-2009 01:22 PM (03-03-2009 01:14 AM)Sephious Wrote: I also tried the latest version of the separate GSdx10 and that works fine, even with texture filtering enabled. I've attached two shots. The first is of the problem and the second is GSdx10 displaying everything fine Where is you find it? I mean separate GSdx10 version. Couse it's bug don't allow me to play it And in FFXII(DX10 hardware) has one more minor bug, it's corrupt dynamic shadow maps.
RE: GSdx - LuisR14 - 03-09-2009 11:27 PM just go to the first post of this thread. you'll find it there.
RE: GSdx - Twilight - 03-10-2009 12:07 AM Hey guys, I am new here but i think this problem belongs here.... I have just tried to run Magna Carta PAL on PCSX2 0.9.6 and i get the problem shown in the screenshot. [attachment=14445] I have tried the newest GSDX and some of the older versions however none have made a difference to it. The only settings i have changed in the plugin are the resolution to be displayed at and the Direct X version to 10. Someone else posted about the same problem in another thread here however it went unresolved and I just wondered if anyone here knew how to fix it? Cheers. RE: GSdx - dralor - 03-10-2009 01:09 AM That's one of the dreaded upscaling bugs. The only way to get rid of it is to run in native resolution. Of note as of svn 727 it seems that the compiling of gsdx is broke. I get tons of error C2065: 'ps_80000000' : undeclared identifier in GSVector.h RE: GSdx - Gentleman - 03-10-2009 03:18 AM I read Rama saying in google code that only SSE4 is compiling, the other two are broken, not sure though, I haven't tried it myself yet. RE: GSdx - Cain - 03-10-2009 09:12 AM (03-09-2009 10:23 AM)Gentleman Wrote: Try to turn Logarithmic Z and Alpha Correction(FBA) ON, and tick the NLOOP hack with the black mark, not the grayed mark. See if that works. Thanks for the advice, but that didn't help, besides turning NLOOP drops FPS by an about 10
RE: GSdx - lightchris - 03-10-2009 10:24 AM Gabest, could you implement changeable internal resolutions for software mode? Would be nice for performance observations and screenshotting. RE: GSdx - rama - 03-10-2009 01:39 PM (03-10-2009 12:07 AM)Twilight Wrote: Hey guys, (03-10-2009 01:09 AM)dralor Wrote: That's one of the dreaded upscaling bugs. The only way to get rid of it is to run in native resolution. No, that's just a bug of some kind. Either the game or GSdx constantly shift the horizontal resolution. Fixing the upscaler to 640 pixels gets rid of that. [attachment=14470] RE: GSdx - dralor - 03-10-2009 08:28 PM Well it's still an upscaling thing whether it's a bug or the a gamefeature. it only happens when upscaling past a certain point so for now you need only to upscale to the point you have or let it sit on native. RE: GSdx - Frumpy - 03-11-2009 05:04 AM i have a probve a problem in gran turismo 4 when i set up 480p all good but brightess a very low. gdx 1.1.14 (u tryed anotje but the same problem) pcsx2-beta-720 8800GT 7200(3.4) in software mode all good Crash of the titans - KOC2000 - 03-11-2009 05:25 PM Movies are slow and they stop then move and stop then move and so on. In hardware mode characters textures are missing and shadows are messed. In software more shadows are fine but still characters don't have textures. Dx10 Hardware:- ![]() DX10 Software:- (The black squares are foot steps, they're missing at hardware render too)/ ![]() PS. Crash tag team racing has exact same issues, same engine apparently, but crash tag is VERY VERY slow (7-9fps) at menus, gsdx cpu is always 99%. RE: GSdx - Gabest - 03-12-2009 06:00 AM In this game the q component of the vertices is 0, but q should be 1/w, I think something is calculated wrong in pcsx2. RE: GSdx - Air - 03-12-2009 06:19 AM Yeah, I'm pretty sure Crash of the Titans is a VIF/GIF transfer problem, and maybe something else in the VUrec compounded on top of it. Nothing to do with Gsdx. (for confirmation you can try the game in ZeroGS or ZZogl) RE: GSdx - vsub - 03-12-2009 12:56 PM Is there a way to be added hot keys for Texture Filtering on/off and Native Resolution on/off like on ZeroGS...Shift+F5 for filtering and F6 for AA(Native or custom resolution) RE: GSdx - Cody900 - 03-12-2009 08:25 PM DIdn't think you'd actually add in an option for AA for software mode, and so quickly too, thanks Gabest! Only, the option is tickable even when you choose hardware mode, you might wanna have it just greyed out so it can't be ticked. RE: GSdx - tohdom - 03-12-2009 08:29 PM is there anywhere i can get compiled svn's of gsdx? RE: GSdx - Cody900 - 03-12-2009 08:39 PM Same place as PCSX2, it's been merged in: http://code.google.com/p/pcsx2/source/browse/trunk/plugins/GSdx RE: GSdx - Dannyz - 03-13-2009 12:39 AM (03-12-2009 08:39 PM)Cody900 Wrote: Same place as PCSX2, it's been merged in: http://code.google.com/p/pcsx2/source/browse/trunk/plugins/GSdx compiled svn's(dll's)? You sure about that, Cody900? RE: GSdx - Krakatos - 03-13-2009 12:42 AM Here once in a while http://forums.pcsx2.net/thread-3716.html RE: GSdx - Cody900 - 03-13-2009 01:54 AM Oh, compiled, then yeah, use those ones Krakatos does every so often. RE: GSdx - Dave-Mastor - 03-13-2009 04:07 AM Hey Gabest, what ever happened to that thing you said you'd do for me? After I gave you the examples you stopped emailing me, it's been over twenty days since your last email, you didn't even respond to the pm on this site. I can understand if you're really busy, or if you just don't have the time to do it for me, that's fine, but please don't leave me hanging and say that you'll try to do something for me, and then never speak to me again! RE: GSdx - Gabest - 03-13-2009 05:27 AM Will do that later, it's just not easy to find a place where I could output the vertices without any performance loss. Small triangles are filtered out very early. Maybe I'll just compile a separate build. RE: GSdx - LuisR14 - 03-13-2009 05:32 AM hey gabest could you implement the windowed size (so that we don't have to resize the window everytime), and also add a slot in the window for showing which savestate is the current one (if you know what i mean).
RE: GSdx - dralor - 03-13-2009 06:14 AM The savestate thing was already there last I checked it said state 0 at the end. of the bar on the top line of course you can't see that in fullscreen though. RE: GSdx - LuisR14 - 03-13-2009 06:22 AM yea i know (it's because chickenliver implemented it in his plugin, which i believe should be implemented in gsdx), it's the "Save State # in title" hack in lilypad. RE: GSdx - Dave-Mastor - 03-13-2009 10:08 AM Performance isn't an issue in the slightest for me, it's not how fast it's going, just that it's there. I'm not sure what the status quo is, so I'm not going to make any suggestions as to whether or not to do a separate build; whatever is easier for you. RE: GSdx - aarelovich - 03-13-2009 12:07 PM Hi: Is there anyway to show the FPS when you are not using window mode? RE: GSdx - MESHtro - 03-13-2009 12:24 PM Hi: I have problem with latest GSDx plugin. I have Vista home premium with SP1, and graphic card wich supports DX10 (it's GeForce 9600GT) and when I try tu use DirectD3D10(hardware or software) and then I try to lunch any game, the emulator crashes, but with DirectD3D9 everything works fine. Also my CPU is Core 2 Duo E7200 @2,5GHz and i have 2GB of Ram. RE: GSdx - m4rx - 03-14-2009 08:04 AM Hi, Please read this thread http://forums.pcsx2.net/thread-2446-page-2.html before release the new gsdx version. That game also can't work on Latest PCSX2 SVN & GSDX 0.1.14. I hope for next release gsdx can fix that bug. RE: GSdx - BlackDaemon - 03-14-2009 03:01 PM Need For Speed: Underground 2 [SLUS-21065] ingame with Software mode works faster than in Hardware...
RE: GSdx - fear - 03-14-2009 04:54 PM Hi, Playing Dragon Quest VIII, UK version, on win XP. I get a orangish/yellow screen during a certain cutscene. Can't really see anything, though I can still hear characters talking, and can advance by pressing x to cycle dialogue. This is in D3D9 hardware mode. I think this is because in this specific cutscene(cutscenes in this game looks the same as when you're in control), everything is yellow or black when played on the PS2, as it's conveying the past, so it's probably using some kind of filter or somesuch. I have also tried it in windows seven, d3d10 hardware mode, same problem. It works fine in D3D9/10 software mode, albeit somewhat slowly. ^_^ GS file & screenie attached. RE: GSdx - tohdom - 03-14-2009 06:44 PM Please, take a look at the FFX-2 FMV bug: http://forums.pcsx2.net/thread-4790.html screen: http://img-fotki.yandex.ru/get/3111/tohtorrent.16/0_27269_cd8bd6c5_L.jpg RE: GSdx - yunsabit - 03-14-2009 06:52 PM Check Native, enable Interlacing(F5). It's a known bug and the chances of beeing fixed are imo low afaik. So just use native/interlacing. RE: GSdx - Kaonashi - 03-15-2009 11:16 AM Is it posible to make a button to change betwen "D3D internal res" and "native" ingame? RE: GSdx - standrs - 03-16-2009 04:47 AM This is for GT4 NTSC only in 480p mode Bug report (those you cannot go around at that moment): - No car reflection (try SW mode and see the difference) - No road reflection (try SW mode and see the difference) - Lights kills the framerate - Blinking lights (on night tracks such as opera or hong kong you can see light blinking weirdly) - Issue about the way circle items turn (wheels, loading menu animation, looks fine in software mode) => the center isn't fixed Feel free to ask me any questions about the game. Thx you for your time from all Gt4 fansBTW => software mode on latest releases showed outstanding improvements!!!! more information:GT4 ntsc general thread RE: GSdx - battleaxe - 03-16-2009 08:53 AM Hey i have a problem with suikoden tactics. It works fine in directx 9 software mode, albeit a bit slow, but in directx 9 hardware mode there is a transparent brown bar on the right side of the screen, and in battle the white fog of war that appears when issuing a move command is much thicker than normal (i.e. than in software mode). You can barely see through it, when you should be able to. I've read on another forum that there used to be a brown bar on the right side of the screen issue before, then went away, and apparently it is back... in directx 10 hardware, the entire screen is covered with the same brown fog that is semi transparent, so you can sorta see through it but the game is not really playable like that. I would attach a gs file but unfortunately pressing shift-f8 does nothing, no new info in console and nothing in the snaps folder... any idea if there is a way to fix this ? RE: GSdx - newuserkeke - 03-16-2009 11:01 AM dunno if this has been asked already but both hardware and software dx10 mode crashes pcsx2 0.9.6 if when i try and start an iso. im running vista and an 8600m gt. gsdx694 and 890 both do it. RE: GSdx - Akaruz - 03-16-2009 01:46 PM (03-16-2009 11:01 AM)newuserkeke Wrote: dunno if this has been asked already but both hardware and software dx10 mode crashes pcsx2 0.9.6 if when i try and start an iso. im running vista and an 8600m gt. gsdx694 and 890 both do it. you sure you're not using an AMD and trying to load gsdx ssse3 ? AMD = sse2 only RE: GSdx - MESHtro - 03-16-2009 03:27 PM Quote:Please read this thread http://forums.pcsx2.net/thread-2446-page-2.html before release the new gsdx version. That game also can't work on Latest PCSX2 SVN & GSDX 0.1.14.My problem is different. When I'm trying to lunch any game with GSdx 0.1.14 or even GSdx 0.1.4 plugin with DirectD3D10 renderer(hardware or software)(and all games I have wont work with DirectD3D10 renderer but are working fine with DirectD3D9 renderer) the emulator crash, I mean Windows(Vista or 7 beta[on Windows 7beta DirectD3D9 works fine too]) shows error wich says "The program has stopped working" And I can only choose between "Look for solution online", or "Close the program", but what's strange that when I use older GSdx plugins, like GSdx10 0.1.4 or GSdx10 0.1.3, all works fine but for example God of War has green lines all over the screen so the game isn't really playable, but the emulator doesn't crash. It happens only with newest GSdx where DX10 and DX9 rendering modes are in one single plugin. Like I said earlier my specs are: Core 2 Duo E7200 @ 2.5GHz, GeForce 9600GT 512MB(wich supports DirectX10), 2GB of Ram. Does anyone knows the solution? RE: GSdx - Bositman - 03-16-2009 04:22 PM Update your direct X with the web updater found in the first post of this thread. RE: GSdx - MESHtro - 03-16-2009 09:01 PM Thanks, it worked and I can finally see something through this anoying fog in God of War RE: GSdx - newuserkeke - 03-17-2009 12:34 AM (03-16-2009 01:46 PM)Akaruz Wrote:(03-16-2009 11:01 AM)newuserkeke Wrote: dunno if this has been asked already but both hardware and software dx10 mode crashes pcsx2 0.9.6 if when i try and start an iso. im running vista and an 8600m gt. gsdx694 and 890 both do it. pretty sure AMD doesn't make nvidia cards. my cpu is a t8100 if that makes any difference. RE: GSdx - LuisR14 - 03-17-2009 12:55 AM well that's not about card makers but about cpu compatibility EDIT: ok your cpu supports the SSE4.1 version of gsdx
RE: GSdx - saintseiya - 03-18-2009 06:01 PM i have using gsdx last version with haunting ground pal version,, there are a lot of bugs and white vertical stripes and white bugs than doesn´t leave it to see at fiona good....well is too slow but more with zerogs..and the resolution is distorted in somes parts with tom raider legend happen multiples bugs like square stripes and the skin, textures and others lost the quality when there are a change of point view of camera RE: GSdx - rex1825 - 03-18-2009 09:24 PM (03-17-2009 12:34 AM)newuserkeke Wrote:(03-16-2009 01:46 PM)Akaruz Wrote:(03-16-2009 11:01 AM)newuserkeke Wrote: dunno if this has been asked already but both hardware and software dx10 mode crashes pcsx2 0.9.6 if when i try and start an iso. im running vista and an 8600m gt. gsdx694 and 890 both do it. He didn't meen your Video card, he ment your CPU, if it's AMD it can't run with a SSSE3 or SSE4 plugin, only SSE2... Cheers... RE: GSdx - Gabest - 03-19-2009 07:57 AM Started playing persona 4 and found that it uses AA1 a bit. My ps2 can't read the disc, are the shadows colored that funny in real, too? I mean the shadow of the "shadows" on the ground. Seems it has the same texture as the object floating above it. RE: GSdx - LSMetag - 03-19-2009 12:38 PM Hello, First congratulations for your plugin ! I am able to play DBZ Budokai Tenkaichi 3 ! It's fully playable with GSDX10 0.1.14 Hardware SSE3 with MTGS but I have two bugs. First, the picture is winking, as if gamma was continuously changing. Secondly, I can't use Full Screen. It's a little problem because I lose performances (I have slowdowns) but it remains faster than GSDX9 or ZeroGS. My config : Intel Core 2 Duo E6600 @ 3.42 ghz Ati Radeon HD3870 512 mo 4x1go DDR-800 Crucial Ballistix @ 950 Mhz Creative Sound Blaster Audigy 2 Gigabyte P35-DS3R Windows Vista Ultimate x64 What can I do ? RE: GSdx - VeaaC - 03-19-2009 12:44 PM (03-19-2009 07:57 AM)Gabest Wrote: Started playing persona 4 and found that it uses AA1 a bit. The shadows use a striped moving texture. RE: GSdx - BobHop - 03-19-2009 05:25 PM Hi everyone, I was just wondering why it seems one can't ever capture 3D geometry from PCSX2, for instance with 3D Ripper DX (or GLIntercept) ? I've been trying to do so since a long time, starting with ePSXe and ending with PCSX2. I've tried it all : ePSXe + D3D GPU plugin + D3D capture tool, ePSXe + OGL GPU plugin + OGL capture tool, PCSX2 + D3D GPU plugin + D3D capture tool, PCSX2 + OGL GPU plugin + OGL capture tool... None of these combinations have worked. Textures aren't a problem and they almost always got captured correctly, but 3D geometry seems to always fail. I thought it would be easier with PCSX2, being a "modern" emulator (as opposed to the aging ePSXe), but it didn't help.Can anyone come up with any theory to explain this ? It seems weird to me that such 3D capture tools work fine with native D3D/OGL apps, while they don't seem to find anything 3D in an emu. ('-' )? PS : I'm sorry if this seems a bit off-topic ; however GSdx is the most recent and advanced GPU plugin for PCSX2, and I think the answer can only come from knowledgeable people like those who post in here.
RE: GSdx - LORD MJ - 03-19-2009 10:18 PM Don’t know have you did this on purpose or not,but Code Lyoko Quest for Infinity has much better menus with the latest beta of PCSX2 and your new version of this incredible plugin. ![]() Graphic still gets messed up in game,but that doesn’t annoy me at all. Also I think that the game is running much faster now. Thank you Gabset!You rule!!!
RE: GSdx - 25zero1 - 03-20-2009 12:17 AM Whenever I start up Pcsx2 0.9.6 I get a box that says "pcsx2 needs to be configured." After I do my configuring I get the two following errors. I have read up on this emulator, and yes I have the updated directx 10 form Nov. 2008. I have a ATI x1300 Pro 512mb PCI-E card. please help me out, thank you.
RE: GSdx - LuisR14 - 03-20-2009 12:22 AM first wrong place to post, and second run pcsx2 as admin (right click->run as asdmin) RE: GSdx - dralor - 03-20-2009 01:54 AM I don't remember at the beginning as they did the staticy tv effect but they should clear up once you get the glasses. RE: GSdx - Birkin - 03-20-2009 04:32 AM Manhunt 2 cannot start with the Hardware (DX9) mode of your plugin, it just crashes. Any possible fixes for this? Every other games works fine, even if there are some graphical glitches on Code Veronica X. RE: GSdx - Goetter - 03-20-2009 05:59 AM I have made a post concerning sunlight bloom washout in various GSdx versions in Shadow of the Colossus. The question I have for GSdx developers: GSdx10 0.1.4 seems immune to this problem. GSdx 0.1.4 suffers somewhat, and GSdx 0.1.5-0.1.14 suffers the most. How is GSdx10 0.1.4 compiled differently from GSdx 0.1.4 (aside from omitting the dx9 components), and could such a "GSdx10 0.1.14" also be compiled? RE: GSdx - animes - 03-20-2009 06:45 PM (03-20-2009 05:59 AM)Goetter Wrote: I have made a post concerning sunlight bloom washout in various GSdx versions in Shadow of the Colossus. The question I have for GSdx developers: I got this weird weather issue (?) here as well. My God of War is buggy. There's always this weird fog all around when I play the game... I'm using r825 here. ![]() Dragon Ball Z Sparking Meteor (Tenkaichi 3) also has the same "fog" transparency fog in the scenarios... It's really annoying ![]() Graphical glitches in other games as well such as Final Fantasy X International (look at that hair...). Maybe it's all due to my lack of SSE4 instructions? (Q6600) Using the latest GSdx DX10 r826... with SSSE3. Tried the latest stable releases of GSdx as well. RE: GSdx - Dave-Mastor - 03-21-2009 12:41 AM Yeah, I know the Jak games have always had graphical problems quite like that first picture; back when they still worked with the emulator. It's like some weird shading issue. I don't think it's related specifically to GSdx though, as the problem persists in ZeroGS if I remember correctly. RE: GSdx - animes - 03-21-2009 12:53 AM (03-21-2009 12:41 AM)Dave-Mastor Wrote: Yeah, I know the Jak games have always had graphical problems quite like that first picture; back when they still worked with the emulator. It's like some weird shading issue. I don't think it's related specifically to GSdx though, as the problem persists in ZeroGS if I remember correctly. The hair thingy is present in ZeroGS as well... Still, ZeroGS seems to have less problems. In the opening, there's a strange black line in Yuna's cheek. RE: GSdx - Xelinis - 03-21-2009 01:30 AM Hey Gabest, is there anything in the pipeline as far as major architecture changes go or will it just be incremental updates to the current codebase? RE: GSdx - Gabest - 03-21-2009 03:21 AM Merging dx9 and dx10 code into dx11 is one of those things I want to do, but CreateVertexShader still crashes with sm 3.0- code, which otherwise is complietly fine for fxc.exe. Maybe the next sdk update will solve it. I'm curious whether it will run under xp. Another one is page based texture caching similar to what the software renderer uses now, that would finally solve syncing problems between the emulated vram and the gpu ram. It is just a bit harder to implement for d3d since it has to be two way, updating the gpu buffers is not enough, rendered data must be read back sometimes or directly transfered to textures as a shortcut, throw in upscaling and the many restrictions on how depth buffers can be accessed and your head will explode. RE: GSdx - Federelli - 03-21-2009 04:12 AM Love the tech talk, wish you could post more often .
RE: GSdx - m4rx - 03-21-2009 02:45 PM (03-21-2009 03:21 AM)Gabest Wrote: Merging dx9 and dx10 code into dx11 is one of those things I want to do, but CreateVertexShader still crashes with sm 3.0- code, which otherwise is complietly fine for fxc.exe. Maybe the next sdk update will solve it. I'm curious whether it will run under xp. Why you don't release GSDX with dx10.1 feature, i think its the best than dx10???? ![]() Also i hope you release new version gsdx for Sonic Unleashed coz i always play this game got poor graphic??? Thanks b4
RE: GSdx - dralor - 03-21-2009 08:23 PM Becuase only one manufacturer currently supports DirectX10.1 so it's a pretty useless extension for over 50% of users. RE: GSdx - Dave-Mastor - 03-21-2009 09:16 PM I donated!
RE: GSdx - animes - 03-21-2009 09:46 PM (03-21-2009 08:23 PM)dralor Wrote: Becuase only one manufacturer currently supports DirectX10.1 so it's a pretty useless extension for over 50% of users. Because 10.1 was pretty much useless in the first place? Besides, in case you havent noticed, pcsx2 likes intel-nVidia. *NOT* amd-ati ![]() Meaning a 9800GTX+ is likely to have a much better performance than a 4870 for instance :-( RE: GSdx - dralor - 03-21-2009 10:00 PM Yeah there are a few nice features that allow some cool things like AA'd textures but not anything terably useful for this. RE: GSdx - sofakng - 03-22-2009 08:10 AM Does anybody else have empty text boxes with Dark Cloud 2? They show up fine with ZeroGS so I'm thinking that it might be a GSdx bug... EDIT: However, the framerate in ZeroGS is much, much, much lower than GSdx. Also, GSdx works perfectly fine (and fast!) except for the text boxes. RE: GSdx - LeSharK - 03-22-2009 10:16 AM in Street Fighter Alpha Anniversary collection i get corrupted graphics and very low framerate using any GSdx version with Direct3D9 (hardware) (regardless of any additional settings) http://img403.imageshack.us/my.php?image=sfa2g.jpg the graphics problem is solved with Direct3D9 (software), but the framerate problem remains (even in static screens showing text on a black background). note: the disc starts with a game selection menu which runs @ 60fps, but after selecting game the framerate drops instantly. this may be a specific bug for this collection related to the way the games are launched/executed from that menu. i can run other 2D games at solid 60fps (Guilty Gear, KOF 98/2002, MVC2, CVS2). please look into this. RE: GSdx - Sephious - 03-22-2009 11:26 AM (03-20-2009 05:59 AM)Goetter Wrote: I have made a post concerning sunlight bloom washout in various GSdx versions in Shadow of the Colossus. The question I have for GSdx developers:As I posted earlier, I noticed a similar thing with the faces in FFXII being cut in half. 0.1.4 is the last version that doesn't have the problem, but it's not worth running since the performance is so bad compared to newer versions. RE: GSdx - LuisR14 - 03-22-2009 11:32 AM that could be fixed by disabling texture filtering (or maybe it has to be grayed or enabled), or by using dx10 RE: GSdx - madhav770 - 03-22-2009 12:22 PM hi gabest i tried your plugin and I got the message "please update directx!" and when i hit yes the page cannot displayed plz help RE: GSdx - Bositman - 03-22-2009 12:23 PM Links to update direct X are in the first post of this thread.... http://forums.pcsx2.net/thread-3031-post-15583.html#pid15583 RE: GSdx - madhav770 - 03-22-2009 12:28 PM i cant open microsoft.com error,page cannot be displayed RE: GSdx - madhav770 - 03-22-2009 12:34 PM plz help RE: GSdx - Bositman - 03-22-2009 12:34 PM We can't help,if you can't open microsoft.com you either have connection problems,browser problems or nasty spyware in your PC. RE: GSdx - LuisR14 - 03-22-2009 12:46 PM and does the first link of the first post of this thread work? RE: GSdx - Gabest - 03-22-2009 03:44 PM Added a direct link. RE: GSdx - Mika - 03-23-2009 12:43 AM Beyond Good & Evil has this odd looking bug on both dx9 and dx10 hardware mode, some stuff is visible but other stuff is just black. It's mostly visible in the intro, where you can see a bird flying on sky and some kind of tree shapes, and other seemingly random things, but a lot of it is just black. It's almost like there is a layer somewhere there that obscures certain objects for whatever reason. Maybe it's a source of light or something that is all black. Anyways, software mode seems to render it fine. Slow but fine. Gameplay probably suffers from the same thing, but you can't actually see anything 3D in it. 2D overlay or whatever, HUD and things, work fine though. Man I wish I had the juice to run the software mode. So close to playing this again, yet so far.
RE: GSdx - Archer Mac - 03-23-2009 09:43 PM Since the recent revisons there were some "blur fixes" and it really helps in Persona 4 and other games but is there any way to fix the rainbow colored flickering floor bug in P4? In the very old "GSdx 0.1.4" in dx10 mode it's a LOT more tolerable since it's a little grayish layer,it's not flickering and not very noticable.In dx9 there are some overall shadow problems but still no flickering at all... All in all Blur+no epileptic flickering>sharpness+epileptic flickering over most part of the screen. ![]() Well,I'm glad that it's playable even if it's blurry but is this some kind of regression or a product of "a more closer to the proper way the PS2 handles things" which is of course not perfect yet? -------------------- In Software mode everything is fine but it's low res
RE: GSdx - kabooz - 03-23-2009 11:14 PM hmm somehow... I like the blurrier version xD gabest do you think it would be possible to have a blur option or smoothness filter? RE: GSdx - snowice - 03-24-2009 03:57 AM Some hackers have worked out the Directx 10 for winxp, Can you make the GSdx10 also to support the winxp? Download Directx 10 for winxp http://lwgame.net/load/17-1-0-423 RE: GSdx - KrazyTrumpeter05 - 03-24-2009 07:56 AM This has been an ongoing rumour for a very long time now and it is 100% not true. DirectX 10 will only work on Vista or higher. RE: GSdx - KrazyTrumpeter05 - 03-24-2009 08:12 AM (03-24-2009 08:01 AM)m4rx Wrote:(03-21-2009 09:46 PM)animes Wrote:(03-21-2009 08:23 PM)dralor Wrote: Becuase only one manufacturer currently supports DirectX10.1 so it's a pretty useless extension for over 50% of users. 10.1 is nothing more than a few minor differences and render changes. It's extremely minor and I doubt it would make a difference with PS2 emulation. RE: GSdx - Gabest - 03-24-2009 10:40 AM (03-23-2009 11:14 PM)kabooz Wrote: hmm somehow... I like the blurrier version xDActually, it only gives a meaningful result at native res, the distance should be 1 pixel between the blended images regardless of the resolution, but upscaling stretches this distance so that the double edges can be seen clearly. I might add a checkbox to have it corrected back to 1 pixel. Since it is a kind of antialiasing technique better would be to use the capabilities of the video card. update: added the option, END key switches in-game (DEL was AA1 already) RE: GSdx - aarelovich - 03-24-2009 02:02 PM Hi: I've got a question: I keep seeing posts where things are added and things are taken out and stuff but the first post still only has the 0.1.14 Version of the plugin? Where can I download the new versions? Thanks RE: GSdx - Gabest - 03-24-2009 02:30 PM http://forums.pcsx2.net/thread-3716.html RE: GSdx - StealMySoda - 03-24-2009 02:49 PM Posted this in it's own thread and also saw the same issue posted early on in this thread but saw no response as to a fix for it. I would greatly appreciate if it could be fixed. It's for darkcloud 2/ dark chronicle. As you can see in the image below that the icons seem to be 'half and half'. When an item is 'picked up' (selected) it looks like it should. Screenshot: ![]() Tried various modes with Gsdx (directx 9, and hardware and software on dx10) still the same. If you need any extra information in order to attempt a fix, I would be more than willing to help. Cheers. RE: GSdx - vsub - 03-24-2009 03:04 PM What's the differences between grey and checked for texture filtering? RE: GSdx - yunsabit - 03-24-2009 03:20 PM IIRC checked mean always and grey means when It's supported/needed/usefull RE: GSdx - tiku - 03-24-2009 03:23 PM In fact, i think checked means it's filtering 2D/3D textures, and grey means it's filtering only 3D textures... RE: GSdx - vsub - 03-24-2009 04:38 PM (03-24-2009 03:20 PM)yunsabit Wrote: IIRC checked mean always and grey means when It's supported/needed/usefull So it's better to be greyed then ...I thought it was something like that
RE: GSdx - Bositman - 03-24-2009 04:40 PM Quote:Texture filtering: When checked,everything on screen both 2D and 3D will be filtered smoothing out the output and improving the visuals in general.When grayed,filtering will only be applied to 3D.Note that this can cause graphic bugs and increases the load on your graphics card.From http://forums.pcsx2.net/thread-2298.html Would be nice if anyone read it... RE: GSdx - vsub - 03-24-2009 05:36 PM (03-24-2009 04:40 PM)Bositman Wrote:Quote:Texture filtering: When checked,everything on screen both 2D and 3D will be filtered smoothing out the output and improving the visuals in general.When grayed,filtering will only be applied to 3D.Note that this can cause graphic bugs and increases the load on your graphics card.From http://forums.pcsx2.net/thread-2298.html I actually never even ones read the guide since 0.9.2(when I start using pcsx2 and I've never asked how to configurate it)till now ![]() This quеstion was just pure curiosity And btw...is this bug or? On Atelier Iris 3 if I don't use DX9 HW PS3 some of the digits and some other things that suppouse to be white are black and they are flashing sometimes from black to white.Nothing other than using PS3 help fixing this. RE: GSdx - madhav770 - 03-24-2009 06:31 PM hi my pc config:- dual core 2.49 gb ram 2.8ghz i m getting very less speed on pcsx2 i tried dbz budokai tenkaichi 2 during gameplay i get only 1 or 2 fps plz help RE: GSdx - madhav770 - 03-24-2009 06:40 PM plz anybody tell me which is the best graphic card for pcsx2 RE: GSdx - KrazyTrumpeter05 - 03-24-2009 06:43 PM (03-24-2009 06:40 PM)madhav770 Wrote: plz anybody tell me which is the best graphic card for pcsx2 Any DX10 card with a high amount of dedicated VRAM. For nvidia, the more stream processors the better. Not sure about ATI. I highly recommend the nVidia 9800 GTX by either XFX or EVGA. Processor is the biggest hurdle, though. If you don't have a newer gen processor (i.e. top end dual core or q6600 or higher quad core) with at least the SSSE3 instruction sets, you will not get good speeds. RE: GSdx - madhav770 - 03-24-2009 06:47 PM thanx RE: GSdx - dralor - 03-24-2009 10:11 PM evil flickering LSD effect on the floor is gone now. There are a few textures that flicker at times during speech sequences but nothing major. RE: GSdx - Matis - 03-25-2009 01:08 AM Tales of the Abyss(CRC=14fe77f7) has quite an interesting problem if you up it's internal resolution. Doing so creates displaced phantom versions of characters and certain things(such as Save Points). I've played around with the options and I'm pretty sure that it happens only when you tinker with the internal resolution of the game. I don't know whether it has been reported already or not, but hope it helps anyway. Should you need any more info, please ask. (GSDx r834, SSE2, DX9) RE: GSdx - Prott - 03-25-2009 02:56 PM Looks like glow texture is moved (or wrong resolution). RE: GSdx - UFl2k - 03-25-2009 07:53 PM Shadows of the Colossus suffers from the misplaced glow effects as well. RE: GSdx - Gabest - 03-26-2009 11:31 AM Does anyone here still run XP and has a dx9-level card? I wonder if I convert everything to use the dx11 api, will it run there. Attached a little test program, it needs the latest dx runtime I guess. Also, who runs vista but only has dx9-level card should test it too! It just draws a 640x480 rectangle
RE: GSdx - KrazyTrumpeter05 - 03-26-2009 11:47 AM Speaking of DX11...is that something I will have to upgrade to Windows 7 for? Or will it mostly be a software/gfx card thing like switch from DX8 to DX9 in WinXP? RE: GSdx - kabooz - 03-26-2009 11:52 AM they (microsoft) say it works on vista too xD (also some parts work with dx10 cards) @gabest works here vista + dx10 card have you already tried compute shader 4.0 ? I tried the sample but it said I don't have compatible hardware Oo RE: GSdx - Gabest - 03-26-2009 12:09 PM Just tried it on my other machine, vista and no developement tools, the dx runtime installer won't copy the dx11 beta dlls on it. So, it's only for those who have the full sdk. Still, I'm not sure if xp gets these dlls with the sdk. I hope it does, targetting dx9 should not need vista. kabooz: D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS options; hr = device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &options, sizeof(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS)); options.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x => 0 We have to wait for new drivers... RE: GSdx - Gabest - 03-26-2009 01:49 PM No dx11 dlls on xp after installing the sdk, that's kinda sad. Would have been too easy to write one renderer for dx11 and scale it down to dx9/dx10... RE: GSdx - Xelinis - 03-26-2009 02:33 PM I've been testing out Shadow Hearts and I'm glad to report that the stripes are finally gone with DX9 Software. This was still a massive issue for me even before the Playground merge. However, battle scenes still slow down immensely due to heavy reliance on particles. Switching to either of the hardware modes nullifies the slowdown and provides perfect picture in battles. RE: GSdx - madhav770 - 03-26-2009 05:40 PM Can anybody tell me how to open http://www.microsoft.com. i cant open microsoft pages error is occuring "page is not available" RE: GSdx - kabooz - 03-26-2009 06:27 PM can you open this ? http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en RE: GSdx - sofakng - 03-26-2009 06:54 PM (03-24-2009 02:49 PM)StealMySoda Wrote: Posted this in it's own thread and also saw the same issue posted early on in this thread but saw no response as to a fix for it. I would greatly appreciate if it could be fixed. It's for darkcloud 2/ dark chronicle. As you can see in the image below that the icons seem to be 'half and half'. When an item is 'picked up' (selected) it looks like it should. I'm also hoping for a fix for Dark Cloud 2. I've only played the introduction but the text boxes for the game are completely empty. They game does display properly with ZeroGS however so I think it's not a PCSX2 problem. ![]() Thanks so much for all of your hard work Gabest! RE: GSdx - dralor - 03-26-2009 08:46 PM Well there should be no .i after wwws.microsoft.com ither than that it works fine. RE: GSdx - madhav770 - 03-27-2009 11:11 AM (03-26-2009 06:27 PM)kabooz Wrote: can you open this ? no i cant open it
RE: GSdx - Gabest - 03-27-2009 11:33 AM Just run tracert on your ip and it goes through 10.20.210.83. Can anyone explain that, how a private ip may work on the internet? RE: GSdx - madhav770 - 03-27-2009 11:45 AM i not understood.what is ip and how to run tracert RE: GSdx - Gabest - 03-27-2009 11:58 AM It won't really fix anything, it just prints the ip addresses between you and the other machine you specify. Start cmd and run tracert microsoft.com, for example. I was just surprised to see an address from the private range, it might be perfectly alright, I'm not an expert in this area
RE: GSdx - xat - 03-27-2009 01:09 PM Question about the internal res - does raising it have a greater impact on cpu usage or gpu? Also, is DX10 mode significantly faster than DX9? RE: GSdx - lightchris - 03-27-2009 01:18 PM (03-27-2009 01:09 PM)xat Wrote: Question about the internal res - does raising it have a greater impact on cpu usage or gpu? GPU only in hardware mode (in software mode it'd be the other way round if it was selectable). (03-27-2009 01:09 PM)xat Wrote: Also, is DX10 mode significantly faster than DX9? Generally: No. There might be a few exceptions though. Gabest, could you give a small comment on this? (03-10-2009 10:24 AM)lightchris Wrote: Gabest, could you implement changeable internal resolutions for software mode? Would be nice for performance observations and screenshotting. RE: GSdx - Gabest - 03-27-2009 01:26 PM Can't do that. The swizzled memory makes it impossible. It's not that I wasn't thinking about it, each pixel could be supersampled and duplicated into multiple video memory buffers, at 2x2, where the upper left pixel is the original, the other pixels were renderer into three other buffers, but if the render target was reused as a texture in who-knows-what pixel format, which happens frequently, I'd have to throw away the extra resolution. PS1 was much easier to hack, there is only one pixel format and no swizzling. RE: GSdx - rama - 03-27-2009 01:36 PM Well, there is still the option of post process shaders in .fx format. A nice HQ3x or simelar could significantly enhance the output. Edit: Attached an old patch for gsdx9, that had this interface included. I'm sorry, I forgot who made it ![]() [attachment=15800] RE: GSdx - sofakng - 03-27-2009 02:20 PM Does anybody else have flickering floor textures with GSdx 890 (PCSX 0.9.6) and GSdx 834 (latest from SVN, March 22nd I think?) and Persona 4? I also get pretty extreme slowdown during the initial fog battles of the game. Also, why does the GSdx SVN build have a lower number (834) than the 0.9.6 release (890)? RE: GSdx - Cody900 - 03-27-2009 02:44 PM (03-27-2009 02:20 PM)sofakng Wrote: Also, why does the GSdx SVN build have a lower number (834) than the 0.9.6 release (890)? Because they're (were) independent projects. Only recently has GSdx source moved into the PCSX2 tree, and before that, it had its own tree and hence its own incremental versions and builds. You don't really need to worry about GSdx/PCSX2 versions, but rather the verions of both projects separately. RE: GSdx - Saiki - 03-27-2009 03:19 PM dx10 has been faster than dx9 for me, in every instance. RE: GSdx - lightchris - 03-27-2009 03:19 PM (03-27-2009 01:26 PM)Gabest Wrote: Can't do that. The swizzled memory makes it impossible. It's not that I wasn't thinking about it, each pixel could be supersampled and duplicated into multiple video memory buffers, at 2x2, where the upper left pixel is the original, the other pixels were renderer into three other buffers, but if the render target was reused as a texture in who-knows-what pixel format, which happens frequently, I'd have to throw away the extra resolution. PS1 was much easier to hack, there is only one pixel format and no swizzling. Thanks for the explanation. ![]() (03-27-2009 01:36 PM)rama Wrote: Well, there is still the option of post process shaders in .fx format. Well, at least I'm not a fan of HQnx.. might be nice on some old SNES games (and even there I generally like the TV output better..), but on PS2 games? Imo it destroys a bit of the artwork or the looks which the devs/designers intended. Same goes for other post-processing effects like blooming. The only things which makes games look objectively better is enhancing the resolution or adding AA and AF. RE: GSdx - rama - 03-27-2009 05:04 PM lightchris: Yeah, its debatable whether upsampling filters look good or bad, or if it represents what the designer meant to show. One thing I know for sure though: No ps2 gamedev wanted to make his game in ultra low res. GS limitations forced them to. So, by using these optional shaders, a lot of really shitty looking games can be brushed up a bit. Sure it looks kinda artificial, but at least you can see something!
RE: GSdx - kabooz - 03-27-2009 06:03 PM also you could make em fun with a comic filter XD btw are these filters processed by the CPU or the GPU ? RE: GSdx - cottonvibes - 03-27-2009 06:14 PM http://www.hiend3d.com/smartflt.html something like that would probably look awesome implemented in gsdx. RE: GSdx - VeaaC - 03-27-2009 06:43 PM Most filters can be implemented on the GPU. Most of the work in fact is designing the lookup textures. RE: GSdx - Gentleman - 03-27-2009 08:21 PM Why this thread isn`t on the stickies anymore ?? RE: GSdx - Cain - 03-27-2009 08:30 PM Hey Gabest, From the recent SVN build you've implemented the following to your DX10 version of the plugin: [attachment=15840] This appears, or rather disappears in every room. DX9 version doesn't have this problem. SVNs before 8-- don't have this as well. RE: GSdx - Nokiaman - 03-27-2009 08:46 PM (03-27-2009 08:21 PM)Gentleman Wrote: Why this thread isn`t on the stickies anymore ??Seconded.Why? RE: GSdx - Gabest - 03-27-2009 10:10 PM not sticky enough RE: GSdx - rama - 03-28-2009 01:21 AM Eh, again? Really, we like sticky this one every day! No idea who or what unsticks it always ![]() Yeah, needs more glue or smth
RE: GSdx - Bositman - 03-28-2009 04:25 AM Some mybb bug checking my "stick thread" button each time I reply here,unsticking it with each reply I do -_- RE: GSdx - Saiki - 03-28-2009 04:29 AM (03-28-2009 04:25 AM)Bositman Wrote: Some mybb bug checking my "stick thread" button each time I reply here,unsticking it with each reply I do -_- so it's all your fault! the life of an admin, lol got the newest svn build, but nto figured out whish it is yet, damn numbering system.. lol I have only the SE2 one, but 986 or w/e is the highest that has al three, nothing's higher. RE: GSdx - sofakng - 03-28-2009 05:05 AM Nice!! It looks like the latest SVN (r841) fixes the Persona 4 rainbow floor issue and I do NOT have to enable the special game fix. Also, as a side note, Dark Cloud 2 now seems to be working and display text inside text boxes with GSdx. (this is with PCSX r849) Once again, thank you so much for all of your hard work Gabest! EDIT: It looks like some texture problems still exist with Persona 4 but they aren't the floor textures. I've also had to turn on the VU Clip Hack to fix other small texture problems. RE: GSdx - rama - 03-28-2009 10:44 PM madhav770: You already have one thread about your microsoft.com issue! RE: GSdx - xat - 03-30-2009 01:24 AM Okay; I'd like to give an update on my question re: D3D10. I decided to give Windows 7 a try, and there seems to be a pretty significant difference in performance with D3D10 vs. D3D9. For instance, in Tales of the Abyss spots where the framerate would dip as low as 40fps (or worse) with an internal res of 768x768 now stay above 90 with an internal res of 1024x1024. Crazy! RE: GSdx - Prott - 03-30-2009 12:11 PM Ok.. so I have (maybe very stupid) question. Is DX10 GPU required to run GSDX in DX10 mode or only think that`s needed is just DX10 core itself?
RE: GSdx - yunsabit - 03-30-2009 01:42 PM It's required. RE: GSdx - ZEROx - 03-30-2009 02:41 PM Jak3 now's playable but GSDX seem's o have some problems *even in software mode* HW:most of textures ingame are in right places except desert it completely black and missing textures, and all Charachters have black eyes SW: all this mess on HW it looks normal on SW but still has some texture bugs ship's textures and charachter's shadow it's like in the Shadow of Colossus in HW*this bugs are for both HW and SW* Some of textures on the eyes for example starting to show in HW after doble press F9 but in never renders from the start here's the screens RE: GSdx - Dave-Mastor - 03-31-2009 12:11 AM They've had that problem for as long as I could get the emulator to work... which has been a while. Sometime on eye on the character will work, most of the time, neither. The good thing is the UI seems to work properly now, which it didn't before. I can get Jak II to run at just under 60FPS in all but the most crowded scenes, which is a lot better than before it stopped working in 9.6. I'm glad GSdx fixed at least some of the problems BTW, Gabest, I sent you an email. RE: GSdx - Gabest - 03-31-2009 05:14 AM Updated the download link. It's fully automated now. RE: GSdx - kabooz - 03-31-2009 06:22 AM Oo there is a program which updates the svn folder and compiles for you ? and the compiled data can automaticly zip itself and replace the uploaded file? in one sentence tell me how the updated every hour works OO RE: GSdx - LuisR14 - 03-31-2009 06:24 AM it checks to see if there is a newer version and gives you that newer version. (how can a program know what to change in the code then compile xD, it's impossible)
RE: GSdx - kabooz - 03-31-2009 06:35 AM ah i see it updates only the link know what to change? why should be easy to let a program update the SVN and then direct a program to compile XD since MS VC++ has hotkeys for that kind of thing it's a lot easier too Oo but I think it would be a selfcoded program Oo since that would be kind of custom XD RE: GSdx - LuisR14 - 03-31-2009 06:40 AM (03-31-2009 06:35 AM)kabooz Wrote: why should be easy to let a program update the SVNno program would know what code to change (in the souce code), that's why the programmer exists. if computers could program themselves then we probably would've gotten computers that wouldn't have bugs in their os'es and programs (it would be like living in a perfect computer world )
RE: GSdx - Gabest - 03-31-2009 06:48 AM It's just a small php script that checks the svn revision number of the gsdx folder and calls devenv + 7z to create a new release. Windows scheduler calls it every hour
RE: GSdx - LuisR14 - 03-31-2009 06:53 AM welp i was almost right about the checking for newer version.
RE: GSdx - yunsabit - 03-31-2009 07:05 AM So we're getting a new revision every hour? Thanks for your work Gabest ![]() edit/ Just Irony ofc. :/ RE: GSdx - kabooz - 03-31-2009 07:21 AM (03-31-2009 06:53 AM)LuisR14 Wrote: welp i was almost right about the checking for newer version.Oo it was as i said only i didn't know it could be done with scrips oO RE: GSdx - n3ziniuka5 - 03-31-2009 03:11 PM What is faster? SSSE3 or SSE 4? RE: GSdx - yunsabit - 03-31-2009 03:14 PM SSE 4. RE: GSdx - pick - 03-31-2009 03:31 PM I put the r868 plugins in my folder and ran pcsx2 and when I go to configure I get: Plugin load failure: C:\Program Files\Pcsx2\plugins\GSdx-sse2.dll SysLibError Message: <NULL> The same message comes up for all 3 files. Any idea what's wrong? Btw the r834 plugins work fine and I have the latest directx. I also have Windows XP 32-bit. RE: GSdx - VeaaC - 03-31-2009 05:41 PM I bet you forgot to update your DirectX
RE: GSdx - LuisR14 - 03-31-2009 07:03 PM (03-31-2009 05:41 PM)VeaaC Wrote: I bet you forgot to update your DirectXto the newest March 2009 ![]() http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en RE: GSdx - kevstah2004 - 03-31-2009 10:22 PM How is it I have 890 when 868 is the latest? RE: GSdx - LuisR14 - 03-31-2009 10:23 PM that 890 must've been pre-merge with pcsx2.
RE: GSdx - yunsabit - 03-31-2009 10:25 PM 890 was the version in the official release. It's older than 868. (AFAIK!) RE: GSdx - Gabest - 04-01-2009 03:30 AM (03-31-2009 05:41 PM)VeaaC Wrote: I bet you forgot to update your DirectX It was my fault, forgot to delay load the dx10 dlls of the new sdk, which do not exist on xp. Fixed now. (03-31-2009 10:25 PM)yunsabit Wrote: 890 was the version in the official release. It's older than 868.A few more commits and we will leave 890 behind
RE: GSdx - Saiki - 04-01-2009 03:34 AM hopefully fix the maps on same of the games I play (it's annoying, but not unbearable)
RE: GSdx - richiex - 04-01-2009 09:49 AM Please help I can't load gsdx plugin , can sum1 help me? if i use ZeroGS kosmos it's run perfectly but in some game it's unplayable... i already updated my directx w the latest one... thx. Proc : Intel core 2 duo 1,8GHz VC : Intel GMA X3100 Mem: 1 GB DVD : ISO RE: GSdx - LuisR14 - 04-01-2009 10:02 AM what version of gsdx are you trying to use?
