01-08-2024, 07:49 AM
would it be possible to get a 60hz/fps patch for pro evolution soccer SLES-50412 and pro evolution soccer 2 SLES-51114?
60 fps codes
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01-08-2024, 07:49 AM
would it be possible to get a 60hz/fps patch for pro evolution soccer SLES-50412 and pro evolution soccer 2 SLES-51114?
01-08-2024, 01:57 PM
(01-03-2024, 03:22 PM)PeterDelta Wrote: @Krendel fixed Thank you, I downloaded the updated file, now it's perfect, thank you very much, have a good week!
01-08-2024, 06:37 PM
(11-07-2023, 08:25 PM)PeterDelta Wrote: The Warriors PAL-M SLES-53443 FA3C1346 (01-07-2024, 12:18 AM)cursedrazor Wrote: how do i do this, i put on the cheat folder, and didn't play 60fps, do you have a video tuturial to help me out please? i apreciatte it You're not doing anything wrong. I clearly explained that the fps increases as well as the EE load but it is not appreciated too much in the movement. @SoloBackup Thanks to you too for playing it.
01-09-2024, 04:14 PM
(This post was last modified: 03-04-2024, 03:50 AM by PeterDelta.)
@felixthecat1970 I just realized that in your patch for Saint Seiya Meiou Hades Juunikyuu Hen, for the ''all characters'' patch there are missing two characters, Minos and Aiacos (i didn't tried european version but must be the same), also idk if this might count as characters but the gold bronze cloths for the first 5 bronze saints are missing too, but thats more like skins than characters (when you unlock them you need to press + / (depends on version) to use them), also i want to ask if you couldn't find an adress to unlock all the stages too?
01-11-2024, 01:43 AM
(01-10-2024, 03:25 AM)KMI Wrote: @felixthecat1970 I just realized that in your patch for Saint Seiya Meiou Hades Juunikyuu Hen, for the ''all characters'' patch there are missing two characters, Minos and Aiacos (i didn't tried european version but must be the same), also idk if this might count as characters but the gold bronze cloths for the first 5 bronze saints are missing too, but thats more like skins than characters (when you unlock them you need to press + / (depends on version) to use them), also i want to ask if you couldn't find an adress to unlock all the stages too?no time for fully check it when was released but i will keep in mind when recheck codes some weeks, "maybe" area availalbe in related functions.
01-11-2024, 11:41 PM
(01-04-2024, 05:08 PM)felixthecat1970 Wrote: Добрый день Thanks, buddy, for all your hard work.
01-12-2024, 03:36 AM
I'm looking for a 60 fps patch for Tales Of The Abyss that has no problems with the cutscenes, can someone help me complete it? The code is this:
comment=Tales of the Abyss SLUS-21386 60fps patch=1,EE,201A3D74,extended,10000009 patch=1,EE,2032E1DC,extended,00000000 patch=1,EE,20720A20,extended,3FB30000 patch=1,EE,D0720A18,extended,00000001 patch=1,EE,20720A14,extended,42F00000 patch=1,EE,D0720A18,extended,00000000 patch=1,EE,20720A14,extended,42700000 comment= widescreen patch patch=1,EE,0032E004,word,00000000 //Activate Internal Widescreen (Vert-) patch=1,EE,0019435C,word,3C013F40 //Camera Zoom patch=1,EE,0033E880,word,3C023F19 //Menu Graphics Scale patch=1,EE,0034133C,word,3C034555 //Config/Save Background Size patch=1,EE,003B14EC,word,3C024555 //Black Background Size patch=1,EE,00117E34,word,240200C0 //Company Logo Screens Width (192px) patch=1,EE,002B2CA0,word,3C0343D5 //Game Logo X Position patch=1,EE,002B2D4C,word,3C0343D5 //Trademark X Position patch=1,EE,002B2DF8,word,3C0343AD //Author Name X Position patch=1,EE,002B2EF0,word,3C0243D5 //New Game X Position