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	<channel>
		<title><![CDATA[..:: PCSX2 Forums ::.. - News-General Discussion]]></title>
		<link>http://forums.pcsx2.net/</link>
		<description><![CDATA[..:: PCSX2 Forums ::.. - http://forums.pcsx2.net]]></description>
		<pubDate>Sat, 21 Nov 2009 09:37:03 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Why X11?]]></title>
			<link>http://forums.pcsx2.net/thread-11147.html</link>
			<pubDate>Mon, 26 Oct 2009 12:07:15 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-11147.html</guid>
			<description><![CDATA[I hope this thread isn't viewed as bashing the Mac OS X port of PCSX2, because I mean to do anything but that - I'm just a curious fellow who doesn't understand anything about coding or running emulators. :&#93;<br />
<br />
Why does PCSX2 have to run through the X11 program? Is it in the application's future to run as its own... Thing?]]></description>
			<content:encoded><![CDATA[I hope this thread isn't viewed as bashing the Mac OS X port of PCSX2, because I mean to do anything but that - I'm just a curious fellow who doesn't understand anything about coding or running emulators. :]<br />
<br />
Why does PCSX2 have to run through the X11 program? Is it in the application's future to run as its own... Thing?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[-- 0.9.6 release --]]></title>
			<link>http://forums.pcsx2.net/thread-10982.html</link>
			<pubDate>Sun, 18 Oct 2009 02:42:29 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-10982.html</guid>
			<description><![CDATA[Ok, the time has come <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> I'm releasing a stand-alone package for pcsx2/mac 0.9.6 which doesn't require launching terminal whatsoever, hope that helps. The steps to install it are as follows:<br />
<br />
 <ul>
<li><span style="font-weight: bold;">xQuartz</span> <br />
To run Pcsx2, you need X11 but not the one that comes with Leopard/Tiger. You can download the latest release of X11 from the <a href="http://xquartz.macosforge.org/trac/wiki" target="_blank">XQuartz Project page</a>. Double-click on the package to install it.</li>
<li><span style="font-weight: bold;">NVidia CG framework</span><br />
Download the package for Mac OS X <a href="http://developer.nvidia.com/object/cg_download.html" target="_blank">here</a>. Mount the disk image and double-click on the installer. Follow the instruction to install the Framework.</li>
<li><span style="font-weight: bold;"> PCSX2/mac + plugins </span><br />
The latest package is always <a href="http://pcsx2-mac.quant0r.com/files/pcsx2new.pkg" target="_blank">here</a>. This will install all the necessary runtime libs and put the application bundle into your /Applications folder. The rest is as simple as double clicking it. <br />
</li></ul>
<br />
P.S. Thanks go to nestorespinoza for the icon <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[Ok, the time has come <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> I'm releasing a stand-alone package for pcsx2/mac 0.9.6 which doesn't require launching terminal whatsoever, hope that helps. The steps to install it are as follows:<br />
<br />
 <ul>
<li><span style="font-weight: bold;">xQuartz</span> <br />
To run Pcsx2, you need X11 but not the one that comes with Leopard/Tiger. You can download the latest release of X11 from the <a href="http://xquartz.macosforge.org/trac/wiki" target="_blank">XQuartz Project page</a>. Double-click on the package to install it.</li>
<li><span style="font-weight: bold;">NVidia CG framework</span><br />
Download the package for Mac OS X <a href="http://developer.nvidia.com/object/cg_download.html" target="_blank">here</a>. Mount the disk image and double-click on the installer. Follow the instruction to install the Framework.</li>
<li><span style="font-weight: bold;"> PCSX2/mac + plugins </span><br />
The latest package is always <a href="http://pcsx2-mac.quant0r.com/files/pcsx2new.pkg" target="_blank">here</a>. This will install all the necessary runtime libs and put the application bundle into your /Applications folder. The rest is as simple as double clicking it. <br />
