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	<channel>
		<title><![CDATA[..:: PCSX2 Forums ::.. - Bug reporting]]></title>
		<link>http://forums.pcsx2.net/</link>
		<description><![CDATA[..:: PCSX2 Forums ::.. - http://forums.pcsx2.net]]></description>
		<pubDate>Sat, 21 Nov 2009 10:13:55 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[Bug Report&#93; God of war 2 [PAL&#93;]]></title>
			<link>http://forums.pcsx2.net/thread-11603.html</link>
			<pubDate>Thu, 19 Nov 2009 21:12:25 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11603.html</guid>
			<description><![CDATA[#Rig - i7,6gb ddr3,gtx 260 OCed.<br />
<br />
#OS: windows 7 ultimate 64 bit.<br />
<br />
# PCSX2 version: Official Beta 1888, Official v0.9.6 release || pcsx2 version 0.9.6 || Pcsx2_0.9.4 || pcsx2-0.9.6-r1533<br />
<br />
 # CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on<br />
<br />
# Plugins used: GSdx 1600 0.1.15 (hardware dx10), SSSPSX PAD plugin 1.7.0 , Gigaherz's CDVD Plugin 0.7.0 , <br />
<br />
# Description: I spent nearly two days on this.Did follow the threads here too.But nothing gave me a direct answer .<br />
<br />
Even if I manage to run the game with some of the emulators mentioned above ( and I wasnt able to run it with the latest beta "PCSX2 version: Official Beta 1888" Version) I cannot save it at the save points in the game. The save screen comes and then it freezes.Nothing happens.Then I close the application with the task manager.<br />
<br />
I tried saving my game with save state too.With one of the emu mentioned above I was able to save and retrieve the file.But a very dark environment came in which i was just able to see the glowy swords and stuff.Not playable at all. So I tried other versions of these emulators and <br />
they dont even save the state.They crash!!<br />
I was able to save the game with "pcsx2-0.9.6-r1533" version but then cannot retrieve it.It shows me few errors in a popup and the game crashes.<br />
<br />
Basically what am trying to say here is that I somehow managed to find the right emulator for God of war 2,right plugins etc for it.But I CANT SAVE THE GAME with either "save points" or "save state" of the emulator. <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /> <br />
<br />
Spent too much of time  trying to find a solution for this. <br />
<br />
I just Hope will get something here.]]></description>
			<content:encoded><![CDATA[#Rig - i7,6gb ddr3,gtx 260 OCed.<br />
<br />
#OS: windows 7 ultimate 64 bit.<br />
<br />
# PCSX2 version: Official Beta 1888, Official v0.9.6 release || pcsx2 version 0.9.6 || Pcsx2_0.9.4 || pcsx2-0.9.6-r1533<br />
<br />
 # CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on<br />
<br />
# Plugins used: GSdx 1600 0.1.15 (hardware dx10), SSSPSX PAD plugin 1.7.0 , Gigaherz's CDVD Plugin 0.7.0 , <br />
<br />
# Description: I spent nearly two days on this.Did follow the threads here too.But nothing gave me a direct answer .<br />
<br />
Even if I manage to run the game with some of the emulators mentioned above ( and I wasnt able to run it with the latest beta "PCSX2 version: Official Beta 1888" Version) I cannot save it at the save points in the game. The save screen comes and then it freezes.Nothing happens.Then I close the application with the task manager.<br />
<br />
I tried saving my game with save state too.With one of the emu mentioned above I was able to save and retrieve the file.But a very dark environment came in which i was just able to see the glowy swords and stuff.Not playable at all. So I tried other versions of these emulators and <br />
they dont even save the state.They crash!!<br />
I was able to save the game with "pcsx2-0.9.6-r1533" version but then cannot retrieve it.It shows me few errors in a popup and the game crashes.<br />
<br />
Basically what am trying to say here is that I somehow managed to find the right emulator for God of war 2,right plugins etc for it.But I CANT SAVE THE GAME with either "save points" or "save state" of the emulator. <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /> <br />
<br />
Spent too much of time  trying to find a solution for this. <br />
<br />
I just Hope will get something here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[getcwd() buffer is too small]]></title>
			<link>http://forums.pcsx2.net/thread-11594.html</link>
			<pubDate>Thu, 19 Nov 2009 03:09:19 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11594.html</guid>
			<description><![CDATA[There is no response while I click "Configure" button of LINUZ iso CDVD plugin.<br />
Console said "cfgCDVDiso file not found!"<br />
<br />
I straced the program, and found this:<br />
=================================<br />
...<br />
rt_sigprocmask(SIG_BLOCK, ~[RTMIN RT_1&#93;, [&#93;, 8) = 0<br />
rt_sigprocmask(SIG_SETMASK, [&#93;, NULL, 8) = 0<br />
getcwd(0xad42a44f, 4)                   = -1 ERANGE (Numerical result out of range)<br />
chdir("plugins")                        = -1 ENOENT (No such file or directory)<br />
stat64("./cfgCDVDiso", 0xbfd11954)      = -1 ENOENT (No such file or directory)<br />
stat64("./plugins/cfgCDVDiso", 0xbfd11954) = -1 ENOENT (No such file or directory)<br />
stat64("./cfg/cfgCDVDiso", 0xbfd11954)  = -1 ENOENT (No such file or directory)<br />
stat64("/home/john/cfgCDVDiso", 0xbfd11954) = -1 ENOENT (No such file or directory)<br />
write(1, "cfgCDVDiso file not found!\n"..., 27) = 27<br />
chdir("U\211\345S\203\354&#36;\350|\351\377\377\201\303\231K") = -1 ENOENT (No such file or directory)<br />
...<br />
=================================<br />
<br />
I noticed the buffer size of getcwd() is 4. I guess you maybe sizeofed a pointer var rarher than an array which is meaningless. And the latter chdir() is meaningless, too. I GUESS it sould be a "..".<br />
<br />
I didn't read your source code, just my guess.]]></description>
			<content:encoded><![CDATA[There is no response while I click "Configure" button of LINUZ iso CDVD plugin.<br />
Console said "cfgCDVDiso file not found!"<br />
<br />
I straced the program, and found this:<br />
=================================<br />
...<br />
rt_sigprocmask(SIG_BLOCK, ~[RTMIN RT_1], [], 8) = 0<br />
rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0<br />
getcwd(0xad42a44f, 4)                   = -1 ERANGE (Numerical result out of range)<br />
chdir("plugins")                        = -1 ENOENT (No such file or directory)<br />
stat64("./cfgCDVDiso", 0xbfd11954)      = -1 ENOENT (No such file or directory)<br />
stat64("./plugins/cfgCDVDiso", 0xbfd11954) = -1 ENOENT (No such file or directory)<br />
stat64("./cfg/cfgCDVDiso", 0xbfd11954)  = -1 ENOENT (No such file or directory)<br />
stat64("/home/john/cfgCDVDiso", 0xbfd11954) = -1 ENOENT (No such file or directory)<br />
write(1, "cfgCDVDiso file not found!\n"..., 27) = 27<br />
chdir("U\211\345S\203\354&#36;\350|\351\377\377\201\303\231K") = -1 ENOENT (No such file or directory)<br />
...<br />
=================================<br />
<br />
I noticed the buffer size of getcwd() is 4. I guess you maybe sizeofed a pointer var rarher than an array which is meaningless. And the latter chdir() is meaningless, too. I GUESS it sould be a "..".<br />
<br />
I didn't read your source code, just my guess.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug Report&#93; Mortal Kombat Deception [PAL&#93;]]></title>
			<link>http://forums.pcsx2.net/thread-11528.html</link>
			<pubDate>Sun, 15 Nov 2009 23:14:26 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11528.html</guid>
			<description><![CDATA[# Pcsx2 version: pcsx2 beta rev1888<br />
# Cpu eerec on, vurec0 and vurec1 on, MTGS on<br />
# Plugins used: Gsdx rev1873 (DX9 HW and SW, DX10 HW and SW, DX11 HW and SW) and ZeroG 0.97.1 and Gsdx10, SPU2-X 1.2.0, Linuz ISO 0.9.0<br />
<br />
# Pcsx2 version: pcsx2 0.9.6<br />
# Cpu eerec on, vurec0 and vurec1 on, MTGS on<br />
# Plugins used: Gsdx rev890 (DX9 HW and SW, DX10 HW and SW) and ZeroG 0.97.1, SPU2-X 1.1.0, Gigaherz's CDVD Plugin 0.7.0<br />
<br />
# Description: Missing text during some training scenes in the Konquest mode. I THINK this error only occurs when graphical icons representing buttons on the controller should appear somewhere in the text, however, some or all of the the text is missing in these instances, as well as the icons. Otherwise, game runs very smoothly, even if frame rates are lower than I was hoping for. I have tested Kombat mode and everything seems fine, as well, with the exception of some huge slowdowns in certain arenas. Still playable.<br />
<br />
I will attempt to play this game all the way through and will update bug report as more bugs appear. Let me know if more info is required.]]></description>
			<content:encoded><![CDATA[# Pcsx2 version: pcsx2 beta rev1888<br />
# Cpu eerec on, vurec0 and vurec1 on, MTGS on<br />
# Plugins used: Gsdx rev1873 (DX9 HW and SW, DX10 HW and SW, DX11 HW and SW) and ZeroG 0.97.1 and Gsdx10, SPU2-X 1.2.0, Linuz ISO 0.9.0<br />
<br />
# Pcsx2 version: pcsx2 0.9.6<br />
# Cpu eerec on, vurec0 and vurec1 on, MTGS on<br />
# Plugins used: Gsdx rev890 (DX9 HW and SW, DX10 HW and SW) and ZeroG 0.97.1, SPU2-X 1.1.0, Gigaherz's CDVD Plugin 0.7.0<br />
<br />
# Description: Missing text during some training scenes in the Konquest mode. I THINK this error only occurs when graphical icons representing buttons on the controller should appear somewhere in the text, however, some or all of the the text is missing in these instances, as well as the icons. Otherwise, game runs very smoothly, even if frame rates are lower than I was hoping for. I have tested Kombat mode and everything seems fine, as well, with the exception of some huge slowdowns in certain arenas. Still playable.<br />
<br />
I will attempt to play this game all the way through and will update bug report as more bugs appear. Let me know if more info is required.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug report&#93; Grania 3 and KH COM US]]></title>
			<link>http://forums.pcsx2.net/thread-11522.html</link>
			<pubDate>Sun, 15 Nov 2009 09:27:39 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11522.html</guid>
			<description><![CDATA[Main problem: FMV FREEZE at the end<br />
I have: Windows 7 x64, intel corel duo 8400, 4g ram, geforce 8800GTS 512.<br />
I use: PCSX2 0.9.6; PCSX2 Beta 1888 - try all plug-in.<br />
Dont use any speed hack, try all mode in plugin setting  - no results.<br />
<br />
All good i found that some crush in the game can be solved by using CD or iso with demon tools, because with iso pcsx2 plugin it run worse and crush.<br />
BUT I CANT PASS FMV FREEZE in the end, somebody write that you cant pass it in pcsx 0.9.5 - i try everything - still freeze(<br />
I know that you can skip freeze FMV - but in KH COH Riky mode - i cant complete game, because final video you cant skip, so cant receive all card in game+( <br />
<br />
HOW to make freeze example: KH COM - theatre, choose 13 floor then FMV INTO OBLIVION - have fun) or grandia 3 Yuki first fly... <br />
I wanna hear only answer like: i pass FMV video in grandia 3 with first Yuki fly or in KH COM i never have FMV freeze during all game - i use this or i do that) Be grateful for the answer.]]></description>
