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60 fps codes
(07-03-2020, 07:12 AM)monsterjamp Wrote: How can you tell if a game is running in 60fps or not?
Record the screen In 60fps while your character moves
Watch the video frame by frame to see if your character moved
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(02-02-2017, 11:22 AM)asasega Wrote: Incomplete code(s)

There are times when in doctor form the character won't move, despite all controls working. Just transform to another form and you can move again.
Maybe someone can fix it.

Dr. Muto SLUS-20458 0xFF60D3ED
60 fps
20467468 00000001

@synce
Back in the day when these games were made, they were tested by the QA teams at their default framerate. When we unlock the framerate there can be anomalies. Since I cannot play all the games from start to finish to test all the little details which can be affected by the framerate change, I cannot claim that the code is 100% working without any problems. So that's why the "incomplete" term. Maybe the term "beta" would have been better, I don't know.
There can be multiple problems such as timings, physics, animations. Examples: a door will not open, because @60fps physics get changed, or timers runs faster, or characters are not synced etc etc, millions of problems can arise.
How to make the code complete? First of all, the game should be played from start to finish to check for any problems, and then start working on fixing those problems. But sometime there are so many problems that the game needs tens of lines of codes, because every little problem is calculated in their own little assembly function in the game code.
On the ppsspp forums there is a 60fps thread, which contains plenty of codes and discussions, If you really are interested I recommend reading that thread.
You will see some very long codes for some of the games, but even those codes didn't fixed everything.
Wanted to play Dr Muto again and looked for a 60 fps code and found it was a little broken. Spent a good number of hours using pcsx2's debugger trying to fix it and failing miserably before finding the acceleration code. End result is he moves better than ever and the game looks far better in 60fps. I've played the first planet without problems although the movies seem a little jumpy (there are so few of those that's not really a problem). There doesn't seem to be a need to overclock the EE either which makes me wonder why they didn't run it 60fps from the beginning.

Dr. Muto SLUS-20458 0xFF60D3ED
60 fps
20467468 00000001
202C45A4 41E33333
202C4AA4 41E33333
202C4FA4 42040000
202C59A4 41000000


and if you have PAL

20462630 00000001
202B65D4 41E33333
202B6AD4 41E33333
202B6FD4 42040000
202B79D4 41000000


Enjoy
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SpyHunter (SLPM-65090)

CRC = 70976AE8


Attached Files
.pnach   70976AE8.pnach (Size: 104 bytes / Downloads: 9)
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Please I need a 60fps(working properly) patch for Silent Hill 4 USA SLUS-20873
The one made by asasega is not unplayable at some parts
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(07-06-2019, 07:10 PM)Red_Tv Wrote: Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs the Soulless Army

BD9EAA7A.pnach

Amount of testing: from start to finish
Notes: Everything works fine

//60 FPS
patch=1,EE,0011b578,word,10000006 //14400006


Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon

7FAE77BE.pnach


Amount of testing: a lot
Notes: Everything works fine

//60 FPS
patch=1,EE,0011e178,word,10000006 //14400006

Please Ignore this I made a mistake

If someone can delete this comment of my old user I will be happy
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