Build Description: PCSX2 1.5.0 Git 2285 - Windows
GSdx 1.1 (AVX2)
LilyPad 0.12.1
cdvdGigaherz 0.11.0 (N/A, running off of ISO)
USBnull Driver 0.7.0
SPU2-X 2.0.0
DEV9null Driver 0.5.0
FWnull Driver 0.7.0
BIOS Used: USA v02.20(10/02/2006) Console
GSdx Settings Used:
OpenGL HW Renderer, Bilinear (PS2) Texture Filtering, "Basic" Blending Accuracy (only utilized for minor DOF-like effect in certain camera angles)
You're using an unexplained non-default setting. Please explain if it is necessary. If it isn't, did you test enough of the game with the default "Basic" setting to make sure?
Also, did you test the performance impact of the MTVU plugin? It would be an informational comment.
(02-11-2018, 04:44 PM)refraction Wrote: AFAIK guitar hero doesn't need any blending accuracy
Some games only need to improve a few textures/effects in one or two locations. You wouldn't necessarily notice it either, as using basic or even none BUA isn't always clearly broken(could just be the difference between a bland and shiny surface).