(12-06-2023, 11:40 PM)PeterDelta Wrote: You will not find it in the debugger, the conditionals "E" and "D" are not part of the executable, we use them to tell the addresses to change their value at the moment we are interested in, in this case to prevent the fmv They run faster when unlocking the fps. You have to look for an address that in the gameplay has one value and in the fmv has another, and set that address as conditional. I hope I have explained myself well
as they say, didn't understand anything, but very interesting)))
(12-07-2023, 05:32 AM)felixthecat1970 Wrote: yes, by find correct offset , adress, (not easy to explain) but if code is in ps2 ram operations area will not work, the best and easy is using the patch engine tool (can patch codes in ps2 ram operations area); patch codes directly the executable is for problematic games, for test things, or make more like it was programed
as they say, didn't understand anything, but very interesting)))