			<content:encoded><![CDATA[Main problem: FMV FREEZE at the end<br />
I have: Windows 7 x64, intel corel duo 8400, 4g ram, geforce 8800GTS 512.<br />
I use: PCSX2 0.9.6; PCSX2 Beta 1888 - try all plug-in.<br />
Dont use any speed hack, try all mode in plugin setting  - no results.<br />
<br />
All good i found that some crush in the game can be solved by using CD or iso with demon tools, because with iso pcsx2 plugin it run worse and crush.<br />
BUT I CANT PASS FMV FREEZE in the end, somebody write that you cant pass it in pcsx 0.9.5 - i try everything - still freeze(<br />
I know that you can skip freeze FMV - but in KH COH Riky mode - i cant complete game, because final video you cant skip, so cant receive all card in game+( <br />
<br />
HOW to make freeze example: KH COM - theatre, choose 13 floor then FMV INTO OBLIVION - have fun) or grandia 3 Yuki first fly... <br />
I wanna hear only answer like: i pass FMV video in grandia 3 with first Yuki fly or in KH COM i never have FMV freeze during all game - i use this or i do that) Be grateful for the answer.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug Report&#93; NCAA Football 08]]></title>
			<link>http://forums.pcsx2.net/thread-11476.html</link>
			<pubDate>Thu, 12 Nov 2009 04:44:26 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11476.html</guid>
			<description><![CDATA[# PCSX2 version: 0.9.6<br />
# CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on<br />
# Plugins used: GSdx 1873 (MSVC 15.00, SSE41) 0.1.15 (hardware and software, dx11), spu2-xu 1.1.0, gigaherz's cdvd 0.7.0 running off ISO<br />
# Description: Will be playing game (just in dynasty menus) and will randomly cause whole system to freeze and it is unrecoverable without hard reboot. Does not seem to happen at any particular times. Sometimes during loading sequences, other times while I'm scrolling through menus. System does not seem to be overheating.<hr />
Forgot to mention I'm running Windows 7 x64]]></description>
			<content:encoded><![CDATA[# PCSX2 version: 0.9.6<br />
# CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on<br />
# Plugins used: GSdx 1873 (MSVC 15.00, SSE41) 0.1.15 (hardware and software, dx11), spu2-xu 1.1.0, gigaherz's cdvd 0.7.0 running off ISO<br />
# Description: Will be playing game (just in dynasty menus) and will randomly cause whole system to freeze and it is unrecoverable without hard reboot. Does not seem to happen at any particular times. Sometimes during loading sequences, other times while I'm scrolling through menus. System does not seem to be overheating.<hr />
Forgot to mention I'm running Windows 7 x64]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug in Linux Beta UI&#93; Plugin Configuration mislink in UI]]></title>
			<link>http://forums.pcsx2.net/thread-11468.html</link>
			<pubDate>Wed, 11 Nov 2009 16:00:53 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11468.html</guid>
			<description><![CDATA[disclaimer: this is not a bug in the emulation code its about a (sadly essential) bug in the linux beta's user interface, its essential 'cause it keeps me from being able to test the beta on ubuntu 9.10 at all :/<br />
<br />
when i click the configuration button of the graphics plugin selection (not in the plugin, in the main config window), it opens the Ethernet/Harddisk plugin's configuration window instead, so i suppose the bug is a wrong link (whether by number or id) in the function, probably a misclick while using the IDE, should be easy to fix it..<br />
<br />
hope i dont draw too much attention away from more important topics like seg faults or other emulation code stuff, but i just thought you should know <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
thankful for any replies <br />
and big thx for coding PCSX2 (having the windows beta working in a splendid fashion)<br />
<br />
cyronc<br />
<br />
gl hf <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[disclaimer: this is not a bug in the emulation code its about a (sadly essential) bug in the linux beta's user interface, its essential 'cause it keeps me from being able to test the beta on ubuntu 9.10 at all :/<br />
<br />
when i click the configuration button of the graphics plugin selection (not in the plugin, in the main config window), it opens the Ethernet/Harddisk plugin's configuration window instead, so i suppose the bug is a wrong link (whether by number or id) in the function, probably a misclick while using the IDE, should be easy to fix it..<br />
<br />
hope i dont draw too much attention away from more important topics like seg faults or other emulation code stuff, but i just thought you should know <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
thankful for any replies <br />
and big thx for coding PCSX2 (having the windows beta working in a splendid fashion)<br />
<br />
cyronc<br />
<br />
gl hf <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Red Faction]]></title>
			<link>http://forums.pcsx2.net/thread-11427.html</link>
			<pubDate>Mon, 09 Nov 2009 18:13:10 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11427.html</guid>
			<description><![CDATA[[Bug Report&#93; Red Faction [SLES 50277&#93; [PAL&#93;<br />
<br />
Pcsx2 Version 0.9.6, r1888 plus latest svn release version<br />
<br />
Gsdx 2169 / Gigaherz dvd / spu2x<br />
<br />
Unchanged Speedhacks or Cpu Settings<br />
<br />
The Games does not Load, its hangs after the playstation 2 logo<br />
<br />
<blockquote><cite>Quote:</cite>PCSX2 0.9.7.r2168 (modded) - compiled on Nov  9 2009<br />
Savestate version: 0x8b410003<br />
<br />
x86-32 Init:<br />
	CPU vendor name  =  GenuineIntel<br />
	FamilyID         =  d<br />
	x86Family        =  Intel&reg; Pentium&reg; Dual  CPU  T3200  @ 2.00GHz<br />
	CPU speed        =  1.996 ghz<br />
	Cores            =  2 physical [2 logical&#93;<br />
	x86PType         =  Standard OEM<br />
	x86Flags         =  bfebfbff 0000e39d<br />
	x86EFlags        =  20100000<br />
<br />
x86 Features Detected:<br />
	MMX.. SSE.. SSE2.. SSE3.. SSSE3<br />
<br />
Initializing PS2 virtual machine...<br />
Allocating memory for recompilers...<br />
Loading plugins...<br />
	Binding GS	: C:\Users\Acer\Desktop\Playstation 2\plugins\GSdx-SSSE3.dll <br />
	Binding PAD	: C:\Users\Acer\Desktop\Playstation 2\plugins\LilyPad.dll <br />
	Binding SPU2	: C:\Users\Acer\Desktop\Playstation 2\plugins\SPU2-X.dll <br />
	Binding CDVD	: C:\Users\Acer\Desktop\Playstation 2\plugins\cdvdGigaherz.dll <br />
	Binding USB	: C:\Users\Acer\Desktop\Playstation 2\plugins\USBnull-r1390.dll <br />
	Binding FW	: C:\Users\Acer\Desktop\Playstation 2\plugins\FWnull-r1388.dll <br />
	Binding DEV9	: C:\Users\Acer\Desktop\Playstation 2\plugins\DEV9null-r1390.dll <br />
Plugins loaded successfully.<br />
<br />
Initializing plugins...<br />
	Init GS<br />
Windows 6.0.6002 (Service Pack 2 2.0)<br />
Mobile Intel&reg; 4 Series Express Chipset Family (7.15.10.1908)<br />
	Init PAD<br />
	Init SPU2<br />
	Init CDVD<br />
	Init USB<br />
	Init FW<br />
	Init DEV9<br />
Plugins initialized successfully.<br />
<br />
Issuing EE/iR5900-32 Recompiler Reset<br />
Bios Version 2.20<br />
Load Bios Warning: rom1 module not found, skipping... (this is not an error)<br />
Load Bios Warning: rom2 module not found, skipping... (this is not an error)<br />
Load Bios Warning: erom module not found, skipping... (this is not an error)<br />
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps<br />
Opening plugins...<br />
	Opening GS<br />
	Opening PAD<br />
	Opening SPU2<br />
	Opening CDVD<br />
 * CDVD: Opening drive '\\.\E:'...<br />
 * CDVD: IO thread started...<br />
 * CDVD Disk Open: DVD, Single layer or unknown:<br />
 * * Track 1: Data (Mode 2) (898672 sectors)<br />
	Opening USB<br />
	Opening FW<br />
	Opening DEV9<br />
 * CDVD: Disk Type: Double-Layer DVD<br />
Plugins opened successfully.<br />
Issuing EE/iR5900-32 Recompiler Reset<br />
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)<br />
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)<br />
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38<br />
# Initialize Start.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize User Memory ...<br />
# Initialize Scratch Pad ...<br />
# Initialize Done.<br />
<br />
EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14<br />
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M<br />
<br />
# Restart Without Memory Clear.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize Scratch Pad ...<br />
# Restart Without Memory Clear Done.<br />
# Restart Without Memory Clear.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize Scratch Pad ...<br />
# Restart Without Memory Clear Done.<br />
REGION PARAMS = Oceania <br />
(GetElfName) Detected PS2 Disc = <br />
(GetElfName) Software version = 1.01<br />
(GetElfName) Disc region type = PAL<br />
CDVD.KEY = B1,69,91,39,2D,1C,05<br />
loadElfCRC: cdrom0:\SLES_502.77;1<br />
loadElfFile: cdrom0:\SLES_502.77;1; CRC = 12526265<br />
(GetElfName) Detected PS2 Disc = <br />
(GetElfName) Software version = 1.01<br />
(GetElfName) Disc region type = PAL<br />
CDVD.KEY = B1,69,91,39,2D,00,01<br />
microVU1: Cached MicroPrograms = [001&#93; [001&#93;<br />
microVU1: Branch VI-Delay (1) [0270&#93;<br />
microVU1: Branch VI-Delay (1) [0478&#93;<br />
ExecutePs2GameDisk<br />
# Restart.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize User Memory ...<br />
# Initialize Scratch Pad ...<br />
# Restart Done.<br />
DecSet Write: 00<br />
# Restart Without Memory Clear.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize Scratch Pad ...<br />
# Restart Without Memory Clear Done.<br />
DecSet Write: 53<br />
DecSet Write: 00<br />
# Restart.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize User Memory ...<br />
# Initialize Scratch Pad ...<br />
# Restart Done.<br />
DecSet Write: 00<br />
(GetElfName) Detected PS2 Disc = <br />
(GetElfName) Software version = 1.01<br />
(GetElfName) Disc region type = PAL<br />
CDVD.KEY = B1,69,91,39,2D,1C,05<br />
# Restart Without Memory Clear.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize Scratch Pad ...<br />
# Restart Without Memory Clear Done.<br />
DecSet Write: 00<br />
PAL Display Mode Initialized.<br />
Framelimiter rate updated (UpdateVSyncRate): 50.0 fps</blockquote>
]]></description>
			<content:encoded><![CDATA[[Bug Report] Red Faction [SLES 50277] [PAL]<br />
<br />
Pcsx2 Version 0.9.6, r1888 plus latest svn release version<br />
<br />
Gsdx 2169 / Gigaherz dvd / spu2x<br />
<br />
Unchanged Speedhacks or Cpu Settings<br />
<br />
The Games does not Load, its hangs after the playstation 2 logo<br />
<br />
<blockquote><cite>Quote:</cite>PCSX2 0.9.7.r2168 (modded) - compiled on Nov  9 2009<br />
Savestate version: 0x8b410003<br />
<br />
x86-32 Init:<br />
	CPU vendor name  =  GenuineIntel<br />
	FamilyID         =  d<br />
	x86Family        =  Intel&reg; Pentium&reg; Dual  CPU  T3200  @ 2.00GHz<br />
	CPU speed        =  1.996 ghz<br />
	Cores            =  2 physical [2 logical]<br />
	x86PType         =  Standard OEM<br />
