サルゲッチュ2(Ape Escape 2) - SCPS-15025 (J)
#1
Hi, this should be viewed as a performance report, since the game actually runs with no performance issues whatsoever.
Tho I still need help with what I think is the draw distance in-game which makes the textures look too bright compared to other parts of the same scene

Here's what I'm having trouble with, plus the config I'm using on plugins: https://imgur.com/a/T4jEi

Build: v1.5.0-dev-2229
GS: GSdx 20171124000826
SPU2: SPU2-x 20171124000826

CPU: i5-6400 2.70GHz
GPU: RX 470
OS: Win10 Pro x64


OBS: Changing GS presets doesn't affect it, neither renderer nor HW hacks
OBS2: TC Offset is only there since I wanted to know what it does, tho it didn't change a thing
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#2
Did you try disabling HW hacks? Skipdraw may be missing an effect that acts as shadowing for objects.
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#3
Quote:Tho I still need help with what I think is the draw distance in-game which makes the textures look too bright compared to other parts of the same scene
It is likely due to mipmapping which isn't fully emulated in HW mode.
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#4
Full mipmapping was required for Ape Escape, also Trilinear filtering in combination, well that's what the report says on the meta mipmap issue.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX750TI 2GB GDDR5
OS: Windows 10 Pro 64bit
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#5
Mipmap layers aren't inherited from the base layer. Instead they updated the brightness, so we should interpolate on the Z axis (aka real mipmapping + trilinear filtering).

So far, I don't think mipmapping is accurate enough (on HW renderer) to emulate it properly.
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