</li></ul>
<br />
P.S. Thanks go to nestorespinoza for the icon <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PCSX2-Mac git repository -- for very adventurous --]]></title>
			<link>http://forums.pcsx2.net/thread-10695.html</link>
			<pubDate>Mon, 05 Oct 2009 11:56:45 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-10695.html</guid>
			<description><![CDATA[Ok, i finally set up a public repository so if you want you can try playing with it<br />
<br />
The repository is git-based so to get it you just need<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>git clone http://quant0r.com/git/pcsx2.git</code></div></div>
<br />
the bleeding edge(0.9.6) is on master branch, to build stable(0.9.5) svn you could do the following<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>git clone http://quant0r.com/git/pcsx2.git pcsx2_0.9.5<br />
cd pcsx2_0.9.5<br />
git checkout --track -b 0.9.5 origin/0.9.5<br />
git submodule init<br />
git submodule update<br />
./build.sh</code></div></div>
<br />
This will also compile all the available plugins and put everything in ./bin directory. There are issues with this on Snow Leopard as it has 64-bit default compilation mode which breaks everything, might be some other issues.]]></description>
			<content:encoded><![CDATA[Ok, i finally set up a public repository so if you want you can try playing with it<br />
<br />
The repository is git-based so to get it you just need<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>git clone http://quant0r.com/git/pcsx2.git</code></div></div>
<br />
the bleeding edge(0.9.6) is on master branch, to build stable(0.9.5) svn you could do the following<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>git clone http://quant0r.com/git/pcsx2.git pcsx2_0.9.5<br />
cd pcsx2_0.9.5<br />
git checkout --track -b 0.9.5 origin/0.9.5<br />
git submodule init<br />
git submodule update<br />
./build.sh</code></div></div>
<br />
This will also compile all the available plugins and put everything in ./bin directory. There are issues with this on Snow Leopard as it has 64-bit default compilation mode which breaks everything, might be some other issues.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[0.9.6 progress]]></title>
			<link>http://forums.pcsx2.net/thread-10694.html</link>
			<pubDate>Mon, 05 Oct 2009 11:27:54 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-10694.html</guid>
			<description><![CDATA[Some news on 0.9.6 progress. I've compiled revision 1762 and now working on making it play games <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> This will probably take a while, but at least i now have a working binary <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Some pics of the gui for that matter <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<img src="http://img39.imageshack.us/img39/9334/x11screensnapz007.jpg" border="0" alt="[Image: x11screensnapz007.jpg&#93;" /><br />
<img src="http://img15.imageshack.us/img15/730/x11screensnapz009.jpg" border="0" alt="[Image: x11screensnapz009.jpg&#93;" /><br />
<img src="http://img38.imageshack.us/img38/9917/x11screensnapz008.jpg" border="0" alt="[Image: x11screensnapz008.jpg&#93;" />]]></description>
			<content:encoded><![CDATA[Some news on 0.9.6 progress. I've compiled revision 1762 and now working on making it play games <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> This will probably take a while, but at least i now have a working binary <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Some pics of the gui for that matter <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<img src="http://img39.imageshack.us/img39/9334/x11screensnapz007.jpg" border="0" alt="[Image: x11screensnapz007.jpg]" /><br />
<img src="http://img15.imageshack.us/img15/730/x11screensnapz009.jpg" border="0" alt="[Image: x11screensnapz009.jpg]" /><br />
<img src="http://img38.imageshack.us/img38/9917/x11screensnapz008.jpg" border="0" alt="[Image: x11screensnapz008.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ZZOgl-Mac git repository -- advanced users only --]]></title>