RE: GSdx - Wonderland - 04-01-2009 05:56 PM Guys, has anyone else not been able to take screen shots with F8 (or any other button I know of) since 1.13? I've had to keep using 1.12 in order to be able to. I can't figure it out. I try the same button that works in 1.12 with any subsequent ones but... nothing. Anyone know what reason there might be for this and how to resolve it? I'd really appreciate any help. RE: GSdx - ChickenLiver - 04-01-2009 06:14 PM Wonderland: If you're using an older version of LilyPad, update it. GSDX used to get keyboard input from PCSX2 itself, which gets it from the pad plugin. At some point (1.13?) GSDX changed that, and started reading keyboard input directly. This broke compatibility with LilyPad, which disabled keyboard messages other than the ones it was reading. At some point, I modified newer versions of LilyPad to stop doing that, to work with newer versions for GSDX. RE: GSdx - rama - 04-01-2009 08:18 PM ChickenLiver was so friendly to optimize that move routine Breath of Fire 5 so hates. Pasting it here in hope you'll use it, Gabest ![]() Code: if (m_env.BITBLTBUF.SPSM == PSM_PSMCT32 && m_env.BITBLTBUF.DPSM == PSM_PSMCT32) {RE: GSdx - Saiki - 04-01-2009 08:25 PM why do I smell 0.1.15 is going to get posted sometime right after I leave for the day? RE: GSdx - LuisR14 - 04-01-2009 09:04 PM (04-01-2009 05:56 PM)Wonderland Wrote: Guys, has anyone else not been able to take screen shots with F8 (or any other button I know of) since 1.13? I've had to keep using 1.12 in order to be able to. I can't figure it out. I try the same button that works in 1.12 with any subsequent ones but... nothing.yea it's probably of an old lilypad (i'm perfectly able to take snaps with 1.14 (have done it with lilypad 9.10 and 9.11), also "snaps" folder has to exist )
RE: GSdx - Gabest - 04-01-2009 09:23 PM (04-01-2009 08:18 PM)rama Wrote: ChickenLiver was so friendly to optimize that move routine Breath of Fire 5 so hates. I think PGO did something like that too. It noticed what function pointers are used and created a special case for them. RE: GSdx - Saiki - 04-01-2009 09:26 PM around what time each hour are you releasing the updates? *is gonna try to get most of them lol * RE: GSdx - LuisR14 - 04-01-2009 09:36 PM hey gabest, i suggest you add an option for choosing what format to use for the snaps (like .bmp, .png and .jpg ). (it takes the hassle off of converting the image to post in a thread )
RE: GSdx - Saiki - 04-01-2009 09:37 PM yes, please a JPG option.. RE: GSdx - Gabest - 04-01-2009 10:50 PM (04-01-2009 09:26 PM)Saiki Wrote: around what time each hour are you releasing the updates? You can check here if there was any update to gsdx: http://code.google.com/p/pcsx2/source/list . No changes, no new build. RE: GSdx - Wonderland - 04-02-2009 07:30 AM Thanks so much for the replies, guys. I was indeed using an old version, so I updated in hopes that it would work. However, it still didn't work using 9.11. Is there something in the config file I should change? RE: GSdx - LuisR14 - 04-02-2009 08:09 AM do you have an existing "snaps" folder in pcsx2's folder? (notice the way it's spelled snaps) RE: GSdx - Wonderland - 04-02-2009 08:13 AM Yes indeed. It's where my gsdx 1.12 snaps go. But nothing with 1.14 and 9.11 still. I'm using 0.9.6, that's supported right? Also, now when I press F8 with 1.12 it takes 2 screens of the same thing. Might that have something to do with the problem? And even if not, why is that and how might I fix that? RE: GSdx - LuisR14 - 04-02-2009 08:16 AM hmm i'm perfectly able to take snaps (and i'm using the latest beta, latest gsdx beta, and latest lilypad beta ), but i also have been able to do it with the config you have. ![]() make sure you have both pad options in config->configure set to lilypad ![]() EDIT: yep just tested it using gsdx 0.1.14, lilypad 0.9.11, and pcsx2 0.9.6 and here's the result i got. ![]() [attachment=16131] RE: GSdx - Wonderland - 04-02-2009 09:36 AM This is insanity. Luis has been trying to help figure out what the problem is for the past hour with me at a live stream/chat where I'm showing him my pcsx2. We've been going over configs, with him using the same as me and successfully taking screens, while I still can't. If anyone thinks they can help, please join us here. http://clairmontdrive.webs.com/ RE: GSdx - xat - 04-02-2009 01:28 PM Question regarding software vs. hardware mode - is the difference in rendering accuracy (namely software being more accurate) because some aspects are difficult to render properly in hardware d3d? RE: GSdx - Bositman - 04-02-2009 01:30 PM Quote:By selecting "Direct3D9 (software)" GSdx will use its' built-in software renderer,which will not use your graphics card at all,but your processor instead.This way the emulation speed is greatly reduced but you get maximum compatibility.Recommended if you encounter graphics bugs with the Direct3D renderer.From http://forums.pcsx2.net/thread-2298.html#Gfx. In short,yes. RE: GSdx - DarkChaos - 04-02-2009 07:19 PM (04-02-2009 08:16 AM)LuisR14 Wrote: hmm i'm perfectly able to take snaps (and i'm using the latest beta, latest gsdx beta, and latest lilypad beta it might have to do with his system specs. though that's just a guess. RE: GSdx - ZEROx - 04-02-2009 07:59 PM Hi every one here's some nice info I've made the patch which fixes GoW wall of fog, GoW2 greenscreen, slowdowns in Okami at hi iternal rsolution, it also fixes Killzone lines on screen, *but it would be better fix if you change number from line 2159 of GSState.cpp from 3 to 2 it would be more accurate but 2 is unacceptable by GoWs There is some anoter info the GSState.cpp natively tries to fix GoW2 by the GoW1 fix, i tested and now i knew that GoW2 absolutely doesn't use it, it requaires personal fix RE: GSdx - Krakatos - 04-02-2009 09:48 PM Posting here too, to make sure you see it XD Gabest, I've sent you on the forums in PM the modded function by chickenliver, if you want to take a look at it. I think it would be worth it, but you decide XD RE: GSdx - vsub - 04-02-2009 10:26 PM DarkChaos Wrote:it might have to do with his system specs. though that's just a guess. I'm going to repeate myself Quote:Same here,I can't create screenshots...tried with pcsx2 0.9.6,r651,PP 1.0.0395 and pp426 with GSdx r890 and r594 8 days later Quote:That function is still not working(pcsx2 r720,GSdx r694).I've tried the older revisions and located where exactly this problem started.It's between r880 and r881.On r880 everything is working but on r881 F8 isn't doing anything. 1 month later pcsx2-r885 GSdx SSE2 r873 Still not working RE: GSdx - ChickenLiver - 04-02-2009 11:00 PM Gabest: Looks like there's a minor bug in GSState::Move(). Code: if(sx < dx) sx += w-1, dx += w-1, xinc = -1;Code: InvalidateLocalMem(m_env.BITBLTBUF, CRect(CPoint(sx, sy), CSize(w, h)));Edit: Nevermind, looks like you committed the fix. RE: GSdx - Gabest - 04-02-2009 11:28 PM ChickenLiver: Yea, better in that order ![]() ZEROx: That's a very fragile thing, affects all games. I'd rather create its own crc-based function, but only have GoW 1 now. RE: GSdx - dralor - 04-02-2009 11:56 PM Ha like I thought. It also speeds up Wild Arms 3 quite a bit. I'll have to check a few more games to be sure but I thinkthe optimization speeds up any game with a grain filter. RE: GSdx - kabooz - 04-03-2009 12:22 AM no speedups for me with wild arms 3 .... RE: GSdx - dralor - 04-03-2009 12:58 AM I got a big boost in the first movie it was horribly slow with the res cranked up before and now it runs almost perfect. RE: GSdx - legend - 04-03-2009 04:33 AM Yep, big boost here!! Resident Evil Survivor 2 Code Veronica was completely unplayable in game becuse of the speeds. But as of this build, now runs 100%. Thanks so much for making yet another one of my game's fully playable!!!!!
RE: GSdx - goday - 04-03-2009 04:35 AM (03-24-2009 02:49 PM)StealMySoda Wrote: Posted this in it's own thread and also saw the same issue posted early on in this thread but saw no response as to a fix for it. I would greatly appreciate if it could be fixed. It's for darkcloud 2/ dark chronicle. As you can see in the image below that the icons seem to be 'half and half'. When an item is 'picked up' (selected) it looks like it should. Fixed en gsdx rev 887 RE: GSdx - Gabest - 04-03-2009 09:48 AM (04-03-2009 04:35 AM)goday Wrote: Fixed en gsdx rev 887 This should have been the bug ChickenLiver pointed out. RE: GSdx - ZEROx - 04-03-2009 11:16 AM Gabest, i know my fix it's like a dirty hack, you've said you have only GoW1 if send you the dump from GoW2 will you able to use it to fix? RE: GSdx - Bositman - 04-03-2009 12:39 PM (04-03-2009 04:35 AM)goday Wrote: Fixed en gsdx rev 887 Confirmed,rev 887 of GSdx fixes the item bug of Dark Chronicle too,even if it was supposed to only fix the Dragon Quest slowness RE: GSdx - Artemix - 04-03-2009 05:39 PM Hi!, Im new here, and I got only 1 question, Playing FFXII on this rig: E7200@3.2, Ati 4850 4gbs ram 800mhz With LATEST GSDX plugin and 0.9.6 rev of emu, Im getting 45 fsp on the frist tutorial screen, using 1280x1024 resolution, if I use 1024x768 resolution the FPS increase to 60, and my question is.. is this caused cuz my weak videocard? Thx. (Tryied all kind of configuration, nothing changes) RE: GSdx - Bositman - 04-03-2009 06:32 PM Yes,if turning down the internal resolution gives you an FPS boost,it means you are GPU limited. RE: GSdx - Artemix - 04-03-2009 08:26 PM (04-03-2009 06:32 PM)Bositman Wrote: Yes,if turning down the internal resolution gives you an FPS boost,it means you are GPU limited. Thx for the answer. My videocard is a Ati 4850... isn't powerful enough to run FFXII at 60fps with a better resolution than 1024x768? :confused: It's maybe a Ati issue or something?, cuz I know ppl who get better results with a 8800gt... Thx. RE: GSdx - dralor - 04-03-2009 08:30 PM Yeah it's an ATI issue or more specifically it's an issue with some of the routines gabest wrote not working well for ATI cards. However since gabest doesn't have an ATI card he has no way of knowing this and thus fixing it if it can be fixed. Things like this is why ATI and Nvidia tend to work pretty closely with large game companies. They like to make sure that the performance is equal and they aren't getting hurt because the developer didn't have access to their cards to test on. RE: GSdx - Artemix - 04-03-2009 09:10 PM In other words... next buy will be a GTX nVidia card ![]() Thx. Anyways, isn't that awful play it at 1024x768 and I get full speed in almost all scenarios. RE: GSdx - ZEROx - 04-03-2009 10:15 PM Gabest, here's GOW2 GSdump it's without green but still problem with texture wall, please take a look RE: GSdx - Gabest - 04-03-2009 11:49 PM alright RE: GSdx - LuisR14 - 04-04-2009 12:16 AM hey gabest, will you implement the option of choosing which file format to save the snaps as?
RE: GSdx - Gabest - 04-04-2009 12:30 AM Can't save into anything else than bmp without some external lib. RE: GSdx - LuisR14 - 04-04-2009 12:36 AM aah ok but i thought DirectX had a function in which it could save in the 3 formats i suggested (which iirc is "D3DXSave(Surface|Texture|Volume)ToFile", don't know if it's different in MFC\ATL )
RE: GSdx - Nneeve - 04-04-2009 12:44 AM Gabest, there seems to be some sort of corruption going on in Shadow hearts (1): In most battles (such as the first battle), transformation sequences of your character cannot be seen (even in software). However, if you press F9 in the middle or save/load a savestate or something like that, the transformation continues fine. EDIT: Happens with latest r887 (and older). Here's a gs dump: http://senduit.com/327d3c Of course, it looks fine through the dump viewer, but if you get to that point normally - the screen is black. RE: GSdx - xat - 04-04-2009 12:58 AM Here's a quick sample from Tales of the Abyss. The bloom effect is offset throughout the entire game; not game breaking by any means but it is still a graphical anomaly. http://xat.uguu.us/toa_gsdx-r887.7z RE: GSdx - Gabest - 04-04-2009 03:51 AM (04-04-2009 12:36 AM)LuisR14 Wrote: aah ok Hm, the last time I tried only bmp and dds worked, but now others do as well. RE: GSdx - elite - 04-04-2009 01:04 PM Hello Gabest and all of u. Maybe I found problem regarding bright screens etc.. here is my story: I tried Genji:dawn of the samurai today on latest 0.9.6. Already on first game scene, picture is bright - foggy like. Of course I tried all options in "advanced" "speed" etc.. I tried your plugin with DX10 and DX9, with native res, with + without nloop, without texture filtering etc... nothing. Then I tried ZeroGS plugin - same foggy, BUT there was an option "full 16bit resolution" and gues what, it made it. Game crash after few sec. with ZeroGS but anyway. Now, am not sure if it means resolution or color depth, anyway here is my 2 cents for u. That option helped and could help with other games. Gsxd doesnt have option for color depth - but am not sure if thats what that option meant. And sorry if it was usseless. Also, is there any chance u could port this plugin to Dolphin emulator? I ask because DirectX api is always same but I dont know if there is a lot of code very specific for PCSX2 that would be hell to change for Dolphin. In any way, thank u for your effort, today your plugin is nearly as important as pcsx2 itself. Hope my info help u somehow, regards. RE: GSdx - Selius - 04-04-2009 07:12 PM wild arms 4 RE: GSdx - fz78 - 04-04-2009 08:45 PM Is it possible to implement scanlines or 50% scanlines in GSDX? It would be a great improvemente specially for 2d fighting games. RE: GSdx - hiritsuki - 04-05-2009 06:13 AM Summon Night 3 [NTSC] this can be resolve? RE: GSdx - dralor - 04-05-2009 07:32 AM People it doesn't help if you don't state what the issue is. RE: GSdx - LuisR14 - 04-05-2009 07:34 AM well you can see the problem clearly in that image. (can't you see at the bottom of the image , don't know about the other 2 )
RE: GSdx - hiritsuki - 04-05-2009 07:45 AM oh...this is screenshot and i think that is clearly.... over this screenshot image is not clealy. All "Summon Night series Opening" too. RE: GSdx - dralor - 04-05-2009 07:58 AM 2 questions with that issue does it just do it for the sequences and is the res set to native? RE: GSdx - hiritsuki - 04-05-2009 12:08 PM both native or not GSdx punisher - supneo - 04-05-2009 03:24 PM game : punisher: SLES_530.49;1; CRC = 5AC5D875 plugin : GSdx-sse4-r887 in dx 10 errors in textures ,lights , smoke effects and more. this in native mode hacks and no hacks. ![]() and video demostrate a grafic glitches : video please view in hd mode. GS FILE RE: GSdx - winston - 04-05-2009 04:14 PM Hey, that "Latest revision: here (updated every hour)" on the first page... is it really the latest version of GSDX? because it says it's r887 while there is an r890 in the lower part of the first post. RE: GSdx - kabooz - 04-05-2009 04:17 PM winston... the last revision of GSDX obviously... RE: GSdx - byblo - 04-05-2009 04:28 PM Just by curiosity, why for some games it looks OK in software mode and not using hardware acceleration ? Is it due to bugs, unachieved functions or something else ? (for instance the haunting ground's weird lightning and blur[?] effect or the cinematics rule of rose's cinematics) RE: GSdx - Prott - 04-05-2009 07:56 PM (04-05-2009 04:28 PM)byblo Wrote: Just by curiosity, why for some games it looks OK in software mode and not using hardware acceleration ?I think it`s because GPU (PS,VS) is not so flexible as CPU (but more powerful in certain things). It`s faster, but cannot emulate everything. RE: GSdx - Alfrex - 04-05-2009 08:40 PM This is a copy paste from the pcsx2 google code pague, issue 62. (ico hardware fixed). Fix Confirmed!!! Thanks Gabest!!! In my case, the game only work good with te native resolution, if I changue this, only half of the screen is visible. The another half is black. Another bug that note, is a stangue fog efect that covering almost the entire screen and varies depending on the viewing angle. Thanks again! RE: GSdx - dralor - 04-05-2009 09:11 PM (04-05-2009 12:08 PM)hiritsuki Wrote: both native or not then it's not the the same issue as Magna Carta then as it does something similiar to the side but but native res clears it up. RE: GSdx - Alfrex - 04-05-2009 09:19 PM The native resolution only fix the half screen bug, the fog bug remains. RE: GSdx - dralor - 04-05-2009 09:27 PM oh sorry about that I trying to qoute an earlier post and it appeared it didn't work. That reply wasn't aimed at you. RE: GSdx - brnz - 04-05-2009 09:54 PM Anyone noticed this bug on Tekken 5? On ''City at Sunset'' stage, I get some red lines when I turn the camera to the sun and the perfomance turn slow as hell ![]()
RE: GSdx - sofakng - 04-06-2009 04:26 PM I have a quick feature request... Would it be possible (easy?) to implement a hot-key that would toggle between native resolution and your selected resolution? This way when playing a game that requires native resolution for FMVs you could just hit the hot-key, watch the FMV, and then hit it again to go back to your selected resolution. Also, should the currently selected save state number be displayed in the title bar? I don't think it's working properly... RE: GSdx - Bositman - 04-06-2009 04:29 PM Quote:Also, should the currently selected save state number be displayed in the title bar? I don't think it's working properly...That's only possible via a special feature of the Lilypad plugin RE: GSdx - sofakng - 04-06-2009 06:21 PM Ahh, OK. Thanks. I've actually gotten my native-resolution toggle half-working. (eg. I've implemented the hot-key toggle) but simply changing m_nativeres isn't enough. Gabest: Do I have to reset the device somehow? If so, could you by chance tell me how to do that? ...or maybe in the main rendering loop it would need to see if it changed (which might be beyond my moderate programming skills). GSdx Blur - Venatyr - 04-07-2009 04:32 AM Forgive me if this is answered somewhere deep in this thread... With GSdx 0.1.14 revision 841, the full-screen blur in Persona 3 is gone and the game looks nice and sharp. With GSdx 0.1.14 revision 896, the full-screen blur is back, and I can't determine how to disable it. From what I understand, this blur is specific to certain games - and is a cheap attempt at anti-aliasing on the PS2 hardware - is that correct? And, with revision 841, Gabest attempted to detect this blur and remove it - succeeding with that revision, but somehow this is reverted with the latest SVN. Does anybody have any feedback on this? Thanks. RE: GSdx - stpdrgstr - 04-07-2009 09:37 AM Hey Gabest. I wonder if you can read this, specifically the part about the characters shadows ![]() Not really troublesome, but still an error I think. RE: GSdx - putanginamo - 04-07-2009 11:21 AM hey, where can i download the directX installer needed by this GSdx plugin?? i downloaded directX 10.. my PC is WINDOWS XP.. a LAPTOP... (i have no internet at our house, i downloaded its installer in a computer shop) can you help me, i cant play it, i says, please update direct X, but i have the latest version of direct X, i have the directX 10.. Plz.. Help.. by: ';.;' -Adventure Lover- -DATA'ERASER'- †IchiRo'SuzuKi†RE: GSdx - PeterFreimann - 04-07-2009 12:43 PM (04-07-2009 11:21 AM)putanginamo Wrote: i downloaded directX 10.. my PC is WINDOWS XP.. a LAPTOP... Directx10 is not for Windows XP. Either get Windows Vista or Windows 7 or get newest version of directx9 (March2009) RE: GSdx - LuisR14 - 04-07-2009 02:47 PM the link is in the first post of this thread
RE: GSdx - snaky - 04-07-2009 03:15 PM i have updated my directx but it still insists that i have to update it, it fails to initialize.. what should i do? thanks RE: GSdx - vsub - 04-07-2009 03:34 PM (04-07-2009 03:15 PM)snaky Wrote: i have updated my directx but it still insists that i have to update it, it fails to initialize.. what should i do? thanks If you really do have the newest DX then for: GSdx 0.1.14 you must have inside your C:\WINDOWS\system32 those files d3dx9_40.dll and d3dx10_40.dll And for the newest revision you must have there d3dx9_41.dll and d3dx10_41.dll If you don't have those files there depending on which GSdx version you use(newest official or revision)then that means you don't have the newest directx RE: GSdx - Nexxxus - 04-07-2009 05:14 PM Right now i'm playing around with Nvidia's 3D Stereo feature (old Shutterglasses, not 3D Vision) It works fine with most PC games, but not with GSdx. The Problem is the D3D Z-Depth of GSdx is too low, models and levels looking flat like pancakes. Is there a way to increase the Z-Depth to use 3D Stereo? An option would be nice to toggle the correct z-depth, or ingame via hotkey (CTRL+T, this is also the hotkey to toggle 3D Stereo) RE: GSdx Blur - Gabest - 04-08-2009 07:35 AM (04-07-2009 04:32 AM)Venatyr Wrote: With GSdx 0.1.14 revision 841, the full-screen blur in Persona 3 is gone and the game looks nice and sharp. 887 is the latest. (04-07-2009 05:14 PM)Nexxxus Wrote: Is there a way to increase the Z-Depth to use 3D Stereo?Once I tried to stretch it to full range but the shadows shifted I think. It's not something that can be done behind the game's back. RE: GSdx - putanginamo - 04-08-2009 08:24 AM uhm,, thankz for solving my problem, i have now a new problem, about the game always crash,.. in the pcsx2 i always see when the game crash "SYSTEM.CNF" not found,., what should i dO?? can sum1 answer my question??.. i hOpe sO.. RE: GSdx - vsub - 04-08-2009 09:02 AM (04-08-2009 08:24 AM)putanginamo Wrote: uhm,, thankz for solving my problem, i have now a new problem, about the game always crash,.. in the pcsx2 i always see when the game crash "SYSTEM.CNF" not found,., what should i dO?? Make your ISO again or if you're using disk plugin change it to some other or make an image of the game RE: GSdx - CyruzDraxs - 04-08-2009 01:30 PM I've been trying to make a dump, but SHIFT + F8 doesn't seem to do anything for me. I'm on Windows 7 and have tried running as Administrator and using compatibility mode, but it doesn't seem to make any difference. RE: GSdx Blur - Nexxxus - 04-08-2009 03:42 PM (04-08-2009 07:35 AM)Gabest Wrote: Once I tried to stretch it to full range but the shadows shifted I think. It's not something that can be done behind the game's back. Can you show me how to do this? what do i have to change in the code? my 3D coding skills aren't that good. I have shifted shadows in some PC games too, so it doesn't really matter. RE: GSdx - Gabest - 04-09-2009 12:21 AM Inside the vertex shader you could multiply z by some larger value. RE: GSdx - CyruzDraxs - 04-09-2009 01:51 AM (04-04-2009 12:58 AM)xat Wrote: Here's a quick sample from Tales of the Abyss. The bloom effect is offset throughout the entire game; not game breaking by any means but it is still a graphical anomaly. This issue seems to be in Shadows Of Colosus aswell, it's likely not a game-specific quirk, but rather an error in the bloom shader rendering. RE: GSdx - xat - 04-09-2009 02:48 AM (04-09-2009 01:51 AM)CyruzDraxs Wrote:(04-04-2009 12:58 AM)xat Wrote: Here's a quick sample from Tales of the Abyss. The bloom effect is offset throughout the entire game; not game breaking by any means but it is still a graphical anomaly. Just in case it helps, I made another sample of the simplest scene I could find in ToA - the loading screen. http://xat.uguu.us/toa_2_gsdx-r887.7z
RE: GSdx - Nexxxus - 04-09-2009 02:50 AM (04-09-2009 12:21 AM)Gabest Wrote: Inside the vertex shader you could multiply z by some larger value. ummm... is this VS_BPPZ in tfx9.fx ? :X RE: GSdx - CyruzDraxs - 04-09-2009 06:53 AM I still can't seem to get Shift + F8 to do anything, is there some setting I have to change somewhere first or something? Also; an easy way to try and run *.gs files with GSReplay is to copy and paste your GSdx dll into your snaps folder (rename it to Gsdx.dll) and then open Notepad and paste this in it; rundll32 Gsdx.dll,GSReplay %~1 and save it as Test.bat in the same directory. Then you just drag gs files onto it and it'll handle the command line stuff for you. It's much easier that way. RE: GSdx - sarahandkevin - 04-09-2009 11:16 AM hi i have black lines in tekken tag tournament, they are there when i use dx10 and dx9 what can i do to fix this does this happen with smackdown vs raw 2009? RE: GSdx - refraction - 04-09-2009 02:14 PM (04-09-2009 11:16 AM)sarahandkevin Wrote: hi i have black lines in tekken tag tournament, they are there when i use dx10 and dx9 Change the internal resolution you are using, this is the cause of the black stripes. RE: GSdx - sarahandkevin - 04-09-2009 02:56 PM internal res is 1024 1024, what should i change it to? also, there is a bit of lag when playing tekken tag is there a way to get full screen? RE: GSdx - VeaaC - 04-09-2009 03:22 PM Check "native resolution". Alt+Enter enters fullscreen RE: GSdx - sarahandkevin - 04-09-2009 04:16 PM thank you only thing now is the game lags a bit, i have tried 1.5x cycle rate in speed hacks and that makes it go a bit too fast and also makes the game voice go too fast i think, i also i think it makes other games too fast what can i do to fix this thank you also the intro movie on tekken tag does not look good, can i disable it? thanks RE: GSdx - VeaaC - 04-09-2009 04:27 PM As this is a GSdx thread, you should maybe open a new thread or try searching the forums / reading the FAQ. Regarding your speed problem: Enable frame limiting in the CPU settings. That way the game never runs too fast. RE: GSdx - sarahandkevin - 04-09-2009 05:07 PM what about game audio being too fast? im using spu2-x RE: GSdx - LuisR14 - 04-09-2009 11:34 PM the frame limiting should take care of that.
RE: GSdx - dralor - 04-10-2009 05:29 AM Oh gabest you should just do a dummy update so once and for all people are no longer confused by the version numbers. RE: GSdx - Gabest - 04-10-2009 09:14 AM done RE: GSdx - Maestro - 04-10-2009 12:35 PM software is more accurate in emulating the GS, but uses the CPU instead of the GPU. That is just a problem from upscaling. It might be caused by the fact that PS2 can do fake AA. The games that utilize this might cause a sort of ghosting because of how it is handled in the GS. Other than that it is just an accuracy problem like I stated. RE: GSdx - rama - 04-10-2009 02:16 PM I deleted a bunch of useless posts, please try to keep this thread clean
RE: GSdx - sarahandkevin - 04-10-2009 03:20 PM is there a way to stop the screen saver coming on when in full screen? im using gsdx and press alt and enter to go into fullscreen RE: GSdx - Der_Rote - 04-10-2009 04:01 PM It's possible with LilyPad, there you can disable the screensaver (miscellaneous options). RE: GSdx - ZEROx - 04-10-2009 08:42 PM Gabest, in r943 you've said: that Gow2 problem is unclared z buffer, but if change second part of GoWfix code else if(fi.FBP ==0x0000 && fi.FPSM ==smth && fi.TBP0 ==0x0000 && fi.TPSM ==smth) { skip = 1; } to else if(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) { skip = 3; } background textures this srange wall sometimes will go out it makes other bugs but it much more chances to complete game in HW now *i almost complete game with this code* smth = just don't remember what was writeh there RE: GSdx - Alfrex - 04-10-2009 08:47 PM Gabest, is posible to you fix the fog/bug effect on ICO in hardware mode? RE: GSdx - Darkman.X - 04-10-2009 10:39 PM Â Devil May Cry 3 - Special Edition - PAL (E) - SLES_541 - CRC: 18C9343F Bugs: In D3D10 (hardware) besides to the character are a light and a dark silhouette of the character. And some other small and fullscreen bugs. In D3D10 (software) everything is fine. Software:
RE: GSdx - ferrarinews - 04-11-2009 12:46 AM Hi gabest. Your plugins are good, but fail with respect to Direct3D10. In Direct3d9 everything works well, but in Direct3d10 is faster, but got errors. In Gran Turismo 4, when a person leaves the race and to come back, or else you will see the replays, appears, type square. I think you can fix that, so we can enjoy the fastest games in Direct3d10. Thanks. RE: GSdx - Dr.J - 04-11-2009 08:01 AM Gabest, may be you can take a look at the GoW2 PAL http://www.sendspace.com/file/anjohy RE: GSdx - -=Gabriel=- - 04-11-2009 08:15 AM When the new version come????/ RE: GSdx - KimPim - 04-11-2009 08:18 AM (04-11-2009 08:01 AM)Dr.J Wrote: Gabest, may be you can take a look at the GoW2 PAL Yeah, the Green screen continues in PAL version. RE: GSdx - Dr.J - 04-11-2009 11:51 AM Finally PAL version is fine too. Thanks, Gabest! RE: GSdx - kikirikon - 04-11-2009 12:19 PM I downloaded the last version of direct X from March this year and the emulator still doesn't want to run.. Is there anything else I should download to run it with the 0.1.15 plugin?! It says I should update direct X and that's it! RE: GSdx - ferrarinews - 04-11-2009 04:14 PM Hi gabest. I will not be boring, but, or not yet seen, or not like Gran Turismo 4. See the image : ![]() This is what happens in Direct3d10 in the game and replays. Can you fix it? I was very grateful, and it can help with something, say. Thanks gabest. RE: GSdx - Nexxxus - 04-11-2009 10:17 PM uuuhm.. (04-09-2009 02:50 AM)Nexxxus Wrote:(04-09-2009 12:21 AM)Gabest Wrote: Inside the vertex shader you could multiply z by some larger value. I'm not in rush but its better to know what to change before i mess up everything, right? ![]() if i understand that right, "input.p.z = fmod(input.p.z, 0xFFFFFFFF);" sets a full 32bit z-Buffer. i hope that works :X edit: it crash -.- RE: GSdx - ferrarinews - 04-11-2009 10:49 PM Hi gabest and everybody. I was here during the afternoon to test the Gran Turismo 4, and among many who did, (in Direct3d9, because 10 dont work), i tested all the circuits and these were the results : all circuits to give play, some slower, some faster, but they play, only one it is impossible to play "George V", the car is very, very slow and unsynchronized with the sound speed. I do not know if they have been working on a new plugin, but if this help solve some problems, here is my test. Thanks and good work. P.S. I think it's graphical issues, despite I have a Nvidia 8800GT TOP, many lights on, including the car. RE: GSdx - Thundas - 04-12-2009 03:14 AM Just want to say with the latest GSDX I had gotten a 10% FPS boost in software mode in some games. I was playing Shadow hearts 2 with software mode on 1.1.4 and i got about a 30-36 FPS rate. Now with the latest GSDX 1.1.5 software mode my FPS goes any where from 40-50 FPS! I have a 8800GT, Q6600 2.4, 3 Gigs of ddr2 ram So you can see this latest GSDX is a HUGE improvement. keep up the good work guys RE: GSdx - yeyoo - 04-12-2009 08:37 AM about god of war 2 no way works for me tryed ntsc and pal latest svn of every thing and its still green.what can i do? pc: intel pentium 4 dual core 3.7ghz cash 2mb ram 2 gb ddr2 gpu ati 2400 hd i tryed configration of every one who said its playable thanks in advance RE: GSdx - LeSharK - 04-12-2009 09:28 AM GSDX .gs & .bmp for Street Fighter Alpha Anthology http://files.filefront.com/gsdx+alpha+anthologyzip/;13586577;/fileinfo.html RE: GSdx - 77zman77 - 04-12-2009 12:29 PM firstly thanks for your works. ı have a questions. first why emu dont skip videos without patches in gow1 (final) and gow2? graphics plugin? cdvd plugin? pcsx2? or what? second what do you think the problem when fix? sory for my english and if you answer me thank you again. RE: GSdx - LuisR14 - 04-12-2009 03:40 PM well you could just revert back to and older svn update to get it (i believe those revisions that have the "m" in them are like compiled, i think )EDIT: k you can delete my post too
RE: GSdx - Krakatos - 04-12-2009 04:16 PM Version with m after the name are modified. We do NOT support modified versions. Not our problem. Post deleted. RE: GSdx - ZEROx - 04-12-2009 04:51 PM Gabest, here's one little bug i found in GoW2 fix GSState.cpp line 2091 if(fi.TME && fi.FBP == 0x00100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00100 && fi.TPSM == PSM_PSMCT16 // ntsc || fi.TME && fi.FBP == 0x02100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02100 && fi.TPSM == PSM_PSMCT16) // pal { skip = 30; // shadows if you change 30 to 29 it will fix te bugs on the screens every first with bug *on30* every second without bug *on29* RE: GSdx - GreekAthlon - 04-12-2009 05:06 PM (04-12-2009 04:16 PM)Krakatos Wrote: Version with m after the name are modified. We do NOT support modified versions. Not our problem. Post deleted. Is there any supported Gsdx version yet that can disable the fog in Gow 1 directx 9? In the supported PCSX2 rev 956 with the supported GSdx- 0.1.15 r952 there is still fog in directx 9. I guess there is no supported Gsdx version yet that disables the fog thing.
RE: GSdx - Gabest - 04-12-2009 09:47 PM ZEROx: Couldn't see any difference in the .gs dumps I got, thought that 30th step was part of the "green overlay effect". RE: GSdx - Nexxxus - 04-12-2009 10:29 PM Gabest, you ignored me again.. ![]() http://forums.pcsx2.net/thread-3031-post-39435.html#pid39435 RE: GSdx - ferrarinews - 04-12-2009 10:33 PM I do not know that this new version brings improvements, i know, is, in Direct3d10 Gran Turismo 4 is like that : ![]() I know I'm boring, but I also know, but you gabest, has the capacity to resolve this. Is so difficult? Solve problems in other games and this nothing? I promise, if you solve the problem i do not boring more, OK ? Thanks.. P.S. In the circuit George V Paris, it is impossible to play, even in Direct3d10, can be more faster? RE: GSdx - Gabest - 04-12-2009 10:52 PM ferrarinews: Without any explanation I cannot even say anything. What's wrong on the picture? Nexxxus: Try something like output.p.z *= 100; just before return output; (you have to manually right click, compile the .rc in solution explorer, or else it won't notice the changes in the fx files) RE: GSdx - Nexxxus - 04-12-2009 11:04 PM (04-12-2009 10:52 PM)Gabest Wrote: (you have to manually right click, compile the .rc in solution explorer, or else it won't notice the changes in the fx files) or i simply delete the Win32\release folder and i should let input.p.z as it is? RE: GSdx - Alex_Flame - 04-12-2009 11:09 PM Hi all.1) I have a bug in Persona 3,4. Textures on the ground are missing or glimmering. In svn versions this bug is fixing, but compatible with game not so good... 2) In Tekken 5, arenas (some of them) looks so weard. Many many squares in window with games. And fps - 30-45 fps. And I have a question. In future version, this bugs will be fix? Thank U. P.S. Sorry for bad english...it's not my own language. =) RE: GSdx - ferrarinews - 04-12-2009 11:32 PM Hi Gabest. I do not know programming, and now sorry, did not want to offend. I explain. The image i posted, at the top are black rectangles, and bottom seems that the image is not stretched. And appears in both this game and in replays. I tried all settings, nothing. Just on Direct3d10. If possible can see if you can create a fix for this? Please, so the game ran faster direct3d10. PLEASE???? I know you can not please all, but make an effort...... I do not understand programming, but must be simple for you. Again Please??? Thanks a lot. RE: GSdx - b3TTy - 04-12-2009 11:46 PM Persona 3 have begun to crash in "dx10 hardware mode" when I travel to "Iwatodai Station". Works in "dx9 hardware mode", but then I get glitching graphics and worse performance. Older version of the plugin worked with "dx10 hardware mode", but had some glitching textures. RE: GSdx - Gabest - 04-12-2009 11:52 PM I'm playing p4 and almost at the end, no problems except the slow battles. For really slow enemies I switch to sw mode. RE: GSdx - Nexxxus - 04-12-2009 11:52 PM (04-12-2009 10:52 PM)Gabest Wrote: Try something like output.p.z *= 100; just before return output; hmmm, i just see just some 2D stuff and background colors, but no 3D stuff with this value. RE: GSdx - Gabest - 04-12-2009 11:54 PM ferrarinews: Never really played gt4, can't tell what is right or wrong ![]() (04-12-2009 11:52 PM)Nexxxus Wrote:(04-12-2009 10:52 PM)Gabest Wrote: Try something like output.p.z *= 100; just before return output; Yea, it might work or might not. RE: GSdx - Nexxxus - 04-13-2009 12:05 AM (04-12-2009 11:54 PM)Gabest Wrote: Yea, it might work or might not. so there is no solution for that? you said you already tried it yourself but the shadows are shifted. RE: GSdx - ferrarinews - 04-13-2009 12:28 AM Hi Gabest. Since it never played the Gran Turismo 4, i tell you : the game runs at NTCS, and is great, the problems i find, is, that i tell you, and in one circuit (George V Paris), is very slow. The rest is good. I think, there may be another problem that I do not know. Thanks a lot, and GOOD WORK, i think, and i'm a little old, you are the best. RE: GSdx - vitarra - 04-13-2009 12:28 AM When will pcsx2 support DX 10.1 and shaders 4.1 ??? It's about 25-30 % faster than DX10 iself ![]() http://www.youtube.com/watch?v=a7-_Uj0o2aI&eurl=http%3A%2F%2Fwww.fpsadmin.com%2Fforum%2Fshowthread.php%3Fs%3D1eba8d801b4fa3b21c6bf4088cafedcc%26p%3D71988&feature=player_embedded RE: GSdx - Nexxxus - 04-13-2009 12:32 AM (04-13-2009 12:28 AM)vitarra Wrote: When will pcsx2 support DX 10.1 and shaders 4.1 ??? It's about 25-30 % faster than DX10 iself that only might help a few GS limited games. pcsx2 just need better VU recompilers first. @gabest: i think i know why it doesn't display anything. The Visiblity is limited or something, so if you stretch the mesh to its full length, its not in the visible range anymore. Thats the only possible theory. i could fix this if i just know how to increase the visiblity. RE: GSdx - ferrarinews - 04-13-2009 12:48 PM Hi Gabest. One thing I noticed. I play with Zero GS, but I can not play with that plugin, but there one thing good, for me to play Gran Turismo 4, i need to set in options 480p progressive mode in Video output and brightness to 0, which makes the game a little dark. In Zero GS is bright. Can you fix that to? I think that I'm ask to much, but can you try? Summarizing : bug in image, a litlle faster and brightness. If you can i thanks. Good work. RE: GSdx - -=Gabriel=- - 04-13-2009 03:33 PM when the new version come RE: GSdx - Bositman - 04-13-2009 04:02 PM Stop asking for a release date,you already have 2 warnings for it and you will soon get banned. RE: GSdx - Nexxxus - 04-13-2009 04:39 PM (04-13-2009 03:33 PM)-=Gabriel=- Wrote: when the new version come 0.1.15 is work in progress and already on the SVN, compile it yourself if you want it. edit: or just look in the first post of this thread.... RE: GSdx - Misfire - 04-13-2009 05:06 PM (04-13-2009 03:33 PM)-=Gabriel=- Wrote: when the new version come There's a new version every time he commits changes to it. and like nexxxus says, first page he has a link that is updated hourly. RE: GSdx - chaves - 04-13-2009 05:55 PM One question, fixed the bug in the GranTurismo 4 license if failed? RE: GSdx - brnz - 04-13-2009 10:34 PM Gabest, there's a bug with Tekken 5 stage that turn the game slow when u take a look at the sun : http://img164.imageshack.us/img164/3623/ss1f.jpg The bug only happens in Hardware mode. RE: GSdx - -=Gabriel=- - 04-14-2009 02:33 PM yeah 2 post cuz the first post there is no answer
RE: GSdx - KimPim - 04-14-2009 06:06 PM Hi Gabest. In GoW 2 PAL - NTSC maybe also - when using an internal non-native resolution these "ghosts" appear on the screen. ![]() ![]() ![]() There is some possibility of solving this bug? RE: GSdx - PeterFreimann - 04-14-2009 06:18 PM (04-14-2009 06:06 PM)KimPim Wrote: Hi Gabest. Same here
RE: GSdx - dralor - 04-14-2009 08:00 PM That seems to be a common thing with games that overlay a bloom layer on top of the geometry. They are all shifted up and to the left if you don't use native internal resolution. RE: GSdx - Nexxxus - 04-14-2009 09:06 PM this looks more like a fake antialiasing "edge smoothing" instead of bloom. RE: GSdx - dralor - 04-14-2009 09:11 PM Same idea different purpose they are using a semi-transparent overlay layer. RE: GSdx - PeterFreimann - 04-14-2009 10:11 PM I use newest GSdx and PCSX version and after the video with Gaia and the many hands of Hades i get following screen corruption ![]() HW mode with software mode it looks like that RE: GSdx - PuN1sH3R - 04-14-2009 10:26 PM The thing I don't like about GSdx is that I have to use window mode or else I'll never get out of the fullscreen mode. I have to press my standby button, then get out of standby to get out of the fullscreen window. On this newer version, I don't get display after hitting escape and executing. RE: GSdx - LuisR14 - 04-15-2009 01:14 AM (04-14-2009 10:26 PM)PuN1sH3R Wrote: The thing I don't like about GSdx is that I have to use window mode or else I'll never get out of the fullscreen mode.enable "Misc->Close GS Window on ESC" and disable "Safe fullscreen exit on escape" (or "Hide on fullscreen escape") in lilypad.
RE: GSdx - PuN1sH3R - 04-15-2009 02:58 AM Cool. Now there's nothing I don't like about GSdx minus the new problem this time around. (thought ZeroGS suits some games better)
RE: GSdx - xat - 04-15-2009 04:52 AM (04-14-2009 08:00 PM)dralor Wrote: That seems to be a common thing with games that overlay a bloom layer on top of the geometry. They are all shifted up and to the left if you don't use native internal resolution. Indeed. Seems to be the same problem as with Tales of the Abyss. RE: GSdx - ZEROx - 04-15-2009 12:48 PM In GoW2 effects by upscaling moved a little bit left, this cause the second Kratos *and all other object* is that real to move it to do correct? RE: GSdx - lightchris - 04-15-2009 12:51 PM (04-14-2009 08:00 PM)dralor Wrote: That seems to be a common thing with games that overlay a bloom layer on top of the geometry. They are all shifted up and to the left if you don't use native internal resolution. Yet it also happens when you manually select the native internal resolution. According to GSdx the native resolution of GoW2 PAL ist 512*512. However the image outcome is very different. There's not only this ghost effect but the image is very blurry. Example screenshots: [attachment=17121][attachment=17122] (first with checked "native", second with manually selected 512*512) RE: GSdx - Dispel - 04-15-2009 09:40 PM dl'ed the latest GSdx svn and saw 2 new options compared to my prev one (890 I think) - edge AA and 'output merger blur effect' .. can anyone briefly explain what they do and when it's ok to enable them .. or where I can read about em in a FAQ ? (04-13-2009 10:34 PM)brnz Wrote: Gabest, there's a bug with Tekken 5 stage that turn the game slow when u take a look at the sun :dude, did you use native res in GSdx when you took that pic ? RE: GSdx - brnz - 04-15-2009 10:16 PM Quote:Quote:Gabest, there's a bug with Tekken 5 stage that turn the game slow when u take a look at the sun : Yes, I did. RE: GSdx - CyruzDraxs - 04-16-2009 12:16 PM (04-15-2009 04:52 AM)xat Wrote:It happens in Shadows of the Collosus aswell as GoW2 and TotA. I've seen it in a few other games before aswell, but I don't recall which ones at the moment.(04-14-2009 08:00 PM)dralor Wrote: That seems to be a common thing with games that overlay a bloom layer on top of the geometry. They are all shifted up and to the left if you don't use native internal resolution. RE: GSdx - mrvomit - 04-16-2009 01:14 PM hallo 2 little question: --For ss2 version,i notice the last is recognized as r952 by Pxsx2 ,and not r962 ,is it right ? --For a Specific GAME:Budokai tenkaichi 3 where gsdx ss2 causea a lot of black flashes ,i did read that older version 1.5 solves that,though at the cost of really slower frames. There is a past beta of gsdx who shows a good compromise (no flashes and decent frame speed)?_ Or a combination of settings /beta plugin? Because i notice that if i switch from 1.5 to other,and then revert back to 1.5 ,"black flashes problem" is present in 1.5 too,and to get rid of i have to install afresh copy of pcsx2 everytime ,meaning that switching gsdx is not always a Clear Comparation. My apologies if i said/asked something wrong ,and thanks^^ RE: GSdx - Sythedragon - 04-16-2009 02:44 PM Skygunner could do with getting sorted.. I can run in at 60FPS fine.. But it takes 5 minutes to load it.. Hangs the PC.. then it happens every now and again.. RE: GSdx - Dispel - 04-16-2009 03:30 PM anything on this ? Quote:dl'ed the latest GSdx svn and saw 2 new options compared to my prev one (890 I think) - edge AA and 'output merger blur effect' .. can anyone briefly explain what they do and when it's ok to enable them .. or where I can read about em in a FAQ ? RE: GSdx - rama - 04-16-2009 05:17 PM The blur effect option is best kept off, it re-enables an "effect" some games (like persona4) use to blur the output image a bit. Looks bad.. ![]() Edge AA is a software rendering only effect, it's a feature the GS supports. Some games use it to apply some mild anti aliasing to polygons. RE: GSdx - Dr.J - 04-16-2009 05:30 PM Gabest, can you take a look at the Sonic Unleashed please? Menu looks really bad in both hardware and software modes. I sent you link to the dump in pm. RE: GSdx - illuminerdi - 04-16-2009 10:18 PM So now that the Persona flashing floors bug is fixed (hooray!), is there any word on if the missing/z-fighting on floor and wall textures is fixable? Outside of FPS issues, this is the only major graphical bug still present in Persona 3 FES that mars my enjoyment of the game. Otherwise, it runs and looks great, thank you so much for all the hard work! Screenshot enclosed of the bug I'm referring to - if anyone knows of a way to fix this with GSdx9 (Can't use 10, I'm on XP), let me know. RE: GSdx - LuisR14 - 04-16-2009 11:58 PM well that's what you'll get with dx9 (dx9 doesn't handle z-fighting very well )
RE: GSdx - illuminerdi - 04-17-2009 12:08 AM (04-16-2009 11:58 PM)LuisR14 Wrote: well that's what you'll get with dx9 Extra annoying double bonus - I have a DX10 GPU in this computer (8800 GTS), however I can't install Vista as this is my work computer (I work at a game company, and I like to play games on my lunch break), so I'm pretty much stuck with DX9 forever. Hence the reason I'd love to see this fixed in DX9 (or see an OGL plugin get speedy enough to run as fast as GSdx, but that might be a while, since GSdx is so fast compared to the competition) RE: GSdx - LuisR14 - 04-17-2009 12:54 AM there should be some way of fixing it
RE: GSdx - Dr.J - 04-17-2009 10:11 AM Cutscnes in Yakuza 2 are overblured in hardware mode. Is it some kind of post processing? Here is gs http://www.sendspace.com/file/xfx45u RE: GSdx - beenn - 04-17-2009 11:46 AM (04-17-2009 10:11 AM)Dr.J Wrote: Cutscnes in Yakuza 2 are overblured in hardware mode. Is it some kind of post processing? I beat Yakuza2 few months ago by using DX9 GSDX,the problem you have could be solved by check/uncheck Alpha Correction(FBA) ,if not ,try some other option else. and every time I exit the full screen(by pressing ESC),and re-enter full screen ,the blur effect will somehow change,I don't know why. RE: GSdx - ferrarinews - 04-17-2009 12:06 PM (04-12-2009 10:33 PM)ferrarinews Wrote: I do not know that this new version brings improvements, i know, is, in Direct3d10 Gran Turismo 4 is like that : The same problem with the rev r997, nothing change. RE: GSdx - Dr.J - 04-17-2009 12:28 PM (04-17-2009 11:46 AM)beenn Wrote: I beat Yakuza2 few months ago by using DX9 GSDX,the problem you have could be solved by check/uncheck Alpha Correction(FBA) ,if not ,try some other option else. There is a lot of blur even without FBA. RE: GSdx - omnikam - 04-17-2009 12:32 PM Thankyou Gabest for the best working GpuPluggin out there! It never fails to make me smile when i load up a ps2 game on my PC. I love Emu`s and collect them. Your pluggin is why i can play FFXII on my PC. Keep up the Great Work!! ps.a question....why do movies play back slow? (any therory`s) RE: GSdx - roni256 - 04-17-2009 08:57 PM Strange bug with Soul Calibur 2. This game run SLOW AS HELL. HW mode, or SW - almost no speed difference (3-5 fps ingame) + some garbage on screen. ZeroGS work near perfect with 30fps (A64 3000+ GF7600GS - config sucks but....). Tested on NTSC-U and PAL versions: no difference. ps: sorry for crappy google-translate english. RE: GSdx - vsub - 04-17-2009 09:59 PM The newest r997 make the INTC Sync Hack useless. On r962 with INTC on Ar Tonelico 3 I get ~150fps,without it 50fps On r997 with/without INTC I get 50fps on the same game,same place. On the pictures only INTC is enabled from the hacks RE: GSdx - Dr.J - 04-17-2009 10:01 PM (04-17-2009 08:57 PM)roni256 Wrote: Strange bug with Soul Calibur 2. This game run SLOW AS HELL. HW mode, or SW - almost no speed difference (3-5 fps ingame) + some garbage on screen. ZeroGS work near perfect with 30fps (A64 3000+ GF7600GS - config sucks but....). Tested on NTSC-U and PAL versions: no difference. Just use DX10 mode. RE: GSdx - ferrarinews - 04-17-2009 10:31 PM Hi Gabest and Team. I ask please, can solve the problem of Gran Turismo 4? I say what are the problems : » Very, very slow, in some circuits. » A bit dark (in software mode it does not happens). » Rectangles that appear in Direct3d10 in racing and replays. Can all of you, help with this? Thanks o lot. RE: GSdx - Mooshan - 04-17-2009 10:36 PM Patience, Gabest can only do what he can do and so far hes done an excellent job. Stop pestering him with the same requests it will be done when it will be done RE: GSdx - Fr33m4n - 04-17-2009 10:50 PM I just downloaded the latest r997 and tried it with FFX. Compared to the last build I used (r952) the game now appears very laggy even though it is running full speed at 60fps. This holds true for both software and hardware rendering. The FMV's also behave in a different manner. Previously the FMVs would flicker in an unwatchable manner. Now they flicker slightly faster makig it almost possible to make out what the FMV is showing. It's nowhere near watchable though :-( On a positive note. The game is displaying the fewest graphical glitches yet, and new effects that were previously not visible are now visible. RE: GSdx - vsub - 04-18-2009 08:09 AM Here's some more screen shots about the problem with the newest r997 and INTC Sync Hack becoming useless. The games are Atelier Iris 1,2,3 and Ar Tonelico 1,2 and the screens are r962 with higher fps and r997 with lower.Everything is set to default except that only INTC is enabled. The games really are running that fast/slow,its not false reading on the fps. RE: GSdx - prafull - 04-18-2009 08:20 AM (04-18-2009 08:09 AM)vsub Wrote: Here's some more screen shots about the problem with the newest r997 and INTC Sync Hack becoming useless. looks like either vsync or frame limit is enabled as it is running at constant 50 fps. RE: GSdx - vsub - 04-18-2009 08:26 AM (04-18-2009 08:20 AM)prafull Wrote:(04-18-2009 08:09 AM)vsub Wrote: Here's some more screen shots about the problem with the newest r997 and INTC Sync Hack becoming useless. No they're not(I know that someone will say something like that).When I do something(like entering the menus)the speed goes below 50(30-40). The screens are taken like this.Start the game,load the state with r962 and see what fps I get,then press Esc,change the plugin to r997 and start the game again from Run=>Execute.And to avoid this answer,I did tried to start the game with r997 already selected Edit:I have absolutely no clue what happen but it's working now...on the configuration side I didn't change ANYTHING.The only thing I do was starting the game and try to make GS dump,then I've downloaded GSdxGUI,configure it(where the pcsx2 directory is)and I've tried both plugins(r962 and r997)with it(the fps on both plugins was the same).After that I think it was working correctly or it started to work correctly when I've changed ZeroSPU2 to SPU2-X(I've tried that many times(changing every plugin and deleting the ini files)).When I changed back to ZeroSPU2 it was still working correctly
RE: GSdx - ken07 - 04-18-2009 10:14 AM (04-18-2009 08:09 AM)vsub Wrote: Here's some more screen shots about the problem with the newest r997 and INTC Sync Hack becoming useless. Using Pentium 4 really can get that speed? RE: GSdx - vsub - 04-18-2009 10:22 AM ken07 Wrote:Using Pentium 4 really can get that speed? Depends on the game and your settings. Edit:Damn,I restarted my PC and the problem is here,again
RE: GSdx - ken07 - 04-18-2009 10:49 AM vsub, what other games that you can get fullspeed using P4, i want to try it on my other P4 pc RE: GSdx - vsub - 04-18-2009 11:29 AM (04-18-2009 10:49 AM)ken07 Wrote: vsub, what other games that you can get fullspeed using P4, i want to try it on my other P4 pc I'll tell you later. Now about my problem. I find something new to the problem.When I'm using r997 and pcsx2 is not in focus the fps goes back to normal(like on r976) but when it is,it drops to 50fps.If the console is on focus when I'm using r997 it's even worse...the speed drops to 18-20(on r976 is ok) Here's a prove of it that there really IS something wrong with this rev(I use GSdxGUI) Both dumps are maded with the rev. you see...pcsx2 does the same thing but here you can really see the problem because the speed difference is huge(when I'm making video and pcsx2 is running the speed is low) The archive contains video of the problem. RE: GSdx - Gabest - 04-18-2009 11:49 AM Something is forcing vsync on the active window, that might be the tvout flag, going to remove it, no one needs svideo output anyway. RE: GSdx - vsub - 04-18-2009 12:25 PM (04-18-2009 11:49 AM)Gabest Wrote: Something is forcing vsync on the active window, that might be the tvout flag, going to remove it, no one needs svideo output anyway. Thanks it works now(I hope) RE: GSdx - Egentwierdo - 04-18-2009 07:32 PM I got a problem :In Breath of Fire Dragon Quarter there are some strange textures, i think it's something with shades, highlights or reflections. It's not showing on dx9 but in dx9 there are some black textures (less but still bad) and there are some transparent textures and for some reason when i replay the .gs file(with the .dll that i use in the emulator), it looks like in the DX9. I've put a file with my settings in the attachment in case I've set something wrongly someone tell me. Oh and btw I'd rather you'll fix it in the DX10 version. RE: GSdx - exnaruto - 04-18-2009 10:40 PM i got a prob with KH 2. cant get the graphics right. heres pic and info thx to vsub. "The first image is with Log Z enabled and the second is with Log Z disabled but now I see that enabling it fixes places and damages other and disabling it fixes the damaged but damages those that are fixed with Log Z enabled." http://forums.pcsx2.net/attachment.php?aid=17268 http://forums.pcsx2.net/attachment.php?aid=17269 what can i do? i really wanna play that game. RE: GSdx - b3TTy - 04-19-2009 01:41 AM Thanks Gabest, the new version fixed the crash i had in Persona 3 when i traveled to "Iwatodai Station"! RE: GSdx - Sythedragon - 04-19-2009 10:12 AM Can you work on Z.O.E or even Skygunner please?