	x86Flags         =  bfebfbff 0000e39d<br />
	x86EFlags        =  20100000<br />
<br />
x86 Features Detected:<br />
	MMX.. SSE.. SSE2.. SSE3.. SSSE3<br />
<br />
Initializing PS2 virtual machine...<br />
Allocating memory for recompilers...<br />
Loading plugins...<br />
	Binding GS	: C:\Users\Acer\Desktop\Playstation 2\plugins\GSdx-SSSE3.dll <br />
	Binding PAD	: C:\Users\Acer\Desktop\Playstation 2\plugins\LilyPad.dll <br />
	Binding SPU2	: C:\Users\Acer\Desktop\Playstation 2\plugins\SPU2-X.dll <br />
	Binding CDVD	: C:\Users\Acer\Desktop\Playstation 2\plugins\cdvdGigaherz.dll <br />
	Binding USB	: C:\Users\Acer\Desktop\Playstation 2\plugins\USBnull-r1390.dll <br />
	Binding FW	: C:\Users\Acer\Desktop\Playstation 2\plugins\FWnull-r1388.dll <br />
	Binding DEV9	: C:\Users\Acer\Desktop\Playstation 2\plugins\DEV9null-r1390.dll <br />
Plugins loaded successfully.<br />
<br />
Initializing plugins...<br />
	Init GS<br />
Windows 6.0.6002 (Service Pack 2 2.0)<br />
Mobile Intel&reg; 4 Series Express Chipset Family (7.15.10.1908)<br />
	Init PAD<br />
	Init SPU2<br />
	Init CDVD<br />
	Init USB<br />
	Init FW<br />
	Init DEV9<br />
Plugins initialized successfully.<br />
<br />
Issuing EE/iR5900-32 Recompiler Reset<br />
Bios Version 2.20<br />
Load Bios Warning: rom1 module not found, skipping... (this is not an error)<br />
Load Bios Warning: rom2 module not found, skipping... (this is not an error)<br />
Load Bios Warning: erom module not found, skipping... (this is not an error)<br />
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps<br />
Opening plugins...<br />
	Opening GS<br />
	Opening PAD<br />
	Opening SPU2<br />
	Opening CDVD<br />
 * CDVD: Opening drive '\\.\E:'...<br />
 * CDVD: IO thread started...<br />
 * CDVD Disk Open: DVD, Single layer or unknown:<br />
 * * Track 1: Data (Mode 2) (898672 sectors)<br />
	Opening USB<br />
	Opening FW<br />
	Opening DEV9<br />
 * CDVD: Disk Type: Double-Layer DVD<br />
Plugins opened successfully.<br />
Issuing EE/iR5900-32 Recompiler Reset<br />
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)<br />
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)<br />
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38<br />
# Initialize Start.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize User Memory ...<br />
# Initialize Scratch Pad ...<br />
# Initialize Done.<br />
<br />
EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14<br />
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M<br />
<br />
# Restart Without Memory Clear.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize Scratch Pad ...<br />
# Restart Without Memory Clear Done.<br />
# Restart Without Memory Clear.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize Scratch Pad ...<br />
# Restart Without Memory Clear Done.<br />
REGION PARAMS = Oceania <br />
(GetElfName) Detected PS2 Disc = <br />
(GetElfName) Software version = 1.01<br />
(GetElfName) Disc region type = PAL<br />
CDVD.KEY = B1,69,91,39,2D,1C,05<br />
loadElfCRC: cdrom0:\SLES_502.77;1<br />
loadElfFile: cdrom0:\SLES_502.77;1; CRC = 12526265<br />
(GetElfName) Detected PS2 Disc = <br />
(GetElfName) Software version = 1.01<br />
(GetElfName) Disc region type = PAL<br />
CDVD.KEY = B1,69,91,39,2D,00,01<br />
microVU1: Cached MicroPrograms = [001] [001]<br />
microVU1: Branch VI-Delay (1) [0270]<br />
microVU1: Branch VI-Delay (1) [0478]<br />
ExecutePs2GameDisk<br />
# Restart.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize User Memory ...<br />
# Initialize Scratch Pad ...<br />
# Restart Done.<br />
DecSet Write: 00<br />
# Restart Without Memory Clear.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize Scratch Pad ...<br />
# Restart Without Memory Clear Done.<br />
DecSet Write: 53<br />
DecSet Write: 00<br />
# Restart.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize User Memory ...<br />
# Initialize Scratch Pad ...<br />
# Restart Done.<br />
DecSet Write: 00<br />
(GetElfName) Detected PS2 Disc = <br />
(GetElfName) Software version = 1.01<br />
(GetElfName) Disc region type = PAL<br />
CDVD.KEY = B1,69,91,39,2D,1C,05<br />
# Restart Without Memory Clear.<br />
# Initialize GS ...<br />
# Initialize INTC ...<br />
# Initialize TIMER ...<br />
# Initialize DMAC ...<br />
# Initialize VU1 ...<br />
# Initialize VIF1 ...<br />
# Initialize GIF ...<br />
# Initialize VU0 ...<br />
# Initialize VIF0 ...<br />
# Initialize IPU ...<br />
# Initialize FPU ...<br />
# Initialize Scratch Pad ...<br />
# Restart Without Memory Clear Done.<br />
DecSet Write: 00<br />
PAL Display Mode Initialized.<br />
Framelimiter rate updated (UpdateVSyncRate): 50.0 fps</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug Report&#93; Growlanser: heritage of war [NTSC&#93;]]></title>
			<link>http://forums.pcsx2.net/thread-11404.html</link>
			<pubDate>Sun, 08 Nov 2009 15:09:38 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11404.html</guid>
			<description><![CDATA[# PCSX2 version:  Beta r2107, Official v0.9.6 release<br />
# CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on<br />
# Plugins used: GSdx 2140m (MSVC 16.00, SSE4.1) 0.1.15 (hardware and software, dx10); SPU-X r2120 1.3.0<br />
<br />
# Description:<br />
1- a game hangs when you select "Go to room" in the inn. [Fixed by changing EE recs to Positive&#93;<br />
2- a game hangs after Fanille says:"Oh! Come see this! There`s an ancient crystal device behind the weapon" [ Can`t be fixed by changing EE recs mode or any settings or plugins&#93;]]></description>
			<content:encoded><![CDATA[# PCSX2 version:  Beta r2107, Official v0.9.6 release<br />
# CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on<br />
# Plugins used: GSdx 2140m (MSVC 16.00, SSE4.1) 0.1.15 (hardware and software, dx10); SPU-X r2120 1.3.0<br />
<br />
# Description:<br />
1- a game hangs when you select "Go to room" in the inn. [Fixed by changing EE recs to Positive]<br />
2- a game hangs after Fanille says:"Oh! Come see this! There`s an ancient crystal device behind the weapon" [ Can`t be fixed by changing EE recs mode or any settings or plugins]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Castlevania Curse of Darkness shadow problem]]></title>
			<link>http://forums.pcsx2.net/thread-11397.html</link>
			<pubDate>Sun, 08 Nov 2009 07:21:44 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11397.html</guid>
			<description><![CDATA[The game seems to run fine with normal frames but the shadow on your character looks really bugged out. It's looks like you can see the shadow where the light would be blocked to cast it, like in thin air. I am using the latest beta version of this emulator because 0.9.6 seemed to have severe graphical glitches including the shadow looking the same, but the beta only has the shadow problem.<br />
<br />
Any ways of fixing this? Possibly just turn it off completely if not because I really don't much care for his shadow.]]></description>
			<content:encoded><![CDATA[The game seems to run fine with normal frames but the shadow on your character looks really bugged out. It's looks like you can see the shadow where the light would be blocked to cast it, like in thin air. I am using the latest beta version of this emulator because 0.9.6 seemed to have severe graphical glitches including the shadow looking the same, but the beta only has the shadow problem.<br />
<br />
Any ways of fixing this? Possibly just turn it off completely if not because I really don't much care for his shadow.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[usa v2.0 bios crash pcsx2]]></title>
			<link>http://forums.pcsx2.net/thread-11366.html</link>
			<pubDate>Fri, 06 Nov 2009 10:06:19 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11366.html</guid>
			<description><![CDATA[hi all,<br />
i am newbie and i installed pcsx2 latest version and i download bios from torrent and when i try to open usa v2.0 bios it crashes the pcsx2 close automatically.<br />
<br />
Screenshots here :<br />
<img src="http://chat.myislamicworld.net/s1.jpg" border="0" alt="[Image: s1.jpg&#93;" /><br />
<img src="http://chat.myislamicworld.net/s2.jpg" border="0" alt="[Image: s2.jpg&#93;" />]]></description>
			<content:encoded><![CDATA[hi all,<br />
i am newbie and i installed pcsx2 latest version and i download bios from torrent and when i try to open usa v2.0 bios it crashes the pcsx2 close automatically.<br />
<br />
Screenshots here :<br />
<img src="http://chat.myislamicworld.net/s1.jpg" border="0" alt="[Image: s1.jpg]" /><br />
<img src="http://chat.myislamicworld.net/s2.jpg" border="0" alt="[Image: s2.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug Report&#93; Syphon Filter Dark Mirror [NTSC&#93;]]></title>
			<link>http://forums.pcsx2.net/thread-11332.html</link>
			<pubDate>Tue, 03 Nov 2009 20:10:30 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11332.html</guid>
			<description><![CDATA[# PCSX2 version: Official Beta 1888, Official v0.9.6 release<br />
# CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on<br />
# Plugins used: GSdx 1873 (MSVC 15.00, SSSE3) 0.1.15 <br />
# Description: Game works normaly but there is problem with character i cant see its legs, hands and head only its torso, i seen problem in this forum like this one but that poster had his clamp mode off and someone suggested to turn it on, so i tryed it but it didn't worked]]></description>
			<content:encoded><![CDATA[# PCSX2 version: Official Beta 1888, Official v0.9.6 release<br />
# CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on<br />
# Plugins used: GSdx 1873 (MSVC 15.00, SSSE3) 0.1.15 <br />
# Description: Game works normaly but there is problem with character i cant see its legs, hands and head only its torso, i seen problem in this forum like this one but that poster had his clamp mode off and someone suggested to turn it on, so i tryed it but it didn't worked]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[pcsx2 f*cked up glitch]]></title>
			<link>http://forums.pcsx2.net/thread-11309.html</link>
			<pubDate>Mon, 02 Nov 2009 04:31:16 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11309.html</guid>
			<description><![CDATA[this is a wierd glitch, when I play, it goes slow, and the wierd part is that it has sooooo much cpu to take up (and it is free cpu space)<br />
<br />
so if anyone can tell me how I can get it to take up more cpu to go faster (because it seems to go faster when it takes up more cpu)<br />
<br />
alittle bit of info: 18% cpu=25 fps (in my case) and the game is f*kin 60 fps like most games]]></description>
			<content:encoded><![CDATA[this is a wierd glitch, when I play, it goes slow, and the wierd part is that it has sooooo much cpu to take up (and it is free cpu space)<br />
<br />
so if anyone can tell me how I can get it to take up more cpu to go faster (because it seems to go faster when it takes up more cpu)<br />
<br />
alittle bit of info: 18% cpu=25 fps (in my case) and the game is f*kin 60 fps like most games]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug Report&#93; Disgaea [PAL&#93;]]></title>
			<link>http://forums.pcsx2.net/thread-11281.html</link>