			<link>http://forums.pcsx2.net/thread-10691.html</link>
			<pubDate>Mon, 05 Oct 2009 11:22:33 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-10691.html</guid>
			<description><![CDATA[I'm restructuring the code right now and one of the consequences i've created a git repository for zzogl port. Assuming you have all dependencies it's as simple as doing<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>git clone http://quant0r.com/git/zzogl.git<br />
cd zzogl<br />
./build.sh</code></div></div>
<br />
The current version is a port of r160, i think, but i'll be updating it real soon.]]></description>
			<content:encoded><![CDATA[I'm restructuring the code right now and one of the consequences i've created a git repository for zzogl port. Assuming you have all dependencies it's as simple as doing<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>git clone http://quant0r.com/git/zzogl.git<br />
cd zzogl<br />
./build.sh</code></div></div>
<br />
The current version is a port of r160, i think, but i'll be updating it real soon.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Starting out]]></title>
			<link>http://forums.pcsx2.net/thread-8983.html</link>
			<pubDate>Sun, 02 Aug 2009 11:49:51 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-8983.html</guid>
			<description><![CDATA[Hi there ppl, is there anyone out there that will assist me in setting up the pcsx2 on my PC ? iv installed it and got the plugins/bios sorted out, but i'm having trouble with the games that i want to play. <br />
The games that iv got rite now (that iv downloaded) are Suikoden III &amp; 4, iv got some more on download so i can play them @ another time, them games do work, but are extreamly flickery, i cant get the voice to work with it ether, as in when the game is running and there's a talking section in the game, it dont wanna work for me. So if someone is willin to sort it out 4 me (i can let that person remote access my PC).]]></description>
			<content:encoded><![CDATA[Hi there ppl, is there anyone out there that will assist me in setting up the pcsx2 on my PC ? iv installed it and got the plugins/bios sorted out, but i'm having trouble with the games that i want to play. <br />
The games that iv got rite now (that iv downloaded) are Suikoden III &amp; 4, iv got some more on download so i can play them @ another time, them games do work, but are extreamly flickery, i cant get the voice to work with it ether, as in when the game is running and there's a talking section in the game, it dont wanna work for me. So if someone is willin to sort it out 4 me (i can let that person remote access my PC).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ZZOgl port]]></title>
			<link>http://forums.pcsx2.net/thread-7236.html</link>
			<pubDate>Tue, 26 May 2009 19:22:00 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-7236.html</guid>
			<description><![CDATA[I'm finally going through 0.9.6 code and while you are waiting here's a port of zeydlitz's zerogs fork - ZZOgl.<br />
<br />
I've done limited testing but so far i've noticed less missing textures in all games, kingdom hearts finally supports antialiasing, and maybe a bit of speed increase...<br />
<br />
I've had a complete drive failure so i had to recompile almost everything from scratch so lib dependencies might have gone awry, do tell if it doesn't work for you. You'll probably also need the updated libs package <a href="http://pcsx2-mac.quant0r.com/files/Pcsx2libs.pkg" target="_blank">http://pcsx2-mac.quant0r.com/files/Pcsx2libs.pkg</a>]]></description>
			<content:encoded><![CDATA[I'm finally going through 0.9.6 code and while you are waiting here's a port of zeydlitz's zerogs fork - ZZOgl.<br />
<br />
I've done limited testing but so far i've noticed less missing textures in all games, kingdom hearts finally supports antialiasing, and maybe a bit of speed increase...<br />
<br />
I've had a complete drive failure so i had to recompile almost everything from scratch so lib dependencies might have gone awry, do tell if it doesn't work for you. You'll probably also need the updated libs package <a href="http://pcsx2-mac.quant0r.com/files/Pcsx2libs.pkg" target="_blank">http://pcsx2-mac.quant0r.com/files/Pcsx2libs.pkg</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Congratulations and Thanks!]]></title>