RE: GSdx - omnikam - 04-19-2009 11:24 AM Hey Gabest, was wondering if you could look into Persona 4, it has distorted shadows on characters( their shadows are half displayed or totaly missing) Thanks inadvance ps..i would provide a picture but cant work out how to put it in this message
RE: GSdx - dralor - 04-19-2009 11:30 AM That is a mutligame issue if you are talking about the weird shadows with multiple levels of transparency RE: GSdx - LuisR14 - 04-19-2009 12:02 PM (04-19-2009 11:24 AM)omnikam Wrote: ps..i would provide a picture but cant work out how to put it in this messageyou put them as attachments (but your problem could be what Register says )
RE: GSdx - kyoko - 04-19-2009 01:12 PM So let me ask for a clarification, Shadow of the colossus is overall best emulated by the old "gdsx10" compared to the last version, considering the so-called sun washout effect and all? Is that possible? That doesn't sound right. RE: GSdx - Gabest - 04-19-2009 01:15 PM Actually, those shadows are the reason of slowness, they use destination alpha test, and to fix it I need to draw each triangle separately, which would make it ultimately slow. The more parts the character is made of the slower it gets. RE: GSdx - exnaruto - 04-19-2009 01:38 PM what about my kh II problem? =[ RE: GSdx - Gabest - 04-19-2009 01:44 PM that's how it looks with dx9, install vista. RE: GSdx - exnaruto - 04-19-2009 01:55 PM cant you please try to fix it in dx9? i realy dont have the place in the HD for vista and enought RAM for vista... plz. =[ RE: GSdx - brnz - 04-19-2009 02:14 PM How can I go fullscreen with custom resolution on directx10? Cause when I press alt+enter I get fullscreen resolution same as my desktop (1280x1024) and I need 640x480 resolution for a better performance, this problem dont occur on directx9 mode, u can go with a custom resolution changing the values on settings wich seems to dont work with directx10. RE: GSdx - LuisR14 - 04-19-2009 03:48 PM well what you're talking about is internal resolution (which doesn't change the resolution at which gsdx goes fullscreen ), the resolution at which gsdx goes fullscreen doesn't matter (since it doesn't impact the speed of pcsx2 )
RE: GSdx - Dr.J - 04-19-2009 04:30 PM Gabest, Hokuto no Ken crashes in software mode, although the game works perfectly in hardware mode. Check your pm for dump, if you interested. RE: GSdx - Nexxxus - 04-19-2009 04:31 PM Hey Gabest, are you interested to implement a "free look" feature into GSdx? Dolphin got this feature today, its awesome to move the camera and explore the Levels and models. http://code.google.com/p/dolphin-emu/source/detail?r=3005 RE: GSdx - Bositman - 04-19-2009 05:03 PM (04-19-2009 10:12 AM)Sythedragon Wrote: Can you work on Z.O.E or even Skygunner please? (04-19-2009 11:24 AM)omnikam Wrote: Hey Gabest, was wondering if you could look into Persona 4, it has distorted shadows on characters( their shadows are half displayed or totaly missing) Thanks inadvance Ok let's get this straight. This is NOT a requests thread. From now on whoever makes requests will get warned and eventually banned. You are free to report any bugs to gabest and help him debugging if he is interested,but do not ask for game x to be fixed or looked into. RE: GSdx - Saiki - 04-19-2009 07:06 PM glue wore off agian I see anyway... my games are getting faster by the revsion keep up the great work
RE: GSdx - brnz - 04-19-2009 08:38 PM (04-19-2009 03:48 PM)LuisR14 Wrote: well what you're talking about is internal resolution (which doesn't change the resolution at which gsdx goes fullscreen I just marked ''Run in 640x480 screen resolution'' on properties and Im noticed a slower performance with 1280x1024 fullscreen compared to 640x480. RE: GSdx - Hi-Fi - 04-19-2009 09:05 PM Hi Gabest, could you add the next SCES_531.33;1; CRC = DF1AF973 for GOD OF WAR I in the next gsdx compilation. Thanks RE: GSdx - dralor - 04-19-2009 10:30 PM ahh so it's an perfect emulation vs speed issue. Oh well there's always the option adding another checkbox too it for the people who want it and can run it if anyone can. Sounds like they did shadows in an odd way because on the PS2 geometry is cheap. RE: GSdx - Kein - 04-20-2009 04:28 PM Hm, Gabest, what's about broken shadows in Castlevania: Lament of Innocence (GSdx r1006)? Some screenshots: DX10 (res. doesn't matter) ![]() Software mode ![]() -- <GSdump> RE: GSdx - exnaruto - 04-20-2009 05:48 PM gabset, u gonna try fixing KH II problem or not? =\ RE: GSdx - AnaTo - 04-20-2009 06:14 PM I used report button, please delete this post. Thank you. RE: GSdx - Crono - 04-20-2009 06:18 PM Great plugin Gabest. I have a 9600GT and recently bought an HD4890. Upon hearing that your plugin works better on Nvidia cards I may actually return my HD4890 for a GTX275 instead. Didn't think you'd be changing our purchases didya? ![]() Will post things that come up on FFX (you've probably already heard them a million times) and Tales of the Abyss soon enough. RE: GSdx - Gabest - 04-20-2009 06:22 PM (04-20-2009 05:48 PM)exnaruto Wrote: gabset, u gonna try fixing KH II problem or not? =\Not possible under dx9. RE: GSdx - exnaruto - 04-20-2009 07:27 PM so is there a way to play DX 10 on xp and it will make the diff? RE: GSdx - yunsabit - 04-20-2009 07:32 PM There's no way to play with dx10 under Xp. (No proper way, to recognize it for pcsx2) BG&E SLUS_207.63 - Mika - 04-20-2009 07:33 PM (03-23-2009 12:43 AM)Mika Wrote: Beyond Good & Evil has this odd looking bug on both dx9 and dx10 hardware mode, some stuff is visible but other stuff is just black.Here's 3 dumps for you in dx9 mode (because my Win7 install crapped out) from various times from the game, one from the intro, one from the gameplay and one from the pause menu. I don't know if the problem is the same on all situations so I figured 3 dumps is better than one. Take a look at them if you can and have the time.Keep up the great work dude. RE: GSdx - Mooshan - 04-20-2009 07:35 PM no, dx10 does not work officially on windows xp and probably will never work, specially with win7 on the way. upgrade to vista. and should anyone mention about hacked versions of dx10 for xp, yep there is but pcsx2 still wont work with the gsdx10 plugin so dont waste your time. RE: GSdx - exnaruto - 04-20-2009 07:42 PM wow that sux. now i need to upgrade for vista only for KH 2? wow >< RE: GSdx - vsub - 04-20-2009 07:48 PM (04-20-2009 07:42 PM)exnaruto Wrote: wow that sux. now i need to upgrade for vista only for KH 2? wow >< All that for one game,NEVER and it's not like that game is not working on XP with DX9. RE: GSdx - Kein - 04-20-2009 08:18 PM Gabest, if you has solution for this bug, but it "breaks other games"/"whatever" - can you post a patch instead please? >_> <_< RE: GSdx - M33 User - 04-20-2009 11:23 PM You could always use Windows 7. Kills Vista & XP. The beta is pretty good. RE: GSdx - manturbo - 04-22-2009 04:55 AM Rev 1006 fixed the flashing/colorful texture bug in Persona 3. Awesome work, Gabest! RE: GSdx - busta_dude - 04-22-2009 06:29 AM Rev 1006 also fixed poligonal bugs in Kamen Rider Kabuto Japan version...But it sometimes still give minor poligonal. It not unbearable but it is there... RE: GSdx - mecripper - 04-22-2009 10:23 AM GSdx rev. 1006 - Pcsx2 rev. 1040 Game: Ferrari.Challenge.Trofeo.Pirelli.PAL Near perfect... only few problem in menu... but the game is playable ![]() THX! and good WORK!
RE: GSdx - tur.guru - 04-22-2009 03:03 PM hello is there any posibilty to fix that blinking in dbbt3 on next rev ? ? RE: GSdx - illuminerdi - 04-22-2009 06:25 PM 1006 seems to have introduced a lot of hiccups to Persona 3. A few revs ago (962?) it ran amazingly smooth, without a lot of framerate loss, but now I get frame skipping just about every time I summon a Persona, enter a battle, or change zones. I haven't quite pinned it down to Gdsx yet, but as that's the only thing I've changed since last time I played, it looks to be the culprit. RE: GSdx - phikhanh - 04-23-2009 05:41 AM I am playing Valkyrie Profile 2 with Pcsx2 0.9.6 and Gsdx 0.1.14 . But the fps so slow (just ~20fps), I don't think it's because of Pcsx2. I try the latest Gsdx version, but it not help much. When I use the previous version Gsdx 0.1.7, the fps up to ~55 fps. So, wish will fix this problem in the next ver... RE: GSdx - Saiki - 04-23-2009 07:22 AM (04-23-2009 05:41 AM)phikhanh Wrote: I am playing Valkyrie Profile 2 with Pcsx2 0.9.6 and Gsdx 0.1.14 . But the fps so slow (just ~20fps), I don't think it's because of Pcsx2. I try the latest Gsdx version, but it not help much. When I use the previous version Gsdx 0.1.7, the fps up to ~55 fps. what pc specs? RE: GSdx - vsub - 04-23-2009 08:02 AM Yes VP2 really is running A LOT faster with 1.7 than 1.8,1.13,1.14,r962,r1006 On 1.7 I get 25 and on the other versions 4-5. Edit:I get those speed with or without hacks..there's absolutely no differences in speed with any of the GSdx versions. RE: GSdx - kyoko - 04-23-2009 10:05 PM May I report something still about Shadow of the colossus? Unfortunately the two problems it has in gsdx have conflicting solutions. The lower the game resolution is, the more "sun washout" there is, but if you turn it up some characters in cutscenes get "doubled", like the girl and the shadows, and the doubles are farther apart according to the point of view. RE: GSdx - phikhanh - 04-24-2009 05:46 AM (04-23-2009 07:22 AM)Saiki Wrote:CPU : Dual Core E2220 (2,4 Ghz).(04-23-2009 05:41 AM)phikhanh Wrote: I am playing Valkyrie Profile 2 with Pcsx2 0.9.6 and Gsdx 0.1.14 . But the fps so slow (just ~20fps), I don't think it's because of Pcsx2. I try the latest Gsdx version, but it not help much. When I use the previous version Gsdx 0.1.7, the fps up to ~55 fps. RAM : 2 Gb Graphic Card : 9600 Gt . I can't get this game ~55 fps with some hacks. But this game has a lots of graphics bugs at "The Lost Forest", even the latest Gsdx r1006. RE: GSdx - Saiki - 04-24-2009 06:35 AM about the same as me. e2200, 8400gsI can't get mine much highet than 20 on games like that Problems running the emulator - kikelomeli - 04-24-2009 09:00 AM hi, i have some problem with the emulator, when i tried to run a game the playstation start screen goes well (the one with the crystal cube), but when it start to load de iso of the game the screen goes black and the emulator dont run, and then it closed, i really dont know what to do pleeease help me RE: GSdx - Saiki - 04-24-2009 09:04 AM psx emulation is NOT in pcsx2 RE: GSdx - spike1977 - 04-24-2009 12:53 PM start with RUN CD/DVD in file menu and not with execute command. RE: GSdx - Saiki - 04-24-2009 01:02 PM (04-24-2009 12:53 PM)spike1977 Wrote: start with RUN CD/DVD in file menu and not with execute command. psx games will not work, no matter how you start them. Even with a ps1 bios. RE: GSdx - nelsonz - 04-24-2009 02:16 PM Just download the epsxe 170 outside if wan play PSX games .. this suppose too be PCSX2 thread .. XD RE: GSdx - kurtsky - 04-24-2009 03:30 PM After running execute from PCSX2 I hear a repeating sound and crashes to desktop error - gsdxss3.dll CoreDuo E5200 GF 9800GT 2Gb ram GSdx 890 0.1.14 -graphics ZeroSPU2 -sound Windowed Directx9 Hardware Pixel Shader 3 None 4:3 Native Alpha Correction Texture filtering Also.. some shaking.. Tried Zero GS shakes a but but loads fine. still with problems - kikelomeli - 04-24-2009 05:25 PM im here again, well im not trying to run psx games only ps2 games, but finally i resolved the problem thanks a lot for your help RE: GSdx - exnaruto - 04-26-2009 01:00 PM any fixes for the KH problem yet? i know there is a chance the graphics will allways stay glitchy in dx9, but still- is there a way? cuz zerogs doesnt have those problems and all, other problems there tho.. RE: GSdx - vsub - 04-26-2009 01:02 PM (04-26-2009 01:00 PM)exnaruto Wrote: any fixes for the KH problem yet? i know there is a chance the graphics will allways stay glitchy in dx9, but still- is there a way? cuz zerogs doesnt have those problems and all, other problems there tho.. Care to tell me what the problem is? RE: GSdx - LuisR14 - 04-26-2009 01:05 PM (04-26-2009 01:02 PM)vsub Wrote:http://forums.pcsx2.net/thread-3031-post-42385.html#pid42385(04-26-2009 01:00 PM)exnaruto Wrote: any fixes for the KH problem yet? i know there is a chance the graphics will allways stay glitchy in dx9, but still- is there a way? cuz zerogs doesnt have those problems and all, other problems there tho..
RE: GSdx - vsub - 04-26-2009 01:08 PM (04-26-2009 01:05 PM)LuisR14 Wrote:(04-26-2009 01:02 PM)vsub Wrote:http://forums.pcsx2.net/thread-3031-post-42385.html#pid42385(04-26-2009 01:00 PM)exnaruto Wrote: any fixes for the KH problem yet? i know there is a chance the graphics will allways stay glitchy in dx9, but still- is there a way? cuz zerogs doesnt have those problems and all, other problems there tho.. I was thinking he's talking about KH1 because he writed only KH RE: GSdx - LuisR14 - 04-26-2009 01:14 PM yea he was referring to kh2 (and he still is bothering with it )
RE: GSdx - exnaruto - 04-26-2009 01:43 PM yea, this is like the only game i really really want for the PS2... << i actually bought this game man >< RE: GSdx - shadow_jm - 04-26-2009 04:36 PM are there any plans to fix the star ocean 3 issues, the game works ok with gsdx version 1.7 but with 1.14 the frame rate falls to ridiculously low levels. RE: GSdx - ferrarinews - 04-26-2009 05:03 PM Hi everybody. Anyone can tell me where i can find old versions of GSDX? Thanks. RE: GSdx - Bositman - 04-26-2009 05:03 PM ...first post of this thread. RE: GSdx - ferrarinews - 04-26-2009 05:10 PM Thanks and sorry, i'm stupid dont see, just look at "Latest revision: here (updated every hour)", and i dont see. Thanks a lot. RE: GSdx - phikhanh - 04-27-2009 04:01 PM I am using the latest Gsdx to play God Of War 2. And I have a problem, If I don't tick off D3D res(by default) then there some strange light like mist. It's not exist when I tick D3D res off. Someone can let me know, is the old version of Gsdx fix this, and which version... thanks RE: GSdx - sbb - 04-28-2009 12:01 AM Edit: Nevermind. RE: GSdx - LuisR14 - 04-28-2009 12:02 AM install dx through the dx redist
RE: GSdx - Kein - 04-28-2009 05:04 AM (04-27-2009 04:01 PM)phikhanh Wrote: I am using the latest Gsdx to play God Of War 2. And I have a problem, If I don't tick off D3D res(by default) then there some strange light like mist. It's not exist when I tick D3D res off. Open GSState.cpp, find 2195 line contains a: Code: // skip = 1;Note that it's so-called "dirty hack" and "it breaks more than fixed" ©. RE: GSdx - asdasd - 04-28-2009 12:02 PM (04-28-2009 05:04 AM)Kein Wrote:(04-27-2009 04:01 PM)phikhanh Wrote: I am using the latest Gsdx to play God Of War 2. And I have a problem, If I don't tick off D3D res(by default) then there some strange light like mist. It's not exist when I tick D3D res off. Where can I find Gsstate.cpp ? First post only contains dll compile files. RE: GSdx - satan666 - 04-28-2009 12:21 PM In GSdx source code and compile by yourself. http://pcsx2.googlecode.com/svn/trunk/plugins/GSdx/GSState.cpp RE: GSdx - adrenaguy - 04-28-2009 08:04 PM it seems that my computer does not like me, i have browsed some of these forums and your guide to setting up but my computer has decided it does not wish to run the emulator, it comes up with a message, after i have clicked run with a PS2 disk in the drive, (even if i dont have one in the drive, same effect) telling me i must update directx, and if i want to open the window in my browser, i have already downloaded the update and after i click no or ok it shows me a message, saying: An unhandled or unrecoverable exception occured, with the message: the GS plugin failed to open/initialize PCSX2 will now close, more details may be available via the emulog.txt file. my computer has specs to run it ( i'm not sure what they are, and i'm not sure how to find out but i know they are above the lowest settings) i have changed all settings to pretty much all the combinations i can think of and to no avail, any ideas? P.S: if anyone has already had this then please let there be a simple way to sort this out, 68 pages is alot to read when you're frustrated and tired
RE: GSdx - Samus - 04-28-2009 08:48 PM (04-28-2009 08:04 PM)adrenaguy Wrote: it seems that my computer does not like me, i have browsed some of these forums and your guide to setting up but my computer has decided it does not wish to run the emulator, it comes up with a message, after i have clicked run with a PS2 disk in the drive, (even if i dont have one in the drive, same effect) telling me i must update directx, and if i want to open the window in my browser, i have already downloaded the update and after i click no or ok it shows me a message, saying: What are your system specs? RE: GSdx - rama - 04-28-2009 11:24 PM adrenaguy: Do what it says, download and install the directx update... If that message doesn't go away, then the update has not successfully installed. RE: GSdx - adrenaguy - 04-28-2009 11:44 PM well i did install it, didn't work, i'll keep working to look for some stuff, perhaps a different directx update, i'll give that a go... RE: GSdx - KrazyTrumpeter05 - 04-28-2009 11:47 PM Go to microsoft's website and look for the latest directx redistributable RE: GSdx - angel_forever12300 - 04-29-2009 12:24 PM Hi,, I am new for this but can our beloved gabest look for this problems please for the upcoming build: *1-Final Fantasy X-2 [USA]:the Movies are ALL Choppy and get 40-30FPS *2-Yakuza 1&2 [USA]:REALLY SLOW in the FMV around 29-32FPS and 40-42 FPS In Game. *3-The Suffering 2 Ties That Bind [USA]:The In game is all MESS&Complex Its 100% Unplayable. Thanx In advance and Good Luck... RE: GSdx - spike1977 - 04-29-2009 01:10 PM angel_forever, your specs? RE: GSdx - angel_forever12300 - 04-29-2009 01:43 PM Yeah Sorry I FORGOT ![]() E6750 Core2Duo 2600GHz 4GB DDR2 667 MSI GEFORCE 8600GT 512MB Windows XP S,P3 Hope That Should Do The Trick **By the way:Yakuza 2 [USA] with the 1076 GSDX Build It Has missing the ICONs in the game like health bar and tension Bar and somethings Thanx RE: GSdx - phikhanh - 04-29-2009 07:42 PM (04-28-2009 12:21 PM)satan666 Wrote: In GSdx source code and compile by yourself.All I have to do is download this file and Compile? Or any files need ? RE: GSdx - phikhanh - 04-29-2009 08:30 PM Can everyone tell me! Is there really "fullscreen mode" in DX10 (Hardware mode). I knew that we can choose the resolution for fullscreen mode in the Resolution Dropdownlist and we can push Alt + Enter to do it. ![]() But have you ever noticed that the size of icon mouse is not change. I mean, if the resolution you chose higher your current screen resolution, so the mouse icon must smaller than it before... ![]() In DX9 mode, if we choose the resolution for fullscreen mode. Gsdx will enter it automatically, but DX10 mode is not. I think Gsdx just converse from window mode to ours current resolution (make fullscreen) but not the resolution we choose in Dropdownlist...
RE: GSdx - adrenaguy - 04-29-2009 09:30 PM well i have downloaded and installed the patch that it suggested i download, no difference, i also downloaded a directx runtime thing, any idea where i should stick that? RE: GSdx - starmoo - 04-29-2009 09:53 PM Is it possible to run Final Fantasy 12 with no graphical flaws or no visible graphical flaws? If I have log-z disabled, I get what's displayed in the photo below. This only happens when log-z is disabled. http://i41.tinypic.com/vwsld3.jpg Now, if I enable log-z it completely takes care of that problem, but a new problem arises. Basically ground textures at certain places are messed up. Example below. This only happens when log-z is enabled. http://i39.tinypic.com/333y745.jpg So basically I either have to live with either the black strips or the messed up ground textures. Any help appreciated. RE: GSdx - rama - 04-29-2009 10:00 PM starmoo: Try changing the render target resolution. Dx10 mode could also fix this (always try dx10 first, it works way better). RE: GSdx - dotHack - 04-29-2009 10:26 PM rama: I get less graphical errors and better speed playing FF12 in DX9 mode than playing in DX10 mode. Always played in DX10 until one day I tested with DX9. Faster and without the graphical issues. This only happens in FF12 though. RE: GSdx - rama - 04-29-2009 10:31 PM I know of quite a few z-fighting errors in ff12 using dx9 mode
RE: GSdx - starmoo - 04-29-2009 10:38 PM I've tried various different resolutions including the games native resolution and it doesn't seem to make a difference. Unfortunately, I only windows XP so directx 10 is out for me. Though, judging from Dothack's reply, it seems these errors are normal? Oh well, ps2 emulation is still early and the game is still very playable. RE: GSdx - GreekAthlon - 04-29-2009 11:19 PM Hi there. I would like to ask something about Gow2. Specifically I am concerned about the flickering being caused when the "vu cycling stealing" is enabled. I've read in pcsx2 googlecode (http address: http://code.google.com/p/pcsx2/issues/detail?id=161#c2) about issue 161, which is "God of War II Kratos flickering gsdx bug". Apparently it turns out that the problem is being caused by the Gsdx plugin and not by the pcsx2 hack. In the analysis of issue 161 it turns out that there where some successfull efforts to deal with the flickering situation, but these efforts caused the "green overlay" problem to reappear. What I would like to know is if there will be in the future any more efforts to deal with the flickering bug or not. According to pcsx2 googlecode the issue wont be fixed. Am I right?
RE: GSdx - rama - 04-29-2009 11:49 PM GreekAthlon: You're right, we won't fix small annoyances speedhacks cause. It may however get better (or worse) over time due to different changes. starmoo: I played the game a bit in dx10 mode, and it looks fine. Maybe try this on a friends computer with vista/win7
RE: GSdx - starmoo - 04-30-2009 01:09 AM (04-29-2009 11:49 PM)rama Wrote: starmoo: I played the game a bit in dx10 mode, and it looks fine. Maybe try this on a friends computer with vista/win7 How long is a bit? Unfortunately my friends all use XP like me. If you like, I can upload my Mcd001.ps2 memory file and you can check it out. I have a save right in the same area where I took those screen shots. RE: GSdx - eliot_cougar - 04-30-2009 11:19 AM Mika wrote about graphical bugs in "Beyond Good and Evil (NTSC)" earlier... I join to his request... I've got this game recently, and now I experience same issue... I've just created an Issue 194 with a link to a block dump... Please, take a look when you have time... Dump is here: {link is deleted, refer to Google Code} (13.6 MB) PC version is good, but it is awkward and slow on Vista, additionally, there is sound mistiming in dialogues if fps drops below 50... PC version has no time-stretching and doesn't support gamepads... RE: GSdx - angel_forever12300 - 04-30-2009 12:40 PM There is also a bug in a game called [getting up] [USA] That there is 4 complexity squares in the middle of every FMV and the in game is all messy and complexy FPS around 30 My SPECS: Windows XP S.P3 32Bit E6750 Core2Dou 2600GHz 4GB Ram 667Mhz MSI GEFORCE 8600GT 512Mb Hope it will be fixed soon RE: GSdx - Wolverine - 04-30-2009 01:53 PM r1076 Manhunt 2 in hardware mode runs in 1-3 fps. in Software 10-20/3- fps, Metal Gear Solid 3 Subsistance Why in cut scenes fps speed get to 18-20 fps andsound is slowed down. BTW. r1006, r1076 Iam now on swamps,after EVA meeting. andwater/swamps shows huge graphics errors < screens> Andon r1076 rain on Snake blinks... like white squares... Screens
RE: GSdx - rama - 04-30-2009 02:26 PM (04-30-2009 01:09 AM)starmoo Wrote:(04-29-2009 11:49 PM)rama Wrote: starmoo: I played the game a bit in dx10 mode, and it looks fine. Maybe try this on a friends computer with vista/win7 Sure, I'll do that. Could need a new ingame save anyway ![]() angel_forever12300: This looks like an emulator bug. Try a different version or beta. RE: GSdx - starmoo - 04-30-2009 09:28 PM (04-30-2009 02:26 PM)rama Wrote:(04-30-2009 01:09 AM)starmoo Wrote:(04-29-2009 11:49 PM)rama Wrote: starmoo: I played the game a bit in dx10 mode, and it looks fine. Maybe try this on a friends computer with vista/win7 http://www.sendspace.com/file/xezq9i Alright, here's my save file. There's three saves. With log-z enabled, load up the first save and you'll be in a small village. Run in the riverbed and run around in the water and see if the water gets messed up. You might have to spin the camera 360 as well. After that, disable log-z and see if you see any black tears around the rocky walls of the village. Enable log-z for the second save, you'll find yourself on a stairway, run down the stairs and run through the stone pillars. Look at ground and see if you get anything like this. http://i39.tinypic.com/168inex.jpg Thanks. RE: GSdx - angel_forever12300 - 04-30-2009 10:33 PM There is also a new bug with the games that its movies with BINK Technology (Movie.BIK) all the movies are black screen with sound only EX:Rule Of Rose [USA], all of its movies are (.BIK)with the problem mentioned above I dont know if its a graphic plugin bug or Emulator Bug But please Mind MY STUPIDITY ![]() MY SPECS: Windows XP S.P3 32Bit Intel E6750 Core2Duo 2600GHz 4GB Ram 667MHz MSI GEFORCE 8600GT 512 Thanx.. RE: GSdx - rama - 04-30-2009 11:57 PM starmoo: Yep, tested the 2 first savegames. I'd say its time for you to get rid of XP ![]() [attachment=18009] RE: GSdx - LuisR14 - 05-01-2009 12:32 AM Hey Gabest, i've got 2 bugs here (that i think are from the graphics plugin, but i'm not sure if it is from it or if it's just speedhacks bug ).the first image has text from a few scenes ago still showing and the second one has text that isn't supposed to be shown in cutscenes (the text from current scenes overlap them when they appear, then later on it froze on the last pic (while the it was still working , and which i think is pcsx2 bug )), and no need to explain the 3rd one ![]() [attachment=18011][attachment=18013][attachment=18014][attachment=18015] RE: GSdx - starmoo - 05-01-2009 03:01 AM (04-30-2009 11:57 PM)rama Wrote: starmoo: Alright, it's good to know DX10 solves those problems. Will have to eventually upgrade to Vista. RE: GSdx - anniestarheart - 05-01-2009 05:10 AM (04-30-2009 12:40 PM)angel_forever12300 Wrote: There is also a bug in a game called [getting up] [USA] That there is 4 complexity squares in the middle of every FMV and the in game is all messy and complexy FPS around 30 I can confirm this error on all GDSX revisions in recent memory, also DX10 mode and DX9 mode do nothing. Software mode fixes the problem but yeilds unplayable speeds, even at 4.2ghz... My specs: Windows Vista E8600 C2D @ 4.12ghz 4GB OCz ReaperX 886mhz EVGA GeForce GTX 280 896mb PCSX2 info: PCSX2 beta r1059 GSDX 1076 RE: GSdx - (^_^)_V_(^_^) - 05-01-2009 07:59 AM Joining the dicussion here... In Artonelico 2 US there is some graphical garbage on the wall inside the enna cave. Many people didn't get it but i get it everytime i get there! And everytime i intend to open a chest, i'll fell down into the darkness briefly! Anyone can help me explain? My Specs Intel C2D E7400 @ 2.8 GHz Visipro DDR2-800 2GB GIGABYTE GA-P31-ES3G GIGABYTE GA-NV95TD3-512 Geforce 9500GT Windows Vista Ultimate SP1 nForce driver v175.19 RE: GSdx - Sephious - 05-01-2009 08:30 AM (04-29-2009 09:53 PM)starmoo Wrote: Is it possible to run Final Fantasy 12 with no graphical flaws or no visible graphical flaws? If I have log-z disabled, I get what's displayed in the photo below. This only happens when log-z is disabled.Sadly, as others have mentioned DX10 is the only solution to those problems. Also sadly, DX10 has a problem with character's faces being cut in half (at least for me), which I find much more annoying than the problems DX9 has. RE: GSdx - vsub - 05-01-2009 08:34 AM Tales of the Abyss has similar problems to this in DX9 RE: GSdx - angel_forever12300 - 05-01-2009 12:50 PM There is several bugs in Onimusha:Dawn Of Dreams [USA]: *The screen always shakining even with Blend Bff Or Blend Tff On *All of the company logo of the game are yellow pointed screen *All The In Game & Movies are in Top half and bottom half of the screen missing *The In game Around 39-35 FPS My Specs: Windows XP S.P3 32Bit Intel E6750 Core2Duo2600GHz 4GB Ram 667 MHz MSI Geforce 8600GT 512 *PCSX2 Beta 1059 *GSDX 1076 RE: GSdx - angel_forever12300 - 05-01-2009 12:57 PM There is also a strange bug in Xenosaga Episode 2 [USA] All The FMV around 50-45 FPS But In Game it gets down to 1 FPS ...Weird HUH ![]() My Specs: Windows XP S.P3 32Bit Intel E6750 Core2Duo2600GHz 4GB Ram 667 MHz MSI Geforce 8600GT 512 *PCSX2 Beta 1059 *GSDX 1076 RE: GSdx - angel_forever12300 - 05-01-2009 01:06 PM There is also Odin Sphere [USA] The Game graphic and FMV Looks Fine but the ingame frame drops to 30-28 FPS My Specs: Windows XP S.P3 32Bit Intel E6750 Core2Duo2600GHz 4GB Ram 667 MHz MSI Geforce 8600GT 512 *PCSX2 Beta 1059 *GSDX 1076 P.S :Anyone can think that 30 frame is good but i dont think so Because the game is awfully slow ,Pardon Me Thanx I will post any updates of my other collection games soon RE: GSdx - Bositman - 05-01-2009 01:26 PM (05-01-2009 12:57 PM)angel_forever12300 Wrote: There is also a strange bug in Xenosaga Episode 2 [USA] Getting full speed here. You need DirectX 10 (so you need Vista or Windows 7) to play the game. Stop posting speed issues here, they are NOT considered bugs and this is not what this thread is about. RE: GSdx - cracki - 05-01-2009 02:25 PM The menu grahics in GT4 pal version looks very corrupted. This is a regression between gsdx 1.8 and 1.9. RE: GSdx - angel_forever12300 - 05-01-2009 05:08 PM (05-01-2009 01:26 PM)Bositman Wrote: Getting full speed here. You need DirectX 10 (so you need Vista or Windows 7) to play the game. First Thanx for the info about DX10 and the speed issue Second I Am so sorry for the mislead about this thread because as you can see i am a Rookie & cannot tell the difference between speed bug or graphic bug Sorry Again RE: GSdx - phikhanh - 05-01-2009 06:40 PM No One can have an explanation ? http://forums.pcsx2.net/thread-3031-page-69.html . Sorry, but I don't mean post many time for the same thing. I have just worried everybody can't see it... RE: GSdx - adrenaguy - 05-01-2009 09:07 PM alright, i have the error stuff and the system specs here, in picture form, due to my laziness [attachment=18029] [attachment=18028] RE: GSdx - angel_forever12300 - 05-01-2009 11:03 PM There is new bug with Shrek The Third [USA] *All The movies are choppy with parallel lines *The in-game got half of the screen white My Specs: Windows XP S.P3 32Bit Intel E6750 Core2Duo2600GHz 4GB Ram 667 MHz MSI Geforce 8600GT 512 *PCSX2 Beta 1059 *GSDX 1076 Hope this is as short as useful Thanx RE: GSdx - LuisR14 - 05-01-2009 11:38 PM (05-01-2009 12:32 AM)LuisR14 Wrote: Hey Gabest,nvm about this ![]() (05-01-2009 09:07 PM)adrenaguy Wrote: alright, i have the error stuff and the system specs here, in picture form, due to my lazinessupdate your directx (first with the websetup, if it still happens then with dx redist )
RE: GSdx - Dave-Mastor - 05-02-2009 12:32 AM Just out of curiosity, does anyone think that the full version of DX11 that's going to be out after Windows 7 will help this at all? With the multithreading support and it's other various features? RE: GSdx - adrenaguy - 05-02-2009 12:36 AM @luisr14 i have updated my directx alot, could you provide some links or tell me exactly where i should be installing it. thanks! RE: GSdx - LuisR14 - 05-02-2009 12:52 AM you tried this one? ![]() http://www.microsoft.com/downloads/details.aspx?FamilyID=0cf368e5-5ce1-4032-a207-c693d210f616&displayLang=en RE: GSdx - Kein - 05-02-2009 02:50 AM (05-02-2009 12:32 AM)Dave-Mastor Wrote: Just out of curiosity, does anyone think that the full version of DX11 that's going to be out after Windows 7 will help this at all? With the multithreading support and it's other various features? http://forums.pcsx2.net/thread-6118.html RE: GSdx - rama - 05-02-2009 03:30 AM adrenaguy: Also try disabling MTGS. I'm not so sure it works on your single core cpu
RE: GSdx - chaves - 05-02-2009 05:22 AM Puzzle Quest [NTSC] pcsx2 1099 gsdx 1076 default cpu limit gamefixes none speedhack none Bug:The menu and the game is well! And look who is a puzzle My pc: Windows XP sp3 AMD64x2+ 5600 4gb RAM DRR800 ATI Radeon HD 3650 128bit 1gb RE: GSdx - angel_forever12300 - 05-02-2009 10:51 AM There is a new bug with Metal Slug 3 [JAP] The In-game gets all choppy and lines My Specs: Windows XP S.P3 32Bit Intel E6750 Core2Duo2600GHz 4GB Ram 667 MHz MSI Geforce 8600GT 512 *PCSX2 Beta 1059 *GSDX 1076 Thanx In Advance RE: GSdx - angel_forever12300 - 05-02-2009 10:57 AM There is a new bug in Crash Nitro Cart [USA],I think its an emulator bug but i dont know cause i dont see the difference so: When the game starts the frame is 60FPS but the game all black without sound or graphic My Specs: Windows XP S.P3 32Bit Intel E6750 Core2Duo2600GHz 4GB Ram 667 MHz MSI Geforce 8600GT 512 *PCSX2 Beta 1059 *GSDX 1076 Thanx Again RE: GSdx - adrenaguy - 05-02-2009 11:57 AM (05-02-2009 12:52 AM)LuisR14 Wrote: you tried this one? (05-02-2009 03:30 AM)rama Wrote: adrenaguy: @luisr14: okay, i wil try that one, thankyou @rama: how can i disable that? edit: i'm pretty sure i'm not putting where i should be extracting my files to in the right place, should i put them into my plug-ins folder in the PCSX2 folder? RE: GSdx - angel_forever12300 - 05-02-2009 03:40 PM Hey Everybody I Need your help to decide whether to install windows vista S.P1 or stay with XP S.P3 cause i was going to install it but my friends here warn me about the slow problem and pc game great frame drops cause i am a game nerd ,but i need anyone to tell me the benefits of the PCSX2 Emulator In Vista Including (Frame Speed,Graphic Bugs,Sound..Etc)That will be most appreciated My Specs: MSI P35 Neo Mother-Board Windows XP S.P3 32Bit Intel E6750 Core2Duo2600GHz 4GB Ram 667 MHz MSI Geforce 8600GT 512 Thanx In Advance RE: GSdx - faelz1n - 05-02-2009 05:47 PM How to resolve this bug in the picture? My PC: 2Gb de Ram, Core 2 Duo 3Ghz, 8600GT 256Mb, XP SP2. PCSX2 Playground, this bug occurs with all the plugins that I tested. [attachment=18048] RE: GSdx - KrazyTrumpeter05 - 05-02-2009 10:15 PM (05-02-2009 03:40 PM)angel_forever12300 Wrote: Hey Everybody I Need your help to decide whether to install windows vista S.P1 or stay with XP S.P3 cause i was going to install it but my friends here warn me about the slow problem and pc game great frame drops cause i am a game nerd Your friend is ill-informed. Vista and DX10 runs all my games great (even the old ones). Besides, DX10 with the GSDx plugin is known to work better overall. RE: GSdx - LuisR14 - 05-03-2009 04:58 AM (05-02-2009 11:57 AM)adrenaguy Wrote: @rama: how can i disable that?by going into Config->Cpu ![]() (05-02-2009 11:57 AM)adrenaguy Wrote: edit: i'm pretty sure i'm not putting where i should be extracting my files to in the right place, should i put them into my plug-ins folder in the PCSX2 folder?yes you put them in the plugins folder in pcsx2
RE: GSdx - Kein - 05-03-2009 05:27 AM (05-02-2009 05:47 PM)faelz1n Wrote: How to resolve this bug in the picture?http://forums.pcsx2.net/thread-3404-page-1.html RE: GSdx - angel_forever12300 - 05-03-2009 01:24 PM (05-02-2009 10:15 PM)KrazyTrumpeter05 Wrote: Your friend is ill-informed. Vista and DX10 runs all my games great (even the old ones). Besides, DX10 with the GSDx plugin is known to work better overall.Well Thanx KrazyTrumpeter05 I appreciate your valuable informations,Now i can upgrade to vista RE: GSdx - adrenaguy - 05-03-2009 06:15 PM the mtgs disabling helped the closing down of the program, and then i redownloaded directX and installed it all, i must have installed something else new because it works now! thanks guys! still, it's a shame about the graphical problems with destroy all humans, and my framerate =loooooow RE: GSdx - faelz1n - 05-03-2009 07:21 PM (05-03-2009 05:27 AM)Kein Wrote:(05-02-2009 05:47 PM)faelz1n Wrote: How to resolve this bug in the picture?http://forums.pcsx2.net/thread-3404-page-1.html It did not work .. [attachment=18127] [attachment=18128] Help!! ![]() Edit: The first picture is not a big problem. The second picture is into the water. RE: GSdx - crazyquark - 05-04-2009 08:19 AM I have the same problem, the blades animation starts to float above Kratos' head in God of War 1 once you upgade them to level 3. The are floating above the blades and not necessarily above his head. There seems to be a constant offset between the blades and their animation. I am using the US version of the game with the latest PCSX2+plugins(I compile from SVN). Has anyone found a way to fix this? Thank you. RE: GSdx - angel_forever12300 - 05-04-2009 12:27 PM New bug in Fifa Street 2 [USA] *When Selecting Team The team flags dont shown *When the match starts the player bodies dont shown My Specs: Windows XP S.P3 32Bit Intel E6750 Core2Duo2600GHz 4GB Ram 667 MHz MSI Geforce 8600GT 512 *PCSX2 Beta 1059 *GSDX 1076 Thanx RE: GSdx - angel_forever12300 - 05-04-2009 12:36 PM New Bug in Jackie Chan Adventure [PAL] *The Movies are all in black with sound only *There is this noisy Square object in the top right of every screens My Specs: Windows XP S.P3 32Bit Intel E6750 Core2Duo2600GHz 4GB Ram 667 MHz MSI Geforce 8600GT 512 *PCSX2 Beta 1059 *GSDX 1076 Thanx RE: GSdx - angel_forever12300 - 05-04-2009 12:50 PM New Bug in Mercenaries2 World In Flames [USA] *The company logo start fine but when the first movie start to run the game automatically crash My Specs: Windows XP S.P3 32Bit Intel E6750 Core2Duo2600GHz 4GB Ram 667 MHz MSI Geforce 8600GT 512 *PCSX2 Beta 1059 *GSDX 1076 Thanx RE: GSdx - Bositman - 05-04-2009 01:20 PM Your bug reports are useless. What do you mean new bug? When did it last worked and when did it get broken? Do you know for sure it is GSdx? Specify more info or we will delete your posts. RE: GSdx - bloodindark - 05-04-2009 02:45 PM yeah,you are annoying angel_forever12300 RE: GSdx - refraction - 05-04-2009 03:14 PM (05-04-2009 02:45 PM)bloodindark Wrote: yeah,you are annoying angel_forever12300 and you are spamming, next time i see you do it you get a warning bug blank screen last rev 1076 on directx10 mode hard - MaXiMu - 05-04-2009 10:26 PM game dragon ball z budokai tenkaichi CRC code : CRC=92ea9ef0 Version SLES_532.00 Configuration default pcsx2.exe rev 1031 (ALL the hacks off. Try with all the hacks off) Cpu eerec on, vurec0 and vurec1 on, MTGS on GSDX rev last 1076 directx10 bug mode hardware Last rev work gsdx rev 1006 on directx10 mode. Native resolution Hardware Intel core duo 2 t8100 2,1ghz 4GB ddr2 667mhz Nvidia 8800GTS 512Mb (500/700/1250mhz) Windows vista 32/64bits tested. Work perfect directx9 but is somewhat slower [attachment=18253][attachment=18254] RE: GSdx - angel_forever12300 - 05-04-2009 10:47 PM (05-04-2009 01:20 PM)Bositman Wrote: Your bug reports are useless. What do you mean new bug? When did it last worked and when did it get broken? Do you know for sure it is GSdx? Specify more info or we will delete your posts. I am sorry Bositman and everyone if i am being annoying ,but please Bositman all my intentions were to help a little to improve this magnificent Plugin But Please Bositman can you tell me what info i have to write and that will be appreciated Thanx everyone and sorry for the heavy annoying RE: GSdx - MaXiMu - 05-04-2009 10:58 PM Quote:I am sorry Bositman and everyone if i am being annoying ,but please Bositman all my intentions were to help a little to improve this magnificent Plugin what you are saying is that a new bug report cites that the revision of the plugin that works perfectly. ie XXX Rev GSDX work perfect RE: GSdx - LuisR14 - 05-04-2009 11:21 PM (05-04-2009 10:58 PM)MaXiMu Wrote:also read this threadQuote:I am sorry Bositman and everyone if i am being annoying ,but please Bositman all my intentions were to help a little to improve this magnificent Plugin http://forums.pcsx2.net/thread-2318.html RE: GSdx - faelz1n - 05-05-2009 03:47 PM (05-03-2009 07:21 PM)faelz1n Wrote:(05-03-2009 05:27 AM)Kein Wrote:(05-02-2009 05:47 PM)faelz1n Wrote: How to resolve this bug in the picture?http://forums.pcsx2.net/thread-3404-page-1.html Help!! ²PCSX2 has stopped working with plugins 883, 888, 856, 1075, 1076 and others, why? RE: GSdx - anniestarheart - 05-05-2009 05:16 PM GAME: Shadow of the Colossus(NTSC) DESC: Shadow effect missing on 'final form' during ending sequence, as well as the 'ghosts' VERSION: PCSX2 SVN r1059, GSDX r1076 I have attached screenshots of the effects in question. If this has already been brought to your attention i apologize! The descriptions should clarify any questions. [attachment=18282]This shows the "final form" colossus in hardware mode DX10 [attachment=18283]This shows the "final form" colossus in software mode DX10 [attachment=18285]This shows the shadow 'ghost' effect in hardware mode DX10 [attachment=18286]This shows the shadow 'ghost' effect in software mode DX10 Thank you for your time, and keep doing great work on GSDX!! RE: GSdx - XSol - 05-05-2009 06:02 PM Hi Gabest. I have ask about missing shadows on HW mode in many games. Is it becouse multipass renders don't work?, cause in much games like FFXII in first pass all lightmaps and others are fine, but dynamic shadowmaps don't work and GOW2 stencil like shadows too or fog in ICO it also all should be rendered in second pass and it's just empty like shadows, is it problem of all games in HW and then why it's almost fine in SW. RE: GSdx - LuisR14 - 05-05-2009 11:54 PM (05-05-2009 03:47 PM)faelz1n Wrote:update your directx (there should be a d3dx9/10_41.dll in C:\Windows\System32(05-03-2009 07:21 PM)faelz1n Wrote:(05-03-2009 05:27 AM)Kein Wrote:(05-02-2009 05:47 PM)faelz1n Wrote: How to resolve this bug in the picture?http://forums.pcsx2.net/thread-3404-page-1.html ), and make sure you update your directx every 4 months
RE: GSdx - faelz1n - 05-06-2009 01:59 AM (05-05-2009 11:54 PM)LuisR14 Wrote:(05-05-2009 03:47 PM)faelz1n Wrote:update your directx (there should be a d3dx9/10_41.dll in C:\Windows\System32(05-03-2009 07:21 PM)faelz1n Wrote:(05-03-2009 05:27 AM)Kein Wrote:(05-02-2009 05:47 PM)faelz1n Wrote: How to resolve this bug in the picture?http://forums.pcsx2.net/thread-3404-page-1.html My directx is updated (I have the file d3dx9_41.dll). will be something else? RE: GSdx - LuisR14 - 05-06-2009 02:06 AM try using the dx redist
RE: GSdx - faelz1n - 05-06-2009 03:00 AM (05-06-2009 02:06 AM)LuisR14 Wrote: try using the dx redist Not worked Many, many, pcsx2 has stopped working, bugs, I think my pc is not good enough
RE: GSdx - LuisR14 - 05-06-2009 04:37 AM give specs (i'm not sure if this is the right place to do this stuff )
RE: GSdx - omnikam - 05-06-2009 09:01 AM Ive noticed StuntMan(pal) is "Working now", But the frame rate is 0.47ish ps...not ideal for playing..ZeroFrogs also works at around 3-6 frames..Think you could look into it? using GSdx 1075(1.15)sse2 pcsx2 1059 beta Also TENCHU works at a great frame rate but the colours are All wrong,,,Its the same in Fight Club..Actually i think both games use a similar tecture method as they seem to have almost identical issues... Just wanted to bring up these hopfully new issues...StuntMan is Now playable! Hehe Positive feedback welcome... Always Brings a smile to my face when i play a ps2 game on the pc....Great Job.. RE: GSdx - crazyquark - 05-06-2009 11:08 AM I would like to help with solving the game related bugs in GSdx. I have been looking over the code and I am having problems understanding it as I don't know how the rendering pipeline for PCSX2 works. I am especially interesting in solving those related to God of War 1 & 2. I see that GSdx uses some shaders. Could, for example, the water, fog & blade animation problems come from there? I see some floating point divisions in those shaders that don't make sense to me(because I don't understand the code, not because I feel there is smth wrong). Is there some guide or documentation on the GSdx code around? Thank you. RE: GSdx - faelz1n - 05-06-2009 03:12 PM (05-06-2009 04:37 AM)LuisR14 Wrote: give specs (i'm not sure if this is the right place to do this stuff 3Ghz, 2Gb Ram, 8600Gt 256Mb, XP SP2, 480Gb HD... Edit: Core 2 Duo RE: GSdx - adrenaguy - 05-06-2009 10:33 PM i think i worked out why mine is working now, i downloaded the windows genuine thingy and then clicked the download latest version things and it came up with a different directx installer, it is likely this was my problem, so for all of you who haven't installed it, install the windows genuin e plug-in (or whatever it's called )
RE: GSdx - QuickSilverMC - 05-07-2009 11:17 AM i have missing textures in: Kingdom Hearts II: Final Mix (J) attached in screenshot, it seams to only happen if i set the internal res 1000+ on both sides in pic it is currently 1200x1200, using latest GSDX and PCSX2 svns specs: Vista 64 intel i7 965 NVIDIA GeForce GTX 295 6gb ram screen res: 1440x900 RE: GSdx - theway - 05-07-2009 11:28 AM In final Fantasy X-2 the movies doesn't run correctly when I use GSDX mode I'm not only one having this problem http://forums.pcsx2.net/thread-4790-page-1.html So, can someone fix this problem RE: GSdx - nelsonz - 05-07-2009 12:08 PM The Ppoblem Of blinking FMV not only happen to FFX-2 and FF7: Dierge Of Cerberus also ... but this only happen when render in the Hardware mode DX9 and DX10. Just use the Sofware. This will solve the blinking problem for this both game. (note: Software render will not improve speed for the FMV possible will lower the FPS .. but just solve blinking screen.) RE: GSdx - AnaTo - 05-07-2009 02:09 PM (05-07-2009 11:28 AM)theway Wrote: In final Fantasy X-2 the movies doesn't run correctly when I use GSDX modeSet deinterlace to blend, resolution to native. RE: GSdx - Dr.J - 05-07-2009 04:22 PM Gabest, may be you can take a look at the PAL version of Sonic Unleashed? Apparently it's just a waste of time since the game works perfectly with good frame rate in software mode, but anyway here is a gs dump http://www.sendspace.com/file/g6228w RE: GSdx - Marlec - 05-07-2009 07:28 PM sorry ignore. problem found else where on forums. Keep up the great work Gabest & thanks
RE: GSdx - Air - 05-07-2009 07:52 PM (05-07-2009 11:17 AM)QuickSilverMC Wrote: i have missing textures in: This is not a bug. Using resolutions other than native cause visual errors in most games. This is a side effect of how the PS2 works -- many games were coded to only support being viewed in one resolution. Please do not report graphical errors unless they are also present in native resolution. RE: GSdx - kamikriss - 05-07-2009 09:04 PM Gabest, would you please take a look at Star Wars Force Unleashed problem? It's one of last most popular games with ingame status.
