Victorious Boxers - Ippo's Road to Victory [SLUS 20282] (U)
#1
status=5;
version=1.7.0;
console=PS2;
crc=4E11E5CC;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Official betatester of PCSX2
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#2
1)Game title:Victorious Boxers - Ippo's Road to Victory
2)ELF nameWackoLUS 20282
Game CRC-4E11E5CC
Compatibility report:Work good.Fine.

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3.svn5932 Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:Hack Time of EE of Multi porpuses,try if everything else fails*


Amount of testing done (little/medium/much/completed-game):
Medium
Comments: Use of the recommendations below.

Bugs: You have to use the game fixe correction-Hack Time EE for play the game perfect,Tests With NOT THE USE OF THE GAMEFIXE show for us in the end of the first fight in the end of training(after 15 minutes aproximately),the game freezes in the black screen of Savegame always.You just can play fine the game if not any problem with the gamefixes Hack Time EE* activated.

Obs I-I used this settings just for a little more care,Is not proved the necessity of this.(EE/VU Clamp modes: Nearest*-Full*Extra+Preserve sign
EE/VU Rounding: Nearest*),anyway its good give these warning.

Obs II-Warning,very important,Even with the use of the game fixes and the use of the EE/VU Clamp,EE/VU Rounding settings listed above,the game still if a problem-Pause the game in the special moments causes clamping,freeze in theses specificals situations-In the end of the fights,in the intermission for the next round,in the victory.
The explanation for this is -In the Ps2 console the game cannot be paused in theses special momentums,but in Pcsx2 the command of pause(only when you press the button start in theses specificals momentums,for this not press) the game obey erroneously these command,when it should not,causes after this action a freeze,because you cannot back again,above a error command.
Status

Playable
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#3
Intermittent freezing by using the games features, i'd still call that ingame. Very close though.
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#4
I was edited 3 times this report according if the discoveries,eh,Very close though.
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#5
PC Specs:

CPU: Intel® Core™ i5-4430 CPU @ 3.00GHz
GPU: NVIDIA GeForce GTX 960

Build Description: PCSX2 V1.7.0-dev-517
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL, Binilear (PS2), 3x Native, Basic Blending Accuracy,

GSdx HW Hacks:

Speedhacks Used:

N/A

GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes

Amount of testing done (little/medium/much/completed-game): little

Comments:



Bugs:

the game might seem like it locks up after the first round but if you wait long enough without opening the pause menu the second round will start.. if you bring up the pause menu anytime after the first round of tutorial fight the game locks up.

Status
Ingame
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#6
Fast cdvd option doesn't fix the problem?
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#7
PC Specs:

CPU: Intel® Core™ i3-9100F CPU @ 3.60GHz
GPU: Nvidia GTX 750TI 2GB

Build Description: PCSX2 Nightly - v1.7.2031 Compiled on Nov 10 2021
If other please specify: N/A


EE/VU Clamp modes: Default
EE/VU Rounding: Default

GSdx Settings: Default

GSdx HW Hacks: None

Speedhacks Used: N/A

Gamefixes Used: N/A


Amount of testing done (little/medium/much/completed-game): Little

Comments:

Game works fine without any graphics glitches.

Bugs:

Game used to hang after First round (or bringing up the pause menu). Enabling fast cdvd was required to fix this but current Dev master seems to work fine even without that.

Status
Playable
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