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1.6 release preparation
#51
I will try it and report if it´s wrong I will try to do it as fast as possible :)
Edit: I will start with Beyond good and evil and Ratchet Gladiator.
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#52
#CK1 "it seems VU0 is taking longer than expected to execute the micro programs." It's very interesting. This is maybe why Ratchet and Clank 2 (pal) crash on the thug4less level, set the EE cycle rate to -3 fix the crash issue without the need to enable the EETimingHack.I will create a Blockdump one this one anyway.
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#53
Hi:

Any news about 1.6 release? Is Pcsx2 discontinued?

Thanks.

Regards.
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#54
(07-31-2018, 02:36 PM)LukeS Wrote: Hi:

Any news about 1.6 release? Is Pcsx2 discontinued?

Thanks.

Regards.

News -> no
Discontinued-> neither
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#55
(07-31-2018, 03:08 PM)jesalvein Wrote: News -> no
Discontinued-> neither

PCSX2 is Still Alive, I'll waiting for new versions to Arrive.
Since this is best PS2 Emulator Ever! Smile
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#56
i got an idea dont know that much about coding , why not make a adjustment to the graphics and sound settings to use more direct ram esp with all the laptops not have much upgrade-able. and for save settings why not have it auto run and auto check the correct loading of each game save settings and auto add what ways that work for games like xenosaga for example.
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#57
If someone takes that idea up gundam91, it will be no sooner than in the development of version 1.8 as I think the current milestone (1.6) is about to reach code freeze readiness for beta testing as only the Lilypad plugin controller regressions and the library copyright documentation issues remain open. (*fingers crossed*)
https://github.com/PCSX2/pcsx2/milestone/2
That said, it's been a ride...especially in the last month. DX9's removal went from being postponed until the 1.8 milestone to the purge being expedited as of 2 days ago (build #2780) after they hit the last straw with the #2756 build a week prior.
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