Zombie Zone [SLES 53398] (E)
#1
status=5;
version=1.5.0;
console=PS2;
crc=A2316D03;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 13 11 2012 1.1.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs at full speed.

Bugs:

N/A

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
Game Title(s): Zombie Zone: Other Side / Zombie Hunters (Europe / PAL)
Game ELF: SLES 54461
Game CRC: 0x3F73B727

 PC Specs:

CPU: Intel Core i5-6600 @ 3.3~3.8Ghz
GPU: Nvidia GeForce GTX 970 4GB
RAM: 16GB 2133MHz

Build Description: PCSX2 v1.5.0 dev-1968-gbcc0160 - Windows

GSdx 20170331235035 1.1.0 [GSdx32-SS4]
LilyPad (20170331235035) 0.12.1
SPU2-X 20170331235035 2.0.0
cdvdGigaherz 20170331235035ll 0.11.0
USBnull Driver 20170331235035 0.7.0
FWnull Driver 20170331235035 0.7.0
DEV9null Driver 20170331235035 0.5.0

+Backup before save | +Automatic Gamefixes | +Enable Widescreen Patches

BIOS Used: USA v02.40(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GS Windows: Ratio 16:9

Speedhacks Used:

Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled

Gamefixes Used:

Automatic Gamefixes

SPU2-X:

XAudio 2 | Vol 35% | Latency 151ms (avg) | Async Mix

Comments:

*I had External Shaders Enabled in the attached screenshots (though it's just FXAA and Bloom).
*Played in OpenGL Hardware mode, mostly upscaled to 1440p resolution (2560x1440), but at native resolution during bosses.
*Enable the appropriate Interlacing options to avoid bobbing (F5), or leave it at Auto.

*RUNS AT FULL SPEED

Bugs, Issues & Solutions:

*Slows down when two specific bosses are present:
- The fat boss (up to 25% decrease in speed)
- The female flail boss (up to 35% decrease in speed)
but otherwise both are relatively easy to defeat.
EDIT: You can mostly avoid this by running in native resolution or Software Mode
*Only minor flickering with ground textures sometimes, usually at a high distance.
*No other major issues, running in OpenGL Software mode pretty much has no apparent issues.

Amount of testing done (little/medium/much/completed-game): Completed-game
(Play the 2nd game/Zombie Hunters 2 instead, this one's bad)

Status
Playable


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