patch=1,EE,002B3050,word,3C0243D5 //Continue X Position patch=1,EE,002B3130,word,3C0243D5 //Config X Position patch=1,EE,002B3220,word,3C0243D5 //Sound Test X Position patch=1,EE,002B3300,word,3C0243D5 //Game Record X Position patch=1,EE,002B1A3C,word,3C0243D5 //Game Over Alternate Third Option Text X Position patch=1,EE,002B1A04,word,3C0243D5 //Game Over View Skit Text X Position patch=1,EE,002B19C8,word,3C0243D5 //Game Over Quit Game Text X Position patch=1,EE,002B199C,word,3C0343D5 //Game Over Load Data Text X Position patch=1,EE,002B1A70,word,3C0243D5 //Game Over Upper Centre Text X Position patch=1,EE,0036892C,word,3C033F19 //Notice Textbox GFX Scale patch=1,EE,00338CC8,word,3C023F19 //Action Indicator GFX Position Multiplier patch=1,EE,00338C84,word,3C1B3F40 //Action Indicator GFX Scale patch=1,EE,00338CA0,word,449B0000 //Action Indicator GFX Scale Update patch=1,EE,003B1620,word,3C0343D5 //Checking Memory Card Textbox X Position patch=1,EE,003B0C40,word,3C0343D5 //Loading System Data Textbox X Position patch=1,EE,003AFCB0,word,3C0343D5 //System Data Load Complete Textbox X Position patch=1,EE,003877E4,word,3C0343D5 //Load Selected File Textbox X Position patch=1,EE,003B98E4,word,3C0343D5 //Exit Sound Test Textbox X Position patch=1,EE,00386C70,word,3C0343D5 //Save Error Textbox X Position patch=1,EE,00389264,word,3C0343D5 //Checking Memory Card Textbox X Position patch=1,EE,00386B98,word,3C0343D5 //Saving Game Data Textbox X Position patch=1,EE,003864E8,word,3C0343D5 //Saving System Data Textbox X Position patch=1,EE,003865B4,word,3C0343D5 //Save Complete Textbox X Position patch=1,EE,00385F40,word,3C0343D5 //Overwrite Save? Textbox X Position patch=1,EE,0057AC90,word,444EC000 //Action Indicator X Position patch=1,EE,002B46C4,word,240601AA //Room Names X Position patch=1,EE,002A265C,word,3C034455 //Character Textbox Viewport Width (Out of Battle) patch=1,EE,002A5080,word,3C034455 //Character Textbox Viewport Width (In Battle) patch=1,EE,0030837C,word,3C013F95 //Portraits Zoom patch=1,EE,002CE478,word,3C034415 //Portraits Vert patch=1,EE,002CE4E0,word,3C024400 //Portraits Y Position patch=1,EE,005D6878,word,43D55555 //Skits Text Position patch=1,EE,002A3CF8,word,3C0543D5 //Get Item Textbox Position patch=1,EE,002A222C,word,3C074455 //Story Textbox Range Extend patch=1,EE,0011A668,word,00000000 //Bloom Off patch=1,EE,E01ECCCD,extended,00684180 //Battle Enable Condition patch=1,EE,2068417C,extended,3C063F19 //Battle Status Face Width patch=1,EE,20683A18,extended,3C093F19 //Battle Status Numbers Width patch=1,EE,2066D2D8,extended,3C05444D //Battle Hits Counter X Position patch=1,EE,206A9818,extended,3C024273 //Battle Triangle Fade Size patch=1,EE,2066D980,extended,3C0443D5 //Arte Names X Position patch=1,EE,2068F17C,extended,3C034455 //Battle Fades with Colour Size patch=1,EE,2066EEE0,extended,3C0243D5 //Pause Shadow Position patch=1,EE,2066EF1C,extended,3C0243D5 //Pause Text Position patch=1,EE,2067B04C,extended,3C034455 //Battle Fades with Image Size patch=1,EE,2066BC6C,extended,3C024449 //Battle Enemy Name Header Width patch=1,EE,2066BCB0,extended,3C03444F //Battle Enemy Name Header Edge Position patch=1,EE,2066BE1C,extended,3C03444D //Battle Enemy Name Position patch=1,EE,206523DC,extended,3C034455 //Battle Damage Number Placement Scale patch=1,EE,20696804,extended,3C0543D5 //Starting Position of Battle Rewards patch=1,EE,20694290,extended,3C02442F //Destination Position of Gald Time Grade Rewards patch=1,EE,2069305C,extended,3C024438 //Details Battle End Text Position patch=1,EE,20693000,extended,3C02442B //Details Battle End Box Position