RE: GSdx - faelz1n - 05-08-2009 01:06 AM I have a problem in the GoW 1, the final battle against Ares, then from the clones, the game hangs on a white screen, the emulator still running, just not shown anything. How to solve this? RE: GSdx - maestrotaku - 05-08-2009 01:19 AM (05-08-2009 01:06 AM)faelz1n Wrote: I have a problem in the GoW 1, the final battle against Ares, then from the clones, the game hangs on a white screen, the emulator still running, just not shown anything. How to solve this?I have the same problem... but the problem isnt about the plugin, it´s about the emulator...you should ask this in "bug reporting" RE: GSdx - Gabest - 05-08-2009 01:35 AM (05-07-2009 09:04 PM)kamikriss Wrote: Gabest, would you please take a look at Star Wars Force Unleashed problem? It's one of last most popular games with ingame status. I have two star wars games here, both have polygonal errors, I checked them a couple times already but I think it's an emu problem. RE: GSdx - kamikriss - 05-08-2009 08:57 AM So, should I post it in bug reporting section? RE: GSdx - theway - 05-08-2009 11:02 AM (05-07-2009 02:09 PM)AnaTo Wrote:(05-07-2009 11:28 AM)theway Wrote: In final Fantasy X-2 the movies doesn't run correctly when I use GSDX modeSet deinterlace to blend, resolution to native. Thanks, it did work But I'm going to play it using ZeroGS, it runs better than GSDX RE: GSdx - chaves - 05-08-2009 02:32 PM Puzzle Quest [NTSC] Pcsx2 1147 Gsdx 1145 default Linuz Iso CDVD Rev 0.9.0 Rev 1118 cpu limit Gamefixes none Speedhack none Directx End User Mar09 Directx SDK Mar09 Bug:The menu and the game is well! My pc: Windows XP sp3 AMD64x2+ 5600 4gb RAM DRR800 ATI Radeon HD 3650 128bit 1gb RE: GSdx - winston - 05-09-2009 02:23 AM ok.... I tried GSDX 1145 and it broke by GOW2 I replaced my old gsdx dlls with the new ones, the old version was 1045 or something... where can i find the older one? RE: GSdx - LuisR14 - 05-09-2009 02:26 AM try compiling it
RE: GSdx - winston - 05-09-2009 02:45 AM (05-09-2009 02:26 AM)LuisR14 Wrote: try compiling it i can't use the software needed to compile i read that to compile i need visual c++ and a direct x developer's kit and i'm no developer RE: GSdx - LuisR14 - 05-09-2009 03:06 AM well you don't need to be a developer to compile it (just follow the compile guide in the "Pcsx2 Bug Report" section )
RE: GSdx - phikhanh - 05-09-2009 03:51 AM Graphics bugs in "Lord Of The Rings - The Third Age". Some strange black lines. They appears anywhere, excepts the movie... Also, Gabest - can you have an explanation for my question at http://forums.pcsx2.net/thread-3031-page-68.html (Again, I don't mean post many time for the same thing. I have just worried that you can't see it). RE: GSdx - Zeydlitz - 05-09-2009 09:37 AM Puzzle Quest bug is not GSDX issue, rather it's pcsx2 one. Before r895 there was no this menus at all, and after r895 all GS plugins show this weirdness. RE: GSdx - Gabest - 05-09-2009 09:54 AM (05-09-2009 02:23 AM)winston Wrote: ok.... I tried GSDX 1145 and it broke by GOW2 You could change the revision number in the url (http://212.92.18.46/gsdx/GSdx-r1145.7z). The possible numbers are those that have comments beginning with "GSdx: ..." (http://code.google.com/p/pcsx2/source/list). If you are already testing older versions, could you check which one was the first revision that broke gow2 for you? RE: GSdx - winston - 05-09-2009 11:10 AM (05-09-2009 09:54 AM)Gabest Wrote:(05-09-2009 02:23 AM)winston Wrote: ok.... I tried GSDX 1145 and it broke by GOW2 I exagerated a little, it didn't "BREAK" GOW2 but it made it so that Kratos or other objects on screen would disappear for a second every once in say 5 seconds when they're not standing still. When they are standing still they look fine I'll try to compile some older versions but I've never compiled anything before Ooooh now I get it, Funny I never thought about changing the revision number in the url thanks RE: GSdx - winston - 05-09-2009 11:41 AM This reminds me, I wanted to talk to you (Gabest) about a revision 873m of GSdx which makes everything look good at high non native resolutions for GOW2 but breaks much of the environment (like at the steeds of time it shows me the platform that i stand on but the rest is invisible and it shows the water below the steeds). It did work perfectly for a portion of the game, in the snowy place where I met Prometheus. That whole area was always crystal clear at any desired resolution. And for another few areas like the room where I fought Perseus. I thought maybe you could improve the code in that revision or something, again I don't know the first thing about coding. Let me know if I can help RE: GSdx - taracho - 05-09-2009 03:34 PM hi people, i need to know which version or revison of gsdx is the fastest one? thanks! RE: GSdx - Gabest - 05-09-2009 03:42 PM winston: It could be I removed more rendering than needed, or sometimes it renders less but still the same number of steps are skipped. The .gs the fix was based on only had two frames. RE: GSdx - NoVaX1000 - 05-09-2009 09:47 PM I really suck at reporting bugs, but.. The GSdx graphics plugin causes "Timesplitters 3 Future Perfect" to crash the emulator right when you start story mode on the first level "2401 Time to Split" after the Intro Movie finishes with an error. AppName: pcsx2-r1139.exe AppVer: 0.0.0.0 ModName: gsdx-r1161-sse4.dll ModVer: 1.0.1.9 Offset: 000632fa The emulator also crashes with an error right when the Intro starts if I choose to have "Widescreen" selected as "Yes". AppName: pcsx2-r1139.exe AppVer: 0.0.0.0 ModName: gsdx-r1161-sse4.dll ModVer: 1.0.1.9 Offset: 000632fa Seems to be the same offset.. I've tried it with ZeroGS as well (Which doesn't crash the emulator). But instead has lots of graphic issues which makes it quite impossible to play anyway :x Edit: Also, if you switch to the Alternative Fire Mode (By pressing up on the D-Pad), with the Mag Charger selected, the Emulator also crashes with an error. AppName: pcsx2-r1139.exe AppVer: 0.0.0.0 ModName: gsdx-r1161-sse4.dll ModVer: 1.0.1.9 Offset: 00062d34 ZeroGS also doesn't crash, and it switches over to the alternative mode, but gets real slow to the point of becoming unplayable... Please look into these issues with TimeSplitters FP with your plugin Gabest, thanks. RE: GSdx - zangakat - 05-10-2009 12:30 AM How come GSDX D3D9 refuses to stream any video, only the audio can be heard, while GSDXD3D10 does stream, but it makes the game terribly glitch (graphic glitches), an example would be ffx flickering like hell. Streaming with xfire that is RE: GSdx - GreekAthlon - 05-10-2009 01:13 AM (05-09-2009 11:10 AM)winston Wrote:(05-09-2009 09:54 AM)Gabest Wrote:(05-09-2009 02:23 AM)winston Wrote: ok.... I tried GSDX 1145 and it broke by GOW2 I've tried Gow2 with Gsdx 1145 and it looks fine, although I didn't have time to check it for long. I don't think Gsdx 1145 causes any visual problems to Gow2. All these disappearances that Winston writes sounds to me more like the flickerings caused by the vu cycle stealing. If this Gsdx version truly causes glitches to Gow2, I hope someone confirms it so that we can be certain (but I don't think so due to what I have seen with Gsdx 1145 so far). RE: GSdx - winston - 05-10-2009 01:21 AM (05-09-2009 03:42 PM)Gabest Wrote: winston: It could be I removed more rendering than needed, or sometimes it renders less but still the same number of steps are skipped. The .gs the fix was based on only had two frames. I don't think i understand what you said, I don't know if it was you that coded and compiled that particular dll cause i found it on a file sharing web site with a Russian domain name I attached a screenshot of the bug here so you'll see what i mean RE: GSdx - ecchichuu - 05-10-2009 03:46 AM In OZ (OverZenith) the portrait arts while characters talk are all messed up. Other graphics seem to be fine. I tried reporting this in Bug Reporting section a few days ago but was told it was a plugin error. This error occurs in ZeroGS and ZZOgl too but I prefer gsdx. Zerogs PG 97.1: Once the in-game starts with the portrait arts the console says: "Invalid unpack type", then spams "updating selfZeroGS:" over and over again. ZZOgl 17.151: spams "1 0 0" when you load game, actually has an additional minor glitch during loading screen. Once the in-game starts it repeatedly writes "Invalid unpack type" about once every second. gsdx: no messages [attachment=18454] Update: Here's a gs file: http://www.mediafire.com/file/tdgdymmuebi/snaps.7z RE: GSdx - phikhanh - 05-10-2009 01:24 PM Graphics bugs in "Tenchu 3". I'm not sure of it, but I have played this game for hours and haven't any crash or freezing... RE: GSdx - chaves - 05-10-2009 03:43 PM [Bug Report]Puzzle Quest[NTSC] #Pcsx2 version: playground realease beta Rev.1147 #CPU: Limit on, eerc on, vurec0 and vurec1 on, MTGS on. #Plugins used: GSDX 0.1.15 Rev. 1171(hardware and software, dx9)or zerogs 0.97.1 or SPU2-x 1.1.0 #Gamefixes: none #Speedhack: none # Description: The game is flashing, and the image is thus the demonstration below, Directx End User Mar09 Directx SDK Mar09 My pc: Windows XP sp3 AMD64x2+ 5600 4gb RAM DRR800 ATI Radeon HD 3650 128bit 1gb Regarding GSdx Software Mode - Sasuke - 05-11-2009 06:27 PM Can anyone enlighten me on GSdx Software mode? I'm interested in the render threads. What do they do and what determines how many I can use? (05-11-2009 06:35 PM)Bositman Wrote: Read: http://forums.pcsx2.net/thread-2298.html#Gfx ... how didn't I think about the guide? It was obvious. RE: Regarding GSdx Software Mode - Bositman - 05-11-2009 06:35 PM (05-11-2009 06:27 PM)Sasuke Wrote: Can anyone enlighten me on GSdx Software mode? I'm interested in the render threads. What do they do and what determines how many I can use? Read: http://forums.pcsx2.net/thread-2298.html#Gfx RE: GSdx - Fjapo - 05-11-2009 07:16 PM This is strange, with the 2 new versions of GSDX (r1161 and r1168), the SSE4 version, using software mode in DX10, with the latest beta versión of PCSX (pcsx2-beta-1059) I find that in "Dragon Ball Z Budokai Tenkaichi 3 PAL", all textures in battle are black, except the "aura" of the fighters. Well in hardware I know about the flickering of this game in PAL (it continues, in hardware ), but in software this freezes me , because before software works "slow" but great, and in the GSDX version r1145 some lines in the horizont of some stages are gone, fixing the look of the horizont. Maybe this only happens in this game, but is annoying.[attachment=18511] RE: GSdx - damieneye - 05-12-2009 05:19 AM I would like to share something I found. I've been playing Final Fantasy X and Kingdom Hearts (both Square-Enix games) and sometimes character's faces have weird things (I'm not talking about the Yuna's neck black line in FFX). Here is a screenshot: ![]() In FFX it barely happened, I saw it sometimes in Wakka and someone else, but in Kingdom Hearts I've seen it a lot (always in in-game cutscenes). Since this didn't happen with ZeroGS, I started trying old versions of GSDX, and this problem magically stops happening in the GSdx 0.1.8 version, newer versions from that one have the same issue. I'll keep using the 0.1.8 for this game but I just wanted to report that if it's any help. If you need any other information I'll be glad to help. *Note that the black line in Yuna's face is still there in the 0.1.8 (this only happens in DX10 I believe). RE: GSdx - LuisR14 - 05-12-2009 05:28 AM do you have texture filtering enabled?
RE: GSdx - nekonarcis - 05-12-2009 01:56 PM Hello! God of War 2 question:Is there anyway to remove the double blurry image without using native resolution ?
RE: GSdx - damieneye - 05-12-2009 03:48 PM (05-12-2009 05:28 AM)LuisR14 Wrote: do you have texture filtering enabled? I do, but this thing happens even when it's off, tested also on DX9. RE: GSdx - dotHack - 05-12-2009 05:24 PM damieneye, the same thing here. Didn't knew it stopped in 0.1.8, gonna get that to play KH. The black line in FFX disappears when you disable texture filtering or if you switch to DX9, at least, that is for me. RE: GSdx - seinfeldx - 05-12-2009 05:39 PM Same here with dx9 it doesn't happen, unchecking texture filtering makes the graphic suck just see the intro of FFX when it show the rocks upclose you can see the diference. RE: GSdx - damieneye - 05-12-2009 08:21 PM Yeah I was aware that disabling Texture filtering in DX10 or using DX9 solved the problem, I commented it in another post. I played FFX in DX9 mode, no major problems. It was either that or using DX10 without the texture filtering, but it looks very pixelated. RE: GSdx - edu_dudu - 05-13-2009 04:25 AM I am with this bug in God of War 2, I don't know how to fix it!! I'm using GSdx 1171 in Directx10 look the picture! RE: GSdx - crazyquark - 05-13-2009 09:09 AM (05-03-2009 07:21 PM)faelz1n Wrote:(05-03-2009 05:27 AM)Kein Wrote:(05-02-2009 05:47 PM)faelz1n Wrote: How to resolve this bug in the picture?http://forums.pcsx2.net/thread-3404-page-1.html (05-13-2009 04:25 AM)edu_dudu Wrote: I am with this bug in God of War 2, I don't know how to fix it!! Yeah, it's in GOW1 and GOW2. it is logged http://code.google.com/p/pcsx2/issues/detail?id=67 I can't figure what it is causing it. RE: GSdx - tannos - 05-13-2009 11:37 AM hi, i'd like to report a bug in dragon quest VIII, whenever i try to get into the inn or trying to save my progress the game just stop the sound still working you can change your view angle but you can't do anything else like whenever I try to save it doesn't save the save log freezes on the screen and when I want to get to the inn black screen appears and still. If you can help I really appreciate that :-) RE: GSdx - edu_dudu - 05-13-2009 02:23 PM (05-13-2009 04:25 AM)edu_dudu Wrote: I am with this bug in God of War 2, I don't know how to fix it!! Quote:Yeah, it's in GOW1 and GOW2. I'm not saying the blade's light, i'm saying that where kratos is in the picture is brighter than near the cam, and the dust is strange there too. Where i go this "light" follow kratos (not the yellow light). RE: GSdx - edu_dudu - 05-13-2009 03:38 PM Look this picture RE: GSdx - taracho - 05-13-2009 07:37 PM (05-13-2009 11:37 AM)tannos Wrote: hi, i'd like to report a bug in dragon quest VIII, whenever i try to get into the inn or trying to save my progress the game just stop the sound still working you can change your view angle but you can't do anything else like whenever I try to save it doesn't save the save log freezes on the screen and when I want to get to the inn black screen appears and still. do you have the pal or ntsc version? RE: GSdx - kannan - 05-13-2009 09:38 PM hi sir just want to tell that web of shadows shows only half of the screen so cant play street fighter anthology screens are all messed up thanks for reading RE: GSdx - VeaaC - 05-14-2009 01:12 AM (05-13-2009 03:38 PM)edu_dudu Wrote: Look this picture So what? Unless Gabest now exactly this part of the game it won't help a bit. Please post a proper bug report ( game, what went wrong, which revision it was working correctly etc... ). RE: GSdx - superdumpbox - 05-15-2009 12:21 AM Using PCSX2 beta 1059. I've never had better performance with R-Type Final than with this emulator and GSdx r1006. SSE4.1 pixel shader 3 directx 9. Pretty much 60fps no matter what. (Let's be honest; I don't feel like installing a directx 10 compatible operating system right now.) In fact I've had great performance from GSdx for some time so I figured, why not update to r1182? I did. And I deleted the relevant ini files, ran default configuration except for selecting pixel shader 3, still directx 9, and.. the emulator crashes at the hangar. After several trials, the emulator consistently crashes at the hangar. Disabled all speedhacks (as likely as that is to work) and still crashes the emulator at the hangar. Tried SSE2 version and oddly enough, no video, but still sound, and blindly entering the hangar crashes the emulator. Reverted back from r1182 to r1006. Everything is fine. Even r1006 SSE2 version has perfect speed and video. I hope that was enough information. RE: GSdx - Jaxxdude - 05-15-2009 03:55 AM Updated to GSdx-r1182 and was unable to play Kingdom Hearts 2 because all I got was a black screen (hope I'm not the only one getting this problem). No matter what I did or what settings I changed, the screen was always black... had to revert back to GSdx-r1171 in order to get rid of the black screen. RE: GSdx - damieneye - 05-15-2009 04:22 AM (05-15-2009 03:55 AM)Jaxxdude Wrote: Updated to GSdx-r1182 and was unable to play Kingdom Hearts 2 because all I got was a black screen (hope I'm not the only one getting this problem). No matter what I did or what settings I changed, the screen was always black... had to revert back to GSdx-r1171 in order to get rid of the black screen. Yes I'm experiencing the same thing with both Kingdom Hearts 1 and Final fantasy 10, sound is playing normally, but no image, tried with different settings. I hope it helps, I don't have more games to try. RE: GSdx - Misfire - 05-15-2009 06:35 AM using revision 1171, it seems like GSdx is ignoring the third state in the texture filtering which is a greyed out check mark which means 3d texture filtering on while 2d texture filtering off. In the third state it is still doing texture filtering to both 2D and 3D. I noticed this when playing final fantasy X RE: GSdx - KrazyTrumpeter05 - 05-15-2009 06:54 AM Latest revision totally borked all my games, too. FFXII, Kingdom Hearts, Shadow of the Collossus, Avatar Into the Inferno, and Avatar the Last Airbender all are nothing but a black screen while Avatar Burning Earth simply crashses. I also stupidly didn't back up my plugins, does anyone have a link to the r1171? Also, I was toying around with using the plugin in the ePSXe emulator and it looks pretty great, but I was wondering if it were possible to run it in hardware mode and have some sort of frame limiter? If not, no big deal, Pete's OpenGL2 plugin works great as well, but it would be nice to just use one plugin for everything. RE: GSdx - LuisR14 - 05-15-2009 07:52 AM (05-15-2009 06:54 AM)KrazyTrumpeter05 Wrote: I also stupidly didn't back up my plugins, does anyone have a link to the r1171?http://forums.pcsx2.net/thread-3031-post-48554.html#pid48554
RE: GSdx - KrazyTrumpeter05 - 05-15-2009 08:03 AM 404 not found =/ Ok, this link works: http://212.92.18.46/gsdx/ That's a list of many of the past revisions. RE: GSdx - Gabest - 05-15-2009 08:41 AM I think dx9 is broken again. (05-15-2009 06:54 AM)KrazyTrumpeter05 Wrote: Also, I was toying around with using the plugin in the ePSXe emulator and it looks pretty great, but I was wondering if it were possible to run it in hardware mode and have some sort of frame limiter? If not, no big deal, Pete's OpenGL2 plugin works great as well, but it would be nice to just use one plugin for everything.epsxe 1.7 has a limiter, and only sw mode, but it has higher resolution modes that run fast enough. RE: GSdx - KrazyTrumpeter05 - 05-15-2009 08:52 AM (05-15-2009 08:41 AM)Gabest Wrote: I think dx9 is broken again. I couldn't find the limiter, it seems to only be options in the various ePSXe graphics plugins. Is there a menu item somewhere that I am missing? *edit* Nevermind, found an option in the EternalSPU plugin. Set Audio Output to SPUasync and Wait does the trick! Also, what other information would you like from us in regards to the latest revision borking all our games? RE: GSdx - Gabest - 05-15-2009 09:34 AM If you all could confirm only dx9 modes have problems that would help, I think I might have found the error already. In epsxe F4 switches frame limiter on/off, as in pcsx2, but as I heard it also depends on the sound plugin. RE: GSdx - Razor66 - 05-15-2009 10:13 AM Tales of the Abyss doesn't work anymore with GSdx-r1191, I just get a black screen. RE: GSdx - Gabest - 05-15-2009 10:19 AM dx9? dx10? hw? sw? sse? RE: GSdx - flajko - 05-15-2009 11:40 AM Tekken 5 doesn't work anymore.I just got black screen RE: GSdx - KrazyTrumpeter05 - 05-15-2009 11:41 AM All my games were borked in DX9 Hardware and software, as well as DX10 Hardware and Software, using SSSE3 and SSE2, r1182. I'm also using the latest public beta of the emulator. RE: GSdx - Gabest - 05-15-2009 12:04 PM it's ok on my machine, but not with the auto-generated dlls, maybe if I rebuilt the whole project... RE: GSdx - dungsoftvnn - 05-15-2009 12:10 PM all my game were broken,using SSE2,r1191,r1182 RE: GSdx - Gabest - 05-15-2009 01:21 PM with r1192 it must be alright now RE: GSdx - valnar91 - 05-15-2009 01:46 PM hello i have one question.. i have problem in gow1 europe version.if i meet poseidon i get a white screen and that won´t disapear. is this gone in r1192 ???? sorry for my bad english ^^ RE: GSdx - KrazyTrumpeter05 - 05-15-2009 02:23 PM Gabest, r1192 works just fine, thanks for the quick work! RE: GSdx - Gabest - 05-15-2009 03:11 PM probably not gone RE: GSdx - superdumpbox - 05-15-2009 08:41 PM As of revision r1192 no more crashes of the emulator in the hangar of R-Type Final under the same testing circumstances (directx9, SSE4.1, pixel shader 3.) Also SSE2 version displays video perfectly fine now. It seems whatever you did resolved my specific issue. Thanks! RE: GSdx - IDSG - 05-15-2009 10:12 PM r1192 runs fine, no more crashes, but everything looks a little bit blurry compared to r1076 (at least in persona 3) RE: GSdx - LuisR14 - 05-16-2009 06:39 AM hey gabest, why does the SSE2 version is displayed as 1192 (under configure) when it's 1194
RE: GSdx - kaszak696 - 05-16-2009 03:18 PM (05-16-2009 06:39 AM)LuisR14 Wrote: hey gabest, why does the SSE2 version is displayed as 1192 (under configure) when it's 1194 link - looks normal for me. Try to replace it one more time
RE: GSdx - KrazyTrumpeter05 - 05-16-2009 04:33 PM (05-16-2009 06:39 AM)LuisR14 Wrote: hey gabest, why does the SSE2 version is displayed as 1192 (under configure) when it's 1194 There were two revisions within 24 hours, 1192 and 1194, you might have missed it. RE: GSdx - LuisR14 - 05-17-2009 05:44 AM well it had happened with other revisions at another time, but i checked again and it's ok now (seems that i update my gsdx whenever the SSE2 version hasn't finished updating )
RE: GSdx - LeSharK - 05-17-2009 07:45 AM Street Fighter Alpha Anthology bug report: - framerate is capped @ 40.00 fps in Software mode (latest GSdx): http://img41.imageshack.us/img41/9222/pcsx2sfa2.jpg - image is garbled and it runs @ 10-15 fps in Hardware mode (latest GSdx) http://img21.imageshack.us/img21/5813/sfa2g.jpg PC specs: Intel Core2 Duo CPU E7400 @ 2.74 GHz, ATI Radeon HD 3850, 2 GB RAM (same results at my friends with better specs) using latest plugins (15 May) and latest pcsx2 beta. i can run far more demanding games @ solid 60 fps (both in Hardware & SW modes): CVS2: 1, 2 MVC2: 1, 2 KOF: 2k2 UM, 98 UM i'm a fighting game enthusiast and this collection is very special to me (containing a game that is not present on other platforms to be emulated, Hyper Street Fighter Alpha). please look into it for a fix when you have time. thank you. RE: GSdx - SaltyPotato - 05-17-2009 08:23 AM My appreciation goes out to the developers of this excellent piece of software. It has come a long way! Game: One Piece Grand Adventure GSDX version: 1194 (Although previous versions have been tried) Speed Hacks: None Game Fixes: None Issue: Vertical Red lines (as seen in snapshot) with DX10 hardware mode and Vertical Blue lines with DX9 hardware mode. Tested on multiple PCs (ATI and Nvidia cards) and issue persists. Stripes aside, this game runs perfectly. Comment: The visual issue does not exist in software mode, but the game runs much slower. I understand this is consistent with Bositman's English guide; however, everything other than the lines looks sharp. Does a solution to this already exist? I found a post from 2007 regarding post-filter effects being disabled and was curious as to if this would fall under such. Also, a ".gs" file that goes with the snap has been created but I was unsure how to go about posting it (3.4MB while zipped). Thanks in advance for any input gents. RE: GSdx - dicky2208 - 05-17-2009 12:19 PM Processor: Intel Core2Duo P8600 2.4GHz Memory: 4GB (Available 3GB) Graphic Card: ATI Radeon HD3470 (DirectX 10) OS: Windows Vista 32bit When i try to launch the "Gundam Seed Destiny Rengou vs Zaft 2 plus", "Please update your DirectX" message keeps popping ans force closing my pcsx2... I download the dxwebsetup.exe and intall it, still the same... Can anyone help me? RE: GSdx - Gabest - 05-17-2009 01:20 PM SaltyPotato: there is a fix for one piece grand advanture, but I need the crc. RE: GSdx - LuisR14 - 05-17-2009 05:24 PM @dicky2208: try running the DX Redist instead
RE: GSdx - shadow0000 - 05-18-2009 04:55 AM Heatseeker [E] HW (dx9) has artifacts, almost looking interlaced for moments, SW mode runs fine. D3D9 HW: [attachment=18698][attachment=18690][attachment=18692][attachment=18694][attachment=18696] D3D9 SW: [attachment=18699][attachment=18691][attachment=18693][attachment=18695][attachment=18697] RE: GSdx - Misfire - 05-18-2009 08:21 AM (05-15-2009 06:35 AM)Misfire Wrote: using revision 1171, it seems like GSdx is ignoring the third state in the texture filtering which is a greyed out check mark which means 3d texture filtering on while 2d texture filtering off. Can anyone test this to confirm? RE: GSdx - saifooz - 05-18-2009 10:14 AM Gabest, MGS3 Sub (SLUS_213.59), NTSC, CRC = 053d2239 The post-processing effect has been removed (0x053D2239) ![]() GsDx r1194 D3D10 HW or D3D9 HW (It is fine with SW mode). RE: GSdx - bloodindark - 05-18-2009 11:13 AM saifooz,i am there too,having the same issue,i cant play any further cause of that,from what i know that's because post procesing is disabled in the game,it would be cool if gsdx would have a post processing on off option
RE: GSdx - saifooz - 05-18-2009 11:31 AM bloodindark, Yah, that is right ... The post-processing effect has been removed to enhance the performance (Gabest said) ... RE: GSdx - SaltyPotato - 05-18-2009 11:38 AM Thanks for the quick response gent and sorry for not providing the CRC earlier. CRC: 8DF14A24 - One Piece Grand Adventure Again, I appreciate the assistance. RE: GSdx - miyori - 05-19-2009 07:14 AM Game: Devil Summoner 2 (NTSC, CRC = 7FAE77BE) GSDX version: 1194 (haven't tried previous versions since this only happens in Hardware mode) Speed Hacks and Game Fixes aren't related Issue: Using DX10 hardware mode (ATI Radeon 4850), the background layer appears over the foreground layer (i.e. in backwards order); layers are ordered correctly in DX10 software mode Comment: Tinkering with both PCSX2 and my graphical settings don't affect it Anyone else had this particular issue? RE: GSdx - LuisR14 - 05-19-2009 07:28 AM did you try with Dx9?
RE: GSdx - miyori - 05-19-2009 07:35 AM (05-19-2009 07:28 AM)LuisR14 Wrote: did you try with Dx9? Ugh, I'm stupid; it does indeed work with DX9 :> RE: GSdx - LuisR14 - 05-19-2009 07:37 AM yep you should always follow that rule (if dx10 doesn't work then try dx9 xP)
RE: GSdx - Shadow Lady - 05-20-2009 12:22 AM (05-18-2009 08:21 AM)Misfire Wrote:(05-15-2009 06:35 AM)Misfire Wrote: using revision 1171, it seems like GSdx is ignoring the third state in the texture filtering which is a greyed out check mark which means 3d texture filtering on while 2d texture filtering off. There's some parts in that game where the 2d parts will be drawn in 3d for some effect or something. It isnt related to the grey check really, it still works as it should on other games with the ocassional same thing happening in some scenes only. RE: GSdx - Misfire - 05-20-2009 07:02 AM (05-20-2009 12:22 AM)Shadow Lady Wrote:(05-18-2009 08:21 AM)Misfire Wrote:(05-15-2009 06:35 AM)Misfire Wrote: using revision 1171, it seems like GSdx is ignoring the third state in the texture filtering which is a greyed out check mark which means 3d texture filtering on while 2d texture filtering off. Thats weird, I remember it behaving differently in older versions, like if you bring up the party screen, the 2d text is not filtered and actually looks nice with no weird lines. I'll have to double check. RE: GSdx - pest - 05-20-2009 08:25 AM I can confirm that texture-filtering is broken (=always on) with DX10 and newer versions of GSdx. It worked with the version included in PCSX2 0.96 and Virtua Fighter 4, but after I updated my DirectX to a newer version, i'm not able to change the state (=vertikal black lines in the intro). Software-Mode and DX9-Mode are still working fine. Anyway, thanks gabest for such a greate piece of software, because now i'm really enjoying some games , and thanks for MPC too
RE: GSdx - nelsonz - 05-20-2009 03:34 PM Quote:I can confirm that texture-filtering is broken (=always on) with DX10 and newer versions of GSdx. It can be close while in DirectX10 mode regarding what rev. of GSdx. RE: GSdx - Shadow Lady - 05-20-2009 05:06 PM (05-20-2009 07:02 AM)Misfire Wrote: Thats weird, I remember it behaving differently in older versions, like if you bring up the party screen, the 2d text is not filtered and actually looks nice with no weird lines. I'll have to double check. Dont know what to say I remember it working the same since long ago, maybe we're talking about different 2d parts? I checked with another game (persona 4) and the grey check worked as expected, also launched FFX with pcsx2 0.9.5 beta and GSdx 0.1.14 and GSdx 0.1.10 (to try very early versions to compare) and it worked the same as with the last build i'm using (r1194 GSdx and latest pcsx2 beta). RE: GSdx - Cain - 05-20-2009 11:54 PM Ok, I'm a stupid grandmf*cka, ignore me. Thankz LuizzR16! RE: GSdx - LuisR14 - 05-21-2009 12:06 AM that request would be for chickenliver then ![]() EDIT: oh wait there's an option for that in Lilypad already
RE: GSdx - valnar91 - 05-21-2009 05:15 PM hello i have a problem with the game Tales of Legendia USA Undub if i start this game i select New Game and then the game crash down and i dont know why thanks for answers forward
RE: GSdx - VeaaC - 05-21-2009 05:40 PM (05-21-2009 05:15 PM)valnar91 Wrote: hello i have a problem with the game Tales of Legendia USA Undub We do not support piracy here. And undubed games are consider so. Even if you do own both the japanese and english version it is illegal to hack the game. RE: GSdx - kabooz - 05-21-2009 08:27 PM I searched 3 times now and didn't find anything about the WILD ARMS 4 + 5 prob dx10 hardware doesn't work after 1.7 for WILD ARMS 4 (tested 1.8 , 1.9 , 1.11 , 1.15) everything is SSE2 dx9 hw and dx10 sw have no probs as far as I can tell (didn't try much^^) WILD ARMS 5 freezes after 5 seconds or so SW is not affected by the bug 1.15(r1142) is fine,where as 1.15(r1145) hangs so r1145 is the culprit oo again everything SSE2 RE: GSdx - omnikam - 05-22-2009 06:25 AM Funny Veaac, cos SONY considers reverse enginering there console`s as PIRACY.. but im glad the PCsx2 team doesn`t RE: GSdx - elite - 05-22-2009 11:31 AM common, one day even sony will appreciate they can play old great games at full rez.. RE: GSdx - phikhanh - 05-22-2009 12:28 PM (05-21-2009 08:27 PM)kabooz Wrote: I searched 3 times now and didn't find anything about the WILD ARMS 4 + 5 probCan you play Wild Arms 4 on Pcsx2 0.9.6? I can not...nothing happen but just a black screen .This is Pcsx2 0.9.6's fault perhaps, because I can play this game on Pcsx2 0.9.5 (but it so slow for me... )--<>-------------------[*****]-----------------------<>-- Ah! Gabest, there is problem with the latest revision of Gsdx... I can't use "Hot Key" to change it's mode. "F5" is example... --<>-------------------[*****]-----------------------<>-- RE: GSdx - Gabest - 05-22-2009 12:55 PM Works for me (function keys), tried with lilypad and xpad. RE: GSdx - Bositman - 05-22-2009 12:58 PM (05-22-2009 06:25 AM)omnikam Wrote: Funny Veaac, cos SONY considers reverse enginering there console`s as PIRACY.. but im glad the PCsx2 team doesn`t No they don't. Get your facts straight. You think PCSX2 would still be around if they did? Undub games are not legal so as per our rule #1 yo can't talk about illegal stuff,case closed. RE: GSdx - phikhanh - 05-22-2009 01:16 PM (05-22-2009 12:55 PM)Gabest Wrote: Works for me (function keys), tried with lilypad and xpad.Year, I using Lilypad...(for two controller as well) ! <-- can't help And, did you try Persona 4 with the latest Gsdx. Mirror Graphics Bugs at "Shopping District South", I don't know why but that Graphics Bugs must be Pcsx2'fault. It's not exist on Pcsx2 0.9.6 r987 but Pcsx2 0.9.6 r1190. RE: GSdx - Gabest - 05-22-2009 02:01 PM No idea why it is not working for you, anyone else can confirm? P4 has a sps when raining there, and a few other places. RE: GSdx - tiku - 05-22-2009 04:23 PM Hi! I've been testing Xenosaga III lately and I've noticed that the opening video and some other (not CG's, they're played with the game's engine) are only looking half-ok with GSdx 0.1.6 and 0.1.7. From there, that videos are looking awful, completely corrupted. Half screen it's looking ok, and the other one has strange vertical transparencies or something like that... I've tested all versions 'til today's beta, and those old versions are the only ones looking semi-ok. Changing from Dx9 to Dx10 doesn't make any change Here I attach two screens at the same point. Hope they help you a little, Gabest. P.D: Sorry for my english
RE: GSdx - kabooz - 05-22-2009 08:11 PM (05-22-2009 12:28 PM)phikhanh Wrote:(05-21-2009 08:27 PM)kabooz Wrote: I searched 3 times now and didn't find anything about the WILD ARMS 4 + 5 probCan you play Wild Arms 4 on Pcsx2 0.9.6? I can not...nothing happen but just a black screen as I said above works fine if you use dx9 mode XD or gsdx 1.7 but to answer your question don't know xD my earliest version atm is official 0.9.6 hotkeys are working for me (lilypad) RE: GSdx - rama - 05-22-2009 09:22 PM Tiku: This is a post processing issue with this game only. There is a hack for this, but it doesn't really work well, and causes the rest of the game to look bad. I suggest you just skip these scenes (not too many of them), and alternatively watch them on youtube. Or use the software renderer, and crawl trough them
RE: GSdx - mystic86 - 05-23-2009 11:25 AM Hi can someone provide me with the link to GSDx r1075 0.1.15 ? Cause it was written here: http://forums.pcsx2.net/thread-6312.html that this version of plugin fixed ghost image problem and ingame crush also in DDS. Or maybe newest relases are working also great with Digital devil saga 1 and 2? RE: GSdx - phikhanh - 05-23-2009 04:14 PM Graphics Bugs with two games : Persona 4, Crash of The Titans... RE: GSdx - kabooz - 05-23-2009 06:56 PM for persona activate the gamefix -.- RE: GSdx - ZEROx - 05-23-2009 07:21 PM phikhanh: these both aren't GSDX's bugs RE: GSdx - CidVicious - 05-23-2009 08:10 PM Changelog 1239: GSdx: more source cleanup and something interesting on F7 May i ask what is F7 supposed to do? I tested with some games, all it did is making the screen black, i have to hit F7 twice more to get back the normal game screen. RE: GSdx - kabooz - 05-23-2009 08:18 PM ..... yeah why bother reading the comments on the commit .... scroll down and continue reading RE: GSdx - CidVicious - 05-23-2009 09:24 PM Took me a while to understand what you meant, because i was reading from TortoiseSVN's changelog tool, not from the google code page. Edit: Still, i only get black screens on whatever game i use. Is this function supposed to work on a particular game/piece of hardware, or is it something not working on my end? RE: GSdx - mystic86 - 05-23-2009 11:11 PM (05-23-2009 06:56 PM)kabooz Wrote: for persona activate the gamefix -.- gamefix for persona is not working unfortunately RE: GSdx - lsy - 05-23-2009 11:31 PM I've played a bit with the new "F7 variable effect" option and i have a question: is that possible not to translate this effect file into the dll but put it next to it coz it will be much easier to make effects for it and share it with the others. Here are the pictures from my mod. (maybe i gave a little bit too much gamma) RE: GSdx - kabooz - 05-24-2009 12:33 AM (05-23-2009 11:11 PM)mystic86 Wrote:(05-23-2009 06:56 PM)kabooz Wrote: for persona activate the gamefix -.- wierd... for me it does! RE: GSdx - bloodindark - 05-24-2009 02:12 AM i can't find the "F7 variable effect" option that some of you guys are talking about .can someone help me pls?btw i press f7 when in a game and no effect
RE: GSdx - mystic86 - 05-24-2009 12:00 PM (05-24-2009 12:33 AM)kabooz Wrote:(05-23-2009 11:11 PM)mystic86 Wrote:(05-23-2009 06:56 PM)kabooz Wrote: for persona activate the gamefix -.- I started Persona 4 from the beginning with pcsx2 0.9.6 1059 beta(because it's working a lot faster and fmv's are working ok with cyclex2 speedhack), with persona gamefix ticked and nope there are still graphical bugs on the floor and sometimes at the walls(but it appears only sometimes at home or in the shopping district, in other areas I didn't notice it). The same goes for persona 3 RE: GSdx - ygtcan - 05-24-2009 02:19 PM hi everybody i have PCSX2 Version 0.96 my EmoLog info ; Code: PCSX2 (beta) - compiled on May 16 2009Which GS plugins should i use for best performance.. with SSE2 i tried "Crash and Burn " game and my FPS was 16-17 ![]() my system is AMD Phenom II X4 ATI HD 4870 512 MB 256 Bit Graphic Card 4 GB 1066 MHz Ram.. RE: GSdx - seinfeldx - 05-24-2009 04:30 PM if you talking about missing textures on walls it happen on dx9 but not on dx10. RE: GSdx - mystic86 - 05-24-2009 05:43 PM Well I'm using dx9 and win XP SP2, however it wasn't written that this fix in emu is working only with dx 10. As for graphics you should use gsdx at least 0.1.15 1076 or 1145rev. Only SSE2 for AMD cpu's. Set speedhacks cycle x2 and tick all 4 fixes on the right side. In Gpu set on everything except tv out, Pixel shader 3.0 and render DIRECT 3D HARDWARE(maybe you have software and it's a lot slower mode). And btw maybe that game is just not enough compatible with emu? RE: GSdx - seinfeldx - 05-24-2009 07:00 PM i am not talking about missing floor, i am talking about for exemple on class if you get close to the board some of it starts missing if you are far the board is all there. Persona 3 FES RE: GSdx - mystic86 - 05-24-2009 07:20 PM so the missing floor issue still presents even with persona fix on? It that's what you want to say then yes I have only floor issue in game for now presented RE: GSdx - mcraze - 05-24-2009 07:22 PM Did anyone find a solution to this in GOW1 NTSC version? I've tried several builds from r847 and to the latest one - no luck http://i40.tinypic.com/vwtndg.jpg (the second shot is a software mode, but the game is unplayable there) (my system is Athlon X2 5200+, Radeon 4670 512 MBs, running under WinXP SP3 with latest drivers and DirectX) It appears as it is a bug with incorrect alpha channel calculation or something because while in software mode the fog plane is less thicker - it is not too much thicker in the hardware mode, but while in software mode the fog is much thicker - in hardware mode it is impossible to see anything. Is there a way to fix it? Also what about the non-existent shadows in hardware mode? RE: GSdx - TettaX - 05-24-2009 08:00 PM Hi! I had upgraded plugin and get an unexpected bug in the Persona 4: Turn on Logarithmic Z => Ground textures (like red/black passage to Yukiko castle and carpet in my room) looks strange and choped, but texture overlaying and title screen are OK. Turn off Logarithmic Z => Ground textures OK, but other strange effects appearing, like wrong texture overlaying and title screen without "shadows". How can i turn it on in a proper way? Tried this on 0.9.6 release, beta 1059, beta 1190. GSdx = 1250 SSE 4.1 pixel shaders = 3.0 Vsync, resolution 2048x2048, texture filtering, alpha correction = on (all of these doesn't matter, i tried) DX = 9.0c march Persona fix = on (beta 1059, beta 1190) Speed Hacks = EE x2 cycle rate, INTC, IOP x2 Also tried downgrade to GSdx=1145, with the same resaults. Help me and sorry for my bad English. RE: GSdx - edu_dudu - 05-24-2009 08:50 PM I'm having this proble with sonic unleashed! I can't see anything ingame, but just on Hardware mode. Software works, but the game is flashing and not too fast!! My configs: pcsx2 rev 1255 GSdx 1250 (DX10) all speeds hacks on (I tried off too) SPU-X 1.1.0 My pc: Core 2 Duo E7200 2,53 ghz 4 GB - Windows Vista 64 bit Geforce 8600 gt 512mb Fix it, please!! RE: GSdx - tiku - 05-24-2009 09:04 PM (05-22-2009 09:22 PM)rama Wrote: Tiku: Thanks for the explanation, rama ![]() I guess Xenosaga games are a little "special" xD The point also was knowing if there's a way to make that movies look as they do with 0.1.6/0.1.7, so we can test with XenoIII the recent changes, speed-ups, etc that gabest is adding to the plugin. Bye! RE: GSdx - Zeydlitz - 05-24-2009 10:16 PM Strange, Gabest was fixed Sonic recently, but with CRC hack -- maybe you Sonic have different CRC? Anyway, you could play with ZZogl (with Fast Update on). Floor issue in Persona is pcsx2 issue. RE: GSdx - edu_dudu - 05-25-2009 01:21 AM Sonic Unleashed with ZZogl is with a black map, just sonic appears!! What is the CRC hack? And there is a bug in Rock Band 2 with GSdx 1250 Some times appears boxes and the bird in the world map are boxes too! Was working correct on the others versions! RE: GSdx - LuisR14 - 05-25-2009 07:43 AM (05-25-2009 01:21 AM)edu_dudu Wrote: What is the CRC hack?there's no CRC hack (it's not even a hack), CRC is Cyclic Redundancy Check and Gabest uses it to disable post-processing for specific games in gsdx
RE: GSdx - Tom Hackers - 05-25-2009 09:29 AM (05-25-2009 01:21 AM)edu_dudu Wrote: Sonic Unleashed with ZZogl is with a black map, just sonic appears!! (05-24-2009 10:16 PM)Zeydlitz Wrote: Anyway, you could play with ZZogl (with Fast Update on). RE: GSdx - Shadow Lady - 05-25-2009 10:33 AM (05-24-2009 02:12 AM)bloodindark Wrote: i can't find the "F7 variable effect" option that some of you guys are talking about Same here however i think my f5-f6 keys dont work at all either at least since r1226, do yours work? RE: GSdx - indiandude - 05-25-2009 10:52 AM (05-25-2009 10:33 AM)Shadow Lady Wrote:(05-24-2009 02:12 AM)bloodindark Wrote: i can't find the "F7 variable effect" option that some of you guys are talking about Did u both try the latest rev.The effect is only there in the latest rev. RE: GSdx - bloodindark - 05-25-2009 01:19 PM f5-f6 does not work here either..and yes with latest rev 1250 downloaded from here RE: GSdx - kabooz - 05-25-2009 01:57 PM for me it works Oo does F1 for saving work for you? RE: GSdx - edu_dudu - 05-25-2009 02:51 PM (05-25-2009 01:19 PM)bloodindark Wrote: f5-f6 does not work here either..and yes with latest rev 1250 downloaded from here It works for me!! And F1 too!! RE: GSdx - seinfeldx - 05-25-2009 03:48 PM i can confirm shortcuts from Gsdx F5-F6 don't work on 1228 and 1250, still work on 1194, i talked about on pcsx2 code on r1250. RE: GSdx - Spa8nky - 05-25-2009 06:25 PM TimeSplitters 3 [U] still has post processing errors when in certain levels that cover half the screen in garbage unless health/armour bars are being shown. Is there a CRC check workaround for this problem? Thanks RE: GSdx - Shadow Lady - 05-25-2009 07:21 PM (05-25-2009 03:48 PM)seinfeldx Wrote: i can confirm shortcuts from Gsdx F5-F6 don't work on 1228 and 1250, still work on 1194, i talked about on pcsx2 code on r1250. seems someone else noticed it on r1239 and says it's related to the r1218 which actually changed something about the f5-f7 keys, makes sense since the closest to that rev I have is r1226 where the problem was already there and r1194 worked fine Gabest said to try other pad plugins I tried SSSPSX pad and older version of lilypad and got the same results, you guys got better luck? RE: GSdx - seinfeldx - 05-25-2009 07:32 PM Considering that i use the exact same plugins and pcsx2 version charging only Gsdx version, isn't it strange to expect a fix in a plugin that doesn't make the problem? RE: GSdx - Gabest - 05-25-2009 07:32 PM Lately, gsdx expects key events to come from pcsx2, which receives them from the pad plugin. SSSPSX had an update without source that exported an incompatible PADfreeze function and crashed, so I only test lily and xpad nowdays, but those work for me. RE: GSdx - seinfeldx - 05-25-2009 07:49 PM tested with some version of pcsx2, SSSPSX and lilypad ( even diferent keyboard API), on xp and vista, on dx9 and dx10, F1 to F4 works so the only possible reason not work is Gsdx itself. RE: GSdx - Gabest - 05-25-2009 08:16 PM Did you also use pcsx2 r1218+ to test it? RE: GSdx - Shadow Lady - 05-25-2009 09:06 PM Just tested with pcsx2 r1257 and you're right it works there, however it's weird for them to stop working with the stable pcsx2 0.9.6 and latest public beta but if you say it's the right behavior then go ahead
RE: GSdx - seinfeldx - 05-25-2009 10:39 PM the latest PCSX2 official beta on forum is 1190, did the change in code to work with latest pcsx2 make shortcuts not compatible with older version? RE: GSdx - Gabest - 05-25-2009 11:02 PM On windows pcsx2 did not send the function keys to the gs plugin, I have enabled f5-f7 in r1218. RE: GSdx - edu_dudu - 05-26-2009 03:25 AM (05-25-2009 01:21 AM)edu_dudu Wrote: Sonic Unleashed with ZZogl is with a black map, just sonic appears!! About this bug, can you fix it? Because was working on last version!! RE: GSdx - Krude - 05-26-2009 01:20 PM Hey Gabest, thanks for all your effort, I appreciate it. Besides non-functional shortcuts (with SSSPSX) in the latest revisions, I also found a new problem in the game "Warriors Orochi 2". It's fairly recent, but I can't tell from which revision upwards, since I'm not up-to-date all the time. It's not present in GSdx 0.1.14, though. I've attached 2 snapshots. One with GSdx 0.1.14 (no bug) : [attachment=18935] And one with GSdx 0.1.15 rev 1266 (cut-in is missing): [attachment=18936] All speed hacks and stuff in PCSX 0.9.6 disabled at the time. I hope you can track down what's wrong. RE: GSdx - Cain - 05-27-2009 11:06 AM As of the latest GSDx revision Tales of the Abyss hardware looks like this: [attachment=18955] (Notice this foggy like substance xD) RE: GSdx - andyqkw - 05-27-2009 11:14 AM (05-27-2009 11:06 AM)Cain Wrote: As of the latest GSDx revision Tales of the Abyss hardware looks like this: Can you please list down which revision? We're getting new revision release onve every few days and sometime we have few releases each day... RE: GSdx - Cain - 05-27-2009 11:20 AM (05-27-2009 11:14 AM)andyqkw Wrote: Can you please list down which revision? It's 1272. The last I tried was 1228 and it's fine. P.S. But yeah, I kind of lied about it being "normal" before. This "fog" substance is what previously was a ghost layer, but before it wasn't problematic because it had form ... ![]() More cool views: [attachment=18956] RE: GSdx - dralor - 05-27-2009 12:07 PM Well if you are where I think you are there is supposed to be a foggy like substance there. Whether it is supposed to look quite like that I can't recall as it's been months since I was in that location. RE: GSdx - xat - 05-27-2009 12:48 PM (05-27-2009 11:20 AM)Cain Wrote:(05-27-2009 11:14 AM)andyqkw Wrote: Can you please list down which revision? I'm not having this problem; ToA looks as it always has (having an incorrectly offset ghost layer). RE: GSdx - Uhyve - 05-27-2009 09:56 PM I don't usually bring up bugs, because I'm never usually sure what kind of stuff devs would be interested in. But these games are so close to being playable now, I figured I would see if you could do anything about them. Totally cool if you can't though. Timesplitters: Future Perfect - Software ![]() Pretty much perfect, though there's that weird line down the middle of the screen (with the post processing). Timesplitters: Future Perfect - Hardware (Native Resolution) ![]() Static looking stuff all over the bottom of the screen. But the post processing weirdness seems to be gone. Second Sight - Software ![]() Absolutely Perfect Second Sight - Hardware (Native Resolution) ![]() The menu system doesn't work. Once you get in game though, completely flawless. RE: GSdx - kannan - 05-28-2009 07:32 AM Gabest sir with gsdx from about rev 1200 i think the old versions like with playground the keys for interlacing and stretching and the f7 keys are not working it works with older revisions hope u will fix it RE: GSdx - KrazyTrumpeter05 - 05-28-2009 08:43 AM Why would he fix stuff for very old versions of the emulator? Also, it seems like the last revision, 1279, either fixed or greatly reduced the massive overbloom effect like in Shadow of the Colossus! This could also be related to one of the latest emulator revisions (I'm currently using r1257), but either way, I can run it at lower internal resolutions and cut back on the speed hacks now which makes for MUCH smooth game play. Good stuff! RE: GSdx - kyoko - 05-28-2009 11:26 AM (05-28-2009 08:43 AM)KrazyTrumpeter05 Wrote: Also, it seems like the last revision, 1279, either fixed or greatly reduced the massive overbloom effect like in Shadow of the Colossus! This could also be related to one of the latest emulator revisions It doesn't seem to be fixed for me. What settings are you using? RE: GSdx - Yaro - 05-28-2009 01:34 PM There is a serious problem with LOTR: Two Towers. Here is a link to the snaps folder: http://rapidshare.com/files/238125573/snaps.rar.html Basically i have already made a post about thist but didn't include the snaps files. Link to the post: http://forums.pcsx2.net/thread-7251.html Sorry about double posting just thought it was worth adding the snaps files here. Thanks RE: GSdx - refraction - 05-28-2009 05:41 PM (05-27-2009 09:56 PM)Uhyve Wrote: I don't usually bring up bugs, because I'm never usually sure what kind of stuff devs would be interested in. But these games are so close to being playable now, I figured I would see if you could do anything about them. Totally cool if you can't though. Timesplitters will require your CRC adding to GSDX to disable post processing. As for Second Sight, you could try disabling Logarithmic Z in the config, Enthusia Professional Racing was the same deal. Or enable it if it's already off
RE: GSdx - Spa8nky - 05-28-2009 06:07 PM (05-28-2009 05:41 PM)refraction Wrote: Timesplitters will require your CRC adding to GSDX to disable post processing. How is this done please? RE: GSdx - KrazyTrumpeter05 - 05-28-2009 06:16 PM (05-28-2009 11:26 AM)kyoko Wrote:(05-28-2009 08:43 AM)KrazyTrumpeter05 Wrote: Also, it seems like the last revision, 1279, either fixed or greatly reduced the massive overbloom effect like in Shadow of the Colossus! This could also be related to one of the latest emulator revisions I'm using PCSX2 r1257 Here are my plugins and GSDx settings RE: GSdx - refraction - 05-28-2009 06:27 PM (05-28-2009 06:07 PM)Spa8nky Wrote:(05-28-2009 05:41 PM)refraction Wrote: Timesplitters will require your CRC adding to GSDX to disable post processing. when you run the game, make sure you have the console enabled under the "misc" menu of PCSX2, the CRC will be listed in there along with the Elf file details. RE: GSdx - kyoko - 05-28-2009 06:56 PM (05-28-2009 06:16 PM)KrazyTrumpeter05 Wrote: I'm using PCSX2 r1257 Yeah, I'm using the latest revision and the same settings you are using.. The bloom is still the same, can't see anything in the menu background for example in native resolution, like before. RE: GSdx - KrazyTrumpeter05 - 05-28-2009 07:16 PM Strange... All I know is it works for me and I'm extremely happy. I just tested it with the latest official beta, r1190, and the bloom is still gone, so it's obviously something fixed with the latest GSDx. Did you try deleting all your inis? It should wipe all your settings and let you start from scratch. Try that to make sure there isn't an old setting causing some sort of conflict. RE: GSdx - kyoko - 05-28-2009 11:04 PM Yeah I even rebuilt the directory just to be sure, to no avail unfortunately. Thanks anyway for the suggestion. That is weird. Could someone else report on this? I can't think of anything frankly.. RE: GSdx - dralor - 05-29-2009 01:56 AM I still get the offset bloom as well. RE: GSdx - KrazyTrumpeter05 - 05-29-2009 02:48 AM After a bit more extensive testing, it seems the problem still persists somewhat when you play in native resolution. However, it was no longer there when I was playing at 1024x1024 internal res, where before I had to be up to at least 1440x1080 before it was barely noticeable. Still a big improvement, IMO RE: GSdx - kyoko - 05-29-2009 11:29 AM I see. The problem is that if you don't play strictly in native resolution, other problems arise, namely the appearance of bars at the bottom and side of the screen, and a kind of "ghosting" of some elements. I mean, some elements get a transparent clone: the shadows around you when you wake up after destroying a colossus, the girl in the ending movie, the birds in the temple, possibly the eyes of the colossi. Actually those elements are kinda screwed up in directx10 even in native resolution. They are all weird, glowy and blurred. Anyway, Gabest, keep up the good work, and thanks. RE: GSdx - edu_dudu - 05-30-2009 02:56 AM Software mode is crashing pcsx2 when press ESC RE: GSdx - lusterdrag - 05-30-2009 04:02 AM Gabest, can you tell me which verison of GSdx don't have the problem in FFX, Yuna face offen have a strange black line.It not affect the game much, but when I'm going to make a moive of FFX for my forum contest with pcsx2, it really trouble. RE: GSdx - KrazyTrumpeter05 - 05-30-2009 07:26 AM (05-30-2009 04:02 AM)lusterdrag Wrote: Gabest, can you tell me which verison of GSdx don't have the problem in FFX, Yuna face offen have a strange black line.It not affect the game much, but when I'm going to make a moive of FFX for my forum contest with pcsx2, it really trouble. They are all affected by this, unless you use...DX9? Don't quote me on that, but the issue seems to be in all versions of either DX9 mode or DX10 mode. RE: GSdx - dralor - 05-30-2009 07:30 AM The issue is a known issue for DX10 it's not in DX9 or at least it wasn't last time I ran in DX9. RE: GSdx - strife - 05-30-2009 03:28 PM Ciao Gabest. I have a "big" issue with Okami game: All the post effects ("Paper effect", "brush draw", "blur" etc.) are not shown in hardware mode. To see what i ment, try the software mode, where the effects are correctly shown (but with slow speed and without hi res). There's a way to fix the hardware mode? My rig: E8400, hd3870, 2gb ram, xp sp2, dx9 (mar 2009). Sorry for my bad english. RE: GSdx - Bositman - 05-30-2009 04:18 PM Gabest has removed post processing effects from Okami to make it work properly in hardware mode. So your only option for now is use software or live with it...these are very minor bugs anyway RE: GSdx - herosmantle - 05-30-2009 09:18 PM (05-28-2009 06:27 PM)refraction Wrote:(05-28-2009 06:07 PM)Spa8nky Wrote:(05-28-2009 05:41 PM)refraction Wrote: Timesplitters will require your CRC adding to GSDX to disable post processing. The CRC for Timesplitters Future Perfect is E0F96C7D RE: GSdx - Uhyve - 05-31-2009 04:09 AM The CRC I have for Future Perfect (NTSC) is FB2F4502. The logarithmic Z fix didn't work for Second Sight, but I just remembered about that cool "software to hardware" switching feature, so it's no big deal really. RE: GSdx - Nightblue - 05-31-2009 11:30 AM Dot Hack games crash at startup with newer Gdsx revision. The latest version I got that does'nt crash is revision 1192. RE: GSdx - stpdrgstr - 05-31-2009 02:55 PM Gsdx has always crashed at the intro video of original hack games. Use native resolution, it fixes it. Then, when ingame, deactivate native. RE: GSdx - lightchris - 05-31-2009 03:16 PM Now that Project Zero/Fatal Frame lost it's "white dots around ghosts" error in PCSX2, I played the game for a while and noticed that the image is quite blurry. Is this fixable (even if theoretical) or do we have to live with it? Here is an example screenshot: [attachment=19040] RE: GSdx - bloodindark - 05-31-2009 05:28 PM that is the post processing effect RE: GSdx - lightchris - 05-31-2009 06:05 PM (05-31-2009 05:28 PM)bloodindark Wrote: that is the post processing effect Some games got such blurfilters removed in GSdx, and in some games post processing effects are not correctly rendered in PCSX2/the graphics plugin (e.g. SotC overbright). So my question was whether in this case there is hope that it could be removed someday or not. Btw.: In an old version of GSdx (GSdx9 0.11.0) there is less blur but the lighting is a bit different. I'm not sure which is nearer to the original PS2 rendering. RE: GSdx - miabad - 06-02-2009 06:16 PM i have Core2 Duo T5900 2.2 Ghz, Mobile Intel GMA 4500MHD, Vista Home Prem., DirectX10 (according to dxdiag) hehehe.. but every time I click execute it always says that i need to update my directx... i need help
RE: GSdx - Dr.J - 06-02-2009 06:20 PM Then update your DX. It's very cryptic, yeah
RE: GSdx - VeaaC - 06-02-2009 06:21 PM (06-02-2009 06:16 PM)miabad Wrote: i have Core2 Duo T5900 2.2 Ghz, Mobile Intel GMA 4500MHD, Vista Home Prem., DirectX10 (according to dxdiag) hehehe.. but every time I click execute it always says that i need to update my directx... i need help Hmm... how about updating your DirectX? DX10 got updated almost every month, so its highly likely that you have an obsolete version. RE: GSdx - miabad - 06-02-2009 08:43 PM it finally worked but got disappointed with the results.... T_T games are laggy and maybe its because im using intel gma 4500mhd.. is there someone here know some games playable in my current graphics card RE: GSdx - Dr.J - 06-02-2009 09:17 PM You should try Disgaea RE: GSdx - chaves - 06-03-2009 03:46 PM Ae Gabest, Native and About not work! RE: GSdx - lusterdrag - 06-03-2009 03:57 PM Huh, in the new beta, you allow the DX10 to check the shader setting and the other option, for what? RE: GSdx - Shadow Lady - 06-03-2009 05:15 PM (06-03-2009 03:46 PM)chaves Wrote: Ae Gabest, Native and About not work!Native does work it is just not hiding the internal resolution. (06-03-2009 03:57 PM)lusterdrag Wrote: Huh, in the new beta, you allow the DX10 to check the shader setting and the other option, for what?When you choose DX10 you cant use this options as they are for DX9 only, the new DLL just has to implement the hidding (i dont know the real word for it ) of the options you shouldnt change by then (as they have no impact). Gabest knows about this and he said so in the google code page.
