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60 fps codes
(02-28-2017, 12:43 PM)asasega Wrote: Amount of testing: Little
Notes: Everything is double speed

Shin Megami Tensei: Digital Devil Saga SLUS-20974 0xD7273511
60 fps
203BA72C 00000001 //fps
2012EE64 3C013F00 //move anim speed during exploration

Digital Devil Saga

Crc- D7273511

//60 fps
patch=1,EE,003BA72C,word,00000001

//Player animation speed modifer
patch=1,EE,0012EE64,word,3C013F00

//Speed Modifier for Battle animations
patch=1,EE,001D5098,word,3C013F00
patch=1,EE,001CB69C,word,3C013F00
patch=1,EE,001CABF8,word,3C013F00
patch=1,EE,001A4818,word,3C013F00
patch=1,EE,001a4840,word,3c013FC0 //3c014040

//Untie Battle Animation With frame rate (Unkwon side effect)
patch=1,EE,001A0F54,word,3C013F79 //3c013f80

//Speed Modifer for Debug Menu
patch=1,EE,003D7AA4,word,3F000000

Note: Don't use the progressive scan code if you are using this 60 fps hack this will cause the game to revert to 30 fps despite 60 fps is on.
Npc, Player Traverse,Special Effects in Battles and when Audio starts to play are double speed
In case my Speed Modifier for Battle animations doesn't cover all the battle animations, I made "Untie Battle Animation With frame rate" code, Setting it to anything but 3c013f80 will untie the the battle animation but setting it to 3c013f00 will break the game so I set it to 3C013F79
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Requests:

Rise of the Kasai - NTSC
CRC - EDE17E1B
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Ico - Pal version

CRC - 5C991F4E

Note: some animations during ingame Cutscene are double speed
When 60 fps patch is enabled, the game needs a new no interlacing hack

//60fps
patch=1,EE,0028F4C4,word,00000001

//Revert to 30 fps every time there is a Cutscenes
patch=1,EE,e0010001,extended,0063AA08
patch=1,EE,2028F4C4,extended,00000002

//No-Interlacing
patch=1,EE,0013CAD0,word,30420000
patch=1,EE,001144AC,word,30420000
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Seven Samurai 20XX - NTSC

CRC - A6356EA6

//60 fps
patch=1,EE,002CEA1C,word,00000000

//Player Speed Modifer
patch=1,EE,002CCE70,word,3c888880 //3D088880

//Enemy and Cutscenes Animation Speed Modifer
patch=1,EE,002C9AC0,word,3C888889 //3D088889


//Revert to 30fps during ingame cutscenes
patch=1,EE,E0020000,extended,00937BC0
patch=1,EE,202CEA1C,extended,00000001
patch=1,EE,202C9AC0,extended,3D088889


Note: Characters are starting to talk before the right time in cutscenes, use my "Revert to 30fps during ingame cutscenes" code
The game suffers from ingame slowdowns that can affect frame rate
use pcsx2 overclocking to avoid that
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Any code for the sims 2 pal?
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(09-15-2020, 12:29 PM)Cursinal Wrote: Any code for the sims 2 pal?

https://forums.pcsx2.net/Thread-60-fps-c...#pid596977
https://forums.pcsx2.net/Thread-PCSX2-Wi...s?page=177

Ask from someone that have the NTSC version to help you port it to your version or get the NTSC version
There is also a small chance that the NTSC code will work on Pal version
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Shadow Tower Abyss - NTSC-J

CRC - 117D1977
CRC For Fan Translated Version - 38145680

//60FPS
patch=1,EE,001EDE90,word,00050000

//Revert to 30FPS During FMV
patch=1,EE,E0010001,extended,001F1370
patch=1,EE,201EDE90,extended,00020001

//Player Speed Modifer
patch=1,EE,001C2644,word,3C023f00

//Player Melee Attacking Animation Speed Modifer
patch=1,EE,001C6D90,word,3C033F00

//Player Shooting With Gun Animation Speed Modifer
patch=1,EE,001C65E8,word,3C033F00

//Player Shooting With Bow/Crossbow Animation Speed Modifer
patch=1,EE,001c69f8,word,3c033f00