			<pubDate>Sun, 01 Nov 2009 01:16:53 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11281.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">PCSX2 version:</span> 0.9.6. I would use the beta, but I don't want to make an ISO of my disc.<br />
<br />
<span style="font-weight: bold;">CPU options:</span> default, never changed<br />
<br />
<span style="font-weight: bold;">Plugins Used:</span> Tested both GSdx 890 (MSVC 15.00, SSSE3) 0.1.14 Direct X 10 hardware/software mode and ZeroGS. (I assume the extra S in SSSE3 is a typo? <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />)<br />
<br />
1920x1080@60hz (for some reason falls back to 1280x960 Windowed)<br />
4:3<br />
Internal Resolution: 2048x2048<br />
NLOOP: Gray tick<br />
Texture Filtering: On<br />
Vsync: On<br />
<br />
P.E.Op.S CDDVD (CDDA mod) 1.3.0 (default plugin never started the game, some error is logged in the verbose window)<br />
<br />
The rest are default @ default settings<br />
<br />
<span style="font-weight: bold;">Steps To Reproduce:</span> Go to the Dimensional Gate Keeper, Vyers Castle then Magnificent Gate.<br />
<br />
Press L1 after the level starts to rotate the display once.<br />
<br />
Destroy the yellow prism.<br />
<br />
<span style="font-weight: bold;">Description of problem:</span> The cliffs tend to flicker during the chain reaction, very minor with the Software Renderer, Minor with the Hardware Renderer.<br />
<br />
<span style="font-weight: bold;">Memory Card:</span> I attached it, kinda stupid having no list of supported file types. Wasted my time uploading it compressed with NTFS compression :/<br />
<br />
<br />
<span style="font-weight: bold;">EDIT:</span> My system specs are below.<br />
<br />
Core2 DUO e6750 @ 2.66GHZ<br />
ASUS P5KC Mother Board<br />
2 gig DDR2 800 RAM<br />
500g SATA2 HDD<br />
X-FI Extreme Music<br />
Nvidia Geforce 8800gt 512MB PCI-E<br />
Windows 7 RTM x64<br />
Thermaltake 750watt Toughpower Power Supply<br />
Thermaltake Armor+ MX case.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">PCSX2 version:</span> 0.9.6. I would use the beta, but I don't want to make an ISO of my disc.<br />
<br />
<span style="font-weight: bold;">CPU options:</span> default, never changed<br />
<br />
<span style="font-weight: bold;">Plugins Used:</span> Tested both GSdx 890 (MSVC 15.00, SSSE3) 0.1.14 Direct X 10 hardware/software mode and ZeroGS. (I assume the extra S in SSSE3 is a typo? <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />)<br />
<br />
1920x1080@60hz (for some reason falls back to 1280x960 Windowed)<br />
4:3<br />
Internal Resolution: 2048x2048<br />
NLOOP: Gray tick<br />
Texture Filtering: On<br />
Vsync: On<br />
<br />
P.E.Op.S CDDVD (CDDA mod) 1.3.0 (default plugin never started the game, some error is logged in the verbose window)<br />
<br />
The rest are default @ default settings<br />
<br />
<span style="font-weight: bold;">Steps To Reproduce:</span> Go to the Dimensional Gate Keeper, Vyers Castle then Magnificent Gate.<br />
<br />
Press L1 after the level starts to rotate the display once.<br />
<br />
Destroy the yellow prism.<br />
<br />
<span style="font-weight: bold;">Description of problem:</span> The cliffs tend to flicker during the chain reaction, very minor with the Software Renderer, Minor with the Hardware Renderer.<br />
<br />
<span style="font-weight: bold;">Memory Card:</span> I attached it, kinda stupid having no list of supported file types. Wasted my time uploading it compressed with NTFS compression :/<br />
<br />
<br />
<span style="font-weight: bold;">EDIT:</span> My system specs are below.<br />
<br />
Core2 DUO e6750 @ 2.66GHZ<br />
ASUS P5KC Mother Board<br />
2 gig DDR2 800 RAM<br />
500g SATA2 HDD<br />
X-FI Extreme Music<br />
Nvidia Geforce 8800gt 512MB PCI-E<br />
Windows 7 RTM x64<br />
Thermaltake 750watt Toughpower Power Supply<br />
Thermaltake Armor+ MX case.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug Report&#93; Final Fantasy XII [NTSC-J&#93;]]></title>
			<link>http://forums.pcsx2.net/thread-11267.html</link>
			<pubDate>Sat, 31 Oct 2009 14:14:24 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11267.html</guid>
			<description><![CDATA[Hi everyone. I met some problems with the game movies in Final Fantasy XII.  Thank you all in advance.<br />
<br />
# PCSX2 version: Official Beta 1888, Official v0.9.6 release<br />
# CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on, microVU0 on, microVU1 on. <br />
# Plugins used:GSdx 1873(MSVC 15.00, SSE41)0.1.15 DX9, GSdx 1873(MSVC 15.00, SSE3)0.1.15 DX9, GSdx 1873(MSVC 15.00, SSE2)0.1.15 DX 9,  ZeroGS 0.97.1<br />
Sound plugins:tried all plugins and it seems that there's nothing to do with the bug.<br />
CD/DVD plugins: same as above.<br />
<br />
OS: Windows Xp sp3<br />
CPU: Intel E8400<br />
display card: Nvidia GTS 250<br />
<br />
<br />
# Description: The movies lag but I get a high FPS. When I start the game, the opening movie blink and lags for every 1 or 2 seconds. And the movie sound lags too when the CG blink and lags.  And I got the  bug messages from the dos window as below till the movie ends:<br />
<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
[attachment=21803&#93;<br />
<br />
Lin]]></description>
			<content:encoded><![CDATA[Hi everyone. I met some problems with the game movies in Final Fantasy XII.  Thank you all in advance.<br />
<br />
# PCSX2 version: Official Beta 1888, Official v0.9.6 release<br />
# CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on, microVU0 on, microVU1 on. <br />
# Plugins used:GSdx 1873(MSVC 15.00, SSE41)0.1.15 DX9, GSdx 1873(MSVC 15.00, SSE3)0.1.15 DX9, GSdx 1873(MSVC 15.00, SSE2)0.1.15 DX 9,  ZeroGS 0.97.1<br />
Sound plugins:tried all plugins and it seems that there's nothing to do with the bug.<br />
CD/DVD plugins: same as above.<br />
<br />
OS: Windows Xp sp3<br />
CPU: Intel E8400<br />
display card: Nvidia GTS 250<br />
<br />
<br />
# Description: The movies lag but I get a high FPS. When I start the game, the opening movie blink and lags for every 1 or 2 seconds. And the movie sound lags too when the CG blink and lags.  And I got the  bug messages from the dos window as below till the movie ends:<br />
<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
sceMpegGetPiture is aborted<br />
[attachment=21803]<br />
<br />
Lin]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug Report&#93; P3:FES [NTSC&#93; (Character runs too fast)]]></title>
			<link>http://forums.pcsx2.net/thread-11230.html</link>
			<pubDate>Thu, 29 Oct 2009 17:05:12 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11230.html</guid>
			<description><![CDATA[# #PCSX2 version: r1888<br />
# #CPU options:<br />
EERec - Enabled<br />
VU0rec - Enabled<br />
VU1rec - Enabled<br />
microVU0 - Enabled<br />
microVU1 - Enabled<br />
Multi threaded GS mode - Enabled<br />
Frame Limiting - Limit<br />
# #Plugins Used: *edit* Tested GDSX in all 6 modes<br />
Hardware and Software D3D 9, 10, and 11. (Same Result)<br />
# #Description of the bug and of how to replicate it:<br />
<br />
Hello there. <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> I have a strange issue in Persona 3: FES.<br />
<br />
When trying to move the character, he darts across the screen<br />
like an olympic runner.  The framerate is about a constant 60, and <br />
everything else seems to be the right speed, except that menus <br />
have slightly laggy movement. I'm not sure if it's related, but before <br />
playing the game, I overclocked my cpu (e8400) to 4.0 GHz. <br />
Again though, the frame rate looks perfect.<br />
<br />
There are no speed-hacks enabled, running in GDSX (all modes/versions tried). 9800 GTX+. <br />
The result is the same with both micro and super VU.<br />
<br />
*Edit: for the sake of comparison, I do not remember this issue existing in 0.9.6, if that info is needed.]]></description>
			<content:encoded><![CDATA[# #PCSX2 version: r1888<br />
# #CPU options:<br />
EERec - Enabled<br />
VU0rec - Enabled<br />
VU1rec - Enabled<br />
microVU0 - Enabled<br />
microVU1 - Enabled<br />
Multi threaded GS mode - Enabled<br />
Frame Limiting - Limit<br />
# #Plugins Used: *edit* Tested GDSX in all 6 modes<br />
Hardware and Software D3D 9, 10, and 11. (Same Result)<br />
# #Description of the bug and of how to replicate it:<br />
<br />
Hello there. <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> I have a strange issue in Persona 3: FES.<br />
<br />
When trying to move the character, he darts across the screen<br />
like an olympic runner.  The framerate is about a constant 60, and <br />
everything else seems to be the right speed, except that menus <br />
have slightly laggy movement. I'm not sure if it's related, but before <br />
playing the game, I overclocked my cpu (e8400) to 4.0 GHz. <br />
Again though, the frame rate looks perfect.<br />
<br />
There are no speed-hacks enabled, running in GDSX (all modes/versions tried). 9800 GTX+. <br />
The result is the same with both micro and super VU.<br />
<br />
*Edit: for the sake of comparison, I do not remember this issue existing in 0.9.6, if that info is needed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[BugReport&#93; FIFA 10 [PAL&#93;[SLES_55582&#93;]]></title>
			<link>http://forums.pcsx2.net/thread-11219.html</link>
			<pubDate>Thu, 29 Oct 2009 03:53:17 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11219.html</guid>
			<description><![CDATA[Pcsx2 (new gui) version: r2083<br />
All configurations tested.<br />
Plugins used: GSDX, ZeroGS, ZZogl, SPU2-X, ZeroSpu2...<br />
Game fixes: All tested<br />
Speed Hacks: All tested<br />
Description: PCSX2 crash by start the game after the ea logo (game shows loading and then crash). The PCSX2-Legacy (public beta and last svn) works fine with graphic bugs (the players are invisible i have seen the clothes only and so i have played with ghosts <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> ) the console in pcsx2 (new gui) displays nothing and windows say app crash in pcsx2.exe<br />
<br />
i use windows 7 x64, c2d e8200@3.2 ghz, 8800gt, 4gb ram. windows message:<br />
<br />
 Problemereignisname:	APPCRASH<br />
  Anwendungsname:	pcsx2.exe<br />
  Anwendungsversion:	0.0.0.0<br />
  Anwendungszeitstempel:	4ae7788b<br />
  Fehlermodulname:	pcsx2.exe<br />
  Fehlermodulversion:	0.0.0.0<br />
  Fehlermodulzeitstempel:	4ae7788b<br />
  Ausnahmecode:	c0000005<br />
  Ausnahmeoffset:	0094606f<br />
  Betriebsystemversion:	6.1.7600.2.0.0.256.1<br />
  Gebietsschema-ID:	1031<br />
  Zusatzinformation 1:	0a9e<br />
  Zusatzinformation 2:	0a9e372d3b4ad19135b953a78882e789<br />
  Zusatzinformation 3:	0a9e<br />
  Zusatzinformation 4:	0a9e372d3b4ad19135b953a78882e789<br />
<br />
cu deathcore]]></description>
			<content:encoded><![CDATA[Pcsx2 (new gui) version: r2083<br />
All configurations tested.<br />
Plugins used: GSDX, ZeroGS, ZZogl, SPU2-X, ZeroSpu2...<br />
Game fixes: All tested<br />
Speed Hacks: All tested<br />