RE: GSdx - seinfeldx - 06-03-2009 07:25 PM Buyed Devil May cry 2, it really sucks on dx9, dx10 has more than double the fps, one more game to add to my list of games that work much better on dx10. RE: GSdx - chaves - 06-04-2009 02:41 AM Shadow Lady Native does work it is just not hiding the internal resolution. Still Is considering a bug! RE: GSdx - bloodindark - 06-04-2009 06:56 AM not just that but in hardware mode you can still choose "sw render threads",also in dx10 mode is this new or is it also a bug-to choose shader mode 2.0 or 3.0 ,in previous versions you couldnt,and also logarithmic z and alpha correction were greyed out in dx10 mode now they arent. RE: GSdx - Shadow Lady - 06-04-2009 11:00 AM It wasnt exactly a bug but it is fixed now. RE: GSdx - lusterdrag - 06-04-2009 02:29 PM Now GSdx can't chose resolution in DX10 both software and hardware now. Since it's ok with me, someone may have trouble. Is it a bug? RE: GSdx - Shadow Lady - 06-04-2009 07:33 PM That isnt a bug either that option (fullscreen resolution) only works for dx9, for dx10 you alt+enter for fullscreen which takes your desktop resolution as far as I know. If anything it was a bug in earlier revisions for not blocking it
RE: GSdx - meisterclavier - 06-04-2009 09:36 PM good afternoon for all:I have a p4 with windows xp but when i run the pcsx2 suddenly appeared this message: ![]() An unhandled or unrecoverable exception occurred. with the message: The GS plugin failed to open/initialize. Pcsx2 will now close. More details may be available via the emuLog.txt file. [attachment=19117] then I thought it was a directx10 problem, so I downloaded a copy from internet. And now before the previous message I get the one that says that I need to update my Directx. ![]() Is there someone who can help me? ![]() ![]() I'll attach the emuLog file views for an specific orientation. PCSX2 0.9.6 - compiled on Feb 27 2009 Savestate version: 8b400004 x86Init: CPU vendor name = GenuineIntel FamilyID = 9 x86Family = Intel® Pentium® 4 CPU 2.80GHz CPU speed = 2.836 Ghz Cores = 1 physical [1 logical] x86PType = Standard OEM x86Flags = bfebfbff 00004400 x86EFlags = 00000000 Features: Detected MMX Detected SSE Detected SSE2 Not Detected SSE3 Not Detected SSSE3 Not Detected SSE4.1 Hotkeys: F1 - save state (Shift +) F2 - cycle states F3 - load state Resetting... Ready Bios Version 2.0 ************** rom1 NOT FOUND ************** ************** rom2 NOT FOUND ************** ************** erom NOT FOUND ************** Framelimiter rate updated (UpdateVSyncRate): 59.94 fps NTFS Compression Enable > General Win32 File/stream error [GetLastError: 1] Filename: memcards\Mcd001.ps2 NTFS Compression Enable > General Win32 File/stream error [GetLastError: 1] Filename: memcards\Mcd002.ps2 MTGS > Thread Started, Opening GS Plugin... MTGS > GSopen Finished, return code: 0xffffffff please somebody help me!!!! you can send me an email too... my direction is jvilcarinov@hotmail.com I'll be extremally and brutally thankfull...!!!!! RE: GSdx - rugal - 06-04-2009 09:45 PM hi, download and install this:click
RE: GSdx - KrazyTrumpeter05 - 06-04-2009 10:02 PM meisterclavier, are you using WinXP? RE: GSdx - Shadow Lady - 06-04-2009 10:55 PM He did say that he was using xp. meisterclavier, may I ask what graphics card are you using? and as you were using xp and downloaded directx10 is there a option to revert this? the directx10 for xp is known to cause issues. RE: GSdx - KrazyTrumpeter05 - 06-04-2009 11:58 PM Ah, well then that is his problem. You can't use DX10 with XP. You are stuck using DX9. Trying to use the DX10 plugin on XP will result in that error message. RE: GSdx - shadow0000 - 06-05-2009 10:08 PM Sacred Blaze [J] HW (dx9) seems to have post-processing issues, not present on SW mode, apparently it looks like the bloom is causing it, it's covering the left half of the screen. D3D9 HW: [attachment=19143][attachment=19145][attachment=19147] D3D9 SW: [attachment=19144][attachment=19146][attachment=19148] RE: GSdx - Supreme - 06-06-2009 12:39 PM The SHIFT +F8 thing didn't work so, i used print screen to take a screenshot of the error. The screen stays grey all the time although, the sound works normally. RE: GSdx - Dr.J - 06-06-2009 02:51 PM Gabest, can you take a look at The Simpsons Game, please? I know you fixed some unknown versions several weeks ago, but NTSC version is still unplayable in HW-mode. I tried to add crc of the game (BBE4D862) into sources, but it didn't work. Here is GSdump - http://www.sendspace.com/file/jp2b59 RE: GSdx - vsub - 06-07-2009 10:58 AM There are a lot of missing textures and slashing screens(all settings are on default)in FFX International on r1341.I've tried to rebuild GSdx but it's the same but with your version Gabest it's ok. What could be wrong here? NVM I just tried to clean and then rebuild GSdx again and this time was ok(I tried only to rebuild it the first time when I got the problem) RE: GSdx - CentroX - 06-07-2009 04:42 PM please help I cant change resolution in direct3D DX10 hardware, it is greyed out even though I have a DX10 card(geforce gts 250) and running windows 7. I always get 640x447 res in a window, what could be wrong? (I can change res in direct3d9hardware) RE: GSdx - vsub - 06-07-2009 04:58 PM The resolution shown on the game windows is the game default resolution,not the one you set.Even you successfully set for example 1600x1200 in the game window will still show you 640x447 but the game will be with better graphical quality RE: GSdx - lightchris - 06-07-2009 05:33 PM I think CentroX meant that the resolution setting is stuck to "window", not the internal resolution. To switch to fullscreen mode when using DX10 simply press Alt+Enter. RE: GSdx - seinfeldx - 06-07-2009 05:58 PM i think he talking about the first case but it can be that too. RE: GSdx - kyoko - 06-07-2009 08:39 PM Oy, to me it looks like the overbloom effect in SotC was fixed in the latest revision in Dx10 mode only. Anyone else care to check? The elements that are ghosted in higher resolutions, like the shadows that surround you when you wake up, are all weird though, all blurred out and almost invisible in native resolution. They are fine, however, in dx9. Great job Gabest, keep it up, and thanks. RE: GSdx - LuisR14 - 06-07-2009 09:20 PM I must say Gabest great work on fixing Sonic Unleashed , now there's no stripes (except when you're running Sonic in the game, which still bothers) but overall great work
RE: GSdx - KrazyTrumpeter05 - 06-07-2009 09:49 PM (06-07-2009 08:39 PM)kyoko Wrote: Oy, to me it looks like the overbloom effect in SotC was fixed in the latest revision in Dx10 mode only. Just tested it myself and it does indeed look like that the overbloom problem is a non-issue now. I didn't notice the ghosted problems you mentioned, however, but I'll look around more carefully over the next couple hours of playing. RE: GSdx - kyoko - 06-07-2009 11:33 PM I'll post some pics to document the issue. The first couple is in dx10, 1024x1024 - you can see the ghosting.[attachment=19197][attachment=19198] The second couple in dx10, native - you can see the blurring.[attachment=19199][attachment=19200] The third couple in dx9, native - this is, I guess, what it should look like, [attachment=19201][attachment=19202] except for the overbloom still there (second pic). This effect regards the eyes of the colossi, the girls in the ending movie, the doves in the temple, as I stated earlier. Possibly Dormin's body in the ending sequence (though I think that is a different issue), maybe other things. I can provide more pics if they are useful. I hope I'm not being too annoying in bringing it up again. RE: GSdx - KrazyTrumpeter05 - 06-08-2009 12:50 AM Hrm, I didn't notice anything like that, but I'll see if I can reproduce it and maybe we can find out what the issue is from there. What are your system specs by the way? RE: GSdx - bloodindark - 06-08-2009 06:15 AM i tought you should no.with the new beta version of pcsx2 the following games are playable Van Helsing (the only problem is a graphic bug in the background image of the menu and in the background image of the level start,but that does not affect gameplay,maybe something to do with the noise effect because the problem is gone when using software mode) Mummy - Tomb Of The Dragon Emperor (the only problem is a square like black shadow on the ground,but that is gone when using native resolution) Rise To Honor (doesnt have the spikey polygon problem anymore,the only problem is the hud graphic bug,but is gone when using native resolution) Gabest maybe this helps you somehow.your plugin is the best! RE: GSdx - Tetram - 06-08-2009 07:41 AM Hi ! this is my first post here, and I just want to let you know that your plugin is just marvelous ! I've tried PCSX2 2 month ago (0.9.6) and MGS4 was only runing at 70% max, with lot of glitch. I've updated to your new plugin, and now it works at 90% most of the time, with a very few graphical bug. Very impressive ! I love it ! By the way, I have just one little problem with the last revision (1341) : I can't exit the fullscreen mode. I tried ALT+F4, ESCAPE, CTRL ALT SUPPR or whatever : I'm still in game. It's a little bit annoying, because the only way I found to get out is to turn off my computer (I press power down button, then ENTER so that Windows shut it down properly) Here is my spec : Core 2 Duo E8500 Radeon 4850 (1Go) with 9.5 catalyst 4 GO DDR2 Windows XP 32 Bit Home. Again : thank you a lot for your wonderful work ! RE: GSdx - kyoko - 06-08-2009 07:49 AM (06-08-2009 12:50 AM)KrazyTrumpeter05 Wrote: Hrm, I didn't notice anything like that, but I'll see if I can reproduce it and maybe we can find out what the issue is from there. Seriously? = / My specs are as follows: Core 2 Duo E6750 at default clock Geforce 8800GT 4 Gigs of RAM Windows 7 / XP Thanks for your replies by the way. RE: GSdx - Shadow Lady - 06-08-2009 09:16 AM (06-08-2009 07:41 AM)Tetram Wrote: By the way, I have just one little problem with the last revision (1341) : I can't exit the fullscreen mode. I tried ALT+F4, ESCAPE, CTRL ALT SUPPR or whatever : I'm still in game. It's a little bit annoying, because the only way I found to get out is to turn off my computer (I press power down button, then ENTER so that Windows shut it down properly) Try first hitting Esc then Alt+F4 when it stopped that should work. RE: GSdx - Tetram - 06-08-2009 11:19 AM I tried what you've suggested Shadow Lady, but it doesn't work. By the way, I found a way out : I press Esc, then CTRL+C, and I'm out. Here a video I made to show the problem. Please excuse my poor English ! http://www.dailymotion.com/user/Klostope/video/x9iwit_escape-glitch-in-pcsx2-and-gsdx-plu_tech RE: GSdx - Shadow Lady - 06-08-2009 11:33 AM Ah I see... seems the "full screen + esc" bug in dx9 is back sometime after rev 1228
RE: GSdx - Tetram - 06-08-2009 11:50 AM Another little bug found : if Rocket Launch is running, GSDX can't go full screen. Actually it does go full screen if I alt+Tab, but is stuck to a black screen... Then I have to ESC then CTRL+C, etc... RE: GSdx - lusterdrag - 06-08-2009 03:03 PM I was thought that press Alt+Enter will make GSdx go to full screen, and then press Alt+Enter will make GSdx go back to window size again,is i have something wrong! RE: GSdx - Tetram - 06-08-2009 05:56 PM alt+Enter does not work for me. I guess it's for the D10 version. RE: GSdx - LuisR14 - 06-08-2009 06:29 PM do you have "Misc->Close GS Window on Esc" enabled? RE: GSdx - Shadow Lady - 06-08-2009 09:04 PM Yeah "misc > close gs window on esc" worked in older GSdx dx9 but not the latest ones. RE: GSdx - Tetram - 06-08-2009 09:18 PM (06-08-2009 09:04 PM)Shadow Lady Wrote: Yeah "misc > close gs window on esc" worked in older GSdx dx9 but not the latest ones. I confirm that I've checked this option, and it doesn't have any effect. At the moment, I've got to use the ESC, ALT F4 then CTRL V combo... Everything else works like a charm, so It does not bother me. By the way, I have a little question : why is DX10 version faster than DX9 ? I've been told that this performance thing was nothing more than an false ad by Microsoft to sell Vista... Can somebody explain me ? RE: GSdx - Shadow Lady - 06-08-2009 09:49 PM uh basically DX10 has more features that Gabest is making use of and results in easier (more efficient) emulation and ends up in faster speeds, pixel shader 4.0 however I dont think makes much difference. The same happens with SSE4.1 or SSSE3 versions they simply have more instructions that can be useful for emulation but this ones work for all OSes instead (as soon as the hardware support them) ![]() There was a better explanation of the features used somewhere but cant find it sorry
RE: GSdx - bloodindark - 06-09-2009 02:03 AM is there a way to solve the graphic problems with Genji in hardware mode (half of the screen has a post process white colour or something ?in software mode it's ok. RE: GSdx - edu_dudu - 06-09-2009 02:07 AM God of war 2 is ghosting on directx10 (hardware) RE: GSdx - lusterdrag - 06-09-2009 03:48 AM Wow, Gabest, how can you remove the strange black line on Yuna in FFX.If you do this eariler, I can have a more wonderful moive.Thanks a lot. RE: GSdx - Tetram - 06-09-2009 08:27 AM Ok ! Thank you for the explainations Shadow Lady. And thank you for your welcoming in general : I'm new here, and it's always great to feel welcomed, even though I'm a newbie ;-) May I ask one more thing ? I've noticed glitches on 2D objects, like on some texts, 2D background, etc. When I was using ePSXe a long time ago, it was solved by disabling the texture filtering on 2D objects. But here, even if texture filtering is off, I have the following problem : [attachment=19213] Is there a way to solve this ? Again, it's not a big problem. I'm so happy to be able to play my PS2 games again ! RE: GSdx - Dispel - 06-09-2009 09:30 AM http://forums.pcsx2.net/thread-7154-page-1.html is the 'half-screen-not-rendered' in Digimon Rumble Arena 2 a gsDX prob ? if so - can it be fixed in the future ? RE: GSdx - Bositman - 06-09-2009 10:22 AM (06-09-2009 02:07 AM)edu_dudu Wrote: God of war 2 is ghosting on directx10 (hardware) Only with non native resolutions,use native or live with it. RE: GSdx - Shadow Lady - 06-09-2009 12:17 PM (06-09-2009 08:27 AM)Tetram Wrote: I've noticed glitches on 2D objects, like on some texts, 2D background, etc. When I was using ePSXe a long time ago, it was solved by disabling the texture filtering on 2D objects. But here, even if texture filtering is off, I have the following problem : uhm I dont remember KH looking like that ![]() Well most problems like that can be solved using the "native" checkbox in GSdx config usually (or just trying another internal resolution combination might work), for some other games it's only fixed using software mode or DX10 against DX9 or the opposite or even using ZeroGS as Graphics plugin. Sometimes but less likely turning off speedhacks can work. RE: GSdx - Dr.J - 06-09-2009 01:30 PM Gabest, can you take a look at this weird textures in Jak II? Changing render from HW to SW than back to HW on fly fixes eyes of characters, but Jak's face and water looks fine only in software. Here is gs dump http://www.sendspace.com/file/oprxhb RE: GSdx - Kapu - 06-09-2009 02:46 PM Hello . This is my frist post here (was posting before on ngemu forums). I wanted to report some bugs in Tekken 5, but which is strange is that some of them doesnt ocour in PAL version and does occour in NTSC version. I tried couple versions of GSDX , and it is allways the same (sppeed hacks too) , there are artifacts in NTSC version , and no artifacts in PAL ( there is few that are in common but they are minor compared to NTSC artifacts ). Also Tekken 5 has ( tested only DX10 ) problems with non native res, basicaly it crashes instantly after first intro if you set higher res (like 1280x1024) but you can start it at 1024x1024, but again at 1024x1024 you can play all modes but not Deveil Within which crashes on loading and works fine in native res. I havent had any problems seting high resolutions in other games ( for example Mortal Kombat Armagedon/Deception works fine even you set 2048x2048 res). Emu crashes with GSDX.dll error No speedhacks enabled all setings defualt. Tested revs GSDX from 1250-1350, all the same. PCSX Revs 1058-1350, all the same. My PC CPU : E8200 @ 3.6 Ghz RAM : 4GB @ 1066Mhz GPU : Radeon HD4870 512mb. I hope what i said make some sense for You Gabest . Please tell if i can provide somehow more info if you need it . RE: GSdx - edu_dudu - 06-09-2009 03:16 PM (06-09-2009 10:22 AM)Bositman Wrote:(06-09-2009 02:07 AM)edu_dudu Wrote: God of war 2 is ghosting on directx10 (hardware) I am with native resolution!! Just in DX9 that there is no ghost!! RE: GSdx - Tetram - 06-09-2009 04:06 PM (06-09-2009 12:17 PM)Shadow Lady Wrote: uhm I dont remember KH looking like that Ok ! thanks for the advices. I've tried eveything you said, except DX10 (I don't have Vista). On the "native" resolution, the glitch is weaker, but still there. On software mode, the glitch disapears. On ZeroGS, without anti aliasing, no glitch. On ZeroGS, when anti aliasing is on, the glitch appears again. So this bug is due to anti aliasing, maybe Catalyst 9.5 drivers are faulty... RE: GSdx - Shadow Lady - 06-09-2009 11:10 PM Nah it's more about the calculations for "stretching" the resolution probably, the games were designed to work well on a specific resolution after all and well the plugins arent perfect ![]() The "anti-aliasing" in ZeroGS just increases the internal resolution same as GSdx with another than "native" anyway. RE: GSdx - Tetram - 06-10-2009 06:35 AM Ok ! thanks. With the last revision (1351), on native res, the glitch disapeared on the dialogs, but it is still noticeable on the menus. I also have problems with some textures which are flickering, even with logarithmic Z, but it's less noticeable with native res. I guess I'll play as it is intended to be play : native res ! RE: GSdx - LuisR14 - 06-10-2009 08:21 AM (06-08-2009 09:18 PM)Tetram Wrote:hmm yes, i just tested and it happens the same way for me(06-08-2009 09:04 PM)Shadow Lady Wrote: Yeah "misc > close gs window on esc" worked in older GSdx dx9 but not the latest ones.I confirm that I've checked this option, and it doesn't have any effect. , but it doesn't happen in Gsdx 1250, but then i have another problem there when escaping and then going back to the game through "File->Run CD/DVD" (which doesn't happen with Gsdx 1194)
RE: GSdx - kingis - 06-10-2009 10:15 AM Sly racoon 2&3 pal There is a problem when using dx9 or 10 hardware mode. The screen gets these weird lines all time in hardware but in the software mode it looks perfect. I have newest gsdx svn 1351 and these lines has been there always. Weirdly sly 1 looks perfectly in hardware mode. Screenshots from hw and shw. Maybe you can get these fixed when you have time.
RE: GSdx - Lighto - 06-10-2009 11:30 AM Hey Gabest, Im told you can help me obtain a modified (recompiled differently) version (by you not hacked by somebody of course) of your graphics plugin that removes the fog and/or anything causing major fps slowness in the game "God of War" Game version is: GoW [SCUS 97399] [CRC D6385328] (U) Im not an expert so i dont know exactly what needs to be removed to fix the FPS but people are saying its the FOG mainly. Thanks!. RE: GSdx - pcsx2.uy - 06-10-2009 01:55 PM Hi all Im from Uruguay sorry for the english i speak spanish , i´m a full user of pcsx2 and i test the most recent plugin of gdsx, this plugin reduced the fps on my emulator and the cpu used at work i use 0.9.6 pcsx2, and i play the mkArmagedon at 40fps, before that I used the gsdx 850 the fps in this game was 20 fps too slow. Thanks for this new plugin gsdx 1351 i play more fast. Im a qwestion how to toogle full screen when i play in this, i press esc but nothing, and alt+enter and nothing how to escape, thanks for yours answer to all bye.
RE: GSdx - pcsx2.uy - 06-10-2009 04:59 PM My Computer specifications: Graphic card Ati radeon hd3850 ati crossfireX ready 512 mb Motherboard Foxconn ela 1gb memory Processor Intel Dual Core E5200 45 nm 2.5 ghz suport instruction ssee3 Game Mortal Kombat Armagedon Emulator Version PCSX2 0.9.6 Bios all Graphic plugin Gsdx last version But the fps not are the best in fight mode in history mode run fast with a fps of 60 or more. I test the last beta version of pcsx2 with the last plugin but the fps going down in fight mode, in version 0.96 with the last plugin the emulation runing at 35 fps max. Do you know a solution for more speed with this cpu, or its this a limitation of cpu, Sorry for the english and thanks a lot. RE: GSdx - Tetram - 06-10-2009 05:00 PM pcsx2.uy : there is a bug. To escape, I found 2 ways : 1st method : Press ESC, then ALT+F4 and finally CTRL + V 2nd Method : Press F9 (it will make an error), then ALT + F4 RE: GSdx - pcsx2.uy - 06-10-2009 05:06 PM Tetram thanks a lot for your answer but its very strange if this its a bug because if i play in windowed mode this not happens. I will try your solution. Thanks RE: GSdx - LuisR14 - 06-10-2009 07:11 PM yea, that is just a bug with fullscreen (that's why it doesn't happen when windowed )
RE: GSdx - Sir_Alex - 06-10-2009 09:41 PM With the last version I have a problem of get down FPS when i set resolution "native" with some magic of FInal Fantasy X PAL how: fire,antima and other skills . while in the older version of gdsx(1.7) this problem don't occured! What is the problem? RE: GSdx - kyoko - 06-10-2009 10:24 PM Awesome Gabe! Rev1354 fixes the problem I reported just a few pages ago in SotC dx10 mode. I guess the game is pretty much perfect now. Thank you so much! = ) RE: GSdx - silvosforever - 06-11-2009 01:07 AM Awesome work so far Gabest! But I have one game in particular that is giving me a TON of headaches, and It'd be awesome if you checked it out. Tales of Destiny: Director's Cut (JPN) I get freezes during cinematic scenes (not a hard crash, but nothing happens). Also when running your drivers in Hardware mode I can't set the native resolution above 1024 without getting a HARD crash as soon as the game boots up. Setting the native resolution to 800 by 600 works okay though..... Also, random crashes when switching screens sometimes (usually entering a new area or leaving battle). Lastly, I'm seeing weird lines withing the sprites models during combat (this is hardware mode only, these lines are gone in software mode). The lines seem to be separating different movable sections of the sprite. I'm just saying, try the game out yourself, because it really is fun and all. But you can notice all these different problems in the first 20 minutes or so of gameplay. I don't have a modded PS2 so this is like the only way I can play this game X| RE: GSdx - Gabest - 06-11-2009 01:21 AM Isn't that a 2d game? Does higher resolution make it better? (as I see, background 3d )
RE: GSdx - silvosforever - 06-11-2009 01:32 AM (06-11-2009 01:21 AM)Gabest Wrote: Isn't that a 2d game? Does higher resolution make it better? Yeah, a LOT of the game is 2-d sprites (characters and monsters), but the environments are all 3-d rendered. Software mode is pretty stable, still can't finish the opening cinematic completely (which crashes at a different pont every time I try and watch it actually). These "crashes" are usually black screens where I can still heare the audio, but can't see or do anything anymore. RE: GSdx - dralor - 06-11-2009 03:18 AM Crashes are sound and timing related but yes there is the issue if you use direct x 10 you can't go above a certain internal res or it will crash. RE: GSdx - Khan of Khronos - 06-11-2009 05:04 AM Looks like something broke... ![]() Persona 4 PCSX2 beta 1329 GSDX SSE41 D3D10 Hardware + Texture Filtering, Native res. "VU Clip Hack" Enabled or Disabled, the following result occurs: Missing geometry (mainly floor) when using r1354+ Everything seems fine in r1351 and r1341 See attached. Gabest, your hard work is truly appreciated. RE: GSdx - kyoko - 06-11-2009 09:38 AM (06-10-2009 10:24 PM)kyoko Wrote: Rev1354 fixes the problem I reported just a few pages ago in SotC dx10 mode. I guess the game is pretty much perfect now. Whoops, I spoke too soon. Fixing the blurring brought back the overbloom. RE: GSdx - bloodindark - 06-11-2009 09:56 AM yep i can confirm that,gabest 10x you did a grood job fixing genji but there are still some graphic issues btw ICO in dx9 has shadows that look like the ones in SOTC but in dx10 mode no shadows RE: GSdx - n3ziniuka5 - 06-11-2009 10:06 AM On Smackdown vs Raw 2008, 2009 theres a problem. A screen is haking up and down, the only solution is to keep clicking F5 until you get a good screen, but you have to do that everytime you go from the menu to game, or from game to main menu. RE: GSdx - bloodindark - 06-11-2009 10:31 AM Indiana Jones and the Staff of Kings has ghosting when using custom texture resolution any fix besides using native? RE: GSdx - Bositman - 06-11-2009 10:32 AM (06-11-2009 10:31 AM)bloodindark Wrote: Indiana Jones and the Staff of Kings has ghosting when using custom texture resolution any fix besides using native? You have to understand that you are not supposed to run any game with different resolutions,it is something the PS2 does not do thus it WILL cause problems. So if native works,there is no other way the problem is the upscaling RE: GSdx - bloodindark - 06-11-2009 12:08 PM god of war 2 had the same problem,and someone on a forum posted a modified version of gsdx and it worked perfectly (without ghosting when using different resolutions) RE: GSdx - Tetram - 06-11-2009 04:37 PM I'm back, always with Kingdom Hearts. With latest rev (1357), the "grid" bug disappeared ! it's very nice. [attachment=19248] So, for now, I have only one last annoying point : [attachment=19249] Logarithmic Z doesn't solve this, and all speedhack are off. Even in software I have this Z issue... (on rev 1351, it was OK) So this is, for me, the final point that need correction so I can play KH as it was on my PS2, even better thanks to the filtering. RE: GSdx - seinfeldx - 06-11-2009 04:41 PM Isn't that a dx9 bug, i had a similar bug with persona 3 FES and Rogue Galaxy on dx9 that doesn't happen in dx10. RE: GSdx - Tetram - 06-11-2009 04:44 PM Oh my ! so I need Dx10... I don't want Vista ! RE: GSdx - Sir_Alex - 06-11-2009 06:33 PM With the last version I have a problem of get down FPS when i set resolution "native" with some magic of FInal Fantasy X PAL how: fire,antima and other skills . while in the older version of gdsx(1.7) this problem don't occured! What is the problem? RE: GSdx - KrazyTrumpeter05 - 06-11-2009 10:11 PM (06-11-2009 04:44 PM)Tetram Wrote: Oh my ! so I need Dx10... I don't want Vista ! Vista's good, but Windows 7 is better (and amazing!). Get the RC from Micro$oft's website, burn to a dvd, install, and enjoy everything an OS should be. RE: GSdx - bloodindark - 06-12-2009 08:50 AM devil may cry has some kind of blur in the upper part of the screen (or it looks like that part is still in native resolution) with non-native resolution i marked the spot from where the blur is applied http://img87.imageshack.us/gal.php?g=pcsx2beta13292009061209.jpg RE: GSdx - Gabest - 06-12-2009 10:41 AM dmc copies portions of the screen back to pcsx2 to overlay text, it could just let the gs draw it, but they chose this silly way. RE: GSdx - bloodindark - 06-12-2009 11:21 AM so nothing can be done except playing in native res? RE: GSdx - Chami - 06-12-2009 03:43 PM hello guys ,im new at pcsx2 hehe^^ but i know much about it but i still cant play dbz bt 3 :/ i try to configure my pcsx2 0.9.6 for 6 days now -.- can someone help me pls maybe on icq if someone have =) or in this forum
RE: GSdx - bloodindark - 06-12-2009 04:21 PM Siren game can this problem be solved - the fog (in software mode it looks ok)?
RE: GSdx - Ilikebacon - 06-12-2009 09:29 PM Hi all, I've been searching for a while and I have yet to find a cause and/or workaround for a GSDX bug I'm dealing with. I'm currently trying to setup GSDX to play .hack //Infection under DX10 (hardware). I tried a couple of builds (official and beta) and I always have this problem. Every time I try to set the internal resolution higher than "native" the emulator crashes on start and reports: Problem Event Name: APPCRASH Application Name: pcsx2 0.9.6.exe Application Version: 0.0.0.0 Application Timestamp: 4a2e8fcb Fault Module Name: GSdx-ssse3.dll Fault Module Version: 1.0.1.9 Fault Module Timestamp: 4a30d74e Exception Code: c0000005 Exception Offset: 0001c19c OS Version: 6.0.6001.2.1.0.256.1 Locale ID: 1033 Additional Information 1: fd00 Additional Information 2: ea6f5fe8924aaa756324d57f87834160 Additional Information 3: fd00 Additional Information 4: ea6f5fe8924aaa756324d57f87834160 Of all the games I have, this is the only one with this problem. Weird thing is that I can set the internal resolution as high as I want under DX9. FYI I have a 9800GTX, so there is no problem with DX10 compatibility. Also, I have a Core 2 Duo and DirectX is fully up to date. Does anyone have an idea of what could be causing this, or know of a way to work around this ? Thank you for your input. RE: GSdx - kyoko - 06-12-2009 09:53 PM (06-11-2009 10:32 AM)Bositman Wrote: You have to understand that you are not supposed to run any game with different resolutions,it is something the PS2 does not do thus it WILL cause problems. So if native works,there is no other way the problem is the upscaling RE: GSdx - Ilikebacon - 06-12-2009 10:21 PM I understand that using higher internal resolutions might cause some graphical glitches like ghosting, missing geometry and similar problems ingame. But in this case the emulator simply crashes upon loading the ISO, can't even get to the opening scene. That is the only game I tried that wouldn't boot if not in native resolution. Also, since DX9 does it fine, I found it weird that DX10 couldn't do it. I'll keep searching and trying different plugin builds and combinations to see if I can up that internal res. Thank you for your answer kyoko (and Bositman ).
RE: GSdx - Bositman - 06-12-2009 10:42 PM Yes crashing could be a plugin issue. Don't get me wrong,it doesn't mean all bugs that we get when using a custom resolution instead of native are unfixable,some are indeed plugin problems. But I wouldn't have them on top of my to do list if i was gabest since there might be no way of fixing them. RE: GSdx - Bogy - 06-13-2009 05:54 AM Bug in Dragon Quest VIII (tested on revisions 1285-1357): movies with monochrome style work only in Direct3D9 (Software) mode. Where can I send screens and gs dumps? RE: GSdx - ljepava - 06-13-2009 10:08 AM MGS 3: Subsistance Water looks corrupted, and graphic is not sharp. pcsx2 build 1358, gsdx 1361.