			<link>http://forums.pcsx2.net/thread-4651.html</link>
			<pubDate>Tue, 10 Mar 2009 18:33:04 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-4651.html</guid>
			<description><![CDATA[Wow, I can't believe we finally got a port of a Playstation 2 emulator for the Mac. I just wanted to say congratulations and thanks for the work you've done, and look forward to trying this out as soon as possible with my wife's new iMac. <br />
<br />
I just installed my copy of Connectix Virtual Game Station on an iMac G3 I found last weekend at a Good Will for &#36;50. I'm very glad to see that the Mac is getting some emulation attention. <br />
<br />
My only gripe is that this port is not better advertised. <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Biggrin" title="Biggrin" /> I found out from NGEmu's post about the PCSX teams merging. This sort of deal would be a huge hit on Digg, I'll bet. <br />
<br />
Regards,<br />
Tristan]]></description>
			<content:encoded><![CDATA[Wow, I can't believe we finally got a port of a Playstation 2 emulator for the Mac. I just wanted to say congratulations and thanks for the work you've done, and look forward to trying this out as soon as possible with my wife's new iMac. <br />
<br />
I just installed my copy of Connectix Virtual Game Station on an iMac G3 I found last weekend at a Good Will for &#36;50. I'm very glad to see that the Mac is getting some emulation attention. <br />
<br />
My only gripe is that this port is not better advertised. <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Biggrin" title="Biggrin" /> I found out from NGEmu's post about the PCSX teams merging. This sort of deal would be a huge hit on Digg, I'll bet. <br />
<br />
Regards,<br />
Tristan]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Icon for PCSX2XQuartz or PCSX2/MAC]]></title>
			<link>http://forums.pcsx2.net/thread-4431.html</link>
			<pubDate>Thu, 05 Mar 2009 06:20:00 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-4431.html</guid>
			<description><![CDATA[well... I figured I could use giantmike's article on <a href="http://www.giantmike.com/articles/gimp_icon_tutorial.html" target="_blank">How to Create OS X Icons (with Gimp)</a> and also <a href="http://www.mercadolibre.com.ve/jm/img%3Fs%3DMLV%26f%3D8784547_1159.jpg%26v%3DP" target="_blank">this</a> image I found by pure chance when I was actually looking to see if anyone had done it already (and thankfully not). anyhow, here are the previews:<br />
<br />
<img src="http://i374.photobucket.com/albums/oo189/nestorespinoza/pcsx2-play.jpg" border="0" alt="[Image: pcsx2-play.jpg&#93;" /><br />
<br />
<img src="http://i374.photobucket.com/albums/oo189/nestorespinoza/pcsx2-play-more.jpg" border="0" alt="[Image: pcsx2-play-more.jpg&#93;" /><br />
<br />
well... there you have... hope you like it.]]></description>
			<content:encoded><![CDATA[well... I figured I could use giantmike's article on <a href="http://www.giantmike.com/articles/gimp_icon_tutorial.html" target="_blank">How to Create OS X Icons (with Gimp)</a> and also <a href="http://www.mercadolibre.com.ve/jm/img%3Fs%3DMLV%26f%3D8784547_1159.jpg%26v%3DP" target="_blank">this</a> image I found by pure chance when I was actually looking to see if anyone had done it already (and thankfully not). anyhow, here are the previews:<br />
<br />
<img src="http://i374.photobucket.com/albums/oo189/nestorespinoza/pcsx2-play.jpg" border="0" alt="[Image: pcsx2-play.jpg]" /><br />
<br />
<img src="http://i374.photobucket.com/albums/oo189/nestorespinoza/pcsx2-play-more.jpg" border="0" alt="[Image: pcsx2-play-more.jpg]" /><br />
<br />
well... there you have... hope you like it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adding an Alias for PCSX2]]></title>
			<link>http://forums.pcsx2.net/thread-4430.html</link>
			<pubDate>Thu, 05 Mar 2009 05:47:48 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-4430.html</guid>