Description: PCSX2 crash by start the game after the ea logo (game shows loading and then crash). The PCSX2-Legacy (public beta and last svn) works fine with graphic bugs (the players are invisible i have seen the clothes only and so i have played with ghosts <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> ) the console in pcsx2 (new gui) displays nothing and windows say app crash in pcsx2.exe<br />
<br />
i use windows 7 x64, c2d e8200@3.2 ghz, 8800gt, 4gb ram. windows message:<br />
<br />
 Problemereignisname:	APPCRASH<br />
  Anwendungsname:	pcsx2.exe<br />
  Anwendungsversion:	0.0.0.0<br />
  Anwendungszeitstempel:	4ae7788b<br />
  Fehlermodulname:	pcsx2.exe<br />
  Fehlermodulversion:	0.0.0.0<br />
  Fehlermodulzeitstempel:	4ae7788b<br />
  Ausnahmecode:	c0000005<br />
  Ausnahmeoffset:	0094606f<br />
  Betriebsystemversion:	6.1.7600.2.0.0.256.1<br />
  Gebietsschema-ID:	1031<br />
  Zusatzinformation 1:	0a9e<br />
  Zusatzinformation 2:	0a9e372d3b4ad19135b953a78882e789<br />
  Zusatzinformation 3:	0a9e<br />
  Zusatzinformation 4:	0a9e372d3b4ad19135b953a78882e789<br />
<br />
cu deathcore]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug Report &#x26; patch&#93; double free &#x26; gtk trouble with zeropad under linux]]></title>
			<link>http://forums.pcsx2.net/thread-11131.html</link>
			<pubDate>Sun, 25 Oct 2009 15:18:02 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11131.html</guid>
			<description><![CDATA[Hello,<br />
I've found two problem with zeropad (svn version) under my linux (debian lenny/squeeze with a 2.6.31) <br />
<br />
I use the svn revision 396 <br />
<br />
The first trouble is : if i open the controller config windows, i close it, then i reopen it, the system will launch me a "double free or corruption" then kill the soft with a sigabrt.<br />
<br />
With some investigation, this problem was resolved with this little modification<br />
<br />
===================================================================<br />
--- linux.cpp   (révision 396)<br />
+++ linux.cpp   (copie de travail)<br />
@@ -721,7 +721,8 @@<br />
     }<br />
<br />
     vector&lt;JoystickInfo*&gt;::iterator it;<br />
-    FORIT(it, vjoysticks) delete *it;<br />
+               vjoysticks.clear();<br />
<br />
     vjoysticks.resize(SDL_NumJoysticks());<br />
     for(int i = 0; i &lt; (int)vjoysticks.size(); ++i) {<br />
<br />
The Joystickinfo must have been deleted elsewhere (but I haven't investigate it), so just clear them will be ok. <br />
I've first try to put "*it" to null after the delete, but it doesn' correct the double free.<br />
<br />
<br />
The second problem is a bit more funny (always on this plugin)<br />
When I change only a button (with a joystick button), it is saved without trouble.<br />
But if i change more than one, the software display the right buttons, but save only the first ! (for example : if i put triangle with JBut1 and after this square with JBut2 , only jbut1 will be saved).<br />
<br />
<br />
After a bit more of investigation, i have found that this comportement was caused by "savestate".<br />
I've done a workaround, but i can't say why it doesn't work before.<br />
Here my workaround:<br />
(I just hope that "=" on a vector do a clone )<br />
===================================================================<br />
--- linux.cpp   (révision 396)<br />
+++ linux.cpp   (copie de travail)<br />
@@ -816,11 +817,18 @@<br />
<br />
 void JoystickInfo::SaveState()<br />
 {<br />
+<br />
 #ifdef JOYSTICK_SUPPORT<br />
+               vector&lt;int&gt; a,b;<br />
+               a.resize(numbuttons);<br />
+               b.resize(numaxes);<br />
+<br />
     for(int i = 0; i &lt; numbuttons; ++i)<br />
-        vbutstate[i&#93; = SDL_JoystickGetButton(joy, i);<br />
+                               a[i&#93; = SDL_JoystickGetButton(joy, i);<br />
     for(int i = 0; i &lt; numaxes; ++i)<br />
-        vaxisstate[i&#93; = SDL_JoystickGetAxis(joy, i);<br />
+                               b[i&#93; = SDL_JoystickGetAxis(joy, i);<br />
+               vbutstate=a;<br />
+               vaxisstate=b;<br />
 #endif<br />
 }]]></description>
			<content:encoded><![CDATA[Hello,<br />
I've found two problem with zeropad (svn version) under my linux (debian lenny/squeeze with a 2.6.31) <br />
<br />
I use the svn revision 396 <br />
<br />
The first trouble is : if i open the controller config windows, i close it, then i reopen it, the system will launch me a "double free or corruption" then kill the soft with a sigabrt.<br />
<br />
With some investigation, this problem was resolved with this little modification<br />
<br />
===================================================================<br />
--- linux.cpp   (révision 396)<br />
+++ linux.cpp   (copie de travail)<br />
@@ -721,7 +721,8 @@<br />
     }<br />
<br />
     vector&lt;JoystickInfo*&gt;::iterator it;<br />
-    FORIT(it, vjoysticks) delete *it;<br />
+               vjoysticks.clear();<br />
<br />
     vjoysticks.resize(SDL_NumJoysticks());<br />
     for(int i = 0; i &lt; (int)vjoysticks.size(); ++i) {<br />
<br />
The Joystickinfo must have been deleted elsewhere (but I haven't investigate it), so just clear them will be ok. <br />
I've first try to put "*it" to null after the delete, but it doesn' correct the double free.<br />
<br />
<br />
The second problem is a bit more funny (always on this plugin)<br />
When I change only a button (with a joystick button), it is saved without trouble.<br />
But if i change more than one, the software display the right buttons, but save only the first ! (for example : if i put triangle with JBut1 and after this square with JBut2 , only jbut1 will be saved).<br />
<br />
<br />
After a bit more of investigation, i have found that this comportement was caused by "savestate".<br />
I've done a workaround, but i can't say why it doesn't work before.<br />
Here my workaround:<br />
(I just hope that "=" on a vector do a clone )<br />
===================================================================<br />
--- linux.cpp   (révision 396)<br />
+++ linux.cpp   (copie de travail)<br />
@@ -816,11 +817,18 @@<br />
<br />
 void JoystickInfo::SaveState()<br />
 {<br />
+<br />
 #ifdef JOYSTICK_SUPPORT<br />
+               vector&lt;int&gt; a,b;<br />
+               a.resize(numbuttons);<br />
+               b.resize(numaxes);<br />
+<br />
     for(int i = 0; i &lt; numbuttons; ++i)<br />
-        vbutstate[i] = SDL_JoystickGetButton(joy, i);<br />
+                               a[i] = SDL_JoystickGetButton(joy, i);<br />
     for(int i = 0; i &lt; numaxes; ++i)<br />
-        vaxisstate[i] = SDL_JoystickGetAxis(joy, i);<br />
+                               b[i] = SDL_JoystickGetAxis(joy, i);<br />
+               vbutstate=a;<br />
+               vaxisstate=b;<br />
 #endif<br />
 }]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug Report&#93; NHL 2K10]]></title>
			<link>http://forums.pcsx2.net/thread-11118.html</link>
			<pubDate>Sat, 24 Oct 2009 21:23:27 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11118.html</guid>
			<description><![CDATA[game loads but freezes on the first screen im using pcsxr1888 beta build and my settings are normal microv0 and v1 are off im using GSdx 1873 with native ticked with p e o ps spu2 1.9.0 but id like to use the gsdx plugin since it is by far the most compatible with games i own]]></description>
			<content:encoded><![CDATA[game loads but freezes on the first screen im using pcsxr1888 beta build and my settings are normal microv0 and v1 are off im using GSdx 1873 with native ticked with p e o ps spu2 1.9.0 but id like to use the gsdx plugin since it is by far the most compatible with games i own]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ratchet &#x26; clank]]></title>
			<link>http://forums.pcsx2.net/thread-11065.html</link>
			<pubDate>Wed, 21 Oct 2009 21:05:13 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11065.html</guid>
			<description><![CDATA[I used pcsx2 0.9.6 and rev.1922 both run the intro FMV but can't start any of the 3 games all the same problem.<br />
Is there an option like the game fix for tri-ace games?<br />
<br />
ratchet 2 = going commando<br />
ratchet 3 = up your arsenal<br />
i tried my EU v02.00 bios<br />
<br />
ratchet 1 has not been added to the compatability page yet but has the same problem.<br />
<br />
also using the standard plugins except i put the speed hack on cycle x2 and changes the screen form to 16:9.<br />
<br />
Hope i digged up an old problem since i wish to see them playable.<br />
<br />
Greetings me<br />
<br />
<br />
P.S. Edit<br />
<br />
my comp :<br />
<br />
AMD Phenom 9950 3.1 Ghz<br />
Nvidia Geforce 9800 GTX+<br />
4GB kingston 1066 memory<br />
Felocity raptor disk <br />
<br />
Edited for rules ?<br />
i like how you treat your donators <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/laugh.gif" style="vertical-align: middle;" border="0" alt="Laugh" title="Laugh" /><br />
<br />
my plugins i cant screen them so i will type them<br />
<br />
Graphics : GSdx 1901 (MSVC 15.00, SSE2) 0.1.15<br />
Settings:<br />
Resolution : Uhm does it really matter?<br />
Renderer : Direct3D9 (hardware) (for some reason 3D10 doesnt work)<br />
Interlacing : None because my frames are very low when i turn it on<br />
Aspect Ratio : 16:9 or 4:3 can handle both<br />
D3D Internal Res : 1024 1024 also tried native<br />
SW rend. Threads : 1<br />
<br />
Stuff i got turned on :<br />
Texture Filtering<br />
Logarithmic Z<br />
Allow 8-bit Textures<br />
Alpha Correction (FBA)<br />
Windowed or not can do both<br />
<br />
Sound : P.E.Op.S. SPU2 1.9.0<br />
Settings :<br />
Volume : 2:medium (does it matter)<br />
Reverb: 0: No reverb (fastest)<br />
Interpolation: 2: Gaussian Interpolation (good quality)<br />
Nothing turned on in Misc<br />
<br />
First Controller : SSSPSX PAD Plugin Pressure Mod 1.7.0<br />
Second Controller : SSSPSX PAD Plugin Pressure Mod 1.7.0<br />
<br />
Cdvdrom : Linuz Iso CDVD 0.8.0<br />
(this one because my game is a ISO)<br />
Settings:<br />
Select Iso : Ratchet &amp; Clank 1.iso<br />
Compression Method: .Z - compress faster (never used this)?<br />
Enable Block Dump =&gt; ''ISO name.dump'' (turned off)<br />
<br />
Dev9 : DEV9null Driver 0.3.0<br />
<br />
Usb : USBnull Driver 0.5.0<br />
Setting:<br />
Logging is off<br />
<br />
FireWire : FWnull Driver 0.4.0<br />
Settings:<br />
Logging is off<br />
<br />
Bios File: iv'e got EU V02.00 (which i own in real<br />
<br />
Memory Cards : Only number 1 enabled<br />
<br />
CPU : EERec - EE/IOP recompiler (need MMX/SSE)<br />
VU0rec - enabled<br />
VU1rec - enabled<br />
Multi Threaded GS mode (MTGS) - Turned on i got a quad core<br />
Frame limiting : Limit<br />
Detailed settings :<br />
Custom FPS limit : 50<br />
note 1 / 2 / 3 : all 0<br />
<br />
Patches : None because i can't find them<br />
Game Fixes : None there arnt any<br />
<br />
Speed Hacks : Default<br />
Misc : escape hack turned on<br />
Rest : the rest is turned off<br />
<br />
Advanced :<br />
Round Mode : Chop / Zero<br />
Clamp Mode : Normal<br />
Denormals are zero : turned on<br />
Flush to Zero : Turned off<br />
<br />
Round move 2 : Chop / Zero<br />