RE: GSdx - bucker - 06-13-2009 12:56 PM Naruto Ultimate Ninja 2 always give an error saying <EE> Tlb Miss,Addr=0x40 [load] <EE> PC: 0x00146a58 Cycle: 0x40dca3200 after a few minutes and you must play with native on or put D3D internal res on 800's. RE: GSdx - bloodindark - 06-13-2009 01:51 PM i cant seem to get games to run in your new open gl setting RE: GSdx - refraction - 06-13-2009 03:58 PM (06-13-2009 01:51 PM)bloodindark Wrote: i cant seem to get games to run in your new open gl setting the answer is in what you just said, its new, brand new in fact, it doesnt work yet! RE: GSdx - Dispel - 06-13-2009 04:48 PM (06-09-2009 09:30 AM)Dispel Wrote: http://forums.pcsx2.net/thread-7154-page-1.html RE: GSdx - refraction - 06-13-2009 05:00 PM yeh we heard you the first time, no need to keep reposting it. RE: GSdx - montecrudo - 06-13-2009 06:03 PM Yes, hi there. I have a compiling problem right now with GSDX while I was trying to build r1361 SSE4. Here's the info: Error: 1 Type: fatal error C1083: Cannot open include file: 'GL/glut.h': No such file or directory File: e:\newpcsx2\plugins\gsdx\stdafx.h Line: 118 Project: GSdx RE: GSdx - vsub - 06-13-2009 06:29 PM (06-13-2009 06:03 PM)montecrudo Wrote: Yes, hi there. http://forums.pcsx2.net/thread-2373-post-56167.html#pid56167 RE: GSdx - stpdrgstr - 06-14-2009 03:06 AM (06-12-2009 09:29 PM)Ilikebacon Wrote: Hack Infection Startup crash FYI: If you want to play in Hi-res, simply set native resolution to start the game, and when you're at the start menu, go back to pcsx2 window (press esc while not in fullscreen) and set in graphic settings your desired internal resolution. RE: GSdx - Dispel - 06-14-2009 12:26 PM (06-13-2009 05:00 PM)refraction Wrote: yeh we heard you the first time, no need to keep reposting it.so what's the word then ? RE: GSdx - rama - 06-14-2009 03:46 PM (06-14-2009 12:26 PM)Dispel Wrote:(06-13-2009 05:00 PM)refraction Wrote: yeh we heard you the first time, no need to keep reposting it.so what's the word then ? Do a gs dump, upload that somewhere and attach a link to it here. Then hope that Gabest looks at it. That's all you can do at the moment. RE: GSdx - Ilikebacon - 06-14-2009 03:47 PM (06-14-2009 03:06 AM)stpdrgstr Wrote:(06-12-2009 09:29 PM)Ilikebacon Wrote: Hack Infection Startup crash I was not aware that I could change those settings at runtime. I'll try that and hope that it does not crash when a cinematic plays or something. I tested with earlier official GSDX releases and this problem occurs since GSdx 0.1.2, it was fine in release 0.1.1. Earlier releases, however, do give me an error report in the pcsx2 console. Just before the "Bandai" logo comes on-screen, it reads: "GIF Warning > Soft reset requested, but the GS plugin doesn't support it!", and then the pcsx2 crashes. Dunno if it means something but I thought I should mention it. Still, as long as I get to play it on my PC in high res, I'm a happy camper. Thanks for your help
RE: GSdx - catulipg - 06-15-2009 04:08 AM Hi gabest, thanks for your plugin, you have invocate the spirit of pete bernett in Pete’s Domain for opengl. RE: GSdx - spike1977 - 06-15-2009 01:54 PM Huh?! I hope Pete is still alive!!! RE: GSdx - Xboy9999 - 06-15-2009 03:43 PM Just a small question, what is "enable output merger blur effect"? I always wondered what it does since in the games I played it makes no difference whatsoever. RE: GSdx - beenn - 06-15-2009 04:30 PM did pete mention this?what's the source? it'll be good if pete could join the team. RE: GSdx - Cronus - 06-15-2009 07:10 PM Mr. Gabest, is it possible to add an option for fixing God of War fog problem? I know there is modified old version of your plugin (gsdx-1076m) which has green fog fixed. Recent versions are quite faster, but fog problem is annoying. If you please (and it's possible, of course) - add that fix to GSDX's options
RE: GSdx - Samhayne - 06-15-2009 08:45 PM I know, this is an old one: But it would be just great if GSDX (in Hardware Mode) could be enhanced to make FFX-2 play its FMVs correctly. (One of the Kingdom Hearts' has the same problem I think - never played it) Okay, there's a workaround. When FMV starts: Savestate -> exit -> switch to Software Mode/Native Res./ZeroGS -> load savestate -> Watch FMV -> save savestate -> exit -> Switch to Hardware Mode -> load savestate But ... of course... the procedure makes FMVs rather unenjoyable... RE: GSdx - stpdrgstr - 06-16-2009 09:40 PM No need to do that, you can change to/from software mode while in-game pressing F9. Just don't do it when in fullscreen... RE: GSdx - Samhayne - 06-17-2009 09:42 AM Awww. Indeed. Never found out about that key (and nowhere read about it in the FFX-2 FMV Threads). Thx!! RE: GSdx - ZEROx - 06-17-2009 06:43 PM Gabest, in one of your last commits the speed in games like XenoSaga3 FFXII, Grandia 3 was increased, cause the cpu usage in hardware mode was decreased,i'm very thankful for that, the games like MGS3 and Shadow of the Collosus almost always have 60-99% of CPU usage ingame, is this fiable? RE: GSdx - Gabest - 06-17-2009 07:10 PM Well, the % includes cpu and gpu both, of the gs thread, and recent changes put more work on the cpu. In dx10 mode it might be faster overall because dx10 does not support 16 bit textures and the shader had to extract the bits itself. Longer shader code means reduced fillrate, which lowers the fps as resolution increases. If shader code ran faster I could easily give more work to the gpu, but currently it is not the case with my hardware
RE: GSdx - LSMetag - 06-17-2009 11:13 PM Hello, I write you to tell that the problem of flickering (flashing) in Dragon Ball Z Budokai Tenkaichi 3 is increasing with the versions. It increased a little bit with r12xx but not a big problem. But with r1376, it became almost unplayable. I am using directX10 Full Screen with 1024*1024 textures. What's the problem ? RE: GSdx - shadow0000 - 06-18-2009 02:10 AM Lamune - Glass Bin ni Utsuru Umi [J] One of the few visual novels that I saw almost completely broken on D39 HW mode (I think the other was Canvas), SW works fine, normally I let these pass but this one crawls in comparison to others on SW mode 40/30/20 fps or less on transition effects (the plugin seems to report 30000 polys or more). D3D9 HW: [attachment=19313][attachment=19315][attachment=19317] D3D9 SW: [attachment=19314][attachment=19316][attachment=19318] Two gs dumps attached, but I am not able to play those and get the output I recorded (like on the screenshots): RE: GSdx - Gabest - 06-18-2009 03:10 AM If you have a dump of Canvas I'd check that too, this one had the exact same palette problem as Clannad or Tomoyo After. LSMetag: do you have the pal version? RE: GSdx - shadow0000 - 06-18-2009 05:40 AM Thanks for fixing it so fast. Canvas is fine (my bad), I can't remember the exact game but I'll try to check. --------------------------------- Princess Maker 2, works fine on D3D9 SW mode there is no output (black) on HW mode, on all the game including any intro or logo FMVs. D3D9 SW (there is no visual output on HW mode to compare): [attachment=19322][attachment=19323] Attached 2 gs dumps. --------------------------------- If it is of any help I aslo leave a gs dump of Sacred Blaze, for the issue I mentioned here, it seems the line on the middle is caused by a slight bloom that is applied to half the left screen but not to other half, though it looks a littler stronger on software. --------------------------------- EDIT: Kyuuketsu Kitan Moonties [J] Looks really similar to Lamune (and is as intensive as well), everything seems broken on D3D9 HW, runs perfect on SW mode: D3D9 HW: [attachment=19326][attachment=19328] D3D9 SW: [attachment=19327][attachment=19329] RE: GSdx - LSMetag - 06-18-2009 10:23 AM Yes I have the PAL version. I am French. Is there something to do ? RE: GSdx - LSMetag - 06-18-2009 11:16 AM Ok I'll try tonight to convert it into NTSC. I hope I will succeed. I think It might be kind to add a setting to handle PAL games (even if Tenkaichi 3 is the only game which has a problem). RE: GSdx - Palito - 06-18-2009 12:22 PM Mr. Gabest, I've found a problem, in Sonic Riders Zero gravity. Wen you use the super speed (by pressing R1 ou L1 button), the screen gets grey instead of invert colors. I've dumped a GS file, is atached to this. Can you fix this? NOTE: in software mode it works correctly. Also, can anyone tell me, how GSDX software mode works? Is all graphics emulated by the CPU in software mode? (some kind of CPU turns into a graphic card?) Ho, and by the way, nice work that you've done in this plugin, is the best =D RE: GSdx - LuisR14 - 06-18-2009 02:11 PM (06-18-2009 12:22 PM)Palito Wrote: Is all graphics emulated by the CPU in software mode?what software mode does is that all the processing is done in the cpu and the end result is sent to the gpu to display it on your monitor (whereas in hardware mode the cpu does no graphics processing)(06-18-2009 12:22 PM)Palito Wrote: (some kind of CPU turns into a graphic card?)and no, it doesn't turn into a graphics card , it is like saying the cpu turns into a gpu (the chip, which is different than a graphics card (the card itself ))
RE: GSdx - Palito - 06-18-2009 02:24 PM lol, but it's king of CPU turns into a graphic card, CPU does all the work by itself =p Graphic card only displays the image (as you've said) That means, a Quad core running at 3 Ghz, can play PS2 games by itself XD GSDX have passed microsoft at runing 3D graphics in a CPU! xD RE: GSdx - dralor - 06-18-2009 06:18 PM Well hardware isn't fully gpu either some thing s are offloaded onto the cpu either for speed reasons or for compatibility reasons. RE: GSdx - LSMetag - 06-18-2009 11:56 PM Ok, I finally managed to convert my Budokai Tenkaichi 3 game in NTSC format. There is not flickering anymore but there is still an annoying bug with r1376 which make the game unplayable. I am using Direct X 10 Hardware. What's the problem ? The first screen is with r1376. The second with r1285 (it's not perfect either, espacially with Super Saiyajin). RE: GSdx - shadow0000 - 06-19-2009 02:44 AM True Love Story 3 [J] Works fine on D3D9 SW but there are lots of lines and borders on D3D9 HW sometimes black or transparent, mainly on the characters, with Bilinear Filtering the lines extend to the scenarios and probabily all the screen, visible particulary on eyes or mouths were there seems to be animated or multiple textures (clamp?). Only reporting this because of the other Black Border issue, the game is playable in Software, and it actually suffers in speed on HW when there are multiple characters (3 characters / 80 fps on SW vs 20 fps on HW). D3D9 HW: [attachment=19338][attachment=19340][attachment=19343][attachment=19341][attachment=19345] D3D9 SW: [attachment=19339][attachment=19342][attachment=19344] Attached two gs dumps, last with the 3 characters RE: GSdx - Gabest - 06-19-2009 03:00 AM LSMetag: I think now you have a version that has a different crc and gsdx cannot recognize it. shadow0000: it may be a game that does not scale well, did you try at the native resolution? RE: GSdx - TroyChilds - 06-19-2009 03:43 AM Attached Photo of error. GSdx Version -r1398 Error Msg " Could not Load GS plugin 'plugin\GSdx-sse2.dll': <NULL> " My System Specs OS : Windows XP SP3 & Ubuntu Linux 9.04 (both 32 Bit) HDD 1 : 80Gbs (For OS') HDD 2 : 250Gbs (For Other Crap) RAM : 4Gbs CPU : AMD Athlon 64 X2 4400+ Video : Nvidia GeForce 9600 GT RE: GSdx - shadow0000 - 06-19-2009 07:10 AM (06-19-2009 03:00 AM)Gabest Wrote: shadow0000: it may be a game that does not scale well, did you try at the native resolution? The screenshots there are taken on native resolution, I can only think that it would worsen even more on non-native resolutions. In any case is just a mention, I usually let these pass by since the game is perfectly playable on software mode, but this one is really noticeable there are as many artifacts to make the game look bricked in certain scenes. As a sidenote Clannad, Lamune and Moonties are some of the PS2 ported/developed games by HuneX, possibly other games from this company have similar issues but definitely not all. RE: GSdx - LSMetag - 06-19-2009 11:09 AM Yes I use a modified version in which I replaced musics with the japanese musics. what can I do to fix that ? Provide you the CRC ? RE: GSdx - flajko - 06-19-2009 01:38 PM I don't know what changes you've made in your last revision of the plugin but it really speeds up Tekken 5!! BIG THANKS FROM ME!
RE: GSdx - Gabest - 06-19-2009 02:29 PM shadow0000: that's a nasty rounding problem somewhere in the shader pipeline (True Love Story 3), even numbers round up to the next even number and starting rows/columns get skipped. LSMetag: yes, I need the crc. RE: GSdx - LSMetag - 06-19-2009 04:20 PM Thank you. I'll give you the crc tonight. Is The bin image's CRC enough ? RE: GSdx - refraction - 06-19-2009 04:26 PM it needs to be the game (elf) crc, just run the emulator with the console window enabled, escape out and copy where it says "ElfCRC=" RE: GSdx - bucker - 06-19-2009 05:30 PM How do you convert pal into NTSC. RE: GSdx - LSMetag - 06-19-2009 06:35 PM Thank you Refraction ! Bucker, you need to ripp your game with Alcohol 120% as an ISO and use an utility which name is something like "PS2 PAL 2 NTSC Patcher with YFix 1.06". RE: GSdx - kebrus - 06-19-2009 09:01 PM could someone with a different rig than mine confirm this for me? in ffxii in software mode when you go to the inventory menu (pressing triangle) the fps jump from 60 to exact 30fps, not 29, not 31 (just keep in mind some speedhacks alter the value a bit) the reason why i want to confirm these results with you is because i really don't know if it's my pc fault or not RE: GSdx - LSMetag - 06-19-2009 09:09 PM Ok, so the CRC of my modded Budokai Tenkaichi 3 is 983C53D3. I hope it will be in the newer release. Thank you ^^ RE: GSdx - LuisR14 - 06-19-2009 09:21 PM @TroyChilds: does it happen when you try Gsdx rev 1194? RE: GSdx - Gabest - 06-19-2009 11:01 PM (06-19-2009 09:01 PM)kebrus Wrote: could someone with a different rig than mine confirm this for me? The menu is very slow there, I get about 29 fps on the same not overclocked e8400. RE: GSdx - Holyone - 06-19-2009 11:10 PM Why do i get this error msg ? using the newst GSdx-r1406 and the pcsx2-beta-1329 i have also installed the runtime drivers .. worked before but not now ![]()
RE: GSdx - Yaro - 06-19-2009 11:19 PM There is a serious problem with LOTR: Two Towers. Basically i have already made a post about this but there was not much help in there so i thought maybe it would be worth posting it here and include the snaps files. Here is a link to the snaps folder: http://rapidshare.com/files/238125573/snaps.rar.html Link to the post: http://forums.pcsx2.net/thread-7251.html Can you please take a look at it Gabest. Thanks RE: GSdx - donosly - 06-20-2009 12:22 AM (06-19-2009 11:10 PM)Holyone Wrote: Why do i get this error msg ? Same thing here - GSdx-r1406/pcsx2-beta-1329 problem occurred after updating to r1406. xp home 32 sp3 radeon hd4870 amd phenom2 quad 3.0ghz up to date drivers for everything.
RE: GSdx - Gabest - 06-20-2009 12:30 AM http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en RE: GSdx - Holyone - 06-20-2009 12:39 AM that made it .. thx but may i ask why did u take away the Shader option ? is it automatic now or ? RE: GSdx - Shadow Lady - 06-20-2009 12:41 AM Tried using D3D11 and pcsx2 simply closed trying to load but I suppose that's normal
RE: GSdx - donosly - 06-20-2009 12:42 AM (06-20-2009 12:30 AM)Gabest Wrote: http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en Worked! Much thanks :*) RE: GSdx - shadow0000 - 06-20-2009 01:25 AM Thanks for the fixes Gabest, that was really fast TLS3 and Growlanser games look perfect now on HW mode. ------------------------------------- Aikagi [J] This might be an issue with the emulator (I don't know), both SW/HW modes and ZeroGS plugins give the same exact output, though other Interchannel games work fine so far, those rectangles are present in the entire game similary to Sacred Blaze, it looks as if the region on the right side of the screen was cut, rotated, centered and blended over. Also some fonts are missing, dialogues and other are present, but it might be a different issue. D3D9 HW/SW: [attachment=19354][attachment=19355][attachment=19356][attachment=19357][attachment=19504] RE: GSdx - andyqkw - 06-20-2009 04:45 AM Is it a must to install the Microsoft Visual C++ 2008 SP1 as I do not receive the error message which Holyone & donosly mentioned... RE: GSdx - LuisR14 - 06-20-2009 05:29 AM well, if you're able to use Dolphin then you won't need it (since you need that to run Dolphin xP), but it looks like you'll need it for any of the most recent Gsdx svns
RE: GSdx - andyqkw - 06-20-2009 06:42 AM I don't use Dolphin... RE: GSdx - Granzon - 06-20-2009 07:20 AM How about Valkyrie Profile 2: Silmeria (US) (NTSC)? It is so slow when walking in towns/dungeons ~10 - 20 fps even with the latest revision of GSdx . I tried with PCSX2 0.9.6 + GSdxr1406 (no speed hacks + game fix activated for Tri-Ace games) and still the same with other revisions except GSdx 0.1.7. With GSdx 0.1.7 moving/walking is ~50 - 60fps, but cutscenes so slow ~20-25fps however sometimes fast then slow down again during cutscenes, so weird ![]() I know there is a visual bug in the Lost Forest, but it is not a big issue for me since that place is only short stroll anyway. Could u please take a look at that Mr. Gabest ? Thanks
RE: GSdx - Bjcarol - 06-20-2009 07:41 AM hi im bjcarol. im asking about the Plugins of the PCSX2 0.9.6 when we try to use the d3d hardware not software it doesnt have any effect. though we were using 9500 Gt GPU. but when we tried using the software its good but very slow. i dont think your plugins really that works at all..and i dont think it depend on GPU hardware. can any body help me what plugins must be use?.......send me pls in my email add blancojesusphilline@yahoo.com RE: GSdx - lusterdrag - 06-20-2009 08:46 AM Sory, but I have some very strong slowdown, I don't know what make it?My new AMD II 955 @ 4.9Ghz + ATI 4890, or the PCSX2 1386, or GSDX 1406, since I update all of these thing in oneday, and now FFX run at 38-45fps, which is impossible since this is the game has best speed on PCSX2, I tried underclocked AMD 955 to 2.8Ghz, and it stay the same speed, try using the oringal PCSX2 0.9.6 + GSDX 0.1.14 with no speed hack and speed hack on, the same FPS.What the hell are going on my computer? RE: GSdx - shadow0000 - 06-20-2009 09:54 AM Dennou Senki Virtual On [J](Sega Ages 2500 - Vol.31) Works perfect on DX9 software mode, on hardware the menus and everything were there is no 3D looks equally fine, however it goes monochrome once there is any 3D on screen, textures are still mapped there though, also the HUD textures are missing (could be caused by the same bug): D3D9 HW: [attachment=19366][attachment=19368] D3D9 SW: [attachment=19367][attachment=19369] Attached gs dump as usual. RE: GSdx - LuisR14 - 06-20-2009 10:19 AM (06-20-2009 06:42 AM)andyqkw Wrote: I don't use Dolphin...well you'll need the Visual C++ Redist package for those latest svns then
RE: GSdx - andyqkw - 06-20-2009 11:01 AM (06-20-2009 10:19 AM)LuisR14 Wrote: well you'll need the Visual C++ Redist package for those latest svns then Think i'll just install the Visual C++ Redist anyway as i've mentioned earlier that I do not encounter the error. RE: GSdx - Shadow Lady - 06-20-2009 11:10 AM (06-20-2009 10:19 AM)LuisR14 Wrote:(06-20-2009 06:42 AM)andyqkw Wrote: I don't use Dolphin...well you'll need the Visual C++ Redist package for those latest svns then You do know this is the PCSX2 forum and no Dolphin, and that not everyone uses Dolphin right?
RE: GSdx - RaDzZ - 06-20-2009 04:36 PM Hi everyone! Im RaDzZ and im gonna ask you is my PC or maybe GSDX working right? I have DragonBallZSparkingNeo(BudokaiTenkaichi2) on my pc. When i start the game its run around 120 fps in menus and 45-46 in game. Heres my rig: AMD Phenom X3 2.3 GHZ 4 GB Ram A-Data 1066 MHZ Galaxy 9800 GT 512 MB 1 TB Samsung So guys can you tell where is the problem? My PC or something with GSDX? BTW im with latest plugins and betas! And its running slowly very slowly. Bye! P.S: Sorry for my english,im from bulgaria
RE: GSdx - Palito - 06-20-2009 04:45 PM Your CPU is weak. Try use some speed hacks to speed uo the emulator. RE: GSdx - RaDzZ - 06-20-2009 04:50 PM (06-20-2009 04:45 PM)Palito Wrote: Your CPU is weak. Thank you very much Palito!! ![]() I run the game at 61-65 FPS!!! Thanks Man ![]()
RE: GSdx - andyqkw - 06-20-2009 04:55 PM (06-20-2009 11:10 AM)Shadow Lady Wrote:(06-20-2009 05:29 AM)LuisR14 Wrote: well, if you're able to use Dolphin then you won't need it (since you need that to run Dolphin xP), but it looks like you'll need it for any of the most recent Gsdx svns If you do the the above, you'll know that i'm not the one who first initiated this Dolphin discussion... RE: GSdx - kebrus - 06-20-2009 04:59 PM hey there, i don't really know if someone had already posting these glitches or not, but i decided to do it anyway i have to note that the globe and the shiny stuff at the background in hw show up if i switch to sw on-the-fly and then go back to hw again... dumps in attachment... HW dx9: ![]() SW:
RE: GSdx - Nexxxus - 06-20-2009 08:45 PM Can i report something about GT4? i'm not Ferarrinews, so no panic ![]() pcsx2 crash when i use an higher internal resolution than 1024x1024 and enter an racetrack. so 1280x1024 -> crash .... resolutions with power of two ala 1536x1536 or 2048x2048 doesn't work either. Dx9 hardware Mode, can't try DX10, too lazy to install vista... XD SVN: the latest, builded ~30min before i wrote this post. Hardware: C2D E6700 4GB GTX260 960MB (so lack of vram? can't be...) RE: GSdx - g0r3 - 06-20-2009 11:24 PM I have some good News about GT4 and the latest Build 1406. The National B-License - Race 1 isn't crashing on DX9 Hardware, in previous Builds it crashed at the startcounter. Big Thanks to Gabest! RE: GSdx - shadow0000 - 06-21-2009 12:34 AM Another minimal issue again, flashing FMVs on D3D9 HW mode, is really strange because the flashing goes off on HW by switching with SW with F9 and then return to HW again, I have seen this in other games, one of the Izumo games, and other HW FMV errors such as displacement (or some rare kind of vertical interlacing) I think on Popotan or Nurse Witch Komugi, but the FMV flashing is on a greater amount of games (similar to what happens to DBZ:BT3 PAL). Attached a gs dump of Happiness! intro (I am not even sure if gs dumps of FMVs work). RE: GSdx - refraction - 06-21-2009 12:54 AM I must admit, a lot of FMV's have been flashing recently. RE: GSdx - LuisR14 - 06-21-2009 05:04 AM (06-20-2009 11:10 AM)Shadow Lady Wrote:i know that everyone doesn't use Dolphin(06-20-2009 10:19 AM)LuisR14 Wrote:(06-20-2009 06:42 AM)andyqkw Wrote: I don't use Dolphin...well you'll need the Visual C++ Redist package for those latest svns then , it's just a fact that i'm giving (and i'm not trying to start a Dolphin discussion here, since there's already a dolphin forum )
RE: GSdx - shadow0000 - 06-21-2009 10:05 AM Demon Chaos [Ikusagami][E] On D3D9 HW the intro logos seems to not be rendered (black output), is a minimal issue. Also the game seems to use post-processing effects (I am not sure), see the yellow effect that is generated from the bottom of the screen. D3D9 HW: [attachment=19440][attachment=19442] D3D9 SW: [attachment=19441][attachment=19443] Attached gs dumps of the logos and ingame scene. RE: GSdx - nelsonz - 06-22-2009 07:01 PM Actually D3d11 include in latest rev work ? RE: GSdx - refraction - 06-22-2009 07:12 PM not properly no ( I dont think so anyway) RE: GSdx - dralor - 06-22-2009 08:15 PM I think he's just starting to build up the framework for when he actually starts using it. RE: GSdx - shadow0000 - 06-22-2009 09:58 PM Pia Carrot e Youkoso!! G.P. Gakuen Princess [J] Another of Hunex's (3D system) games, seems to have the same palette issue that Clannad. D3D9 HW: [attachment=19429] D3D9 SW: [attachment=19430] Attached gs dump. RE: GSdx - rajesh_maiya - 06-23-2009 01:31 PM Please suggest the best graphics plugin for playing smackdown vs raw ps2 game.. RE: GSdx - crushtest - 06-23-2009 03:13 PM In windows you have only 2 options available, ZeroGS and gsdx. You should try both and see for yourself which works the best, but a safe bet is gsdx will be the one, as it is far more advanced than ZeroGS (its like a night and day difference) (06-23-2009 01:31 PM)rajesh_maiya Wrote: Please suggest the best graphics plugin for playing smackdown vs raw ps2 game.. RE: GSdx - Lighto - 06-23-2009 03:29 PM The latest version "GSdx-r1425.7z" breaks Sims 2.... The graphics on *move family into lot* selection page is completely screwed up and only shows a 20% of it so you cant even tell if your selecting a family or making a new one... This is new to the latest update. The game is: The Sims 2 [SLUS_212.65;1; CRC = B67577F3] Just to prove i aint making it up heres the screenshot using previous version of the plugin: ![]() Now here is newest version: ![]() Notice the differance? Did i post this in correct place? ![]() Note - I have been able to play Sims2 with no real problems (beyond what the PS2 experiances with it) the only true problem ive had so far is the plugin update which broke the graphics. RE: GSdx - refraction - 06-23-2009 03:59 PM just wait for 1426, gabest has a fixed up a lot of issues from 1425 RE: GSdx - Wagnard - 06-23-2009 04:04 PM Hi Gabest and great work for your plug-in. I have a .GS file Ill like you to look at. Its not a graphic bug its just this game (Bleach blade battlers 2 is verry slow in fight (the game is faster in SW than HW in most place) So I was curious If you could see place for optimization or not. Here is the g.s files. I have a GTX295 so its not the speed of my videocard. and from the rundll32 gsdx.dll ......gs the fps are low so the conclusion is that the slowdown is really made by the plug-in and not by the emulation itself. http://cid-bdcd41c2ceccdeec.skydrive.live.com/browse.aspx/Public/Gsdx RE: GSdx - Lighto - 06-23-2009 04:04 PM (06-23-2009 03:59 PM)refraction Wrote: just wait for 1426, gabest has a fixed up a lot of issues from 1425 Thanks, just wanted to let you know it broke a game so you dont miss it
RE: GSdx - bloodindark - 06-23-2009 04:22 PM i beg you if you could look into ghosting with non native resolution in these games : monster house kuon shadow of rome Indiana Jones Staff Of Kings please!thank you for understanding! RE: GSdx - Lighto - 06-23-2009 04:25 PM (06-23-2009 04:22 PM)bloodindark Wrote: i beg you if you could look into ghosting with non native resolution in these games : You need to provide CRC etc of the game..... Since the US version could work very different from EURO version and JAP version could be totally different from both of them. RE: GSdx - bloodindark - 06-23-2009 04:49 PM here you go 10x monster house SLUS_214.00 CRC = 1AFD7469 indiana jones SLES_554.48 CRC = 528C8054 kuon SLUS_210.07 CRC = 9AC63A2E shadow of rome SLUS_209.02 CRC = 57818AF6 RE: GSdx - LSMetag - 06-23-2009 06:59 PM I am waiting impatiently a release where ghosting in my Tenkaichi 3 is fixed. I hope 1426 is this one. Isn't it possible to add a setting which allows users to add their own CRC, in templates. -> For exemple my modded Tenkaichi 3 would have a CRC I'll put in the template Tenkaichi 3. It would avoid you some work with newest games for exemple or modded games. RE: GSdx - Spa8nky - 06-23-2009 09:42 PM (06-23-2009 06:59 PM)LSMetag Wrote: Isn't it possible to add a setting which allows users to add their own CRC, in templates. +1 RE: GSdx - shadow0000 - 06-23-2009 10:51 PM Suzumiya Haruhi no Tomadoi [J] Texture gaps (I hate to bring this up again), this time is different the lines are visible even on Software mode, your previous commit fixed at least TLS3 and Growlanser games on native in HW mode. D39D SW & HW (GSdx 1425 / and previous versions): [attachment=19471] ZeroGS (BF / noBF): [attachment=19474][attachment=19473] ZeroGS gives the same exact output with Bilinear Filtering turned on, maybe this game forces Bilinear Filtering regardless of it being disabled on GSdx. Attached GS dump. RE: GSdx - montecrudo - 06-24-2009 12:22 AM Yes, hi there. I can't make r1426 to initiate 'cause it's asking me for a Directx11 file, d3dx11_40.dll , so, please, I need you guys to tell me what can I do. I have Directx SDK November 2008 installed, Directx 9.0c May 2009, and stuff like that. RE: GSdx - shadow0000 - 06-24-2009 01:04 AM Prism Ark - Awake [J] D3D9 HW only: minimal issue, it seems backgrounds transitions blending have a garbage frame over, as if some random frame was not being cleared, it is usually from a previous FMV, though sometimes a previous background can be seen flashing briefly. Software mode doesn't have this issue. D3D9 HW (GSdx 1425): [attachment=19480][attachment=19482][attachment=19485] D3D9 SW (GSdx 1425): [attachment=19481][attachment=19483][attachment=19484] Attached GS dump as usual. RE: GSdx - refraction - 06-24-2009 02:43 AM (06-23-2009 06:59 PM)LSMetag Wrote: I am waiting impatiently a release where ghosting in my Tenkaichi 3 is fixed. I hope 1426 is this one. that would only ever work for games which have existing "fixes" for alternate versions. You could in no way shape or form do a template for a new game which has never been added to gsdx as it requires adding code to the existing program, the CRC is merely a "trigger" to make this extra code run. RE: GSdx - lorenzoo612 - 06-24-2009 04:26 AM for some reason i cannot download the latest GSdx plugin from the link posted on the 1st page *the one that is updated hourly* so could someone post another link or fix the one that is there? thanks alot RE: GSdx - Gabest - 06-24-2009 04:53 AM the server is down atm RE: GSdx - shadow0000 - 06-24-2009 06:37 AM Kazoku Keikaku - Kokoro no Kizuna [J] Another of HuneX's (3D system) game, with the PointListPalette issue. HuneX released at least 31 games for the PS2, including ports and without counting Simple 2000 Series (13) and Simple 2000 Ultimate Series (5) releases. D3D9 HW: [attachment=19491] D3D9 SW: [attachment=19492] Attached GS dump. RE: GSdx - LSMetag - 06-24-2009 10:40 AM (06-24-2009 02:43 AM)refraction Wrote:(06-23-2009 06:59 PM)LSMetag Wrote: I am waiting impatiently a release where ghosting in my Tenkaichi 3 is fixed. I hope 1426 is this one. Yes I understand. But when you have pal versions instead of NTSC, or modded versions (audio or subtitles altered) it would be very nice. RE: GSdx - refraction - 06-24-2009 10:52 AM well the best solution in that case, would to have the crc's stored in a .ini file rather than in the program RE: GSdx - LSMetag - 06-24-2009 10:55 AM Yes, if the program search in the ini to find custom CRCs RE: GSdx - Chakan - 06-24-2009 01:34 PM Just to add here. 1425 revison, dosen't have SSE2 plugin, instead it is 1412 which is a bit broken. So if somebody does have GSdx 1406 SSE2 please PM me! Thanks and Cheers!
RE: GSdx - vsub - 06-24-2009 07:42 PM (06-24-2009 01:34 PM)Chakan Wrote: Just to add here. 1425 revison, dosen't have SSE2 plugin, instead it is 1412 which is a bit broken. So if somebody does have GSdx 1406 SSE2 please PM me! Thanks and Cheers! Try clean and rebuild GSdx.I compile it(r1425)without problems. Star Ocean 3 - Till the End of Time - Anvirol - 06-24-2009 11:34 PM GSdx has severe performance issues with the game Star Ocean 3 - Till the end of time. ZeroGS is much faster (has graphics errors unfortunately), so I feel that GSdx not working as intended with this game. This has been mentioned once before, but I am afraid it might have been missed by the people involved with this plugin(?). Quote:are there any plans to fix the star ocean 3 issues, the game works ok with gsdx version 1.7 but with 1.14 the frame rate falls to ridiculously low levels. RE: GSdx - dralor - 06-25-2009 12:24 AM Nah it's just recommended you use an older version of this plugin for that game. RE: GSdx - Shadow Lady - 06-25-2009 12:41 AM Same with Valkyrie Profile 2 for example, there's games that will simply work better with other versions. RE: GSdx - shadow0000 - 06-25-2009 02:47 AM Dragon Ball Z - Infinite World [E] Regression, there is some texture gap on the characters, barely visible on native res, this actually got fixed at some point (it was present on 0.1.4) but is now back, I could track it to r1006 where the characters are fine, and r1076 already showing the white gaps around the textures. Possibly related to some change in r1074/1075/1076 (I don't have those two builds to test). D3D9 HW (GSdx 1006): [attachment=19508] D3D9 HW (GSdx 1076+): [attachment=19509] Attached GS dump, likely Budokai 3 has the issue. RE: GSdx - lorenzoo612 - 06-25-2009 08:49 AM HEy Gabest! i heard u could make a modified version of the GSdx plugin that could turn off the fog in god of war...or some type of fix...could u help me with this problem please? RE: GSdx - Krakatos - 06-25-2009 10:43 AM .. We don't distribute modified plugins RE: GSdx - tulib202 - 06-25-2009 11:57 AM If anyone is interested in makeing the lightning in Gran Turismo 4 480p mode as good as in normal mode i've found a way to make it as good as in the unplayable (due to crashes) normal video output mode [attachment=19516] It will work in any dx9 mode using it with the gsdx plugin since its a dx9.dll modified tested it myself and it works.Just extract the two files to your pcsx2 folder(where the exe is located) and keep in mind that you'll want to disable it when in the menus by pressing SHIFT+F12 or it will make the menus overbright.Enable it only when racing and disable afterwards.This was at least for me a milestone (i tried everything to get the game working in normal mode)Here are some screenshots with and without the effect toggled by SHIFT+F12 [attachment=19511][attachment=19512] You can adjust the effect yourself by changing the values in the enbseries.ini file the screenschots ingame were made with values to fit me .I guess some of you may not like it .Feel free to adjust it then. RE: GSdx - TroyChilds - 06-25-2009 01:32 PM (06-19-2009 09:21 PM)LuisR14 Wrote: @TroyChilds: does it happen when you try Gsdx rev 1194? Sorry for slow reply, i dun get around to post i do on sites. normal emails or puting messages on my own site get my att faster. and im not sure. I dont alwas come here ever single day to look for a update. so im not sure about that version. i just know the one i tried useing then i added it made it no longer work. but seems to of past. i added Gsdx rev 1426 and now the error dont apper again. RE: GSdx - lorenzoo612 - 06-25-2009 05:32 PM really? I was reading this forum where a guy had the same fog problem in god of war and refraction, a pcsx2 coder, told the guy to come here and ask gabest for help. http://forums.pcsx2.net/thread-7616-post-55723.html well here is the info im supposed to supply: SCUS_973.99;1; CRC = D6385328 and IF i still cant get help here as u say can u please tell me where i should go to get help with this problem since I cant modify the plugin myself lol RE: GSdx - dralor - 06-25-2009 10:00 PM Something in one of your newer versions breaks Shin Megami Tensei: Nocturne Well it fixes the shadow going over the feet bug but messes up other things much worse... It worked fine in rev 1388 though. RE: GSdx - refraction - 06-25-2009 10:12 PM (06-25-2009 05:32 PM)lorenzoo612 Wrote: really? I was reading this forum where a guy had the same fog problem in god of war and refraction, a pcsx2 coder, told the guy to come here and ask gabest for help. yours is already in there, just make sure you use file->run cd/dvd instead of run->execute Code: {0xD6385328, GodOfWar, Unknown, 0},RE: GSdx - Krakatos - 06-25-2009 10:15 PM One thing is letting gabest know of the problem. Another is asking for unofficial, modified builds... RE: GSdx - Gabest - 06-25-2009 10:53 PM (06-25-2009 10:00 PM)dralor Wrote: Something in one of your newer versions breaks Shin Megami Tensei: Nocturne Did it break in r1412? That's where I fixed ffx2 by clearing the z buffer when it is written directly. RE: GSdx - dralor - 06-25-2009 10:58 PM No idea I didn't mess with this particular game using that build and the latest build overwrote it. If I can get a hold of that build though I can test it simply as that's the very beginning of the game. However it does look like a depth buffer issue of some sort as things that are supposed to behind objects are visible. RE: GSdx - shadow0000 - 06-25-2009 11:42 PM The Cat Fight - Joneko Densetsu [J][Simple 2000 Series - Vol.55] This is a issue mainly with certain Tamsoft games, lots of trails on HW mode, particulary from 3D objects such as characters, though it happens on the menus (shadows?), as if something was not being cleared. It renders these games unplayable on HW at least. D3D9 HW: [attachment=19523][attachment=19525] D3D9 SW: [attachment=19524] Attached GS dump (BTW this is also a game from HuneX) RE: GSdx - Shadow Lady - 06-25-2009 11:54 PM (06-25-2009 10:53 PM)Gabest Wrote:(06-25-2009 10:00 PM)dralor Wrote: Something in one of your newer versions breaks Shin Megami Tensei: Nocturne It is as you say r1412 broke it. Funny i was playing this game just couple days before that... should have noticed
RE: GSdx - dralor - 06-25-2009 11:59 PM Well that settles that. I really should rename them so I can test these things better. RE: GSdx - Chakan - 06-26-2009 04:32 AM (06-24-2009 07:42 PM)vsub Wrote:(06-24-2009 01:34 PM)Chakan Wrote: Just to add here. 1425 revison, dosen't have SSE2 plugin, instead it is 1412 which is a bit broken. So if somebody does have GSdx 1406 SSE2 please PM me! Thanks and Cheers! Well I meant to say, when you download 1425rev. from the first page instead having 1425 SSE2 version, you get 1412 SSE2 version (which broke some stuff in some games). SSSE3 and SSE4 versions were 1425rev. And sorry it was a bit stupid of me to ask for older rev. Ok, now for a new problem (lol) ! As someone said that 1412 (and newer versions of plugin) broke Shin Megami Tensei: Nocturne, well they broke Digital Devil Saga 1, too! First picture is GSdx 962 SSE2, and second one is GSdx 1426 SSE2! Same config. for PCSX2, so glitches here are not because of speedhacks! [attachment=19529] [attachment=19528] Thanks and sorry for my Engrish! Cheers !Edit: Just to add, this is PAL version of the game. And yes these bugs/problems started on 1412rev. RE: GSdx - dralor - 06-26-2009 04:49 AM Same type of issue. Probably a common way things are programmed in their games. Someone might want to check the Persona series as well to see if it broke things there. RE: GSdx - bucker - 06-26-2009 01:00 PM Hey if u guys dont mind me asking whats the difference between linuz and windows with gsdx RE: GSdx - narutoj - 06-26-2009 02:56 PM DragonBall Z Sparking Meteor [J] Pcsx2-r1431 and GSdx 1426 work great fps on my Amd X2 4400+ 8600GT,but have Bloom problem ![]() [GSdx 1426 SSE2] Dx10 (Hardware) native Texeture filtering [attachment=19532] RE: GSdx - Zeydlitz - 06-26-2009 02:59 PM GSDX is simply better GS plugin exists for pcsx2. But it is win only. So linux versions are slower and somethimes have nice issues. RE: GSdx - Wion - 06-26-2009 09:30 PM Report: Bloom bug in Red dead Revolver and same in Haunting Ground. pcsx2 r1438, gsdx-r1426 (SSE3;DX9). GSDX snap files has been attached. Red dead Revolver ![]() Haunting Ground
RE: GSdx - ges - 06-26-2009 11:59 PM Any chance to fix K-1's "no picture" bug if hardware is selected? More info about the problem here: http://forums.pcsx2.net/thread-7891.html?highlight=grand+prix I've also tryed on v1426, but it's the same... RE: GSdx - shadow0000 - 06-27-2009 02:25 AM Saint Seiya - The Hades [E] Missing characters shadows on HW mode, likely is the same issue that has been reported with Castlevania and God of War games. D3D9 HW: [attachment=19538] D3D9 SW: [attachment=19539] Attached GS dump. RE: GSdx - maslo1 - 06-27-2009 02:31 PM Does somebody have few old GSdx 0.1.15 versions (1426 and before) and could upload them? It seems new ones are worse .
RE: GSdx - Djhg2000 - 06-27-2009 02:38 PM Gran Turismo A-Spec PAL (CRC=b590ce04) Direct3D9 (Hardware) r1439 crashes after loading from memory card, r1426 works fine. No GS dump as I'm unable to snap after it crashed ![]() If I load my savestate (saved with r1426 I think) the console fills up with "GSdx: m_merge is NULL!" but only if I load it before the intro starts playing. If I load it after the intro has started it just crashes, lust like with the memory card. When the intro starts this appears in the console: # Restart Without Memory Clear. NTSC Display Mode Initialized. Framelimiter rate updated (UpdateVSyncRate): 59.94 fps # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. PAL Display Mode Initialized. Framelimiter rate updated (UpdateVSyncRate): 50.0 fps I thougt this might be relevant. Almost forgot to mention if I run in software or Direct3D10 mode it works, actually configuring r1439 made r1406, r1426 & r1439 run incredibly smooth in DX10 mode, config cleanup? RE: GSdx - DaForce - 06-27-2009 05:47 PM (06-27-2009 02:31 PM)maslo1 Wrote: Does somebody have few old GSdx 0.1.15 versions (1426 and before) and could upload them? It seems new ones are worse I'd need it too, the last rev of the plug in crashes the emu (before installing it I had no problems) after I load a game in Disgaea from memory. RE: GSdx - Bositman - 06-27-2009 06:10 PM That's why you never overwrite your old version,especially when the log of the latest revision is 'expect new bugs'. Update to an older revision and compile that. RE: GSdx - Djhg2000 - 06-27-2009 09:56 PM All I need now is permission from Gabest to upload older revisions of the files, then you'll have them. RE: GSdx - LuisR14 - 06-28-2009 04:42 AM i could just upload them since i still have them (and still use rev 1194 which is the latest that works for me )
RE: GSdx - Gabest - 06-28-2009 06:01 AM The "latest" link now brings you to a page where all previous revisions are listed and downloadable. RE: GSdx - dralor - 06-28-2009 06:08 AM Oh just of note I assume for now the DX11 is either a dummy that is copy of DX10 or is using the new features of DX11 that are compatible with DX10 cards? RE: GSdx - LuisR14 - 06-28-2009 06:27 AM it must be using the Dx11 reference rasterizer
RE: GSdx - dralor - 06-28-2009 06:32 AM Software I bet but not hardware runs too quick. behaves almost exactly like DX10 and as no DX11 cards exist it obviously not running some of the special features but Gabest was really interested in the compute shaders which were supposed to run on the lower DX10 cards. RE: GSdx - LuisR14 - 06-28-2009 07:54 AM Hey Gabest, KH2 has a bloom effect from Gsdx r1439 while in Twilight Town, the World Map and some other parts , it doesn't happen with Gsdx 1426 and below (attachment showing the effect included)
RE: GSdx - dralor - 06-28-2009 08:34 AM By the looks of it the is the intended output so nothing is wrong there just a fix of sorts. RE: GSdx - Granzon - 06-28-2009 10:01 AM Yes, the latest Gsdx-r1442 makes Valkyrie Profile 2: Silmeria (U) so really really slow when walking in a stage/place ~6 - 10fps. With Gsdx-r1426 this can be achieved around 20 - 25fps albeit still slow though. RE: GSdx - Shadow Lady - 06-28-2009 03:32 PM (06-28-2009 06:32 AM)dralor Wrote: Software I bet but not hardware runs too quick. behaves almost exactly like DX10 and as no DX11 cards exist it obviously not running some of the special features but Gabest was really interested in the compute shaders which were supposed to run on the lower DX10 cards. Really? it runs for you? Gabest did say he was gonna make it the same as DX10 for now but I thought he didnt since when I try it just crashes pcsx2 here, nice to know it's at least running somewhere
RE: GSdx - Djhg2000 - 06-28-2009 03:49 PM r1440 solved the Gran Turismo 3 A-Spec issue, thanks! RE: GSdx - Wion - 06-28-2009 06:50 PM pcsx2-r1441, gsdx-r1442 (SSE3;DX9) Nice job Gabest! ![]() In Red dead Revolver, In native mode, bloom bug partially fixed. Bug emerges sometimes now. But in Haunting Ground nothing has changed. Bloom bug always there. I forgot then attach Haunting Ground snap, now i attached it...