			<description><![CDATA[For anyone who doesn't feel like typing "cd path/to/pcsx2/bin &amp;&amp; ./pcsx2" every time you want to run it, I figured out a way to add an alias to make it easier (a bash alias, not the kind you see in Finder). If you don't already have a bash profile in your home directory create one now:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>sudo touch ~/.profile</code></div></div>
<br />
Then open it with whatever text editor you prefer (let's say nano):<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>sudo nano ~/.profile</code></div></div>
<br />
Add the following line to the bottom and save it:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>alias pcsx2='export TEMPPWD=`pwd` &amp;&amp; cd /path/to/pcsx2/bin/ &amp;&amp; ./pcsx2 &amp;&amp; cd &#36;TEMPPWD'</code></div></div>
<br />
The first part creates a temporary variable called TEMPPWD and sets it to your current directory. Then it cd's to the pcsx2/bin directory and runs the executable. When you close PCSX2, it cd's back to whatever directory you started in. This is all you need to do if you launch it from Terminal, but it still won't work in xterm, since by default X11 doesn't start a login shell when you open it. You can fix that pretty easily, though:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>defaults write org.x.X11 app_to_run "/usr/X11/bin/xterm -ls"</code></div></div>
<br />
Now you can just open X11 and type "pcsx2" (without the quotes) and hit enter.]]></description>
			<content:encoded><![CDATA[For anyone who doesn't feel like typing "cd path/to/pcsx2/bin &amp;&amp; ./pcsx2" every time you want to run it, I figured out a way to add an alias to make it easier (a bash alias, not the kind you see in Finder). If you don't already have a bash profile in your home directory create one now:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>sudo touch ~/.profile</code></div></div>
<br />
Then open it with whatever text editor you prefer (let's say nano):<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>sudo nano ~/.profile</code></div></div>
<br />
Add the following line to the bottom and save it:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>alias pcsx2='export TEMPPWD=`pwd` &amp;&amp; cd /path/to/pcsx2/bin/ &amp;&amp; ./pcsx2 &amp;&amp; cd &#36;TEMPPWD'</code></div></div>
<br />
The first part creates a temporary variable called TEMPPWD and sets it to your current directory. Then it cd's to the pcsx2/bin directory and runs the executable. When you close PCSX2, it cd's back to whatever directory you started in. This is all you need to do if you launch it from Terminal, but it still won't work in xterm, since by default X11 doesn't start a login shell when you open it. You can fix that pretty easily, though:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>defaults write org.x.X11 app_to_run "/usr/X11/bin/xterm -ls"</code></div></div>
<br />
Now you can just open X11 and type "pcsx2" (without the quotes) and hit enter.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Big "Post your screenshot" thread]]></title>
			<link>http://forums.pcsx2.net/thread-2962.html</link>
			<pubDate>Sat, 10 Jan 2009 00:30:07 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-2962.html</guid>
			<description><![CDATA[I'll copy all the screenshots from blog, but i'd really like to see some posts from you guys who managed to run the emu <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
More at <a href="http://forum.quant0r.com/viewtopic.php?f=3&amp;t=5" target="_blank">http://forum.quant0r.com/viewtopic.php?f=3&#x26;t=5</a>]]></description>
			<content:encoded><![CDATA[I'll copy all the screenshots from blog, but i'd really like to see some posts from you guys who managed to run the emu <img src="http://forums.pcsx2.net/images/DarkTheme/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
More at <a href="http://forum.quant0r.com/viewtopic.php?f=3&amp;t=5" target="_blank">http://forum.quant0r.com/viewtopic.php?f=3&t=5</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Playground svn r458]]></title>
			<link>http://forums.pcsx2.net/thread-2961.html</link>
			<pubDate>Sat, 10 Jan 2009 00:20:39 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-2961.html</guid>