Clamp Mode : Normal<br />
Denormals are Zero : on<br />
Other 3 options are off<br />
<br />
<br />
That was it xD<br />
can you link me your settings ?<br />
<br />
Little edit : My ratchet and clank 2 is a mounted .nrg file and my ratchet and clank 3 is a normal PS2 DVD original which is a PAL.  ( i own 1 and 2 as well but too badly scratched )]]></description>
			<content:encoded><![CDATA[I used pcsx2 0.9.6 and rev.1922 both run the intro FMV but can't start any of the 3 games all the same problem.<br />
Is there an option like the game fix for tri-ace games?<br />
<br />
ratchet 2 = going commando<br />
ratchet 3 = up your arsenal<br />
i tried my EU v02.00 bios<br />
<br />
ratchet 1 has not been added to the compatability page yet but has the same problem.<br />
<br />
also using the standard plugins except i put the speed hack on cycle x2 and changes the screen form to 16:9.<br />
<br />
Hope i digged up an old problem since i wish to see them playable.<br />
<br />
Greetings me<br />
<br />
<br />
P.S. Edit<br />
<br />
my comp :<br />
<br />
AMD Phenom 9950 3.1 Ghz<br />
Nvidia Geforce 9800 GTX+<br />
4GB kingston 1066 memory<br />
Felocity raptor disk <br />
<br />
Edited for rules ?<br />
i like how you treat your donators <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/laugh.gif" style="vertical-align: middle;" border="0" alt="Laugh" title="Laugh" /><br />
<br />
my plugins i cant screen them so i will type them<br />
<br />
Graphics : GSdx 1901 (MSVC 15.00, SSE2) 0.1.15<br />
Settings:<br />
Resolution : Uhm does it really matter?<br />
Renderer : Direct3D9 (hardware) (for some reason 3D10 doesnt work)<br />
Interlacing : None because my frames are very low when i turn it on<br />
Aspect Ratio : 16:9 or 4:3 can handle both<br />
D3D Internal Res : 1024 1024 also tried native<br />
SW rend. Threads : 1<br />
<br />
Stuff i got turned on :<br />
Texture Filtering<br />
Logarithmic Z<br />
Allow 8-bit Textures<br />
Alpha Correction (FBA)<br />
Windowed or not can do both<br />
<br />
Sound : P.E.Op.S. SPU2 1.9.0<br />
Settings :<br />
Volume : 2:medium (does it matter)<br />
Reverb: 0: No reverb (fastest)<br />
Interpolation: 2: Gaussian Interpolation (good quality)<br />
Nothing turned on in Misc<br />
<br />
First Controller : SSSPSX PAD Plugin Pressure Mod 1.7.0<br />
Second Controller : SSSPSX PAD Plugin Pressure Mod 1.7.0<br />
<br />
Cdvdrom : Linuz Iso CDVD 0.8.0<br />
(this one because my game is a ISO)<br />
Settings:<br />
Select Iso : Ratchet &amp; Clank 1.iso<br />
Compression Method: .Z - compress faster (never used this)?<br />
Enable Block Dump =&gt; ''ISO name.dump'' (turned off)<br />
<br />
Dev9 : DEV9null Driver 0.3.0<br />
<br />
Usb : USBnull Driver 0.5.0<br />
Setting:<br />
Logging is off<br />
<br />
FireWire : FWnull Driver 0.4.0<br />
Settings:<br />
Logging is off<br />
<br />
Bios File: iv'e got EU V02.00 (which i own in real<br />
<br />
Memory Cards : Only number 1 enabled<br />
<br />
CPU : EERec - EE/IOP recompiler (need MMX/SSE)<br />
VU0rec - enabled<br />
VU1rec - enabled<br />
Multi Threaded GS mode (MTGS) - Turned on i got a quad core<br />
Frame limiting : Limit<br />
Detailed settings :<br />
Custom FPS limit : 50<br />
note 1 / 2 / 3 : all 0<br />
<br />
Patches : None because i can't find them<br />
Game Fixes : None there arnt any<br />
<br />
Speed Hacks : Default<br />
Misc : escape hack turned on<br />
Rest : the rest is turned off<br />
<br />
Advanced :<br />
Round Mode : Chop / Zero<br />
Clamp Mode : Normal<br />
Denormals are zero : turned on<br />
Flush to Zero : Turned off<br />
<br />
Round move 2 : Chop / Zero<br />
Clamp Mode : Normal<br />
Denormals are Zero : on<br />
Other 3 options are off<br />
<br />
<br />
That was it xD<br />
can you link me your settings ?<br />
<br />
Little edit : My ratchet and clank 2 is a mounted .nrg file and my ratchet and clank 3 is a normal PS2 DVD original which is a PAL.  ( i own 1 and 2 as well but too badly scratched )]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug Report&#93;Dragon Quest VIII]]></title>
			<link>http://forums.pcsx2.net/thread-10935.html</link>
			<pubDate>Fri, 16 Oct 2009 05:23:27 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-10935.html</guid>
			<description><![CDATA[First I'd like to apologize for any redundant information, possibly even including this post, and my lack of an ability to describe things.<br />
I'm just posting this as I found some setting combinations produced interesting results on my hardware setup and hope it's helpful to someone in some way.<br />
<br />
TL<img src="http://forums.pcsx2.net/images/DarkTheme/smilies/laugh.gif" style="vertical-align: middle;" border="0" alt="Laugh" title="Laugh" />R at bottom because I'm horrible at communication and people get confused or impatient.<br />
<br />
<br />
<span style="font-weight: bold;">CPU</span>: E5200 @ 3.6ghz (<span style="font-style: italic;">11x333fsb</span>)  <br />
<span style="font-weight: bold;">GPU</span>: ATI 4830, running 4850 timings. <span style="font-size: x-small;"><span style="font-style: italic;">Video card speed had no impact on framerate and game speed.</span></span><br />
<span style="font-weight: bold;">Game</span>: Dragon Warrior VIII (<span style="font-style: italic;">SLUS_212.07</span>) .iso format<br />
<span style="font-weight: bold;">OS</span>: Vista X64<br />
<br />
<span style="font-weight: bold;">PCSX2 version</span>(<span style="font-weight: bold;">s</span>): 0.9.6 &amp; Beta r1888<br />
<span style="font-weight: bold;">GSdx versions</span>: 1873, 1846, 1650, 1448, 1406, 1398, 1322 (SSSE3 builds, DX10 setting)<br />
<span style="font-size: x-small;">Never maxed out CPU usage (Windows highest=91%, pcsx2 highest=95%%, neither at the same time.)<br />
Restarted pcsx2 and loaded from memory card each time I changed a setting, due to the random fps loss that would pop up</span><br />
<br />
<span style="font-weight: bold;">-----</span><br />
<span style="font-weight: bold;"><span style="font-size: large;">Bugs &amp; Glitches</span> </span><br />
<span style="font-weight: bold;">Missing shadows on player and npcs</span> <span style="font-size: x-small;">(Presently intended behavior due to post-processing effects?)</span><br />
<span style="font-style: italic;">Viewable</span>: Software has it, alas broken and off center.<br />
Also reported in another post<br />
<br />
<span style="font-weight: bold;">Cell shade outline</span>. Like the difference between a mechanical pencil and ball-point pen line. Hardware outline can be a little to thick and too sharp at some viewing angles. I'm just assuming this issue is also somehow tied with the shadows.<br />
<span style="font-style: italic;">Viewable</span>: Please refer to last 4 screenshots..<br />
<br />
<span style="font-weight: bold;">Artifacts from increased internal resolution and/or filtering</span>: well known with screenshots from many different games. Repost of many others, mabey more screenshots can help, mabey not.<br />
<span style="font-style: italic;">Viewable A</span>: Hardware filtering artifacts, very similar to the texture offsets Antialiasing can create with PC games. Easily fixable with a pixel offset. See moneyshot in 1st screenshot (middle).<br />
<span style="font-style: italic;">Viewable B</span>: Horizontal &amp; Vertical resolution artifacts from increasing internal resolution. See moneyshot in 1st screenshot (left).<br />
<br />
<span style="font-weight: bold;">Flashing snapshot image thingy</span> <span style="font-size: x-small;">- something to do with an image buffer mabey? I'm not to sure on how ps2 gpu creates, orders and processes frames/framebuffer/FB effects.</span><br />
<span style="font-style: italic;">Reproduceable</span>: Play through the game until you can leave town (Faebury) and fight. Enter a fight and win. At the XP tally screen, as the camera moves up and around, you will get two to three flashes of the same frame snapshot of your party "entering" battle, before the battle swirl started.<br />
The same snapshot (does not change until pcsx2 is reset) is also flashed during entering and exiting doors/zones, but less noticable and sometimes doesn't show.<br />
<span style="font-size: x-small;">*sometimes the snapshot will change after a period of gameplay; can also be a snapshot of when the "combat zone" begins/ends but this is less common from what I've encountered*</span><br />
<br />
On a fresh pcsx2 process, here's my action process.<br />
<span style="font-size: x-small;">Game Initalized&gt;Load from Memory Card&gt;Left town&gt;<span style="font-style: italic;">Open Menu</span>: Yangus Casts Whistle(starts a random battle)&gt; Battle swirl&gt;screen flashes black for one frame&gt;Fight screen loads&gt;killed enemys&gt;Left battle&gt;<span style="font-style: italic;">Open Menu</span>: Yangus Casts Whistle&gt;Battle swirl&gt;<span style="font-weight: bold;"><span style="font-style: italic;"><a href="http://img119.imageshack.us/img119/2947/snapbattleswirl.jpg" target="_blank">THIS SCREENSHOT FLASHES FOR ONE FRAME</a></span></span>&gt;Fight screen loads&gt;ect.</span><br />
-----<br />
<br />
<span style="font-weight: bold;">EMU ISSUE</span>(?): After entering and resuming a game &gt;6 times (6 is the lowest I've experienced this) out of nowhere there is a huge drop in fps requiring a program restart to get normal emu speed. Annoying when your going back and forth between changing settings or reading a walkthrough.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;">Less important settings</span></span><br />
<span style="font-weight: bold;"><span style="font-style: italic;">Interlacing</span></span>: no real difference, excluding bob, which well... bobs every now and then.<br />
<span style="font-weight: bold;"><span style="font-style: italic;">microVU0</span></span> &amp; <span style="font-weight: bold;"><span style="font-style: italic;">microVU1</span></span>: 48-50 fps with and without the microvu speedhacks enabled, paired or seperate. Other speed hacks in any combination also proved to have no extra benefit in relation of performance of VU#rec:fps:speed<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Advanced Options</span></span>: did NOT mess with any of these.<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Game Fixes</span></span>: None, assumed they worked only on the games mentioned in the description.<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Software mode</span></span>: Similar effect with hardware, but at sub-40 framerate @55-65% game speed<br />
<span style="font-weight: bold;"><span style="font-style: italic;">ZZogl</span></span> &amp; <span style="font-weight: bold;"><span style="font-style: italic;">ZeroGL</span></span>: Are these really needed now for a windows based report? Because they're 10-13 fps with a plethora of texture and model issues, ZeroGL being the worse off with completely missing model parts ontop of the ZZogl issues.<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Other Plugins</span></span>: using revisions that came with pcsx2-r1888. SPU2-x, LilyPad, Linuz Iso CDVD. All settings are default (obviously not for LilyPad) @SPU2-x: checked=Disable Time-Stretching; Enable Audio Expansion. <br />