RE: GSdx - DannyK - 06-28-2009 07:24 PM In 1439 to 1442, Shadow of the colossus goes to a black screen ingame. The game still runs in the background, and if you go to the map, you can see everything again, but once you close the map and the map has fully closed, everything just goes black. RE: GSdx - shadow0000 - 06-29-2009 08:41 AM Ys V - Lost Kefin - Kingdom of Sand [J] Certain fonts are missing, particulary on dialog bubbles and menus, as well as other HUD elements such as Adol's health bar. Fonts on portrait / frame dialogs are there on both SW/HW modes (3rd screenshot). D3D9 HW (GSdx 1442): [attachment=19559][attachment=19563][attachment=19561] D3D9 SW (GSdx 1442): [attachment=19560][attachment=19564][attachment=19561] Attached GS dump (once again). RE: GSdx - LSMetag - 06-29-2009 10:20 AM I didn't try the new release, but, including r1426, DBZ Budokai Tenkaichi 3 is more and more broken. Now, the screen is flashing (and it's very slow). I tried with r1285, it's perfect with native resolution. Now I will try every release to tell you from which there is the problem. RE: GSdx - rama - 06-29-2009 10:36 AM (06-29-2009 08:41 AM)shadow0000 Wrote: Ys V - Lost Kefin - Kingdom of Sand [J] Works in dx10 mode. Just as your other gs dump. So its likely the dx9 z buffer issue? RE: GSdx - shadow0000 - 06-29-2009 12:12 PM Is there a known issue made of this ?. I have other games which also present similar issues Keroro Gunso missing half of the fonts on the memory card screen, similary to what happens to Aikagi. It's been strange with fonts, games like Koihime Musou and Simoun (...no Remersion), require VU Clamp mode set to Extra, otherwise the fonts gets glitchy, both games seem use the same engine. ------------------------------------------------------------------- Duel Savior - Destiny [J] HuneX again, seems to be the same issue as with the other games on HW mode (PointListPalette). D3D9 HW: [attachment=19567] D3D9 SW: [attachment=19568] GS dump attached. RE: GSdx - anito9999 - 06-29-2009 04:41 PM mr gabest is there a way to fix the shadow bug in suikoden 4 cause its getting annoying in my eyes i know this does not show in software mode but its rather slow for me so pls tell me if there is a way tnx [attachment=19569] RE: GSdx - Krakatos - 06-29-2009 10:38 PM No there is not. RE: GSdx - DannyK - 06-29-2009 10:50 PM (06-29-2009 04:41 PM)anito9999 Wrote:The same shadow bug happens in Shadow of the Colossus too, shame that it can't be fixed. Software runs slow for everyone I think RE: GSdx - shadow0000 - 06-30-2009 12:11 AM Bleach - Blade Battlers [J] Minimal issue on HW mode, certain fonts seem to not being filled, including menu and others. Like with Ys V the more stylized fonts on portrait/dialog are present and working fine on both modes. D3D9 HW: [attachment=19572][attachment=19574] D3D9 SW: [attachment=19573][attachment=19575] Attached GS dump (this seems to be one of those games where "Logarithmic Z" has adverse effects) RE: GSdx - CidVicious - 06-30-2009 03:22 PM Hello. I've been a bit out of pcsx2 for a while, so i checked up latest svns. No issues so far, except for this: i can't manage to load the latest (1442) Gsdx compiled at home in pcsx2, while the one from gabest's server shows up just fine in the menu. Everytime i try to load my dll i have: Plugin load failure: G:\Emulateur\PS2\plugins\GSdx-SSSE3.dll SysLibError Message: <NULL> I have VS2008, Directx SDK and redist from March 09, Cg 2.2 and latest glew, and the Cg dlls are in pcsx2's root folder Edit: And i have the VC++2008 redist, forgot to mention that. I have no error messages whatsoever (save for the usual warnings) during compilation, though i do have some suspicious warnings during linking: Code: Linking...Hope someone has an idea. RE: GSdx - refraction - 06-30-2009 05:52 PM (06-28-2009 07:54 AM)LuisR14 Wrote: Hey Gabest, KH2 has a bloom effect from Gsdx r1439 while in Twilight Town, the World Map and some other parts the game is designed to have a bloom effect, it doesnt look too painful, unlike the earlier ones where it was so seriously overbright you couldnt see anything. Unless it is really an issue i wouldnt worry. Earlier versions didnt have it due to it being disabled, after the overbrightness problem. RE: GSdx - shadow0000 - 07-01-2009 04:13 AM Ikusagami is now unplayable on HW mode (dx9), the bloom like effect got overly too bright, SW remains the same, then again the effect was never displayed correctly on HW, but it was playable at least. GSdx 1442 / D3D9 (HW <-> SW): [attachment=19596][attachment=19597] RE: GSdx - angel_forever12300 - 07-01-2009 01:14 PM Hi Guys And The Most Honored Developers Of all time i have a new bug that only appear in GSDX Build 1440 and on to 1442 In Yakuza 2 [USA] The Ingame all black with a little dark graphic and the ingame Frame is 37-40 FPS I Hope It be fixed soon My Specs: Windows XP S.P 3 Intel Core2Duo E6750 2600Ghz 4GB Ram MSI Nvidia 8600 GT 512 MB *PCSX2 Build 1443 *GSDX 1442 RE: GSdx - Rellik - 07-02-2009 12:03 AM Does anyone know how to fix the video problem in Final Fantasy X-2. RE: GSdx - Shadow Lady - 07-02-2009 12:06 AM If it's the FMV problem use native resolution or software renderer, or is there other problem you have? RE: GSdx - Rellik - 07-02-2009 01:21 AM If I put the GSdx on software the video's are perfect but the game play is slow and if I use hardware with native off, the video flash's and has line through them, but with native on the lines are gone but it still flash's. Oh and I'm on dx 10. RE: GSdx - ReaL - 07-02-2009 01:33 AM Sir Gabest can you pls make a new version with the Frameskip MOd i want to play Dragonball Z Budokai Tenkaichi 3 in better performance and without the screen blinking error ... and with your old version from the Frameskip Mod i havent good performance pls make a new version of GSDX with Frameskip mod Thx Best Wishes ReaL RE: GSdx - shadow0000 - 07-02-2009 01:54 AM KimiKiss [J] Black borders on HW (dx9) mode, it does look like an alpha problem, is really noticeable on the face, however the black line strenght is higher on HW around the objects (seems alpha again), not sure if both are related. D3D9 HW: [attachment=19608] D3D9 SW: [attachment=19609] Attached GS dump. RE: GSdx - dralor - 07-02-2009 02:32 AM You have an entire collection of obscure games there it seems. Is it an alpha problem or is a texture filterling problem. As texture filtering seems to mess a lot with text on some games which is just 2D lines like that. RE: GSdx - shadow0000 - 07-02-2009 02:44 AM (07-02-2009 02:32 AM)dralor Wrote: You have an entire collection of obscure games there it seems. Is it an alpha problem or is a texture filterling problem. As texture filtering seems to mess a lot with text on some games which is just 2D lines like that. Is on native res, filtering seems to be deactivated by default on native since the texture gap fix, but is not ticked just in case, I use defaults to try to avoid mistaking scale artifacts. RE: GSdx - dralor - 07-02-2009 02:51 AM Yeah scaling artifacts would probably be pretty prevelant in most 2d games texture gaps and the like. RE: GSdx - Gabest - 07-02-2009 03:12 AM Ys V and KimiKiss both have a dx9 z buffer problem, large z values with too little distance between the 2d layers. RE: GSdx - CidVicious - 07-02-2009 03:36 AM Well, all of a sudden my problem is fixed, just by manually cleaning up every project's build folder. Guess there was some garbage that VS didn't completely scrap when i asked for a cleanup and rebuild of the solution before. RE: GSdx - dralor - 07-02-2009 05:23 AM Woot TriAce speed fix is either back in or there is a new one. Playing star Ocean and fast speeds with the new plugin is now possible. RE: GSdx - anito9999 - 07-02-2009 06:53 AM help what is wrong with tales of legendia why is it so slow in hw mode and better in sw mode RE: GSdx - LuisR14 - 07-02-2009 07:45 AM (06-30-2009 05:52 PM)refraction Wrote:yes i know it has that(06-28-2009 07:54 AM)LuisR14 Wrote: Hey Gabest, KH2 has a bloom effect from Gsdx r1439 while in Twilight Town, the World Map and some other parts , it just looks better for me without the bloom (if there could be an option to disable it in the config cuz it makes pcsx2 very slow for me on Win7 (haven't tried XP yet , and at least i'm using r1076 which doesn't have the fullscreen problem ))
RE: GSdx - vsub - 07-02-2009 08:37 AM How exactly the Texture Filtering option is working now,is it always on or? Recently(it started somewhere between r1388 and r1408 till the newest)I can't enable/disable the texture filtering option when I use native resolution but the textures are filtered. RE: GSdx - yeyoo - 07-02-2009 09:34 AM hey have any one noticed this in gow 2 in hardware mode with gsdx-sse2.dll 1450 (software mode is ok) [attachment=19613] pls find out whats wrong no game fix is capalble of fixing this and the sdk dx tells me that its expired does this have something to do with this thank you very much RE: GSdx - dralor - 07-02-2009 10:15 AM Well just download the March SDK I had the November 2008 SDK and it started telling me that tonight. If I was you I wouldn't want him to fix it as it looks like a pretty awesome bug. And I doubt it has anything to do with the sdk expiring though. Possibly the same bug introduced in 1412 that causes things to show through oh SMT:Nocturne. RE: GSdx - shadow0000 - 07-02-2009 10:19 AM (07-02-2009 03:12 AM)Gabest Wrote: Ys V and KimiKiss both have a dx9 z buffer problem, large z values with too little distance between the 2d layers. I see, now I understand what was rama referring to. Mind if I ask if this related to games on HW mode with no output or partial output, not counting FMVs (Eremental Gerad/Rozen Maiden GG/etc.). (07-02-2009 06:53 AM)anito9999 Wrote: help what is wrong with tales of legendia why is it so slow in hw mode and better in sw mode It wouldn't be the only game, last time I checked Bleach Blade Battlers 1 & 2 worked faster on SW for me (12~ FPS HW / 18~ FPS SW / 4 characters), ZeroGS is even slower. Also Battlers 2nd has the same issues with the fonts, still haven't checked the 2 other Bleach titles. RE: GSdx - Nokiaman - 07-02-2009 03:40 PM Am I only one who have 20-30fps speed decrease using latest GSDX? RE: GSdx - anito9999 - 07-02-2009 03:59 PM anito9999 Wrote: help what is wrong with tales of legendia why is it so slow in hw mode and better in sw mode It wouldn't be the only game, last time I checked Bleach Blade Battlers 1 & 2 worked faster on SW for me (12~ FPS HW / 18~ FPS SW / 4 characters), ZeroGS is even slower. that means i just wasted 20 bucks buying it on ebay damn i wish i had money to buy a new lens for my ps2 so i could play it there tnx my fps in hw mode is 8-9fps and in sw mode 15-18fps with speedhacks on so its still not playable tnx anyways RE: GSdx - anito9999 - 07-02-2009 04:07 PM im planin to buy onimusha dawn of dreams next so will i be able to play it good in my pc hope i dont waste money again cuz buyin a single game costs me more than 3day's worth of salary and here in my country thats big my wife would explode in anger if she finds out im buyin another one this quikly so pls let it be worth 1 week of no sex RE: GSdx - xXvernichterXx - 07-02-2009 07:32 PM if got a Quad Core and it says it do not support sse3 or 4 o.O anyone can help me?..xD RE: GSdx - dralor - 07-02-2009 07:51 PM You probably have an AMD quad core which doesn't support either of those. Nothing you can do about it. RE: GSdx - Aemony - 07-02-2009 09:11 PM Then you're stuck with SSE2 unless you upgrade your CPU. RE: GSdx - LSMetag - 07-02-2009 09:28 PM Ok so I tested Dragon Ball Z Sparking Meteor NTSC with all revs since r1285. It begins to break since r1341 (bloom appears). With 1357 there is a lot of bloom. Since r14xx, the screen began to flash. I hope I have helped to solve the problem. RE: GSdx - snkmad - 07-03-2009 01:29 AM GSDX DirectX 11? I tried running it, but it always crash. Windows 7 RC1, GF 8600GT, Intel E5200. RE: GSdx - dralor - 07-03-2009 02:18 AM I haven't had any issues on it on Vista and an 8800GT but I'm pretty sure at the moment it's pretty much a clone of DX10 RE: GSdx - Aemony - 07-03-2009 11:14 AM In Seven RC Microsoft implanted the first working version of Dx11, with some of the new features available, but seeing as you only has a 8600GT you can't use Dx11. Don't try to use Dx11 until you get a Dx11 supported card. Stick with Dx10. RE: GSdx - Gabest - 07-03-2009 11:59 AM It should work on 8600gt under vista too, must be a small bug that I'm not aware of. The SDK is still beta though, it uses d3d11_beta.dll, which vista does not have by default and windows7 has d3d11.dll I think. RE: GSdx - kabooz - 07-03-2009 12:16 PM it works on a 8600GTS... and that's the same chipset so it WILL work on a 8600GT ... but on vista the DX11 render is not selectable... it doesn't even appear XD I have the latest SDK though... so maybe that's needed tested on Vista SP1 and WIN7 RC RE: GSdx - dralor - 07-03-2009 07:01 PM Well the previous SDK the November 2008 one it worked on until it so kindly told me that it had expired. Still works on March 2009. I just run it because I can really. But I have quite a few random sdk's from my programming classes that might be helping that lord knows. RE: GSdx - DannyK - 07-04-2009 12:19 AM Shadow of the Colossus still has black screen ingame on 1451, but when I make a .gs file, the problem doesn't occur when the .gs file is ran. I really hope this can be fixed. When the game is set into progressive scan mode instead of interlace, the screen is still black but there is some garbage at bottom right. RE: GSdx - Shadow Lady - 07-04-2009 12:57 AM (07-03-2009 12:16 PM)kabooz Wrote: it works on a 8600GTS... and that's the same chipset so it WILL work on a 8600GT ... but on vista the DX11 render is not selectable... it doesn't even appear XD I have the latest SDK though... so maybe that's needed You are right, the SDK was needed however I managed to run it by placing d3d11_beta.dll d3dx11_41.dll and dxgi_beta.dll from the SDK in the PCSX2 folder. Here if anyone wanna try it but it should be the same as DX10 anyway. RE: GSdx - snkmad - 07-04-2009 03:30 AM Thanks Shadow Lady, with those files im able to run gsdx11 fine under Win7. Should i expect any difference from gsdx10? RE: GSdx - Speedyuk - 07-04-2009 04:25 AM Why in the newest version on directx10 you can only play windowed? ( I know alt+enter works btw) RE: GSdx - Shadow Lady - 07-04-2009 05:04 AM (07-04-2009 03:30 AM)snkmad Wrote: Thanks Shadow Lady, with those files im able to run gsdx11 fine under Win7. Not for now according to gabest. (07-04-2009 04:25 AM)Speedyuk Wrote: Why in the newest version on directx10 you can only play windowed? ( I know alt+enter works btw) It's always been the same as far as I know, older versions let you chose Full screen resolution but that only worked for DX9 anyway and if you mean Alt+Enter stopped working then no idea as it still works here. RE: GSdx - diegochiha - 07-04-2009 06:11 AM Hi gabest im getting a weird error on one piece grand battle, i get weird green lines,can anyone help me,or at least someone have the same problem? RE: GSdx - jacksterson - 07-04-2009 10:55 AM I seem to be getting an error that others haven't been able to figure out. I've tested with both the stable and beta releases of pcsx2, and I still get this error when trying to use DX10. I've installed all the prerequisites, and followed all the directions, including trying various different versions of gsdx, though all have the same problem. I have just downgraded to Vista (from xp, lol), just so I can see this performance boost with dx10, I keep hearing about. Anyways, I've attached a few screenshots, I hope they help. I hope you can help me out, I really want to see if my machine is capable of running tenkaichi 3 at a playable rate... RE: GSdx - Shadow Lady - 07-04-2009 11:08 AM Did you try running PCSX2 as administrator? (right click) sure the directX update worked? RE: GSdx - Gabest - 07-04-2009 02:28 PM (07-04-2009 06:11 AM)diegochiha Wrote: Hi gabest im getting a weird error on one piece grand battle, i get weird green lines,can anyone help me,or at least someone have the same problem? CRC? RE: GSdx - diegochiha - 07-04-2009 03:04 PM (07-04-2009 02:28 PM)Gabest Wrote:(07-04-2009 06:11 AM)diegochiha Wrote: Hi gabest im getting a weird error on one piece grand battle, i get weird green lines,can anyone help me,or at least someone have the same problem? What do you mean by crc? I have all the data here in my bug report one piece grand battle bug Ah now i get it the crc is:5d02cc5b And the error i got in the console is: unexpected hwRead16 from 0x10003c30 RE: GSdx - Gabest - 07-04-2009 03:05 PM (07-04-2009 12:19 AM)DannyK Wrote: Shadow of the Colossus still has black screen ingame on 1451, but when I make a .gs file, the problem doesn't occur when the .gs file is ran. I really hope this can be fixed. When the game is set into progressive scan mode instead of interlace, the screen is still black but there is some garbage at bottom right. Which version do you have, it's the same as ever here. (07-04-2009 03:04 PM)diegochiha Wrote: What do you mean by crc? The game's CRC, you can find it in the console window when it starts. RE: GSdx - diegochiha - 07-04-2009 03:12 PM (07-04-2009 03:05 PM)Gabest Wrote:(07-04-2009 12:19 AM)DannyK Wrote: Shadow of the Colossus still has black screen ingame on 1451, but when I make a .gs file, the problem doesn't occur when the .gs file is ran. I really hope this can be fixed. When the game is set into progressive scan mode instead of interlace, the screen is still black but there is some garbage at bottom right. Ah now i get it the crc is:5d02cc5b And the error i got in the console is: unexpected hwRead16 from 0x10003c30 RE: GSdx - bkwegoharder - 07-04-2009 04:22 PM Can you add back the ability to choose your full screen display resolution? It is automatically set to 640 x 480 60Hz. 648 x 480 doesn't look anyway different from the other display resolutions, but it is the 60Hz that is killing me. I get a lot of screen tearing, and if I use vsync I drop to 40fps no matter what. Other wise good job on the plugins. I also hear that the ati problem was fixed. Continue the good work! RE: GSdx - Gabest - 07-04-2009 04:47 PM You can choose the resolution with dx9, is it not working? (07-04-2009 03:12 PM)diegochiha Wrote: Ah now i get it the crc is:5d02cc5b Thought I had this game, but I have grand battle 3 instead. Can't fix it without a .gs dump (shift+f8). RE: GSdx - Dog2473 - 07-04-2009 04:54 PM Im kinda new here and i don't know if it's the right place to do it. So well i keep using the new gsdx version and everytime i try to run it it keeps giving me a message saying please updte DirectX! Would you like to open the download page in your browser and i clicked yes. Well it wouldn't let me download it everytime i keep doing it because i had to vaildate my thing and it wouldn't let me continue after that. By the way I have windows vista directx 10. But it works for me when i use gsdx 9 but for most games i get 20-30 fps. RE: GSdx - Aemony - 07-04-2009 04:57 PM Download it through this site: http://www.softwarepatch.com/windows/directx.html The site only acts as a redirection to Microsoft's servers, so you're bypassing the validation check when using it. RE: GSdx - Dog2473 - 07-04-2009 05:01 PM Aggh.... It didn't work. It did give me the page connecting to the microsoft server and then it gave me a new page where you go to download it and it said oops this link has been broken. RE: GSdx - Aemony - 07-04-2009 05:06 PM Oh well, use FileHippo's mirror then, it's also up to date: http://filehippo.com/download_directx/ RE: GSdx - Dog2473 - 07-04-2009 05:13 PM Same result, link has been broken, maybe would you check it? This is what it gave me. Page not found - connection failure My connection is working, every website i go to except when i download directx. Oops! This link appears to be broken.Suggestions: Go to microsoft.Âcom Go to download.Âmicrosoft.Âcom Go to sitemap www.Âmicrosoft.Âcom/Âsitemap Search download.microsoft.com for download 3C46A69A CB0F 4CCA B1E8 248D43270D5F directx mar 2009 redist Search on Google: Google Toolbar Help - Why am I seeing this page? ©2009 Google - Google Home RE: GSdx - Aemony - 07-04-2009 05:22 PM That's weird, as the link works for me. But anyway, open the FileHippo link again and use the FileHippo Mirror directly beneth Download Latest Version. If you're using the Download Latest Version it only sends you to Microsoft's servers, which you seem to have a problem with. RE: GSdx - bkwegoharder - 07-04-2009 05:28 PM I use dx10 hardware and the display resolution is greyed out so I can't use 75Hz if I wanted to. RE: GSdx - Dog2473 - 07-04-2009 05:32 PM (07-04-2009 05:22 PM)Aemony Wrote: That's weird, as the link works for me. But anyway, open the FileHippo link again and use the FileHippo Mirror directly beneth Download Okay,it worked this time. When I clicked on the exe it gives me please type in the location where you want to place the extracted files. Do I put it in any location or do i put it in a certain spot? RE: GSdx - Aemony - 07-04-2009 05:33 PM Any location you want, and after the extraction you run setup.exe located in the location you specified. RE: GSdx - Dog2473 - 07-04-2009 05:46 PM It worked! Thank you very much it runs much faster now! I get a little bit more of 30-50 fps now! RE: GSdx - Gabest - 07-04-2009 06:03 PM (07-04-2009 05:28 PM)bkwegoharder Wrote: I use dx10 hardware and the display resolution is greyed out so I can't use 75Hz if I wanted to. yea, but dx10 mode never had fullscreen, can't add it back. RE: GSdx - jacksterson - 07-05-2009 12:53 AM Gadest, have you seen my previous post 3 pages back? RE: GSdx - anniestarheart - 07-05-2009 01:05 AM Gabest, in r1402 or perhaps the 2 earlier revisions (unusable because of openGL code being added at the same time in r1375), there has been a regression in Xensaga I Attached is the GS dump compressed, as well of a screenshot of whats happening. It occurs in DX10 hardware mode. There also seems to be a significant speed decrease since r1372, but that probably isn't relevant, and I know its none of your concern. If you would like i can upload a second GS dump of the scene in r1372, where it looks properly in DX10 HW mode. Thank you for your time, I hope this helps. RE: GSdx - Gabest - 07-05-2009 01:09 AM (07-05-2009 12:53 AM)jacksterson Wrote: Gadest, have you seen my previous post 3 pages back? That's a generic error message you get when the gs cannot initialize, could be anything, but it is probably related to directx. RE: GSdx - Gabest - 07-05-2009 01:52 AM The speed of xenosaga1 is the same as r1363, it makes 3k+ drawing calls, that's the problem, setting up the states alone makes it slow. But I'll check that background. RE: GSdx - jacksterson - 07-05-2009 01:57 AM I've been messing around with a few other emulators, and I've gotten the same error, though downloading different plugins have fixed that. So either my computer isn't compatible with dx10, or your plugin isn't compatible with my computer :// RE: GSdx - shadow0000 - 07-05-2009 06:21 AM The Chikyuu Boueigun 2 [J][Simple 2000 Series - Vol.81] On HW (dx9) certain graphics can be seen through the floor, looks really similar to the issue with SMTN. D3D9 HW: [attachment=19695] D3D9 SW: [attachment=19696] Attached GS dump. RE: GSdx - diegochiha - 07-05-2009 07:07 AM (07-04-2009 04:47 PM)Gabest Wrote: You can choose the resolution with dx9, is it not working? Here you have my dump: one piece grand battle dump Hope you can do something about it,and thanks for your help ![]() ![]()
RE: GSdx - shadow0000 - 07-05-2009 07:42 AM Fu-un Bakumatsu-den [J] Minimal HW issue, geometry requires Logarithmic Z to be activated in order to be displayed correctly, however shadows (or the floor) get broken in exchange. D3D9 HW (Log-Z: ON <-> OFF): [attachment=19699][attachment=19698] D3D9 SW: [attachment=19700] RE: GSdx - dungsoftvnn - 07-05-2009 11:44 AM Rozen Maiden Gebetgarten in SW mode game run fine but in HW mode the game is unplayable,try with all gsdx HW mode [attachment=19706] SW mode [attachment=19707] and how to get gs dump?? RE: GSdx - Djhg2000 - 07-05-2009 12:22 PM Seems like some r1466 bugs still exist in r1467 & r1468, Gran Turismo 3 A-Spec (crc b590ce04) broke again (D3D9 SW or D3D10 SW). I can go through the menus just fine but viewing a replay or racing result in a crash. The part that worries me is that GSdx is completely silent (in console) before and during the crash, which makes it difficult to give any further information! HW works just fine, as expected. I also have a question on another (but related) topic; how much does PCSX2/GSdx benefit from the SSE4 instruction set? I'm wondering this because my 3GHz Pentium E2160 & GeForce GTX 275 have plenty of power but still replays do lag a bit every now and then in GT 3, and racing is just barely playable due to the (lack of) speed. I usually play in HW mode, tried optimizing with many settings but I quit doing that since most of the time it just broke stuff... Meanwhile, I can see videos of other people running other games in full speed on slower systems, is it just that GT 3 is a really heavy game? RE: GSdx - Saiki - 07-05-2009 12:48 PM (07-04-2009 06:03 PM)Gabest Wrote:(07-04-2009 05:28 PM)bkwegoharder Wrote: I use dx10 hardware and the display resolution is greyed out so I can't use 75Hz if I wanted to. mine had fullscreen.. (in the 1200s range somewhere) and Mortal Kombat Annihilation is now broken, I'll have to see how far back that goes though RE: GSdx - Gabest - 07-05-2009 01:49 PM it was only not disabled on the config dialog, it still started in a window. RE: GSdx - Saiki - 07-05-2009 02:49 PM (07-05-2009 01:49 PM)Gabest Wrote: it was only not disabled on the config dialog, it still started in a window. ah.. something I never bothered to check. lol (I have bad luck with fullscreen settings) RE: GSdx - Gabest - 07-05-2009 03:01 PM (07-05-2009 07:42 AM)shadow0000 Wrote: Minimal HW issue, geometry requieres Logarithmic Z to be activated in order to be displayed correctly, however shadows (or the floor) get broken in exchange. That's a side effect of logz. RE: GSdx - seinfeldx - 07-05-2009 03:07 PM shadow0000 with The Chikyuu Boueigun 2 [J] that seems to be dx9 problem that is fixed on dx10 because it's similar problem from what a had with rogue galaxy and Shin Megami Tensei Persona 3 FES. RE: GSdx - Gabest - 07-05-2009 03:34 PM That one was not a z buffer issue, it had per pixel alpha blending, very rare. RE: GSdx - Djhg2000 - 07-05-2009 04:12 PM Just for the record, Gran Turismo 3 A-Spec (crc b590ce04) is still broken in r1469 w/SW rendering. It seems like r1451 is the latest working GSdx for GT 3. RE: GSdx - pedrosilvaa - 07-05-2009 05:42 PM Good news. Star Ocean 3 Seems to have good speed with the latest GSdx rev (1469). I remember trying with some of the earlier ones and i had like 20 FPS.I had to use very old GDsx releases so that the game would run full speed, but now i can just stick to the newer one (i like keeping everything up-to-date ^^). Yes, on this same spot below i used to have 20 FPS... RE: GSdx - bkwegoharder - 07-05-2009 08:07 PM (07-04-2009 06:03 PM)Gabest Wrote:(07-04-2009 05:28 PM)bkwegoharder Wrote: I use dx10 hardware and the display resolution is greyed out so I can't use 75Hz if I wanted to. It did, even though it started in windowed mode, when you press alt + Enter while in game, it would switch the the fullscreen mode. I would use 75Hz so I didn't get a lot of screen tearing. The last version I remember supporting this was r1161 GSDX 0.1.15. Now, when I press ALT + Enter in the newer versions, it is automatically in a 60Hz video mode. RE: GSdx - Gabest - 07-05-2009 08:15 PM alt+enter still works, but that's entirely managed by directx, I don't do anything to switch, can't control what mode it will choose. RE: GSdx - shadow0000 - 07-06-2009 12:22 AM Rozen Maiden - Gebetgarten [J] Lots of trails on HW (dx9) mode, similar to Cat Fight (Fighting Angels) although the screen remains mostly black like with Eremental Gerad. Pressing ESC and resuming clears the screen but it gets again filled with trails, also switching modes with F9 back and forth has the same effect. SW mode works fine as dungsoftvnn mentioned. D3D9 HW (GSdx 1469): [attachment=19713][attachment=19715][attachment=19718] D3D9 SW (GSdx 1469): [attachment=19714][attachment=19716][attachment=19717] RE: GSdx - benhanks040888 - 07-06-2009 06:34 AM why can't i take a snapshot using shift+f8? i've tried with gsdx9 n 10 to no avail RE: GSdx - DannyK - 07-06-2009 05:52 PM (07-04-2009 03:05 PM)Gabest Wrote:I have the NTSC version(07-04-2009 12:19 AM)DannyK Wrote: Shadow of the Colossus still has black screen ingame on 1451, but when I make a .gs file, the problem doesn't occur when the .gs file is ran. I really hope this can be fixed. When the game is set into progressive scan mode instead of interlace, the screen is still black but there is some garbage at bottom right. An update to the problem: When I went to a colossus, the cutscene plays fine, but when it goes back to ingame, the screen is just stuck on a part of the cutscene while the game still runs RE: GSdx - Darkplayer - 07-06-2009 08:14 PM Gabest? I´ve detected some errors in Gsdx 1469 v. 0.1.15... Everytime i use magics or potions what so ever, the screens flickers, damn annoying, just thought you may want to know that since FF XII is a game played by the most of us :-) Btw. keep up the good work! RE: GSdx - dralor - 07-06-2009 09:27 PM (07-05-2009 05:42 PM)pedrosilvaa Wrote: Good news. Star Ocean 3 Seems to have good speed with the latest GSdx rev (1469). I remember trying with some of the earlier ones and i had like 20 FPS.I had to use very old GDsx releases so that the game would run full speed, but now i can just stick to the newer one (i like keeping everything up-to-date ^^). Yeah that was done a while back I want to say 10 or more revisions. I'm not sure if it's the old trick or a new one though. RE: GSdx - shadow0000 - 07-07-2009 01:50 AM Wild Arms 3 [U] Really minimal, there are lines or weird borders on the title screen, and text can be seen over objects that are actually on top, not sure if it's another z buffer issue. I am not sure if any of these are affecting other parts in the game. D3D9 HW: [attachment=19752][attachment=19754] D3D9 SW: [attachment=19753][attachment=19755] Enabling "allow 8-bit textures" produces certain corruption around most fonts: [attachment=19756] RE: GSdx - GJohnny - 07-07-2009 02:14 AM If you use GSDX with Soul Calibur 3 and set the resolution to anything but native, you'll get horrible lines going through the screen, is there any way to fix this? everything is so fuzzy playing it at native res. RE: GSdx - GoldenX - 07-07-2009 02:44 AM The last rev (1473) makes FFXII a 10% faster, but make some graphical corruption under DX9 with a SM3.0 vga (7600gt). RE: GSdx - Shadow Lady - 07-07-2009 03:41 AM (07-07-2009 02:14 AM)GJohnny Wrote: If you use GSDX with Soul Calibur 3 and set the resolution to anything but native, you'll get horrible lines going through the screen, is there any way to fix this? everything is so fuzzy playing it at native res. try using 1200x1200 or 1020x1020 as internal resolution RE: GSdx - ReaL - 07-07-2009 03:54 AM Hi Gabest Please make a new version of GSDX with the Frameskip Mod for Fixing the Blinking Error in Dragonball Z Budokai Tenkaichi 3 because the old gsdx with Frameskip mod make a not so good performance ! BestWishes ReaL_DX RE: GSdx - Elanzer - 07-07-2009 05:29 AM Valkyrie Profile 2 crashes a couple seconds after a battle starts with every rev beyond 1451 for me using GSDX10 and a HD4850 RE: GSdx - LuisR14 - 07-07-2009 05:34 AM (07-04-2009 10:55 AM)jacksterson Wrote: I have just downgraded to Vista (from xp, lol)downgraded? , that's upgrading ![]() (07-05-2009 12:53 AM)jacksterson Wrote: Gadest, have you seen my previous post 3 pages back?what's your video card?
RE: GSdx - celebrei - 07-07-2009 07:38 AM what exactly does the new feature "enable 8-bit textures" do? do they increase performance when activated? RE: GSdx - dralor - 07-07-2009 08:37 AM From what I gather it decreases performance unless you have a nice videocard beyond that I'm not really sure. It might be one of those technically more correct but slower type things. RE: GSdx - Shadow Lady - 07-07-2009 08:47 AM Actually it can speed up some games, it can also break stuff tho. RE: GSdx - Gabest - 07-07-2009 10:34 AM (07-07-2009 03:54 AM)ReaL Wrote: Hi Gabest No idea what this frame skip mod is, use the ntsc version. RE: GSdx - Gabest - 07-07-2009 10:39 AM (07-07-2009 01:50 AM)shadow0000 Wrote: Wild Arms 3 [U] Could you also include the bmp in the future? It's hard to recignize which gs is which after a while ![]() The menu is a dx9 z buffer problem, dx10 looks ok. RE: GSdx - LSMetag - 07-07-2009 12:02 PM (07-07-2009 10:34 AM)Gabest Wrote:(07-07-2009 03:54 AM)ReaL Wrote: Hi Gabest The Blinking Error is back since r14xx, even with NTSC version (which I use). It begans with a bloom error since r1341 et now it's a blinking problems. Do you want a video of the problem ? I checked the files. It's not a CRC problem. RE: GSdx - Gabest - 07-07-2009 01:10 PM I was testing dbzbt3 a few days ago, rarely half of the screen is blended wrong (but there is no black-only picture anywhere), is that you mean? (07-07-2009 01:50 AM)shadow0000 Wrote: Wild Arms 3 [U] The fix for true love story 3 makes those lines... The image is mapped from 0-257 (texture) to 0-256 (screen) with wrap around mode, last pixel should be read from something like (int)255.999... but with that fix it just jumps to 256 which wraps to 0. I don't know why they couldn't just map that damned image 1:1. RE: GSdx - ReaL - 07-07-2009 02:24 PM Yeah .. Guys you Right .. This Screen Blinking error is not good for my eyes ... and in your GSDX version 1.4 the Blinking error is fixing .. have you any idea to do this again ? because i can buy the NTSC verison i have only Pal Version .... PS : sorry for my very bad English xD i come from Germany RE: GSdx - hhdanim - 07-07-2009 02:26 PM Hi everybody, just wanted to ask if recording/capturing using F12 is currently disabled? I used GSdx (rev 1076) to record some scenes and everything worked fine. But in later builds (current SVN) when pressing F12 no output dialog appears and I'm unable to start recording. Thanks in advance for your reply RE: GSdx - Gabest - 07-07-2009 02:38 PM It's been broken since gsdx started using key events from pcsx2 (the way it should be), but only f5-f7 are sent to the gs. One solution would be to create an on screen menu, the three function keys are too few. RE: GSdx - Keksus - 07-07-2009 02:48 PM I have a problem with the newest version. After i tried to start ico the pcsx2 crashes after the "playstation 2" screen. It worked fine with the last version i used. (1467) RE: GSdx - LSMetag - 07-07-2009 05:13 PM (07-07-2009 01:10 PM)Gabest Wrote: I was testing dbzbt3 a few days ago, rarely half of the screen is blended wrong (but there is no black-only picture anywhere), is that you mean? I'll send tonight a video of the problem. Maybe this is because I don't have a genuine NTSC version but only a converted PAL. RE: GSdx - Wonderland - 07-07-2009 05:27 PM So in some previous versions of gsdx, I wasn't being able to take screen shots with F8. With 1.15 that was fixed and I can do so, which is great. Thanks for that! However, now the problem is F5 won't work for changing interlacing options while the emu is running. Any ideas? RE: GSdx - 77zman77 - 07-07-2009 05:34 PM Hi everybody, Sniper Elite (u) half of the screen is wrong in dx9_hw mode. dx9_sw mode is looks ok. pcsx beta 1329 and gsdx_r1476. RE: GSdx - andy733 - 07-07-2009 06:02 PM looks good RE: GSdx - Shadow Lady - 07-07-2009 07:25 PM (07-07-2009 05:27 PM)Wonderland Wrote: So in some previous versions of gsdx, I wasn't being able to take screen shots with F8. With 1.15 that was fixed and I can do so, which is great. Thanks for that! You need to update your PCSX2 to latest beta or so to be able to use the f5-f7 keys with newer GSdx or just use older GSdx. RE: GSdx - LSMetag - 07-07-2009 09:16 PM Ok so when I record with Fraps, no blinking ^^'. But with r1476, the blinking has become very light in Tenkaichi 3. It's fully playable now. I am using native resolution with vsync. Good job ! RE: GSdx - shadow0000 - 07-07-2009 10:17 PM (07-07-2009 10:39 AM)Gabest Wrote: Could you also include the bmp in the future? It's hard to recignize which gs is which after a while Sure, I didn't know if to considering the bmp is sometimes bigger than the .gs file. (07-07-2009 01:10 PM)Gabest Wrote:(07-07-2009 01:50 AM)shadow0000 Wrote: Wild Arms 3 [U] WA3 had the same lines on GSdx 0.1.4, it was fixed in some later revision, maybe is something not exclusive to the TLS3 fix ? ---------------------------------------------- Elemental Gerad [J] Unplayable on HW (dx9), only FMVs and the loading screen are drawn (which might also be a FMV), the screen remains with no updates showing the last drawn frame, pressing ESC or switching with F9 back and forth replaces that last correct frame but again there are no updates, basically there is no output on HW mode. D3D9 SW: [attachment=19773][attachment=19774][attachment=19775] Attached GS dump, bmps are just a black image (screenshot varies depending on last good frame, and could be misleading). RE: GSdx - kyoko - 07-07-2009 10:45 PM Since r-1472 the lighting in Shadow of the colossus has gotten quite inconsistent, quickly going from normally bright to there being no bloom for no apparent reason. Here's an example: Dx10, software mode: [attachment=19777] Dx10, hardware mode: [attachment=19778] The second pic is obviously not in native resolution, but I can garantee the lighting is the same even in native. RE: GSdx - DannyK - 07-08-2009 12:37 AM (07-07-2009 10:45 PM)kyoko Wrote: Since r-1472 the lighting in Shadow of the colossus has gotten quite inconsistent, quickly going from normally bright to there being no bloom for no apparent reason. Here's an example:Could you tell me what version of Shadow of the Colossus you're using (PAL, NTSC)? I need to know for something RE: GSdx - ReaL - 07-08-2009 02:02 AM what i can do again the "Blinking Error" Dragonball Z Budokai Tenkaichi 3 ? RE: GSdx - ReaL - 07-08-2009 03:18 AM if you know any Program to converted Pal games to NTSC Format , so can you pls send me a pn with the downloadlink ? thx RE: GSdx - seinfeldx - 07-08-2009 03:55 AM Didn't test all the game but seems like invisible character on Onimusha is fixed at least in the begining of the game, in Onimusha 2 i really can't say since character became invisible after the event of finding the 2º weapon, have to test it better. There something new in Onimusha 2 that didn't happen before in movie 3º image, flashing logo below and above movie. Found a problem with latest revision, happen in FFX and i think some other game, happen when camera changes position but not always for exemple in FFX it happen 2 times after some seconds it disapears, on the other game it appears in same place of screen. This happen with dx9 and dx10 with r1473 and 1476, doesn't happen wiyh 1426, haven't tested revision between 1426 and 1473 yet. Seems like intro and 1º video on Shadow Hearts not working perfectly like image is being dragged, something like frame 2 - frame 1 - frame 3, doesn't happen with 1426. Still no change in grandia 3 problem with image when entering menu, but thats not very important. 1º image doesn't happen anymore on r1495 but 2º still happen. RE: GSdx - shadow0000 - 07-08-2009 04:01 AM Gunbird 1 & 2 - Special Edition [E] Seems to be the same issue from Rozen Maiden GG, on HW (dx9) Gunbird 2 is missing certain graphics, the screen remains black with no updates until pressing ESC and resuming or switching modes with F9 to clear the screen, however it gets covered by trails. Gundbird 1 seems to work perfect on HW. D3D9 HW: [attachment=19782] D3D9 SW: [attachment=19781] RE: GSdx - kyoko - 07-08-2009 09:25 AM It's the NTSC version DannyK, your black screen problem is on your end it seems. RE: GSdx - LSMetag - 07-08-2009 11:01 AM (07-08-2009 03:18 AM)ReaL Wrote: if you know any Program to converted Pal games to NTSC Format , so can you pls send me a pn with the downloadlink ? thx You need to ripp your game with Alcohol 120% as an ISO and use an utility which name is something like "PS2 PAL 2 NTSC Patcher with YFix 1.06". I forgot the link but google is your friend. I think it will only lower the blinking effect. To make it disappear completely, use r1340 or older. With r1476, it's playable, but not perfect. RE: GSdx - pedrosilvaa - 07-08-2009 01:21 PM bug report. Tales of the Abyss [NTSC]. On those cutscenes where you press select and they start talking, background seems to be completely broken...check first image. This seems to happen since the rev. 1300+ (or near it) EDIT: since it is a rather annoying bug i decided to go back on the GSdx rev. to a point where the bug no longer existed. On 1357 the bug is gone (see image number 2). So it was between 1357 and 1476. Sorry for not trying all of the GSdx, but there are just too much of them =P RE: GSdx - DannyK - 07-08-2009 01:52 PM I fixed my Shadow of the Colossus problem by getting the beta version of Pcsx2, thanks for your help anyway
RE: GSdx - ReaL - 07-08-2009 03:26 PM Thanks for the answer LSMetag ! RE: GSdx - Sigfried.m - 07-08-2009 04:17 PM Star Ocean Till The End of Time work really good with GSdx, the only problem is a little "trembling" in graphic, if I enable Interlace, nothing change. RE: GSdx - refraction - 07-08-2009 04:43 PM (07-08-2009 04:17 PM)Sigfried.m Wrote: Star Ocean Till The End of Time work really good with GSdx, the only problem is a little "trembling" in graphic, if I enable Interlace, nothing change. hit interlace (F5) a few times, sometimes some modes do nothing for it. RE: GSdx - Sigfried.m - 07-08-2009 04:54 PM (07-08-2009 04:43 PM)refraction Wrote:(07-08-2009 04:17 PM)Sigfried.m Wrote: Star Ocean Till The End of Time work really good with GSdx, the only problem is a little "trembling" in graphic, if I enable Interlace, nothing change. I already tried with various Interlace modes, but nothing change. RE: GSdx - dralor - 07-08-2009 06:48 PM Just run it in progrssive mode by hitting triandgle and square at the same time in the beginning. It bypasses the need for any interlace mode. RE: GSdx - Darklink88 - 07-08-2009 09:36 PM Hello all, I don't know if this problem is relative to the latest revision of Gsdx in DX10 mode and SSE4.1, but in DBZ: Infinite world I've never had this problem before r1426, when you are ejected from the ring and you come inside game is very slow (saccade) and this message appears in console of pcsx2: "sceGsSyncPath: VIF1 does not terminate <D1_CHCR=70000040: D1_TADR 00000000:D1_MADR=017ecd00:D1_QWC=00000000> ...." This happens on PAL version of the game (I'don't know for other versions). I believe Tenkaichi 3 ligth problem is resolved , but the blinking problem is always here. I'm running on PAL version too. Sorry for my English, and I hope that help you if I'm on the good topic. Good job Gabest! RE: GSdx - aarkay14 - 07-09-2009 10:07 AM hmmm .. interesting RE: GSdx - refraction - 07-09-2009 11:19 AM (07-08-2009 09:36 PM)Darklink88 Wrote: Hello all, I don't know if this problem is relative to the latest revision of Gsdx in DX10 mode and SSE4.1, but in DBZ: Infinite world I've never had this problem before r1426, when you are ejected from the ring and you come inside game is very slow (saccade) and this message appears in console of pcsx2: that's nothing to do with GSDX RE: GSdx - mo27772mo - 07-09-2009 01:04 PM Atelier Iris 3 scanline vertical. [attachment=19802] RE: GSdx - Darklink88 - 07-09-2009 02:52 PM @refraction -> No ideas concerning the cause of this problems? And for Tenkaichi, I've seen there are solution like using ntsc version or ntsc convertissor. Sorry for taking your time ![]() Else in Star wars racer revenge a great improve concerning textures in NTSC version there are no disco effect now but the game is always crashing and I think it's caused by the emulator RE: GSdx - zero29 - 07-09-2009 04:54 PM hm, i hate it to make this my first post here in this thread, but i just updated to the latest beta and plugin pack. most of the games seem to profit from the newer gsdx revision, but final fantasy x takes a huge fps hit during the full shiva summoning (@1600x1200). with r1340 it never drops below 50 fps, with r1479 the minimum fps is 33 and it drops below 50 for at least 5 seconds. also, is it normal that with "allow 8-bit textures" enabled the menu of the game drops down to 30 fps (vs. 135 fps without it)? RE: GSdx - ReaL - 07-09-2009 06:48 PM ok Thanks for all and for you time Gabest . i could fix the blinking screen error with the ps2_pal2ntsc_yfix Programm ... i could fix the problem complete meens i have not one Blinking while gaming .... Thanks for all ! Best Wishes ReaL_DX RE: GSdx - Gabest - 07-09-2009 09:37 PM (07-09-2009 04:54 PM)zero29 Wrote: hm, i hate it to make this my first post here in this thread, but i just updated to the latest beta and plugin pack. most of the games seem to profit from the newer gsdx revision, but final fantasy x takes a huge fps hit during the full shiva summoning (@1600x1200). with r1340 it never drops below 50 fps, with r1479 the minimum fps is 33 and it drops below 50 for at least 5 seconds. also, is it normal that with "allow 8-bit textures" enabled the menu of the game drops down to 30 fps (vs. 135 fps without it)? It's for games which use many textures, or just one huge texture divided into regions each having its own different palette but still counting as a unique texture on the video card. There is a command line util from nvidia that can predict the fillrate from the pixel shader and a specific gpu, anything that is longer than a few instructions seem to decimate it. So, per pixel this new option is going to be a lot slower, it is only worth when the resulotion or the gpu speed allows it. RE: GSdx - zero29 - 07-09-2009 09:52 PM so, basically, don't use it if it's slower, right? ![]() but what's up with the rest of the game? the fps drop during the shiva summoning happens regardless of the "allow 8-bit textures" setting, any idea why? RE: GSdx - Matis - 07-09-2009 10:48 PM I'm not sure whether this has been reported or not, but here goes. Ghosting problem. Tales of the Abyss(NTSC) CRC= 14fe77f7 Two dumps attached. I'm not sure if the following info is in the dump or not, but adding it anyway: Resolution: 1280x800(obvious, given the BMPs) No interlacing effect Direct3D9(Hardware mode) Logarithmic-Z enabled Texture filtering enabled(greyed out) 8 Bit Textures disabled Alpha Correction enabled Wait for VSync disabled Enable output merger blur effect disabled Some speedhacks enabled, but not using them has no effect whatsoever(I only get 5 FPS from x1.5 Cycle, INTC, IOP x2 and WaitCycles in ToA. Funny). Regards, Matis. RE: GSdx - dralor - 07-09-2009 11:22 PM Well known it's an issue with high internal res rama is working on a fix or trying to at least. RE: GSdx - Gabest - 07-10-2009 12:53 AM (07-09-2009 09:52 PM)zero29 Wrote: but what's up with the rest of the game? the fps drop during the shiva summoning happens regardless of the "allow 8-bit textures" setting, any idea why? 4000+ drawing calls per frame, xenosaga has a similar problem. Simply the overhead of state changes is slowing it. RE: GSdx - zero29 - 07-10-2009 01:15 AM (07-10-2009 12:53 AM)Gabest Wrote:(07-09-2009 09:52 PM)zero29 Wrote: but what's up with the rest of the game? the fps drop during the shiva summoning happens regardless of the "allow 8-bit textures" setting, any idea why? yeah, i know that it's a complex scene, otherwise it wouldn't be the only scene dropping below 60fps at all but what made the earlier r1340 different/better to explain this huge difference to the newer r1479? i'd really like to know if there's a problem between ffx and later gsdx revs, which could be fixed, or if i have to live with it and continue to use the r1340 for ffx.
