05-11-2014, 12:51 AM
(This post was last modified: 05-11-2014, 01:14 AM by Zack-silvia.)
Okay, so A couple days ago, I happened to have been messing around in PCSX2, again either playing KH, KHFM, KHII, KHIIFM, or KH Re:CoM, but one day was different, in the GSdx plugin, I changed the interlacing mode to 'Blend tff', and I got this slight blur, although it basically looked somewhat like the PS2's "Pseudo motion blur" that the KH engine uses from time to time, but things got interresting when I combined A 60FPS patch for KHIIFM that I saw on A video Keytotruth uploaded and A half-speed patch Virgin KLM made, I changed the NTSC FPS limit to exactly 119.88FPS, I doubled the FPS so I could speed the game back up to normal speed, and the result was A KHIIFM game with an FPS cap of 120FPS.
----------------------
The emulated PS2 doesn't have enough power to run KHIIFM at 120FPS and will commonly slow down to 60FPS, and in rarer cases, the game's default 30FPS. But in cases where the game CAN run at 120FPS, like the battle with Roxas or the 'The reason Sora was chosen' cutscene, switching the interlacing mode to Blend tff can give you great benefits, such as producing A pseudo motion blur effect that makes the game look even smoother.
----------------------
I would change the base game speed to 200% in the emulator settings, but that makes the music twice as fast. Hopefully, the PCSX2 developers will one day add an EE overclocking feature to increase the emulated Emotion Engine's clock speed by 33% and then 50%, much like A reverse version of the EE underclock feature PCSX2 already has, so the emulated PS2 will have enough power to run games at 120FPS (Which would require half-speed game patches) so the blend tff interlacing mode can be made useful, and allow 30FPS PS2 games be able to run at A fully stable 60FPS, were they to be given 60FPS patches, so people can enjoy more resource intensive games like Dark Cloud 2 (I Assume it's resource intensive since on my previous PC the FPS was always dropping), The PS2 ports of the GTA games, God of War, Shadow of the Colossus, and other resource intensive PS2 games. But the emulated PS2 already has enough power to run simple stuff at 120FPS, see below:
https://www.youtube.com/watch?v=GZNTYZiDAvM
https://www.youtube.com/watch?v=K9fKJ3cdk-o
(You will need to speed the videos up to 2X for the full experience of 120FPS in PCSX2.)
----------------------
The emulated PS2 doesn't have enough power to run KHIIFM at 120FPS and will commonly slow down to 60FPS, and in rarer cases, the game's default 30FPS. But in cases where the game CAN run at 120FPS, like the battle with Roxas or the 'The reason Sora was chosen' cutscene, switching the interlacing mode to Blend tff can give you great benefits, such as producing A pseudo motion blur effect that makes the game look even smoother.
----------------------
I would change the base game speed to 200% in the emulator settings, but that makes the music twice as fast. Hopefully, the PCSX2 developers will one day add an EE overclocking feature to increase the emulated Emotion Engine's clock speed by 33% and then 50%, much like A reverse version of the EE underclock feature PCSX2 already has, so the emulated PS2 will have enough power to run games at 120FPS (Which would require half-speed game patches) so the blend tff interlacing mode can be made useful, and allow 30FPS PS2 games be able to run at A fully stable 60FPS, were they to be given 60FPS patches, so people can enjoy more resource intensive games like Dark Cloud 2 (I Assume it's resource intensive since on my previous PC the FPS was always dropping), The PS2 ports of the GTA games, God of War, Shadow of the Colossus, and other resource intensive PS2 games. But the emulated PS2 already has enough power to run simple stuff at 120FPS, see below:
https://www.youtube.com/watch?v=GZNTYZiDAvM
https://www.youtube.com/watch?v=K9fKJ3cdk-o
(You will need to speed the videos up to 2X for the full experience of 120FPS in PCSX2.)