<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;">My Tinkering Location</span></span><br />
Start a new game and go to the first town, Faebury. Play through until you can leave town and fight, this changes NPC positions in town, should take 5 minutes tops. Enter town during the day from the Southwest gate, turn camera to look to your left about 20-30° (tap L1 once), and there's a nice heavier-than-normal load to tweak with.<br />
Another location in the same town during the day is to enter and leave the Church and take a step or two foward. This location seems to have a slightly higher workload.<br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;">Gameplay speed vs FPS</span></span> *<span style="font-size: x-small;"><span style="font-style: italic;">Context: Limit fps setting (no skipping);enter town from SW gate, tap L1 once, 52fps without speedhacks</span></span>*<br />
While trying to replicate the game speed one would get on a ps2 on pcsx2, I've come to notice three things...<ul>
[<span style="font-size: x-small;"><span style="font-weight: bold;">A</span></span>&#93; Framerate, without speedhacks, is the speed of the game outside of any slowdowns you'd encounter on actual ps2 hardware.<br />
[<span style="font-size: x-small;"><span style="font-weight: bold;">B</span></span>&#93; Speedhacks don't really make the game faster, despite what the fps counter says. It does, however, help keep the audio from skipping as its timing is tied to the framerate with Time-streching disabled.<br />
[<span style="font-size: x-small;"><span style="font-weight: bold;">C</span></span>&#93; Last two ticks of "VU Cycle Stealing" simulate point A's actual gameplay speed at whatever fps it would get, with an added 10-25% speed decrease. (this may not be true for everyone else on this game in the same location) <span style="font-size: x-small;">*See below for a better description*</span><br />
</li></ul>
<br />
<br />
	A) Framerate, without speedhacks, is the speed of the game outside of any slowdowns you'd encounter on actual ps2 hardware.<br />
	B) Speedhacks don't really make the game faster, despite what the fps counter says. It does, however, help keep the audio from skipping as its timing is tied to the framerate with Time-streching disabled.<br />
	C) Last two ticks of "VU Cycle Stealing" simulate point A's actual gameplay speed at whatever fps it would get, with an added 10-25% speed decrease. (this may not be true for everyone else on this game in the same location) <span style="font-size: x-small;"><span style="font-style: italic;">*See below for a better description*</span></span><br />
<br />
<br />
Now allow me to elaborate a bit.<br />
I tried a combination of all gpu, cpu and speedhack settings in hope of finding one that worked better than the rest. I repeated this for various gpu plugin revisions, and repeated both of those trials with pcsx2 0.9.6. <br />
My results were the same, plus or minus 1-2 fps between gpu plugin versions. Excluding 1448, all mentioned GSdx revisions had 51-53 fps range, most recent averaging out to 53 constant and dipping low every now and then.<br />
Besides checking for framerate gains or loss, I also moved about 5-10 steps in various directions numerous times to check for animation speed fluctuations (i.e. checking for emulated ps2 frameskipping or slowdowns).<br />
I would then enable, one by one, combination by combination, the speedhacks checking again for framerate gain/loss and overall game speed improvement.<br />
Noticing that the framerate was improving with some speedhacks I thought I was making progress, as music and sounds were no longer skipping, until I returned to town only to see myself move about at the same speed as without the hacks. Clearly the game hasnt increased in speed, just framerate (allowing better syncing music &amp; sounds).<br />
<br />
Boggled as I was, I tried a even more combinations, with the "VU Cycle Stealing" changes as the last of the bunch I tinkered with.<br />
"VU Cycle Stealing" Moderate with 1.5x or 2x EE sync, -AND- Large &amp; Very Large (all EE sync settings) gave the game a "slow motion" effect even though the framerate was still 60.<br />
To better explain this, lets use the points I made above as the example.<br />
With no hacks involved fps=53 &amp; game speed ~90%. With hacks, fps is 60 &amp; speed is still ~90% (but without skipping music &amp; sounds). With the more advanced VU steals, fps is still 60, but speed is ~55-65% now (music/sounds still a-ok).<br />
<br />
Any place in the game where I would get 60 fps without speed hacks its fine, but if I got just even 59 fps w/o speed hacks it would be susceptible to the wierd slow motion effect.<br />
So instead of 59 fps at 98% speed, I would wind up with 60 fps at %60-70% speed. Sorry if that dosen't make any sence.<br />
<br />
<br />
Note of interest: my machine is usually running at 3.8ghz (11.5x333fsb) which is Folding@home, OCCT, &amp; Orthos (Small/Large FFT's and Blend) stable @42h each. Pcsx2 crashes after a while, but it was long enough to let me test well enough.<br />
@3.8ghz, no speedhacks, I get 60fps at the town gate, and 57-59 at the church, which leads me to rule out any emulated frameskips from the locations I chose to test in as game speed was as it should be given framerate difference. <br />
<br />
<br />
Screens@imageshack<br />
<a href="http://img119.imageshack.us/img119/9645/dqviiiscreens.jpg" target="_blank"><img src="http://img119.imageshack.us/img119/9645/dqviiiscreens.th.jpg" border="0" alt="[Image: dqviiiscreens.th.jpg&#93;" /></a><br />
<span style="font-size: x-small;">Sorry about the bottom text, dunno how it ended up like that (it was placed on the same layer as the rest of the inverted text). If you can't read it, it says "<span style="font-style: italic;">Funky Shadows</span>".</span><br />
<br />
<a href="http://img127.imageshack.us/img127/1209/hwuf.jpg" target="_blank"><img src="http://img127.imageshack.us/img127/1209/hwuf.th.jpg" border="0" alt="[Image: hwuf.th.jpg&#93;" /></a><a href="http://img113.imageshack.us/img113/1026/hwf.jpg" target="_blank"><img src="http://img113.imageshack.us/img113/1026/hwf.th.jpg" border="0" alt="[Image: hwf.th.jpg&#93;" /></a><a href="http://img113.imageshack.us/img113/899/hwn.jpg" target="_blank"><img src="http://img113.imageshack.us/img113/899/hwn.th.jpg" border="0" alt="[Image: hwn.th.jpg&#93;" /></a><a href="http://img162.imageshack.us/img162/6593/52833450.jpg" target="_blank"><img src="http://img162.imageshack.us/img162/6593/52833450.th.jpg" border="0" alt="[Image: 52833450.th.jpg&#93;" /></a><br />
<span style="font-size: small;">Left to Right: Unfiltered Hardware, Filtered Hardware, Hardware Native box checked, Software</span><br />
<span style="font-size: x-small;">512x512 internal, scaled to HDTV resolution</span><br />
<br />
<br />
<br />
TL<img src="http://forums.pcsx2.net/images/DarkTheme/smilies/laugh.gif" style="vertical-align: middle;" border="0" alt="Laugh" title="Laugh" />R:<br />
Bugs as stated above.<br />
Wierd behavior with framerate and its relationship with game speed in action and not on paper.<br />
Speed hacks, while being what they are and basically unsupported(?) have basically zero benefit, and only at extreme settings do they have a negative effect.<br />
Screenshots and Wall o' Text in hope that it can be of use.<br />
<br />
<br />
<br />
Sorry for the wall o' text post, tried to include all details that might be of some use.<br />
Thank you for your work!]]></description>
			<content:encoded><![CDATA[First I'd like to apologize for any redundant information, possibly even including this post, and my lack of an ability to describe things.<br />
I'm just posting this as I found some setting combinations produced interesting results on my hardware setup and hope it's helpful to someone in some way.<br />
<br />
TL<img src="http://forums.pcsx2.net/images/DarkTheme/smilies/laugh.gif" style="vertical-align: middle;" border="0" alt="Laugh" title="Laugh" />R at bottom because I'm horrible at communication and people get confused or impatient.<br />
<br />
<br />
<span style="font-weight: bold;">CPU</span>: E5200 @ 3.6ghz (<span style="font-style: italic;">11x333fsb</span>)  <br />
<span style="font-weight: bold;">GPU</span>: ATI 4830, running 4850 timings. <span style="font-size: x-small;"><span style="font-style: italic;">Video card speed had no impact on framerate and game speed.</span></span><br />
<span style="font-weight: bold;">Game</span>: Dragon Warrior VIII (<span style="font-style: italic;">SLUS_212.07</span>) .iso format<br />
<span style="font-weight: bold;">OS</span>: Vista X64<br />
<br />
<span style="font-weight: bold;">PCSX2 version</span>(<span style="font-weight: bold;">s</span>): 0.9.6 &amp; Beta r1888<br />
<span style="font-weight: bold;">GSdx versions</span>: 1873, 1846, 1650, 1448, 1406, 1398, 1322 (SSSE3 builds, DX10 setting)<br />
<span style="font-size: x-small;">Never maxed out CPU usage (Windows highest=91%, pcsx2 highest=95%%, neither at the same time.)<br />
Restarted pcsx2 and loaded from memory card each time I changed a setting, due to the random fps loss that would pop up</span><br />
<br />
<span style="font-weight: bold;">-----</span><br />
<span style="font-weight: bold;"><span style="font-size: large;">Bugs &amp; Glitches</span> </span><br />
<span style="font-weight: bold;">Missing shadows on player and npcs</span> <span style="font-size: x-small;">(Presently intended behavior due to post-processing effects?)</span><br />
<span style="font-style: italic;">Viewable</span>: Software has it, alas broken and off center.<br />
Also reported in another post<br />
<br />
<span style="font-weight: bold;">Cell shade outline</span>. Like the difference between a mechanical pencil and ball-point pen line. Hardware outline can be a little to thick and too sharp at some viewing angles. I'm just assuming this issue is also somehow tied with the shadows.<br />
<span style="font-style: italic;">Viewable</span>: Please refer to last 4 screenshots..<br />
<br />
<span style="font-weight: bold;">Artifacts from increased internal resolution and/or filtering</span>: well known with screenshots from many different games. Repost of many others, mabey more screenshots can help, mabey not.<br />
<span style="font-style: italic;">Viewable A</span>: Hardware filtering artifacts, very similar to the texture offsets Antialiasing can create with PC games. Easily fixable with a pixel offset. See moneyshot in 1st screenshot (middle).<br />
<span style="font-style: italic;">Viewable B</span>: Horizontal &amp; Vertical resolution artifacts from increasing internal resolution. See moneyshot in 1st screenshot (left).<br />
<br />
<span style="font-weight: bold;">Flashing snapshot image thingy</span> <span style="font-size: x-small;">- something to do with an image buffer mabey? I'm not to sure on how ps2 gpu creates, orders and processes frames/framebuffer/FB effects.</span><br />