			<description><![CDATA[This is very wip stuff, the textures were broken somewhere between the 0.9.4 release and svn, so i'm looking into it but in case you would like to run smth newer(and faster too) here's how to do it:<br />
<br />
1) Install xquartz(<a href="http://xquartz.macosforge.org" target="_blank">http://xquartz.macosforge.org</a>)<br />
2) Install CG framework(<a href="http://developer.nvidia.com/object/cg_toolkit.html#downloads)" target="_blank">http://developer.nvidia.com/object/cg_to...downloads)</a><br />
3) Get pcsx2/mac package at <a href="http://pcsx2-mac.quant0r.com/files/pcsx2.pkg" target="_blank">http://pcsx2-mac.quant0r.com/files/pcsx2.pkg</a><br />
The application will be installed into /Applications/pcsx2 then. <br />
4) Get svn package from <a href="http://pcsx2-mac.quant0r.com/files/pcsx2svn.gz" target="_blank">http://pcsx2-mac.quant0r.com/files/pcsx2svn.gz</a> and unpack into /Applications/pcsx2/bin<br />
5) Get a newer version of zerogs plugin from <a href="http://pcsx2-mac.quant0r.com/files/zerogs.gz" target="_blank">http://pcsx2-mac.quant0r.com/files/zerogs.gz</a> and unpack it into /Applications/pcsx2/bin/plugins<br />
<br />
Make it executable and run it<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cd /Applications/pcsx2/bin<br />
chmod +x ./pcsx2svn<br />
./pcsx2svn</code></div></div>
]]></description>
			<content:encoded><![CDATA[This is very wip stuff, the textures were broken somewhere between the 0.9.4 release and svn, so i'm looking into it but in case you would like to run smth newer(and faster too) here's how to do it:<br />
<br />
1) Install xquartz(<a href="http://xquartz.macosforge.org" target="_blank">http://xquartz.macosforge.org</a>)<br />
2) Install CG framework(<a href="http://developer.nvidia.com/object/cg_toolkit.html#downloads)" target="_blank">http://developer.nvidia.com/object/cg_to...downloads)</a><br />
3) Get pcsx2/mac package at <a href="http://pcsx2-mac.quant0r.com/files/pcsx2.pkg" target="_blank">http://pcsx2-mac.quant0r.com/files/pcsx2.pkg</a><br />
The application will be installed into /Applications/pcsx2 then. <br />
4) Get svn package from <a href="http://pcsx2-mac.quant0r.com/files/pcsx2svn.gz" target="_blank">http://pcsx2-mac.quant0r.com/files/pcsx2svn.gz</a> and unpack into /Applications/pcsx2/bin<br />
5) Get a newer version of zerogs plugin from <a href="http://pcsx2-mac.quant0r.com/files/zerogs.gz" target="_blank">http://pcsx2-mac.quant0r.com/files/zerogs.gz</a> and unpack it into /Applications/pcsx2/bin/plugins<br />
<br />
Make it executable and run it<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cd /Applications/pcsx2/bin<br />
chmod +x ./pcsx2svn<br />
./pcsx2svn</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Official links - http://pcsx2-mac.quant0r.com...]]></title>
			<link>http://forums.pcsx2.net/thread-2960.html</link>
			<pubDate>Sat, 10 Jan 2009 00:08:14 +0000</pubDate>
			<guid isPermaLink="false">http://forums.pcsx2.net/thread-2960.html</guid>
			<description><![CDATA[The official project website/blog is at <a href="http://pcsx2-mac.quant0r.com" target="_blank">http://pcsx2-mac.quant0r.com</a>. Also might be worth trying my pcsx2/mac forums at <a href="http://forum.quant0r.com" target="_blank">http://forum.quant0r.com</a>.<br />
<br />
The trac project with the source if you feel adventurous and would like to try building pcsx2/mac is at <a href="http://quant0r.com/trac/trac.cgi" target="_blank">http://quant0r.com/trac/trac.cgi</a>]]></description>
			<content:encoded><![CDATA[The official project website/blog is at <a href="http://pcsx2-mac.quant0r.com" target="_blank">http://pcsx2-mac.quant0r.com</a>. Also might be worth trying my pcsx2/mac forums at <a href="http://forum.quant0r.com" target="_blank">http://forum.quant0r.com</a>.<br />
<br />
The trac project with the source if you feel adventurous and would like to try building pcsx2/mac is at <a href="http://quant0r.com/trac/trac.cgi" target="_blank">http://quant0r.com/trac/trac.cgi</a>]]></content:encoded>
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