Posts: 245
Threads: 14
Joined: Jan 2013
Reputation:
12
02-04-2018, 07:28 PM
(This post was last modified: 02-04-2018, 07:55 PM by rikimaruaxu.)
PC Specs:
CPU: AMD-FX 8350 @ 4.5Ghz
GPU: Nvidia GTX 1060 3GB
Build Description: PCSX2 1.5.0-2267 Windows
If other please specify: N/A
BIOS Used: USA v01.70(25/03/2003) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Negative/Chop
GSdx Settings: OpenGL Hardware, Native, Defaults
GSdx HW Hacks: N/A
Speedhacks Used: INTC spin, Enable Wait Loop Detection, mVU Flag Hack, MTVU,
Gamefixes Used:
Amount of testing done (little/medium/much/completed-game): much
Comments:
Game Runs perfectly fine except for some slight cutscene jank I have yet to figure out, Requires EE/FPU rounding to be on Negative to fix a damage glitch from a spearman enemy.
Edit: Retested without Trilinear as requested. Cutscene Jank still there, Did find out that the damage glitch only happens if you don't set Negative at least once in the area of enemies. Switching back to Chop/Zero Doesn't make the glitch reoccur until you leave the area and come back.
Edit 2: Retested with defaults. And played around with the glitch attack. Defaults ran the same as my normal settings. The glitch only happens if you are hit while blocking. Can still happen with negative set but unlike with Chop/Zero it only happens every once in a while.
Bugs:
Cutscenes have an odd framerate.
Ixi Spearmen Can softlock you if you are hit while blocking/ Hit at all (sporadic?)
Status
Playable
Posts: 245
Threads: 14
Joined: Jan 2013
Reputation:
12
I will retest with default. And nah they are mostly just universal for me now.