RE: GSdx - dralor - 07-10-2009 01:25 AM The issue with state changes are very inexpensive on the PS2 GPU but not so on any modern GPU so it's an issue that will never really go away just masked with brute force. Unless state changes become less expensive as they go more towards a GPGPU core. RE: GSdx - Zerkin - 07-10-2009 01:47 AM It does that while I play "Shadow Hearts" mainly during fire attacks, or if there is a lot of characters on the screen (like in Shanghai) it will slow down a bit but nothing major. Other than that GSdx plugin and PCSX2 are awesome together. I thank you very much for all the time and effort you guys put into this. In case people want to know my set up here it is, graphics anyways. (For Shadow Hearts) First PC (laptop) - Windows 7 64-bit Intel Core2Duo T6400 @ 2.00GHz, 4 GB RAM, NVIDIA GeForce 9200M GS 512MB DDR2 GSdx 1476 SSE41 0.1.15 Renderer - Direct3D 10 (software) - Hardware puts lines into the game but during major graphical scenes like in SH the opening scene on the train hardware is the best. Interlacing - Weave bff (sawtooth) seems to work the best no interlacing doesn't look too good. AR - 16x9 my personal pick I like wide screen ![]() SW rend - 1 if I even change this to 2 it screws everything up so I leave it be. Vsync, Edge, and blur effect all checked RE: GSdx - Gabest - 07-10-2009 02:31 AM (07-10-2009 01:15 AM)zero29 Wrote: yeah, i know that it's a complex scene, otherwise it wouldn't be the only scene dropping below 60fps at all Checked with r1354 and it only does about 2000 at the peek in the same shiva summoning scene, I'll investigate it. update: ok, I forgot it was switched to the sw renderer, but still the old build is about 5 fps faster with dx10 (35 vs 40). I can see a few fps loss between 1406 and 1426, just can't find what is causing it, only the DATE effect was changed which ffx does not use there. RE: GSdx - Kamelred - 07-10-2009 07:30 AM Hi, first post on the board so forgive me if its not a proper report. I've notice that there is a lack of 'blur smoothing' in the beta r1479 build compared to r890 released with 0.9.6 Pcsx2. I have screenshots of Dragon Quest 8 to show off what I am referring to but I also noticed the same difference in plugins in Final Fantasy X. Both plugins used are SSSE3 versions. [r1479 DQ8 screenshot] [config] [r890 DQ8 screenshot] [config] The FPS boost in r1479 over the older r890 in DQ8 is very nice and helps smooth out certain rough spots in the game. But the lack of blurring makes reading text hard on the eyes with all the "artifacts" that are easier to see in r1479. RE: GSdx - Klutz1133 - 07-10-2009 09:39 AM Just make sure enable texture filtering checkbox in GSdx isn't greyed. RE: GSdx - Kamelred - 07-10-2009 09:52 AM (07-10-2009 09:39 AM)Klutz1133 Wrote: Just make sure enable texture filtering checkbox in GSdx isn't greyed. Ah, thanks didn't know it being greyed out meant a third option. That will teach me to read the Guide a bit more carefully. However, there is still text artifacts even when texture filtering is checked and ungrayed so my assumption that texture filtering in r890 was helping in hiding it seems to be false. RE: GSdx - diegochiha - 07-10-2009 09:30 PM Thank you gabest you solve my problem (about green lines on one piece grand battle 1) you are such a genius,i think its that new option the 8 bit one,but im still having this error: hwRead16 from 0x10003c30,but the game runs fine now ony a bit laggy beacuse of this errors RE: GSdx - pcsx2fan - 07-11-2009 01:39 AM Hi Gabest I've submitted a bug about failed to record video using GSDX via F12 on bug reporting area. Issue still in GSDX 1479 by now. Here goes the link:http://forums.pcsx2.net/thread-8144.html And original post there Quote:Hit F12 and no Capture settings window popped up. can't record video even at the PS2 BIOS image nor in whatever games. only produce a wav file. I dunno. Maybe I got confused and should have posted GSDX related bugs here, not in bug reporting area, So that you can hear it. I'm awaiting this issue fixed to record video. RE: GSdx - shadow0000 - 07-11-2009 05:31 AM Bomberman Land 3 [J] HW (dx9) has some errors on the menus, most text boxes have wrong filling, also alpha is present sometimes where it shouldn't be (orange frame). D3D9 HW: [attachment=19819][attachment=19821] D3D9 SW: [attachment=19820][attachment=19822] -------------------------------------------------------- Bomberman Land 2 [J] This might be the z-buffer issue, HW (dx9) shows sprites on top of sprites which should be hidden instead, affects the main game as well, at least the characters (characters wrongly on top of others). D3D9 HW: [attachment=19823] D3D9 SW: [attachment=19824] RE: GSdx - oddeyeball - 07-11-2009 06:13 AM Hi Gabest, I encounter a crash in Rogue Galaxy when using the 1476 drivers hardware DX10, all three SSE ones. This happens on both the latest public beta and the 0.9.6 release of the emulator. Right after you get those two guys near the beginning of the game, it crashes while fighting those guys you are suppose to use your charge attack everytime. Another glitch is the glowing auras that are normally on chests are affecting the walls, doors, and stairs. In Disgaea 1 and 2, while playing the game there would be a black screen showing up once in awhile. Seems to be random. It does this too in Rogue Galaxy during the game save loading screen, where it talks about what is going on currently while it loads. I tried to do the GS dumps, but it isn't showing up in the directory for some reason. When I revert back to the drivers the 0.9.6 comes with the Rogue Galaxy doesn't crash at that scene and runs normally, as does Disgaea 1 and 2. -edit- Would probably help if i posted a screenshot, lol. This is the glowing effect thats showing up on the stairs and doors when it's suppose to be on the chest using the GSDX 1476 drivers. RE: GSdx - dungsoftvnn - 07-11-2009 08:08 AM (07-06-2009 12:22 AM)shadow0000 Wrote: Rozen Maiden - Gebetgarten [J]please fix it gabest
RE: GSdx - NoVaX1000 - 07-11-2009 03:39 PM I'd like to mention that Timesplitters Future Perfect gets into the first level now o.o But then when you try to finish the first level, the emulator crashes (Where an FMV is meant to load) D: Can I also ask if it's possible to fix the Map on the temporal uplink in TimeSplitters 2 in DX9 Hardware mode? It shows it in software mode, but the whole screen is a bit garbled. Screenshots later. RE: GSdx - Wagnard - 07-11-2009 06:22 PM Hi guys. I have a question regarding the Valkyrie profile 2 fix. On my side, it seem I only got speed-up but still have the problem in hard-ware mode with the red scene (first place you go on the world map) Is the fix intended to fix this red screen or its something else? My game CRC is: CC96CE93 Thanks for your help. RE: GSdx - shadow0000 - 07-11-2009 07:44 PM Top wo Nerae! Gunbuster [J] HW (dx9) has really corrupted graphics on the title screen, almost looking like really bad tiling. For some reason changing between modes to SW won't fix the output until the game is booted from start, also loading a state won't work to fix the image. I made sure it wasn't a bug in the emulator by using ZeroGS and load a state with the bad output, and the image gets fixed, but it doesn't with GSdx. More strange the output comes fine on HW if entering the game and then exiting to the title screen (maybe something is getting corrupted on the first load and gets cleared), while watching the intro has no effect title will still look wrong (but the real game didn't load at that point). D3D9 (HW <-> SW) <-> ZeroGS : [attachment=19830][attachment=19831][attachment=19832] RE: GSdx - Innuendo - 07-11-2009 07:58 PM Hey, where did the shader selection go from the config ? I always set it manually to pixel shader 3.0 before, but I see in the latest version, that this line os gone now ? Why ? RE: GSdx - Shadow Lady - 07-11-2009 10:46 PM It should be automatic now. RE: GSdx - Gabest - 07-11-2009 11:10 PM (07-11-2009 07:44 PM)shadow0000 Wrote: Top wo Nerae! Gunbuster [J] The state contains an already corrupted texture, it was probably uploaded there earlier which the .gs did not capture. RE: GSdx - shadow0000 - 07-11-2009 11:17 PM Would be better if I upload a block dump until the title ? I have been uploading some .gs dumps were the replay differs from the original record, Erementar Gerad and Rozen Maiden GS files both flash when played, but I though it was a problem on my end, didn't know if a block dump would be better. RE: GSdx - Gabest - 07-12-2009 12:31 AM Yea, a blockdump would be better. When a .gs is flashing or blank it is usually because the game double buffers and the first frame buffer it displays is frame -1. Software mode can still show it from memory, but a d3d render target is cleared when first used. RE: GSdx - seinfeldx - 07-12-2009 02:00 AM Seems like the problem with some letters and numbers started happening between r1402 and 1425 on Persona 3 FES. RE: GSdx - shadow0000 - 07-12-2009 03:18 AM My bad with the Bomberman Land 3 Lens Flare, the flashing on HW was an issue by switching back and forth with F9, the effect is also done on SW, however it seems to not be present when the sun is partially blocked, maybe is being shown through objects in HW, but is really redundant. (07-12-2009 12:31 AM)Gabest Wrote: Yea, a blockdump would be better. Top wo Nerae! GunBuster - Block dump Mash the start buttom to skip the intro, block dump lasts until the title sequence ends. (07-12-2009 12:31 AM)Gabest Wrote: When a .gs is flashing or blank it is usually because the game double buffers and the first frame buffer it displays is frame -1. Software mode can still show it from memory, but a d3d render target is cleared when first used. Then I'll try to add block dumps of those two, the .gs of those two don't only flash, 1 of the frames actually renders instead of being blank, or whatever is on top overshadowing in normal gameplay is just not there. RE: GSdx - suyash - 07-12-2009 06:15 PM the gsdx plugin with the new pcsx2 1474 beta shows directx 11 renderer but when run using it pcsx2 crashes i have a 8600 gt 1gb vram, 2gb ram, 2.53 ghz c2d with sse 4.1 support RE: GSdx - Gabest - 07-12-2009 06:32 PM You need the directx sdk, it links to the beta dlls. There is no sdk out yet with the final dlls of windows7. RE: GSdx - Keksus - 07-12-2009 08:48 PM Just saw that the newest Version is for ssse3 and sse4.1 only. Will there be new versions for sse2 too? RE: GSdx - zero29 - 07-12-2009 09:50 PM (07-10-2009 02:31 AM)Gabest Wrote: Checked with r1354 and it only does about 2000 at the peek in the same shiva summoning scene, I'll investigate it. any news about this ffx slowness? i just tested all gsdx revisions from 1340 to 1495 with this scene (3 times, texture filtering grey checked, 1600x1200, "allow 8-bit textures" not checked if available, doesn't seem to matter if from savestate & memcard): r1340: >53 fps ... r1398: >53 fps r1402: >51 fps r1406: >49 fps r1426: >42 fps r1439: >32 fps r1440: >32 fps r1442: >35 fps ... r1495: >35 fps "..." means all revisions inbetween achieve almost the same values for minimum fps. i hope it's not the comeback of the dreaded ati bug
RE: GSdx - shadow0000 - 07-12-2009 10:06 PM Waga Ryuomiyo - Pride of the Dragon Peace [J] HW (dx9): broken shadows, and they seem to be calculated in some evil way, see how FBA alpha affect them. D3D9 SW: [attachment=19851] D3D9 HW (FBA OFF <-> ON): [attachment=19849][attachment=19850] RE: GSdx - Gabest - 07-13-2009 03:04 PM (07-12-2009 09:50 PM)zero29 Wrote: any news about this ffx slowness? i just tested all gsdx revisions from 1340 to 1495 with this scene (3 times, texture filtering grey checked, 1600x1200, "allow 8-bit textures" not checked if available, doesn't seem to matter if from savestate & memcard): I still don't know, between 1398 and 1426 there are no changes that could be related to it, 1439 affected so many things that it's hard to tell which one is the reason. RE: GSdx - Gabest - 07-13-2009 04:28 PM (07-12-2009 10:06 PM)shadow0000 Wrote: Waga Ryuomiyo - Pride of the Dragon Peace [J] It's an evil combination of FBA and write mask (0x7fffffff), only the MSB of alpha is enabled for writing, which FBA sets. This means the only thing drawing with this setting does is setting the MSB of the frame buffer. It breaks because there is no way to mask individual bits of the color components for writing. RE: GSdx - Newstyle - 07-13-2009 05:00 PM hey gabest can you fix this?? [attachment=19866] the game is the GoW 2 Pal SCES_542.06 CRC= DCD9A9F7 RE: GSdx - zero29 - 07-13-2009 07:38 PM (07-13-2009 03:04 PM)Gabest Wrote: I still don't know, between 1398 and 1426 there are no changes that could be related to it, 1439 affected so many things that it's hard to tell which one is the reason. so, i repeated my benchmarks, this time with a .gs snapshot right in the middle of the scene where i seem to get the lowest fps values. command line: "C:\Windows\System32\rundll32.exe gsdx-sse4-rxxxx.dll,GSReplay 3 test.gs" (3 is dx10 hw, right?), .gs is attached. r1340: 48.56 - 48.93 fps r1341: 49.05 - 49.54 fps r1351: 47.20 - 47.76 fps r1354: 47.83 - 48.19 fps r1355: 47.55 - 47.83 fps r1357: 48.48 - 49.16 fps r1360: 48.12 - 48.48 fps r1361: 48.34 - 48.71 fps r1363: 46.85 - 47.06 fps r1372: 48.34 - 48.63 fps r1376: 47.55 - 47.83 fps r1398: 46.58 - 46.92 fps r1402: 47.55 - 47.90 fps r1406: 46.78 - 47.09 fps r1426: 38.32 - 38.51 fps r1439: 31.78 - 31.90 fps r1440: 31.37 - 31.53 fps r1442: 33.23 - 33.37 fps r1447: 33.20 - 33.33 fps r1448: 33.16 - 33.33 fps r1450: 33.47 - 33.65 fps r1451: 33.51 - 33.65 fps r1466: 32.69 - 32.83 fps r1467: 32.99 - 33.16 fps r1468: 33.13 - 33.37 fps r1469: 32.45 - 32.62 fps r1472: 33.20 - 33.37 fps r1473: 33.30 - 33.47 fps r1475: 33.40 - 33.61 fps r1476: 32.99 - 33.13 fps r1479: 32.89 - 33.09 fps r1495: 33.30 - 33.51 fps tested some of them multiple times in random orders, the fps values seem to be almost exactly the same everytime (less than 0.25 fps diff). anything else i could try/test to help finding the reason for this? RE: GSdx - NStorm - 07-13-2009 08:15 PM I don't know if this was posted before - pretty obvious bug, but I didn't managed to find it: Shadow Hearts: From the New World (Shadow Hearts 3) (SLUS 21326, CRC = C3D28EB9) PCSX2 r1474 (have seen this bug with various revisions) GSDX r1495 (have seen this bug with various revisions) OS: Windows 7 and Windows XP Mode: DX9 HW, DX10 HW (bug doesn't appears with SW versions). Description: Minor visual bug. Preview: ![]() Steps to reproduce: just enter any combat and call any action (attack will do) of player controlled character which shows a fate ring. While in combat, when a fate ring appears the background turns to a messy texture (see screenshot, bug1), while it should contain a normal screen of battlefield in frozen state, like with SW mode. If I open a map before combat for example, the background will be a part of a map (screenshot bug2). If I try software mode and when for example try to pause emulation and switch to hardware and call a fate ring, when a partility visible screen from previous combat part will appear. Also during combat between charater's turns I can briefly see the same background blinking for less than a second. I am not a programmer, but probably it is some sort of buffer, where the game should put a screen of battlefield to show it during fate ring rotation, but it just contains a various mess. EDIT: I could also take a snap in the SW mode if required. EDIT2: Also the similar background blinks for a while during various parts of the game on screen transitions. RE: GSdx - shadow0000 - 07-13-2009 08:58 PM Interesting, thanks for the explanations gabest, it also helps to distinguish different bugs with similar characteristics. --------------------------------------- Not sure if it is of any help but Erementar Gerad and Rozen Maiden GG were both developed by Taito, though they seem to have similar problems the engine doesn't look to be the same. Erementar Gerad - Block dump Issue here, attached is a block dump only of the MC screen and loading screen, just plug-out the MCs to prevent it from pass. Anything further gets the filesize noticeably bigger, and the title screen is random, which difficults a block dump even more. RE: GSdx - ernart - 07-14-2009 03:40 PM Help dudes i have problems with the Latest GSDX First everything was fine when GSdx 594 as a plugin for graphics then i downloaded the latest plugin GSdx 1479 which is on my new PCSX emulator(beta1474) it turn every game i load to Black Screen with only sound that are present but when i reuse GSdx 594 as a plugin everything when back to normal. my questions why does GSdx 1479 does not work on my PC while the other lower version works? please help me thanks dude My computer is a intel core 2 duo what should i do? RE: GSdx - refraction - 07-14-2009 03:53 PM (07-14-2009 03:40 PM)ernart Wrote: my questions why does GSdx 1479 does not work on my PC while the other lower version works? please help me thanks dude without knowing your gsdx settings, which version of the plugin you are using and what graphics card you have, we cant help you. RE: GSdx - ernart - 07-14-2009 04:07 PM GSdx 594 =works fine on this one! Reso: Windowed Renderer: Direct3d9(hardw) Shader: PixelShader2 Interlacing: None Ratio: 16:9 res: 1024x1024 Native: on only checked when needed is NLOOP GSdx 1479 = didn't work on the latest stuff so i switch back to 594 Reso: Windowed Renderer: Direct3d9(hardw) Shader: PixelShader2 Interlacing: None Ratio: 16:9 res: 1024x1024 Native: on nothing is checked and NLOOP is not on the option and also GSdx 1228 (same settings with GSdx 1479) has no black screen but the game became more slower so i'm stuck with GSdx 594 plugin which the game run smooth. RE: GSdx - Gabest - 07-14-2009 04:32 PM Do you have intel gma by chance? zero29: I'll test each build with aqtime and vtune later, that will reveal what has become slower. RE: GSdx - ernart - 07-14-2009 04:49 PM (07-14-2009 04:32 PM)Gabest Wrote: Do you have intel gma by chance? what is "intel gma" sorry for not knowing! RE: GSdx - refraction - 07-14-2009 05:08 PM (07-14-2009 04:49 PM)ernart Wrote:(07-14-2009 04:32 PM)Gabest Wrote: Do you have intel gma by chance? intel graphics media accelerator, the make of video card. go to Start->Run and type "dxdiag" and see what it says your videocard is RE: GSdx - Gabest - 07-14-2009 05:16 PM We still don't know your video card... (someone was faster than me!) RE: GSdx - rama - 07-14-2009 05:22 PM Just tested the FFX test.gs on a simelar computer than zero29's. Just mine has a nvidia gtx260. I'm getting 90fps in that scene, so I'm sure it is an ATI thing again. Maybe new Addref / Release stuff? ![]() Edit: DX9 mode is just half the speed. zero29: Try that test again with another number, or use a tool named "Gsdx GUI"
RE: GSdx - Gabest - 07-14-2009 05:34 PM it's also slower on my nvidia, about the same fps RE: GSdx - zero29 - 07-14-2009 05:51 PM (07-14-2009 05:22 PM)rama Wrote: Just tested the FFX test.gs on a simelar computer than zero29's. Just mine has a nvidia gtx260. by another number you mean another renderer index? so, instead of 3 e.g. 0 or 4? RE: GSdx - rama - 07-14-2009 07:35 PM Yeah, sure. Just try them all out, till you found dx10 hardware for sure. You got it when alt+enter works (gets you to fullscreen), and there's no "mpps" reading in the titlebar
RE: GSdx - zero29 - 07-14-2009 07:51 PM well, if the index order is the same as the order of the renderers in the drop down list in the gsdx settings window and if these index numbers start with "0", then "3" is dx10 hw for me. tried also "2" ,which displays no image, which fits to "directx9 (null)", and "4", which runs at native resolution, which would fit fine to the next entry "dx10 (software)". and there is indeed no "mpps" shown in the title bar. oh, and switching to fullscreen works. RE: GSdx - Archer Mac - 07-14-2009 10:13 PM I made some bat files for myself before for dx9-10-11 for testing, here it is in the attachment. You need to select a gsdx dll and a gs file, and while both are selected drag the DLL over the .bat you want (THE DLL, NOT GS)....and I think it won't work in folders which have a space in their name... edit:...I'm using that because gsdxGUI or whatever the name is doesn't want to work for me in Win7 (and I didn't try it before on XP or Vista) ...it detects the dlls, but doesn't detect any GS files.. 0 - DX9 HW 1 - DX9 SW 2 - DX9 NULL 3 - DX10 HW 4 - DX10 SW 5 - Dx10 NULL 6 - DX11 HW 7 - DX11 SW 8 - DX11 NULL edit2:zero29 pointed out the problem about GsdxGUI, it's checking in "snap" , not "snaps"... thanks! ![]() Now I can forget about the old method, GsdxGUI is way better. RE: GSdx - Wagnard - 07-14-2009 10:37 PM HI. Ive tried to search the thread for info about my problem but haven't see anything. I just want to know if the red screen bug in VP2 (Valkyrie Profile 2) is normal at the beginning of the game (first forest dungeon) It seem ok in software mode and only affect hardware. CRC: CC96CE93 RE: GSdx - Shadow Lady - 07-14-2009 11:10 PM Yep it's a known issue but as far as I know it only happens then and you're fine once you get out of there. RE: GSdx - Wagnard - 07-14-2009 11:46 PM (07-14-2009 11:10 PM)Shadow Lady Wrote: Yep it's a known issue but as far as I know it only happens then and you're fine once you get out of there.Nice thanks for the fast reply. RE: GSdx - shadow0000 - 07-15-2009 02:11 AM Sakura Taisen V - Saraba Itoshiki Hito Yo [J] HW (dx9): the overbloom issue again, on second look it seems like trails on bloom, the first frame looks correct then intensity starts adding on each frame (without clearing?) until the effect is too unbearable to look at (or read). D3D9 (HW <-> SW): [attachment=19889][attachment=19890] --------------------------------------------------- Simple 2000 Series Vol.91 - The All-Star Kakutou [J] Could be an issue with the emulator, same output on HW/SW and ZeroGS, but it looks specifically graphic. Certain characters, mainly Riho, appear to have null textures on specular lighting spots (though it could be a texture issue maybe), also characters are supposed to have outlines, might be a shader issue, I don't know. D3D9 HW & SW: [attachment=19893] RE: GSdx - ernart - 07-15-2009 05:20 AM (07-14-2009 05:16 PM)Gabest Wrote: We still don't know your video card... (someone was faster than me!) sorry sir for the late reply it is Intel G33/G31 Express Chipset My computer is a Lenovo memory of 2038MB RAM Directx ver 9c RE: GSdx - LuisR14 - 07-15-2009 05:21 AM (07-15-2009 05:20 AM)ernart Wrote: sorry sir for the late reply it is Intel G33/G31 Express Chipsetyea that's Intel GMA (just like mine is >_>)
RE: GSdx - ernart - 07-15-2009 10:10 AM (07-15-2009 05:21 AM)LuisR14 Wrote:(07-15-2009 05:20 AM)ernart Wrote: sorry sir for the late reply it is Intel G33/G31 Express Chipsetyea that's Intel GMA what did you do do to avoid the blackscreen problem RE: GSdx - LuisR14 - 07-15-2009 10:51 AM all the versions i have tried have worked for me (with the exception of the plugin freezing when loading fullscreen for 14xx plugins that i have tried in dx9), but your problem might also be related to the game that you're trying to play
RE: GSdx - ernart - 07-15-2009 01:33 PM (07-15-2009 10:51 AM)LuisR14 Wrote: all the versions i have tried have worked for me all of my games were like that in blackscreen with only sound. RE: GSdx - LuisR14 - 07-15-2009 07:28 PM well what's your pcsx2 and gsdx config?
RE: GSdx - Bositman - 07-15-2009 07:40 PM This isn't a general support thread...make a new thread for your problems. RE: GSdx - diegochiha - 07-15-2009 07:53 PM Hi gabest i have a new problem as always,and i think you can help me easy with this one,i have the "green" problem in god of war 2 but its the spanish version,if you need a bug report just ask for it
RE: GSdx - xacidmetalx - 07-15-2009 11:28 PM This bug frustrates me to no end.. bloom effects are shifted Tales of the Abyss Screenshots taken from the intro menu scene.. This appears in many more places in the game and some other games. Versions: PCSX2 Build: 1474 GSDX: r1479 Screenshots: First: 1024x1024 internal resolution, dx11 hardware Second: 1400x1400 internal resolution, dx11 hardware Third: 4096x4096 internal resolution, dx11 hardware Fourth: Native internal resolution, dx11 software Fifth: Native internal resolution, dx11 hardware http://img210.imageshack.us/gal.php?g=gsdx14791024x1024iresdx.png
RE: GSdx - pedrosilvaa - 07-16-2009 12:19 AM (07-15-2009 11:28 PM)xacidmetalx Wrote: This bug frustrates me to no end.. bloom effects are shifted Known Bug. I think rama and company are working on it. =P RE: GSdx - rama - 07-16-2009 01:56 AM Yep, one of the problems of upscaling (which is basically a hack). It needs to be hacked to look fine (ironic, isn't it? )
RE: GSdx - dralor - 07-16-2009 02:01 AM I assume not only that but the ratio of the upscaling bloom shift for lack of a better term for it is different from game to game. RE: GSdx - rama - 07-16-2009 06:12 AM Right you are! :/ RE: GSdx - ernart - 07-16-2009 06:13 AM (07-15-2009 07:28 PM)LuisR14 Wrote: well what's your pcsx2 and gsdx config? here sir http://forums.pcsx2.net/thread-3031-post-62705.html#pid62705 thanks please help me dudes RE: GSdx - LuisR14 - 07-16-2009 06:15 AM i think 1) we should follow what bositman last said and2) you didn't give pcsx2 settings then
RE: GSdx - dralor - 07-16-2009 06:43 AM Figured as much though games done by the same dev teams probably have similiar ratios as they found what offset they thought looked nice and likely stuck with it. But still there could be hundreds of ratios and that's assuming the that there is a function for calculation how much the offset changes with each upping of resolution. I also wouldn't doubt if there there are different ratios in the same game for different making it impossible to fix that game totally. However you might get lucky and find a generally agreed upon offset that fixes most games as well. RE: GSdx - ernart - 07-16-2009 06:50 AM (07-16-2009 06:15 AM)LuisR14 Wrote: i think 1.) Was this the discussion & support thread.? 2.) i posted it in here : http://forums.pcsx2.net/thread-3031-post...l#pid62705 is it this one? RE: GSdx - vni - 07-16-2009 08:14 AM I have dx 10 why it say I need update dx? RE: GSdx - NStorm - 07-16-2009 08:57 AM (07-16-2009 08:14 AM)vni Wrote: I have dx 10 why it say I need update dx?This question pops up thounsands of times. Just update it. http://forums.pcsx2.net/thread-8391.html RE: GSdx - NStorm - 07-16-2009 09:06 AM Gabest, sorry for bothering but did you noticed my report: Post: #1364? You didn't commented it, I know this is a minor bug. I just want to know if it was noticed. Or shall I create an issue on google code for an easier tracking? RE: GSdx - gladiator - 07-16-2009 02:01 PM Gabest, first thanks for your work in the graphic plugin that had improved a lot in latest months. And i want to report a bug that another user said that was solved, but it wasn't. The game: One Piece Grand Battle (USA) & One Piece Grand Adventure (PAL), they are different game but got the same bug in Hardware, but worked in software mode (but with slow speed). Those games always worked in software mode in previous versions of the plugin. The bug said that was solved in this release of the plugin: http://code.google.com/p/pcsx2/source/detail?r=1469 But in that version the bug is the same, and is still there in latest rev1495. Screenshots of One Piece Grand Battle (USA): Hardware ![]() Software ![]() I could post screenshots of the other game One Piece Grand Adventure (PAL), if they are needed but the bug is the same. RE: GSdx - diegochiha - 07-16-2009 03:25 PM (07-16-2009 02:01 PM)gladiator Wrote: Gabest, first thanks for your work in the graphic plugin that had improved a lot in latest months. I think i was the user,and its solved indeed MMM... i think that you have another version with another crc (of the game),you can do a bug report and attach a dump for it,beacuse here works just perfect getting between 45-55 fps without graphical issues RE: GSdx - Cristo4pcsx2 - 07-16-2009 03:49 PM Hi..I tested versions after GSdx 0.1.15 r1426 and has a bug in the Soul Calibur 3 game.I hope to resolve and the next version (after GSdx 0.1.15 r1495) to be better.I have attached below a picture of the error (PCSX2 0.9.6, DX10, D3D Internal res:1020x1020, all options ..default, no speed hacks; my pc cfgs...cpu Intel Q9550 no OC, nvidia 9600 gt gs OC 512 mb, 4 gb ram 1066 mhz, windows 7 build 7229 x64). RE: GSdx - LuisR14 - 07-16-2009 04:00 PM (07-16-2009 06:50 AM)ernart Wrote: 1.) Was this the discussion & support thread.?yes ![]() (07-16-2009 06:50 AM)ernart Wrote: 2.) i posted it in here : http://forums.pcsx2.net/thread-3031-post...l#pid62705 is it this one?that's just the Gsdx settings (but go make the thread, to stop this interchange of posts in this thread )
RE: GSdx - gladiator - 07-16-2009 05:52 PM (07-16-2009 03:25 PM)diegochiha Wrote:(07-16-2009 02:01 PM)gladiator Wrote: Gabest, first thanks for your work in the graphic plugin that had improved a lot in latest months. I got 45 or 50/60 fps in software but i report that the bug is not fixed in hardware. As i said my version of One Piece Grand Battle is the USA one: SLUS-20975 , CRC: B049DD5E. Anyway here's the gsdump of this one: http://www.megaupload.com/?d=VFDVS24F But this way i will have to make a gsdump for the other game (Grand Adventure) but if is the only way to fix them i'll do it. RE: GSdx - diegochiha - 07-16-2009 08:41 PM (07-16-2009 05:52 PM)gladiator Wrote:(07-16-2009 03:25 PM)diegochiha Wrote:(07-16-2009 02:01 PM)gladiator Wrote: Gabest, first thanks for your work in the graphic plugin that had improved a lot in latest months. different verison thats the problem,but if thats the problem it should be easy to fix;my crc is: 5d02cc5b RE: GSdx - shadow0000 - 07-16-2009 11:58 PM The Maid Fuku to Kikanjuu [J] Could be another issue with the emulator, I didn't get good output even with ZeroGS. Dialog fonts are wrongly displayed or corrupted like, more stylized fonts look correct. HW have also some slight deep like problems on frames. D3D9 HW: [attachment=19921][attachment=19923] D3D9 SW: [attachment=19922][attachment=19924] ------------------------------------------------- Forever Kingdom [U] Certain character models' egdes have cyan outlines, seems similar to the issue with Budokai 3 / Infinite World, but is only partial. Also the background is missing on HW, it may be a skybox. D3D9 (HW <-> SW): [attachment=19925][attachment=19926] RE: GSdx - anito9999 - 07-17-2009 06:37 AM im having problems with devil kings ntsc it has some weird overlay bug or something tested it from 1372 to 1495 on hw does not happen in sw![]() [attachment=19930] [attachment=19929] (07-17-2009 06:37 AM)anito9999 Wrote: note i am able to fix this bug using gsdx 1.14 but in some stages i the weird white screen where you cant see any thing similar to the one in this thread http://forums.pcsx2.net/thread-7638.html RE: GSdx - gladiator - 07-17-2009 11:36 AM (07-16-2009 08:41 PM)diegochiha Wrote: different verison thats the problem,but if thats the problem it should be easy to fix;my crc is: 5d02cc5b Curious indeed... Well anyway i hope that it can be fixed. Here's the screenshots and gsdump of the other game. One Piece Grand Adventure (PAL). The bug in hardware is the same as in the other game. Hardware: ![]() Software: ![]() Gdsump: http://www.megaupload.com/?d=SQWP1WJN RE: GSdx - kratos2 - 07-17-2009 03:40 PM what about the black flashing screen in dbzbt3 are you finally going to fix it or what? RE: GSdx - refraction - 07-17-2009 04:06 PM (07-17-2009 03:40 PM)kratos2 Wrote: what about the black flashing screen in dbzbt3 are you finally going to fix it or what? dont be so goddamn rude, especially on your first post. RE: GSdx - kratos2 - 07-17-2009 04:09 PM (07-17-2009 04:06 PM)refraction Wrote:(07-17-2009 03:40 PM)kratos2 Wrote: what about the black flashing screen in dbzbt3 are you finally going to fix it or what? yeah well sry but i am really pissed off cause it doesntmatter which plugin i use it just wont go away RE: GSdx - refraction - 07-17-2009 04:43 PM then play it on your ps2 if its so much of a problem. or find an older version which doesnt do it, just dont take it out on the developers who are devoting their free time to bring you this. RE: GSdx - klitkung - 07-17-2009 06:22 PM i'm have a problem. i play Sd Gundam G Generetion Spirits with GDSX-1534. it framerate down. but i'm back to use GDSX 1.14 it not any problem and framerate is very hight!! i'm so sorry if my english is bad. Sorry (+/\+) RE: GSdx - bigmehdi - 07-17-2009 06:29 PM There's quite old bug with Crash Bandicoot The Wrath of Cortex, when you enter in first level for instance. You see weird horizontal lines, when using not native resolution. [attachment=19938] It works fine with old version of gsdx, so this can be fixed for sure. Works nice with gsdx10 0.1.40 . Any more recent gsdx version have this problem. I've already reported this problem a long time ago (more than a year, I think) at ngemu. Still hoping that it will be fixed. I don't see why we still have to juggle with different gsdx version . Thanks RE: GSdx - Saiki - 07-17-2009 06:41 PM (07-17-2009 04:09 PM)kratos2 Wrote:(07-17-2009 04:06 PM)refraction Wrote:(07-17-2009 03:40 PM)kratos2 Wrote: what about the black flashing screen in dbzbt3 are you finally going to fix it or what? do some reaseach, it's discussed ALL OVER the board. and just an fyi, DX10 doesn't have that problem RE: GSdx - shadow0000 - 07-17-2009 10:33 PM Nano Breaker [E] HW (dx9) has issues with character shadows, log-z modifies the output but it will look wrong regardless, also the disclaimer and intro logos are wrongly displayed, only a rectangular area to the right side of the screen is visible (similar to Aikagi), is really minimal though (for some reason the .gs replays without this error). D3D9 HW: [attachment=19941][attachment=19943] D3D9 SW: [attachment=19942][attachment=19940] RE: GSdx - suyash - 07-18-2009 11:31 PM the ps2 has a very low hardware config then why high end hardware config is required to run pcsx2 at fast rate with glitches RE: GSdx - kainmoore - 07-19-2009 12:02 AM (07-18-2009 11:31 PM)suyash Wrote: the ps2 has a very low hardware config then why high end hardware config is required to run pcsx2 at fast rate with glitches ...because it's called EMULATION. RE: GSdx - shadow0000 - 07-19-2009 01:16 AM Yumeria [J] HW (dx9) has all the dialog fonts wrongly displayed making it impossible to read, not sure if it's of any help but the game may use a modified version of the Xenosaga engine. D3D9 HW: [attachment=19977][attachment=19981] D3D9 SW: [attachment=19978][attachment=19982] ----------------------------------- Idol Janshi Suchie-Pai IV [J] This one is minimal, alpha or deep problems in the menu, the selected option is not visible, unlike the z-buffer issues this happens on software as well. This doesn't happen with ZeroGS, though it has different issues. D3D9 (HW/SW) <-> ZeroGS: [attachment=19979][attachment=19980] RE: GSdx - kratos2 - 07-19-2009 02:24 AM (07-17-2009 06:41 PM)Saiki Wrote:(07-17-2009 04:09 PM)kratos2 Wrote:(07-17-2009 04:06 PM)refraction Wrote:(07-17-2009 03:40 PM)kratos2 Wrote: what about the black flashing screen in dbzbt3 are you finally going to fix it or what? i know that it is being discussed all over the board but that doesnt matter because the other threads about it didnt help me. and since i am using windows xp i cant use dx10 when i use the fake version my pc goes nuts RE: GSdx - venom4911 - 07-19-2009 06:24 AM i noticed with r1479 (dx10) the messed up shadows in ico are disabled but in newer revisions they are enabled for some reason, so with ico i just stuck with r1479 and finished the game today... now im playing shadow of the colossus and was wondering if the shadows could be turned off like they were with ico...would that be possible? i tried r1479 dx10 but the messed up shadows are present... RE: GSdx - shadow0000 - 07-19-2009 07:09 AM Sakigake!! Otokojuku [J] HW (dx9) issues, scenary backgrounds are missing during characters conversations. The second is really strange first game I see with this, there is that flashing blueness on certain characters, turning on log-z affects it somehow, it brings the blueness over the fighters as well, instead of being behind them. D3D9 HW: [attachment=19983][attachment=19985] D3D9 SW: [attachment=19984][attachment=19986] -------------------------------------------- The Miniskirt Police [J][Simple 2000 Series Vol.88] This is another of Tamsoft games, there is no output besides the MC screen, the screen later remains red for the entire game. Not sure if it suffer from the trail issue (for some reason again the .gs replays without this error). D3D9 (HW <-> SW): [attachment=19987][attachment=19988] RE: GSdx - anito9999 - 07-19-2009 07:17 AM (07-19-2009 06:24 AM)venom4911 Wrote: i noticed with r1479 (dx10) the messed up shadows in ico are disabled but in newer revisions they are enabled for some reason, so with ico i just stuck with r1479 and finished the game today... does this work with suikoden 4 and catslevania games aswell cuz i dont have r1479 tell me you tested it cuz these games also have the same problems and pls share with a link of r1479 so i could test it aswell
RE: GSdx - shadow0000 - 07-19-2009 07:46 AM Are the m_merge messages normal ?, I mean this specifically: GSdx: m_merge is NULL! I see no error but I don't know if it is normal logging, everything seems fine graphically, happens always with Hoshiful after watching the intro FMV when the game returns to the title screen. RE: GSdx - venom4911 - 07-19-2009 08:34 AM (07-19-2009 07:17 AM)anito9999 Wrote:(07-19-2009 06:24 AM)venom4911 Wrote: i noticed with r1479 (dx10) the messed up shadows in ico are disabled but in newer revisions they are enabled for some reason, so with ico i just stuck with r1479 and finished the game today... gsdx r1479 is included in the latest pcsx2 beta 1474 release... http://forums.pcsx2.net/thread-3716.html and i havent tried those games so i dunno RE: GSdx - anito9999 - 07-19-2009 02:53 PM (07-19-2009 08:34 AM)venom4911 Wrote:(07-19-2009 07:17 AM)anito9999 Wrote:(07-19-2009 06:24 AM)venom4911 Wrote: i noticed with r1479 (dx10) the messed up shadows in ico are disabled but in newer revisions they are enabled for some reason, so with ico i just stuck with r1479 and finished the game today... tnx I tested it though the shadow bug is still there thought i could finally play these game's without the fu** up shadow's cuz it hurts my eyes after a while of playing tnx anyway's anybody else know anything about it if someone knows how to remove shadow's completely let me know RE: GSdx - Bastille - 07-19-2009 02:53 PM For some reason my laptop with Vista on it despises running GSdx with DX10 going. Works just fine with DX9, but not DX10. Wouldn't mind getting DX10 working in order to get rid of the remaining texture issues that exist in Persona 3. RE: GSdx - seinfeldx - 07-19-2009 04:27 PM Vista mean you can use dx9 or dx10 doesn't mean that you are using dx10 if the graphic card doesn't support dx10 than you won't be using dx10, even intel graphics on laptop that say it can use dx10 don't really support it because they suck. RE: GSdx - Bastille - 07-20-2009 02:17 AM It has a Geforce 8800M GTS in it so I would hope that supports DX10. It's listed as supporting DX10. RE: GSdx - seinfeldx - 07-20-2009 04:53 AM do you have the march 2009 dx update? RE: GSdx - Bastille - 07-20-2009 05:50 AM When I try to update, it says I have the latest DirectX. A potentially likely candidate might be my video drivers sucking immensely since they are proprietary in nature, or at least if I try to run the Nvidia auto-detection tools that it is what it says, and Gateway hasn't released an update in around a year and a half, and then thanks to being out of warranty, I'd have to pay money to tell them they fail with gaming laptops and find out just what I can do to upgrade them. RE: GSdx - Shadow Lady - 07-20-2009 06:44 AM Try finding the directx runtime end-user march 2009 and install that one, sometimes the web installer doesnt do things right. RE: GSdx - Bastille - 07-20-2009 07:43 AM Nope, still crashes sadly. Don't know how much information can really be obtained from this, but the event viewer logging of the error is as follows, since I can't get any other information out of the crash besides this: Faulting application pcsx2-beta-1474.exe, version 0.0.0.0, time stamp 0x4a54a942, faulting module GSdx-SSSE3-r1479.dll, version 1.0.1.9, time stamp 0x4a5528b2, exception code 0xc0000005, fault offset 0x00018e5d, process id 0x368, application start time 0x01ca08fc555cb400. RE: GSdx - shadow0000 - 07-20-2009 08:30 AM Shinkon Gattai Godannar!! [J] HW (dx9) has that strange rectangle again to the right side of the screen, I wonder if these games use some unusual screen format or aspect ratio, this time is on the entire game, but not on SW mode (unlike Aikagi). D3D9 HW: [attachment=19995][attachment=19997][attachment=19999][attachment=20001] D3D9 SW: [attachment=19996][attachment=19998][attachment=20000][attachment=20002] RE: GSdx - Bastille - 07-20-2009 08:47 AM There we go, got it working. Updated the drivers to the latest one from the Nvidia site at the risk of something screwing up, though I doubt anything really changed when Gateway was releasing them as their own so it shouldn't be that dangerous. Though now that I've gotten into it, I notice a few graphical errors surrounding numbers in combat when I use hardware mode as opposed to software mode. RE: GSdx - Fantazar - 07-20-2009 11:33 AM Hi are there any plans for showing save state slot numbers while in fullscreen mode? RE: GSdx - Animus - 07-20-2009 09:41 PM Hi Gabest! Wanted to ask you about Issue 184. It's written that software mode is ok but actually it doesn't. Later in cutscene colors are completely messed up. So hardware mode a "wontfix"... what about sw? [attachment=20016] RE: GSdx - shadow0000 - 07-20-2009 11:49 PM Tori no Hoshi - Aerial Planet [J] Minimal issue on HW (dx9), the compass looks wrong, alpha seems to be ignored, it could be the z-buffer issue, I am also unable to replay the .gs. D3D9 (HW <-> SW): [attachment=20019][attachment=20018] RE: GSdx - edumazieri - 07-21-2009 07:15 AM well, with the newest GSdx (1538) there is a DX11 mode (Hardware), and it crashes pcsx2 when i try to run it. doesn't explain why. can it be fixed? is it a bug? does using that mode improve fps? DX10 mode still working. specs: windows 7 , build 7100 amd x2 4800+ gts 250 512mb 2gb ram RE: GSdx - LuisR14 - 07-21-2009 07:29 AM it's cuz there's no hardware that can use Dx11 hardware mode >_> (only software mode can be used )
RE: GSdx - xacidmetalx - 07-21-2009 07:35 AM (07-21-2009 07:29 AM)LuisR14 Wrote: it's cuz there's no hardware that can use Dx11 hardware mode not true.. I run dx11 hardware just fine. RE: GSdx - LuisR14 - 07-21-2009 07:43 AM well i was able to run Dx11 hardware as well but it crashed a few minutes into pcsx2 (just like on Dx10 >_>), but even though you were able to run it doesn't mean that it's designed run on Dx11 >_> (unless it WAS designed for Dx11 and you got it early )
RE: GSdx - Kazaki - 07-21-2009 08:54 AM I've successfully run DX11 multiple times on my Windows 7 machine. I actually use it as my main setting now. RE: GSdx - kabooz - 07-21-2009 12:11 PM I too use only dx11 at the time ... I have a 8600GTS... and up till now there is nothing that needs dx11 hardware also the compute shader would be possible to use with dx10 and dx10.1 hardware... RE: GSdx - refraction - 07-21-2009 02:39 PM all Directx 10 hardware is forward compatible with directx 11. IF newer DX11 hardware (if and when it arrives) will be more efficient at processing it, it remains to be seen. But since the advent of stream processors, programming shaders to do what directx wants them to do has become much easier than the fixed functions provided by previous generations RE: GSdx - kainmoore - 07-21-2009 05:30 PM I'm on a fresh install of the Windows 7 x64 RTM build 7600 with DirectX updated via the web installer and both the November and May redist packs. My hardware is a Core2 Q6600 OCed at 3.4ghz, 4gb of DDR2 RAM at 900mhz, and a Radeon 4870 OCed to 800/1000. I've already installed the 2005 MS pack and have the 2008 x64 packs installed as well. DirectX 10 works beautifully, however the DirectX 11 SW and HW versions crash PCSX2 without warning or message. Help? RE: GSdx - Gabest - 07-21-2009 06:07 PM GSdx uses dx11 beta from directx sdk, win7 has normal dx11, and they are not compatible. Maybe when the next sdk comes. RE: GSdx - CentroX - 07-22-2009 01:34 AM yeah DX11 hw crashes for me too, but DX10 hw works fine RE: GSdx - Shadow Lady - 07-22-2009 01:59 AM Check this post if you wanna try DX11 but it still shouldnt make a difference to DX10 http://forums.pcsx2.net/thread-3031-post-60714.html#pid60714 RE: GSdx - zero29 - 07-22-2009 01:05 PM just tested your new revision with my favourite gsdx game, ffx ![]() sadly the fps is still in the 33 region with the test.gs i posted. i also tested the two modified sse2 versions from google code with the game, no noticable difference in terms of speed between those two, but the textures look odd with "gather", best seen on the text, but all textures have this dithering-like effect: xpad 0.2.0 - arsenal - 07-22-2009 01:18 PM Hello Gabest, Firstly, I am sorry as I know I am posting in the wrong topic But I just want to catch your attention (as you seem to focus on this topic only & you are XPad author). Also, there's no official thread for XpadI am using latest XPad 0.2.0. Every game works brilliantly except one (The Warriors). In this game, the control is very weird. When you push the left analog diagonally (such as to Upper-left-corner, upper-right corner), character does not run as he should when you push left analog vertically or horizontally. In other words, when the left analog is not moved 90 degree, character walks instead of running. According to the game's default setting, character should ONLY walk if you slightly push the left analog and running all other cases. I am sure it's a XPad bug as it does not happen when I use Lilypad (manually assigning keyboard keys). However, the game can't be played with Lilypad since there's a chapter you have to slightly push the analog to make character walk instead of running I hope you understand what I meant as it's quite hard to explain in words and easier to try in real game. I tested with NTSC version of the game, I believe PAL version has the same problem as well Again, sorry for the posting in wrong place RE: GSdx - refraction - 07-22-2009 01:41 PM why didnt you just make a new thread called "XPad analog issue"? it would be much better than hijacking an unrelated thread. RE: GSdx - Gabest - 07-22-2009 01:44 PM zero29: ah, you have this new "8-bit textures" option on! that's for reducing texture traffic between the cpu and gpu, at the cost of a slower pixel shader, ffx isn't limited by the textures, this option will only slow it down. arsenal: now that I think about it, when the analog stick is moved diagonally neither axis is at the largest tilt, they might just be below this game's threshold, I'm not sure what number is considered to be the limit for small movements on the real thing, and whether it is logaritmic or linear. RE: GSdx - arsenal - 07-22-2009 01:49 PM Gabest, One thing is even when the analog already reached the maximum limit (go as far as it can to the far upper-left-corner or upper-right-corner). Character still walks and never runs. Also, I tested on real PS2 with PS2 controller to make sure that the game works as it should ![]() Edit: Oh, just see you edited your post. Now I understand what you meant. Hmmm, but strange while some games with similar issue like God of war works flawlessly. Maybe the game is too sensitive to react to left analog? Also I realised the Right Analog has the same issue
RE: GSdx - Gabest - 07-22-2009 02:03 PM (07-22-2009 01:49 PM)arsenal Wrote: One thing is even when the analog already reached the maximum limit (go as far as it can to the far upper-left-corner or upper-right-corner). Character still walks and never runs. I mean at 45 degree x = xmax * cos(45), y = ymax * sin(45), x < xmax and y < ymax, but the game should interpret that correctly. Maybe xinput itself reports logarithmic values, so it's more like x = xmax * pow(cos(45), somevalue). RE: GSdx - zero29 - 07-22-2009 02:03 PM (07-22-2009 01:44 PM)Gabest Wrote: zero29: ah, you have this new "8-bit textures" option on! that's for reducing texture traffic between the cpu and gpu, at the cost of a slower pixel shader, ffx isn't limited by the textures, this option will only slow it down. i only enabled it to test your dx10.1 improvement(s) i don't use it when i play the game, for that r1398 (which doesn't have this option) seems to be the fastest on my ati card. the texture dithering effect is only visible when "allow 8-bit textures" is checked, it's a bit better with the unmodified r1549 sse4.1 version:
RE: GSdx - Gabest - 07-22-2009 02:12 PM There is something still wrong with that, going to undo it until I can test it. For me the fps of test.gs with the last fast revision is 41 fps, after that it dropped to 35-36, now about 40. (dx10, 8bit unchecked, native) The funny thing is that to compensate the fps for the more complex but slower texture caching algorithm I had to speed up other parts. RE: GSdx - zero29 - 07-22-2009 02:48 PM well, the difference on my system between the 13xx and 14xx revisions is over 33% (51->33), seems that my ati doesn't like some of your improvements but i have to add, that ffx seems to be the exception. many other games run at equal or higher fps with later gsdx revsions.another thing: the last revision seems to break the intro fmv of ff12 completely (software mode works), regardless of the "allow 8-bit textures" option or chosen internal resolution, the game itself seems to run fine though: (r1538/r1549/r1549 .gs) RE: GSdx - snkmad - 07-22-2009 03:30 PM Well just tried rev1551, with gsdx9. Im using a E5200@2.5Ghz and a GMA 3100 on Win7. I tried running the Bios, and got and error saying pcsx2 encoutered and error and would close. The output was this: Code: Bios Version 2.0Using rev1474, pcsx2 wouldnt crash, it would run, but only with a black screen, and the console output would be this: Code: Bios Version 2.0RE: GSdx - Dr.J - 07-22-2009 04:27 PM (07-22-2009 02:48 PM)zero29 Wrote: well, the difference on my system between the 13xx and 14xx revisions is over 33% (51->33), seems that my ati doesn't like some of your improvements ATI problem was reintroduced in r1439. None of the following commits fixed that. In some games there is more than 200% difference. "8 bit textures" never worked well on ATI. All games I've tested with it runs on very low fps. It's impossible to play almost all games on ATI now. RE: GSdx - CentroX - 07-22-2009 06:48 PM I am a glad I have an nvidia card RE: GSdx - zero29 - 07-22-2009 07:27 PM (07-22-2009 04:27 PM)Dr.J Wrote: ATI problem was reintroduced in r1439. None of the following commits fixed that. In some games there is more than 200% difference. "8 bit textures" never worked well on ATI. All games I've tested with it runs on very low fps. It's impossible to play almost all games on ATI now. now that's a bit harsh, dq8 e.g. is ca. 15% (50 vs. 43) slower on newer revisions, mgs3 almost exactly the same (60 vs. 60), gow1 seems to even gain some fps (45 vs. 48) with the later revisions on my system (all@1600x1200, no speed hacks). it's definitely not the case that gsdx is currently unusable for owners of ati cards, but of course, it would be great if the reason(s) for the fps differences between r1398 and r1439 could be found and fixed
RE: GSdx - Dr.J - 07-22-2009 08:32 PM (07-22-2009 07:27 PM)zero29 Wrote: now that's a bit harsh, dq8 e.g. is ca. 15% (50 vs. 43) slower on newer revisions, mgs3 almost exactly the same (60 vs. 60) I have HD4850 and for me it's absolutlely unusable. MGS3 slowed down from 80+ to 30 fps I was able to run Jak and Daxter in 1680x1680 fullspeed with absolutely no problem, but now it's hard to reach even 40 fps in native! GoW 1 and 2 was never gpu-limited for me. P.S. Please tell me you aren't talking about DX10 mode! feal87 suggested a fix, wich made DX9 a lot... I mean A LOT faster than dx10. At least for ATI. r1439 ruined this optimization. RE: GSdx - Karas - 07-22-2009 09:08 PM (07-22-2009 08:32 PM)Dr.J Wrote:(07-22-2009 07:27 PM)zero29 Wrote: now that's a bit harsh, dq8 e.g. is ca. 15% (50 vs. 43) slower on newer revisions, mgs3 almost exactly the same (60 vs. 60) I just tested r1398 vs, r1551 both in X10 and X9 mode, same settings. FF-XII NTSC no difference at all, 107FPS - 112FPS Kingdom Hearts 2, no difference 145FPS X9 on both and 120FPS X10 on both RE: GSdx - Dr.J - 07-22-2009 09:40 PM Wrong choice for testing. RE: GSdx - Karas - 07-22-2009 10:02 PM (07-22-2009 09:40 PM)Dr.J Wrote: Wrong choice for testing. What do you recommend to test? I have hundreds of games RE: GSdx - zero29 - 07-22-2009 10:29 PM (07-22-2009 09:40 PM)Dr.J Wrote: Wrong choice for testing. well, that's easy to say. if you don't like our results, you just claim that we tested the wrong games. what about benchmarking your system with the .gs shot of this post so that we have some comparison values? or you could provide some .gs files yourself, which show huge differences between dx9 and dx10 or between r1398 and r1439 on your system, what about that? (07-22-2009 10:02 PM)Karas Wrote: What do you recommend to test? you know, i was about to ask the same question, but i'm getting the impression that this discussion tends to focus more and more on myths than on facts. which helps neither gabest nor us. RE: GSdx - kainmoore - 07-22-2009 11:11 PM Thanks for the reply Gabest; I appreciate you taking the time out to answer. Guess I'll stick it out until it switches to DX11 for realreal. RE: GSdx - Gabest - 07-23-2009 12:51 AM (07-22-2009 08:32 PM)Dr.J Wrote: P.S. Please tell me you aren't talking about DX10 mode! feal87 suggested a fix, wich made DX9 a lot... I mean A LOT faster than dx10. At least for ATI. r1439 ruined this optimization. I do dx9 always had terrible fps with test.gs.r1398: 13.20 current: 11.40 update: r1553, with the single threaded mod: 12.60 (dx10: 46.50! from 40) RE: GSdx - venom4911 - 07-23-2009 01:32 AM (07-19-2009 06:24 AM)venom4911 Wrote: i noticed with r1479 (dx10) the messed up shadows in ico are disabled but in newer revisions they are enabled for some reason, so with ico i just stuck with r1479 and finished the game today... gabe any comment on this? RE: GSdx - kabooz - 07-23-2009 01:39 AM what do you mean? your post from 5 days ago... or the concept of quoting oneself....??? RE: GSdx - Gabest - 07-23-2009 02:42 AM (07-23-2009 01:32 AM)venom4911 Wrote: gabe any comment on this? I don't have shadows in ico now, maybe we don't have the same version. {0x6F8545DB, ICO, US, 0}, {0xB01A4C95, ICO, JP, 0}, {0x5C991F4E, ICO, Unknown, 0}, {0x7ACF7E03, ICO, Unknown, 0}, RE: GSdx - venom4911 - 07-23-2009 02:56 AM (07-23-2009 02:42 AM)Gabest Wrote:(07-23-2009 01:32 AM)venom4911 Wrote: gabe any comment on this? hmm possibly, id check but i already deleted the image after i finished the game... so is it not possible to do the same in shadow of colossus and remove the shadows like in ico? RE: GSdx - Gabest - 07-23-2009 02:58 AM It would be possible. Sometimes I wish there was a movie player like thing that can be stepped to show each drawing from the gs, along with the frame buffers, textures, vertices, states. Currently I save the images to disk and it takes so looooooong, and there is no decent image viewer that could give me a good view on color/alpha/z at a glance, not to mention 16 bit and palletized textures. RE: GSdx - venom4911 - 07-23-2009 03:04 AM that would be awesome if ya ever get around to it let us knowim currently playing the game so i would definetly test it out...thanks RE: GSdx - Gabest - 07-23-2009 03:18 AM btw, I opened a thread over ps2dev about TEX1, it just seems no one cares about ps2 developement anymore... http://forums.ps2dev.org/viewtopic.php?t=12232 RE: GSdx - Dr.J - 07-23-2009 04:55 AM (07-23-2009 12:51 AM)Gabest Wrote: I do I hope you'll get ATI some day... RE: GSdx - dralor - 07-23-2009 06:01 AM Well then he'll have trouble with nvidia. No not everyone will be happy unless he has 2 machines or someone who understands what he is doing in the code and what needs done with an ATI starts working with him helping them get equal performance on both companies. RE: GSdx - LuisR14 - 07-23-2009 06:02 AM he could just have one pc and have both cards installed (no SLI or Crossfire being used )
RE: GSdx - dralor - 07-23-2009 06:10 AM I don't know how a comp would handle that and still most people wouldn't be willing to buy 2 newish cards from the different IHV's on their own dime to make sure it works well with both of them. RE: GSdx - anito9999 - 07-23-2009 08:07 AM somebody else who has an ati card and knows how to code should be working with him cuz he already has a lot of workload and making him pour out money just so you could get better performance on your card's is just too damn rude gabest is the life of our emu so don't do anything that would make him lose interest in coding gsdx simply cuz zerogs suck's nowaday's RE: GSdx - LuisR14 - 07-23-2009 08:20 AM well i'm not asking for him to do that (since i don't neither an Nvidia nor an ATI card >_>)
RE: GSdx - dralor - 07-23-2009 08:47 AM Yeah you and you're sorry inbuilt intel GMA Luis you're so rude... :-p ha ha but seriously people complaining either deal with or do something about it. IE helping him code or sending him a videocard if he's up for it. The first would probably be best unless he feels it would be better of he does it on his own. RE: GSdx - Animus - 07-23-2009 10:04 AM Hi Gabest! Wanted to ask you about Issue 184. It's written that software mode is ok but actually it doesn't. Later in cutscene colors are completely messed up. So hardware mode is a "wontfix"... what about sw? Here's .gs dump: http://forums.pcsx2.net/attachment.php?aid=20016 RE: GSdx - gladiator - 07-23-2009 03:58 PM I was going to report the bug of FFXII fmv sequences, but it seems that Gabest fixed it on rev1552, but that version is not avaliable, and the latest one rev1553 always crash the emulator (at least in my Windows Vista Home Premium)...Is the first version of this plugin that do that on my computer, so at least i can report the bug of the latest version but i don't know if the FFXII are fixed or not now (I hope that he doesn't fix them by CRC since there are lot of different versions of FFXII). RE: GSdx - zero29 - 07-23-2009 04:22 PM i reported the bug and it is fixed in r1553, tested with the german-pal sles_543.56 crc dc2a467e version. the latest revision works like a charm for me on my vista x64, so i think you'll have to provide more info about your crash with it. RE: GSdx - gladiator - 07-23-2009 04:52 PM My PC Specs: Quote:OS: Windows Vista I'm using: # Pcsx2 version: latest official beta release 1474 Plugin: GSDX rev1553 sse3, but i had tried with sse2 and the problem is the same. My Windows Vista is x32. Bug: The emulator doesn't even start, just crashes after pressing run iso, bios or run dvd. RE: GSdx - zero29 - 07-23-2009 05:46 PM run iso/bios/dvd are not included in the latest official beta r1474 of pcsx2, they were added in later svns. RE: GSdx - coldReactive - 07-23-2009 05:47 PM Having issues with Xenosaga III: http://i31.tinypic.com/2lj0xt3.jpg OS: Windows XP Professional x64 SP2, there is no SP3 for this OS (Windows Server 2003) Graphics Card is nVidia GTS 250 (1 GB) with latest nVidia drivers 6 GB of RAM Intel Core Duo 3.0 GHz on both cores Realtek HD Audio (Sound does not become jaggy ever since I updated the SPU to X-1.2) RE: GSdx - Karas - 07-23-2009 05:50 PM (07-23-2009 03:58 PM)gladiator Wrote: I was going to report the bug of FFXII fmv sequences, but it seems that Gabest fixed it on rev1552, but that version is not avaliable, and the latest one rev1553 always crash the emulator (at least in my Windows Vista Home Premium)...Is the first version of this plugin that do that on my computer, so at least i can report the bug of the latest version but i don't know if the FFXII are fixed or not now (I hope that he doesn't fix them by CRC since there are lot of different versions of FFXII). BUG? Just tested on r1553, r1551, r1426, r1398 FF-XII NTSC, no bugs, videos fine and smooth, even on 1920x1080 P.S. Disable Speed Hacks and check again RE: GSdx - gladiator - 07-23-2009 06:10 PM (07-23-2009 04:52 PM)gladiator Wrote: My PC Specs: I mean that doesn't matter if i run the emulator through bios or not, the emulator crashes with the latest version of the plugin (r1553). I'm reporting the bug of latest version of the plugin that's all. FFXII Pal SLES-54358 (the one that i tested) got issues in the fmv sequences. I don't have the NTSC-U version of the game. PS: I also tested it on the latest svn of the emulator r1554 and the emulator crashes the same with that rev1553 of gsdx. Other previous versions of the plugin works, but not that one... RE: GSdx - zero29 - 07-23-2009 08:53 PM (07-23-2009 05:50 PM)Karas Wrote: BUG? Just tested on r1553, r1551, r1426, r1398 |