patch=1,EE,20696CD8,extended,240301AA //Textbox Position Item Won From Battle patch=1,EE,206969E8,extended,24030335 //Textbox Size Item Won From Battle patch=1,EE,20696A10,extended,240301AA //Textbox Position Item Won From Battle (Part 2) patch=1,EE,20696A0C,extended,24020335 //Textbox Size Item Won From Battle (Part 2) patch=1,EE,20684720,extended,3C023F19 //In Battle Level Change Indicator Size patch=1,EE,206C1DA8,extended,43810000 //Artes Selection Position patch=1,EE,206C1DC8,extended,43A50000 //Strat Selection Position patch=1,EE,206C1DE8,extended,43C90000 //Equip Selection Position patch=1,EE,206C1E08,extended,43ED0000 //Item Selection Position patch=1,EE,206C1E28,extended,44088000 //Escape Selection Position patch=1,EE,2066AE8C,extended,3C034416 //Enemy Name Selection Screen Position patch=1,EE,2066AF0C,extended,3C03445D //Enemy Name Slide Out Position patch=1,EE,2064C4E8,extended,3C034455 //Battle Motion Blur Size patch=1,EE,00579B40,word,43D55555 //Centered Story Textboxes X Position patch=1,EE,00579B68,word,43D55555 //Game Over Skit Textboxes X Position patch=1,EE,00579B50,word,43D55555 //Top Aligned Story Textboxes X Position patch=1,EE,E0173F6E,extended,00673BA0 //World Map Enable Condition patch=1,EE,20673B98,extended,3C023F19 //Upper Left Offset (World Map) patch=1,EE,20673DC8,extended,3C023F19 //Upper Right Offset (World Map) patch=1,EE,20673FF8,extended,3C023F19 //Lower Left Offset (World Map) patch=1,EE,20674228,extended,3C023F19 //Lower Right Offset (World Map) patch=1,EE,20672528,extended,3C023F19 //Upper Left World Map Scissor Offset patch=1,EE,20672758,extended,3C023F19 //Upper Right World Map Scissor Offset patch=1,EE,20672988,extended,3C023F19 //Lower Left World Map Scissor Offset patch=1,EE,20672BB8,extended,3C023F19 //Lower Right World Map Scissor Offset patch=1,EE,2066B790,extended,3C033F19 //East Offset (World Map) patch=1,EE,2066BB40,extended,3C033F19 //West Offset (World Map) patch=1,EE,2066BEF0,extended,3C033F19 //South Offset (World Map) patch=1,EE,2066C2A0,extended,3C033F19 //North Offset (World Map) patch=1,EE,2066C650,extended,3C033F19 //Wanted Direction Shadow 1 Offset (World Map) patch=1,EE,2066CA00,extended,3C033F19 //Wanted Direction Shadow 2 Offset (World Map) patch=1,EE,2066CDB0,extended,3C033F19 //Wanted Direction Shadow 3 Offset (World Map) patch=1,EE,206A47A4,extended,240601AA //Level Names (Places) X Position (World Map) patch=1,EE,206A4A48,extended,240601AA //Level Names (Objects) X Position (World Map) patch=1,EE,206A3F08,extended,240601AA //Level Names (Alternate) X Position (World Map) patch=1,EE,206A47F8,extended,240602A1 //Enter (Places) X Position (World Map) patch=1,EE,206A4AC8,extended,240602A1 //Enter (Objects) X Position (World Map) patch=1,EE,206A3F9C,extended,240602A1 //Enter (Alternate) X Position (World Map) patch=1,EE,206AA610,extended,3C154480 //Fades X Position (World Map) patch=1,EE,206AA654,extended,3C134200 //Fades Size (World Map)
Hi, he have a bug with the 50/60 FPS patch for True Crime New York City SLES-53618.
The pedestrian IA have not the normal behavior, their cars reverse in the streets.
for
silent hill 4 the room SLKA-25149 i've tested the codes from SLUS-20873 and work three codes, the code of walk/run make the selection menu crazy Silent Hill 4: The Room SLUS-20873 0x3919136D 60 fps 2013A2D8 24040001 //fps 20212E04 2402003C //cutscene speed 202CC948 3C023F00 //player walk,run speed 2020EB7C 3C023F00 //enemy dogs speed, didn't test further, don't know about other enemies, bosses etc
Intel i7 4790k / 32gb Ddr3 1600Mhz / GTX 1080 /Wind 10 64bit
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