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PCSX2 official beta and beta plugins
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Krakatos Offline
Pcsx2 betatester/Mod
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Posts: 1.202
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Post: #11
RE: PCSX2 official beta and beta plugins
Time for a new beta.

Pcsx2 beta 976
Changelog:
- Started major scale work on the emitter to simplify it and support the the x86 instruction set correctly. Changelog too long, read the svn commits if you want to know more.
- Added a check to to clear QWC register if the upper 16bits are set. This fixes most of the broken backgrounds in movies (This fixes Tri-ace movies and GUST games split-screen problem)
- Implemented another block lookup method.
- various vif changes and fixes, a few of them slightly experimental
- VU - fixed 1-cycle branch delays
- VU -fixed an issue with FDIV instructions whose operands are vf00
- EE - fixed recompilation of SRA and SRL when shift amount is 0
- EE - fixed conditional recompilation #defines a bit
- A few vtlb optimizations
- fixed a small ipu typo
- Usual assorted code cleanups and optimizations

Also, updated the plugins.

Enjoy
04-14-2009 09:15 PM
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Krakatos Offline
Pcsx2 betatester/Mod
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Posts: 1.202
Joined: Nov 2008
Location: Italy
Post: #12
RE: PCSX2 official beta and beta plugins
After some hectic days, here comes a new beta.

Pcsx2 beta 1059

Changelog
- Finished the new emitter
- New speed hack mainly targeting 3D geometry (vu cycles stealing)
- New speed hack /idle loop fast forward)
-Scaled back the EE load/store cycle count to the theoretical minimum of 1 cycle. (Fixes Digital Devil Saga PAL fmv)
-Break up very long recompiled blocks. Perform a branch test before jumping to the next block.
- Quite a few gif/vif fixes / changes
- Port 2 Multitap should be fixed
- usual code cleanups and optimizations

Known issues:
- Gran Turismo 4 has garbled menus
- Drakengard has garbled textures

Also, updated plugins pack.

Enjoy
(This post was last modified: 04-25-2009 07:14 PM by Krakatos. Edit Reason: N/A)
04-25-2009 02:20 PM
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Krakatos Offline
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Posts: 1.202
Joined: Nov 2008
Location: Italy
Post: #13
RE: PCSX2 official beta and beta plugins
New beta here. Not that much new in the /trunk these days, due to the progress of the rewrites, but well, better release a beta once in a while anyway.

Pcsx2 beta 1190

Changelog
- Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
- Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs.
- Made new IopHwRead and IopHwWrite from scratch, in preparation for a new lookup-based IOP memory manager
- Apply Iop HwRegister handler changes to the EE's mapping
- Small speedup for the EE/IOP recompilers, by removing the legacy limit on the number of recompiled blocks
- Fix xgkick delay mistake
- Improved SSE detection:
- Some unpack fixes/changes
- Fixed a typo in the SIO2 hardware read interface
- usual code cleanups and optimizations

Also, updated plugins pack.

Enjoy
05-15-2009 11:38 AM
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Krakatos Offline
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Posts: 1.202
Joined: Nov 2008
Location: Italy
Post: #14
RE: PCSX2 official beta and beta plugins
Ok, here comes a new beta. Since last one, work has been done mainly on the branches.
Now with this beta you can choose to use microvu by selecting the 2 additional options under the cpu panel. This is a beta! Expect breakage. And it IS slower, for now at least.

If you have microvu bugs to report, use this thread
http://forums.pcsx2.net/thread-7484.html

Pcsx2 beta 1329
Changelog
- Microvu added as an additional cpu option. To use it, enable both the new options in the cpu tab. Expect problems.
- Quite some work on vif, gif and path 3. Quite a few of the games that had problems with 1190 due to this should now work.
- Increased the EErec’s stack memory from 64k to 128k, since there’s no reason to be frugal there anymore
- Improved the cpu speed/ghz detection. It should be a bit more accurate, and is faster (pcsx2 startup times are near instantaneous now)
- Some emitter changes
- Some general cleanups to vtlb’s memory protection and recompiled block
integrity checking systems.
- Usual code cleanups and optimizations

Known issues:
Front mission 4 hangs
Ar tonelico 1 hangs
Many Gust games show black screen (ar tonelico 2, atelier iris 3…). To solve, press F1 when that happens (yeah, random… but hey it kinda works)

Enjoy
(This post was last modified: 07-09-2009 02:42 AM by Krakatos. Edit Reason: N/A)
06-05-2009 03:48 PM
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Krakatos Offline
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Posts: 1.202
Joined: Nov 2008
Location: Italy
Post: #15
RE: PCSX2 official beta and beta plugins
Well it's been a while, but it's time for another reason. Main reason for the wait, work has been primarly done on branches, plugins and microvu during this time

We now have a beta installer. It is highly recommended you use that, as includes the new w32pthreads.dll, it installs a new dependency and also it installs all the new plugins (too many changes to list).
Old zips are still available, but don't complain if you can't make it work.

If you have microvu bugs to report, use this thread
http://forums.pcsx2.net/thread-7484.html


Pcsx2 beta 1474
Changelog
- Microsoft Visual C++ 2008 SP1 Redistributable Package (x86) now required. Use the installer, it will install it automatically.
- Many changes to VIf/Gif, resulting in more accurate emulation. Bugs fixed in many games.
- Gust games workaround implemented. The Gust games broken in 1329 now work again
- Too many microvu changes to list. Let's simply say, most bugs have been solved, and speed has improved. Test it out please if you will
- Usual cleanups and optimizations
- A lot of progress on both wxgui branch and R3000air branches. Nothing normal users can see for now though.

And, too many plugins changes to list, mostly to gsdx.

Enjoy
(This post was last modified: 07-09-2009 01:36 PM by Krakatos. Edit Reason: N/A)
07-09-2009 02:39 AM
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rama Offline
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Post: #16
RE: PCSX2 official beta and beta plugins
Pcsx2 beta 1736
Changelog

- MicroVU is near finished, complete with RegAlloc for a nice speedup
- MicroVU now also does VU0 macro operations (COP2)
- New Iso loader that's built into the emulator
- Various code cleanups that were long overdue
- Various fixes overall
- GSdx: Changes to usability, some upscaling fixes, less crashes when handling minimizing, etc
- SPU2-X: Changes to the speaker extension (5.1 output should work better)

This will be the last official beta that uses the old GUI.

Enjoy
09-06-2009 01:55 AM
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rama Offline
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Post: #17
RE: PCSX2 official beta and beta plugins
Pcsx2 beta 1888
Changelog

- SuperVU does VU0 macro operations again, mVU wasn't ready yet (minor problems)
- Disabled MMX usage in some parts of the EE recompiler. This is faster and fixes some obscure bugs

This will be the last official beta that uses the old GUI. (For real this time Tongue )

-UPDATE YOUR DIRECTX TO THE LATEST ONE AS OF AUGUST 2009 OR PLUGINS WON'T WORK:
http://www.microsoft.com/Downloads/detai...laylang=en

Enjoy
(This post was last modified: 09-21-2009 11:27 AM by Bositman. Edit Reason: N/A)
09-19-2009 11:27 PM
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