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No chance of that. I mean you may be able to add in some additional logging options around the suspect processes to see what is happening.
It would also help if others with this issue could confirm the revision where this first appears.
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Could you turn all the logging options on in the console, then make it crash a few times and show where the emulog stops at? It should help narrow things down a bit.
If the emulog stops at the same place each time it crashes then it might be solvable. If not, it's going to be a nightmare to fix.
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turtleli: Have you let him test a WX3 build yet? It might be fixed by that or it might provide better error details.