15fps speed regression, revision identified
#11
i guess i could try to rearange code my self few times, if i wasnt so lazy to get MS VC to install and try it..
Anyway Thanks for listening!
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#12
when build 867 is up this should be resolved now.
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#13
(06-06-2016, 09:46 PM)refraction Wrote: when build 867 is up this should be resolved now.


Tested, speed is restored!!!
I am reaching 77fps NOW!
Thank you!
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#14
You're welcome Smile
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#15
Any chance you could try OGL if you arent already? I'm curious if the speed improvement is there as the commit mentions it's for DX. I'm at work or I'd test this myself. Tongue
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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#16
Just testing OGL.
in same place where i tested dx it reaches stable 60 and with turbo unlock it goes 69-70 top.So i guess its still 6-7fps behind with same settings on dx (fast texture invalidation on both) Maybe Ati would perform better,but also my GS reaches 97% probably its max, maybe some stronger card

other areas can go above 115 but i didnt test those.

P.S on dx GS reaches barely 75-82% with turbo on
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#17
Playable either way! I'm excited Laugh
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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#18
(06-07-2016, 12:03 AM)IcemanSR Wrote: Maybe Ati would perform better

Nope, AMD cards perform terribly in OpenGL Tongue

But yes a faster video card would probably increase your speed further. You could try overclocking that one to get a bit of juice out of it.
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#19
Ah i guess i missread ur post. u were wodnering did git change affected ogl?
i retested previous versions with ogl , it didnt affect it at all.only dx was
my gpu is using factory overclock to insane 1400mhz from 1000 default windforce oc from gigabyte

P.S there might be some more room for improvement on ogl, since it reaches 97% GS while dx is only at 82% at higher fps?
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#20
is that 1400mhz when boosting? if so you probably have a little bit more headroom. Don't forget about the memory clock too Smile
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