<span style="font-style: italic;">Reproduceable</span>: Play through the game until you can leave town (Faebury) and fight. Enter a fight and win. At the XP tally screen, as the camera moves up and around, you will get two to three flashes of the same frame snapshot of your party "entering" battle, before the battle swirl started.<br />
The same snapshot (does not change until pcsx2 is reset) is also flashed during entering and exiting doors/zones, but less noticable and sometimes doesn't show.<br />
<span style="font-size: x-small;">*sometimes the snapshot will change after a period of gameplay; can also be a snapshot of when the "combat zone" begins/ends but this is less common from what I've encountered*</span><br />
<br />
On a fresh pcsx2 process, here's my action process.<br />
<span style="font-size: x-small;">Game Initalized&gt;Load from Memory Card&gt;Left town&gt;<span style="font-style: italic;">Open Menu</span>: Yangus Casts Whistle(starts a random battle)&gt; Battle swirl&gt;screen flashes black for one frame&gt;Fight screen loads&gt;killed enemys&gt;Left battle&gt;<span style="font-style: italic;">Open Menu</span>: Yangus Casts Whistle&gt;Battle swirl&gt;<span style="font-weight: bold;"><span style="font-style: italic;"><a href="http://img119.imageshack.us/img119/2947/snapbattleswirl.jpg" target="_blank">THIS SCREENSHOT FLASHES FOR ONE FRAME</a></span></span>&gt;Fight screen loads&gt;ect.</span><br />
-----<br />
<br />
<span style="font-weight: bold;">EMU ISSUE</span>(?): After entering and resuming a game &gt;6 times (6 is the lowest I've experienced this) out of nowhere there is a huge drop in fps requiring a program restart to get normal emu speed. Annoying when your going back and forth between changing settings or reading a walkthrough.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;">Less important settings</span></span><br />
<span style="font-weight: bold;"><span style="font-style: italic;">Interlacing</span></span>: no real difference, excluding bob, which well... bobs every now and then.<br />
<span style="font-weight: bold;"><span style="font-style: italic;">microVU0</span></span> &amp; <span style="font-weight: bold;"><span style="font-style: italic;">microVU1</span></span>: 48-50 fps with and without the microvu speedhacks enabled, paired or seperate. Other speed hacks in any combination also proved to have no extra benefit in relation of performance of VU#rec:fps:speed<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Advanced Options</span></span>: did NOT mess with any of these.<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Game Fixes</span></span>: None, assumed they worked only on the games mentioned in the description.<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Software mode</span></span>: Similar effect with hardware, but at sub-40 framerate @55-65% game speed<br />
<span style="font-weight: bold;"><span style="font-style: italic;">ZZogl</span></span> &amp; <span style="font-weight: bold;"><span style="font-style: italic;">ZeroGL</span></span>: Are these really needed now for a windows based report? Because they're 10-13 fps with a plethora of texture and model issues, ZeroGL being the worse off with completely missing model parts ontop of the ZZogl issues.<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Other Plugins</span></span>: using revisions that came with pcsx2-r1888. SPU2-x, LilyPad, Linuz Iso CDVD. All settings are default (obviously not for LilyPad) @SPU2-x: checked=Disable Time-Stretching; Enable Audio Expansion. <br />
<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;">My Tinkering Location</span></span><br />
Start a new game and go to the first town, Faebury. Play through until you can leave town and fight, this changes NPC positions in town, should take 5 minutes tops. Enter town during the day from the Southwest gate, turn camera to look to your left about 20-30° (tap L1 once), and there's a nice heavier-than-normal load to tweak with.<br />
Another location in the same town during the day is to enter and leave the Church and take a step or two foward. This location seems to have a slightly higher workload.<br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;">Gameplay speed vs FPS</span></span> *<span style="font-size: x-small;"><span style="font-style: italic;">Context: Limit fps setting (no skipping);enter town from SW gate, tap L1 once, 52fps without speedhacks</span></span>*<br />
While trying to replicate the game speed one would get on a ps2 on pcsx2, I've come to notice three things...<ul>
[<span style="font-size: x-small;"><span style="font-weight: bold;">A</span></span>] Framerate, without speedhacks, is the speed of the game outside of any slowdowns you'd encounter on actual ps2 hardware.<br />
[<span style="font-size: x-small;"><span style="font-weight: bold;">B</span></span>] Speedhacks don't really make the game faster, despite what the fps counter says. It does, however, help keep the audio from skipping as its timing is tied to the framerate with Time-streching disabled.<br />
[<span style="font-size: x-small;"><span style="font-weight: bold;">C</span></span>] Last two ticks of "VU Cycle Stealing" simulate point A's actual gameplay speed at whatever fps it would get, with an added 10-25% speed decrease. (this may not be true for everyone else on this game in the same location) <span style="font-size: x-small;">*See below for a better description*</span><br />
</li></ul>
<br />
<br />
	A) Framerate, without speedhacks, is the speed of the game outside of any slowdowns you'd encounter on actual ps2 hardware.<br />
	B) Speedhacks don't really make the game faster, despite what the fps counter says. It does, however, help keep the audio from skipping as its timing is tied to the framerate with Time-streching disabled.<br />
	C) Last two ticks of "VU Cycle Stealing" simulate point A's actual gameplay speed at whatever fps it would get, with an added 10-25% speed decrease. (this may not be true for everyone else on this game in the same location) <span style="font-size: x-small;"><span style="font-style: italic;">*See below for a better description*</span></span><br />
<br />
<br />
Now allow me to elaborate a bit.<br />
I tried a combination of all gpu, cpu and speedhack settings in hope of finding one that worked better than the rest. I repeated this for various gpu plugin revisions, and repeated both of those trials with pcsx2 0.9.6. <br />
My results were the same, plus or minus 1-2 fps between gpu plugin versions. Excluding 1448, all mentioned GSdx revisions had 51-53 fps range, most recent averaging out to 53 constant and dipping low every now and then.<br />
Besides checking for framerate gains or loss, I also moved about 5-10 steps in various directions numerous times to check for animation speed fluctuations (i.e. checking for emulated ps2 frameskipping or slowdowns).<br />
I would then enable, one by one, combination by combination, the speedhacks checking again for framerate gain/loss and overall game speed improvement.<br />
Noticing that the framerate was improving with some speedhacks I thought I was making progress, as music and sounds were no longer skipping, until I returned to town only to see myself move about at the same speed as without the hacks. Clearly the game hasnt increased in speed, just framerate (allowing better syncing music &amp; sounds).<br />
<br />
Boggled as I was, I tried a even more combinations, with the "VU Cycle Stealing" changes as the last of the bunch I tinkered with.<br />
"VU Cycle Stealing" Moderate with 1.5x or 2x EE sync, -AND- Large &amp; Very Large (all EE sync settings) gave the game a "slow motion" effect even though the framerate was still 60.<br />
To better explain this, lets use the points I made above as the example.<br />
With no hacks involved fps=53 &amp; game speed ~90%. With hacks, fps is 60 &amp; speed is still ~90% (but without skipping music &amp; sounds). With the more advanced VU steals, fps is still 60, but speed is ~55-65% now (music/sounds still a-ok).<br />
<br />
Any place in the game where I would get 60 fps without speed hacks its fine, but if I got just even 59 fps w/o speed hacks it would be susceptible to the wierd slow motion effect.<br />
So instead of 59 fps at 98% speed, I would wind up with 60 fps at %60-70% speed. Sorry if that dosen't make any sence.<br />
<br />
<br />
Note of interest: my machine is usually running at 3.8ghz (11.5x333fsb) which is Folding@home, OCCT, &amp; Orthos (Small/Large FFT's and Blend) stable @42h each. Pcsx2 crashes after a while, but it was long enough to let me test well enough.<br />
@3.8ghz, no speedhacks, I get 60fps at the town gate, and 57-59 at the church, which leads me to rule out any emulated frameskips from the locations I chose to test in as game speed was as it should be given framerate difference. <br />
<br />
<br />
Screens@imageshack<br />
<a href="http://img119.imageshack.us/img119/9645/dqviiiscreens.jpg" target="_blank"><img src="http://img119.imageshack.us/img119/9645/dqviiiscreens.th.jpg" border="0" alt="[Image: dqviiiscreens.th.jpg]" /></a><br />
<span style="font-size: x-small;">Sorry about the bottom text, dunno how it ended up like that (it was placed on the same layer as the rest of the inverted text). If you can't read it, it says "<span style="font-style: italic;">Funky Shadows</span>".</span><br />
<br />
<a href="http://img127.imageshack.us/img127/1209/hwuf.jpg" target="_blank"><img src="http://img127.imageshack.us/img127/1209/hwuf.th.jpg" border="0" alt="[Image: hwuf.th.jpg]" /></a><a href="http://img113.imageshack.us/img113/1026/hwf.jpg" target="_blank"><img src="http://img113.imageshack.us/img113/1026/hwf.th.jpg" border="0" alt="[Image: hwf.th.jpg]" /></a><a href="http://img113.imageshack.us/img113/899/hwn.jpg" target="_blank"><img src="http://img113.imageshack.us/img113/899/hwn.th.jpg" border="0" alt="[Image: hwn.th.jpg]" /></a><a href="http://img162.imageshack.us/img162/6593/52833450.jpg" target="_blank"><img src="http://img162.imageshack.us/img162/6593/52833450.th.jpg" border="0" alt="[Image: 52833450.th.jpg]" /></a><br />
<span style="font-size: small;">Left to Right: Unfiltered Hardware, Filtered Hardware, Hardware Native box checked, Software</span><br />
<span style="font-size: x-small;">512x512 internal, scaled to HDTV resolution</span><br />
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TL<img src="http://forums.pcsx2.net/images/DarkTheme/smilies/laugh.gif" style="vertical-align: middle;" border="0" alt="Laugh" title="Laugh" />R:<br />
Bugs as stated above.<br />
Wierd behavior with framerate and its relationship with game speed in action and not on paper.<br />
Speed hacks, while being what they are and basically unsupported(?) have basically zero benefit, and only at extreme settings do they have a negative effect.<br />
Screenshots and Wall o' Text in hope that it can be of use.<br />
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Sorry for the wall o' text post, tried to include all details that might be of some use.<br />
Thank you for your work!]]></content:encoded>
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