06-02-2017, 05:40 AM
First off, please excuse my faulty grammar, for english is not my mother tongue.
I will try my best to be understandable.
So i've been using pcsx2 for long time, never had any trouble until trying Devil May Cry 3, on emulator ver. 1.4. The all known problem about missing HUD elements on DX11, or messy graphics on OpenGL, no matter what settings, tips found on this very forum included. So i tried one of the unstable ver. 1.5 and it worked flawlessly after some tweaks.
Now i'm using ver. 1.5.0 - dev 2078-g595ad99 and notice GPU usage at a 100% in-game, even on 3x native resolution. CRC (full) and MSAA 2x, only. Tried on other game (God Hand) the usage remains the same. Aside from those mentioned tweaks above, everything is at default settings.
My rig:
i5 3570
gtx 970 g1 (graphics driver 368 on windows 7 and 382 on windows 10)
12 gb ram
Just to be clear, any other software runs ok.
Any idea of what could be the problem?
I will try my best to be understandable.
So i've been using pcsx2 for long time, never had any trouble until trying Devil May Cry 3, on emulator ver. 1.4. The all known problem about missing HUD elements on DX11, or messy graphics on OpenGL, no matter what settings, tips found on this very forum included. So i tried one of the unstable ver. 1.5 and it worked flawlessly after some tweaks.
Now i'm using ver. 1.5.0 - dev 2078-g595ad99 and notice GPU usage at a 100% in-game, even on 3x native resolution. CRC (full) and MSAA 2x, only. Tried on other game (God Hand) the usage remains the same. Aside from those mentioned tweaks above, everything is at default settings.
My rig:
i5 3570
gtx 970 g1 (graphics driver 368 on windows 7 and 382 on windows 10)
12 gb ram
Just to be clear, any other software runs ok.
Any idea of what could be the problem?