//Environment Speed Modifer
patch=1,EE,001BAD9C,word,3C023f00

//NPC and Enemy Speed Modifer
patch=1,EE,0013C0D4,word,3C023f00

//Menu Speed Modifer
patch=1,EE,001877B8,word,3C023f00

Bonus
//Player Traverse Modifer
patch=1,EE,001C3330,word,3C02XXXX //3C023F80

XXXX - 3F80 - Original
XXXX - 3FA0 - 1.25 Faster
XXXX - 3FC0 - 1.5 Faster
XXXX - 3FE0 - 1.75 Faster
XXXX - 4000 - 2 Faster

Note: 60 fps causes Fmv to Freeze, so use my revert code.
When picking up Items they will spin 2x faster but it isn't affecting the gameplay
I added Player Traverse Modifer due to the character being slow by default
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(12-26-2016, 09:48 PM)asasega Wrote: Incomplete code(s)

Rogue Galaxy SCUS-97490
60 fps
20491B54 00000001

Dark Cloud 2 SCUS-97213
60 fps
20376C50 00000001

Both games need speed modifiers, I had no luck finding them.
I know it seems pointless to post these cheats without speed modifiers, but is good to have them for future reference, so others don't waste time finding them and can look for speed fixes.

And you were right

Rogue Galaxy - NTSC

CRC - 0643F90C

//60FPS
patch=1,EE,00491B54,word,00000001

//Animation Speed Modifier
patch=1,EE,001CEC18,word,3C033F00

//Fix Player Jumps too Far
patch=1,EE,0020BF74,word,3C023F6A //3C023F80

//Revert to 30fps during ingame cutscenes
patch=1,EE,E0030000,extended,004B8674
patch=1,EE,20491B54,extended,00000002
patch=1,EE,201CEC18,extended,3C033F80
patch=1,EE,2020BF74,extended,3C023F80



//Bonus

//Player and Enemy Battle Animation Modifier
patch=1,EE,00213E48,word,3C02XXXX //3C023F80

//Player and Enemy Battle Start Animation Modifier
patch=1,EE,00213E18,word,3C02XXXX //3C023F80

//Gravity For Player (Increase to jump Higher)
patch=1,EE,001CB24C,word,3C03XXXX //3C033F80



XXXX - 3F80 - Original
XXXX - 3FA0 - 1.25 Faster
XXXX - 3FC0 - 1.5 Faster
XXXX - 3FE0 - 1.75 Faster
XXXX - 4000 - 2 Faster


Note: While my code fixes the animation in Cutscenes, Characters are starting to talk before the right time in cutscenes, use my "Revert to 30fps during ingame cutscenes" code
Enemy Jumps too Far, if you fight a Giant Boss in a small area, he can accidently get out of the battle field forcing you to wait for him to return, This isn't caused by the 60 FPS But rather the Animation speed modifier.
also when hitting objects during battle they traverse too far again caused by the Animation speed modifier.
I also added Animation Modifiers for Battle if they feel too slow

Dark Cloud 2

//60fps
patch=1,EE,00376C50,word,00000001

//Animation Speed Modifier
patch=1,EE,00174698,word,3c033f00 //3c033f80

//Fix Character isn't walking
patch=1,EE,001746e0,word,3c033F00 //3c033f80

//Revert to 30FPS during Ingame Cutscenes
patch=1,EE,E004CCCC,extended,10381134
patch=1,EE,E0030000,extended,01ECE40C
patch=1,EE,20376C50,extended,00000002
patch=1,EE,20174698,extended,3C033F80
patch=1,EE,201746e0,extended,3C033F80

Note: Like Rogue Galaxy, my code fixes the animation in Cutscenes but the chreacters are still start talking before the right time in cutscenes
it happens when you talk to NPC too So Use my Revert to 30fps code
Like Rogue Galaxy the animation speed modifier is causing player and Enemy to jump too far and throw objects too far
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(01-12-2017, 10:59 AM)asasega Wrote: Incomplete code(s)

God Hand SLUS-21503 0x6FB69282
60 fps
00747A09 00000001

//60FPS
patch=1,EE,00747A09,word,00000001

//Special Attack Speed Modifier
patch=1,EE,00302d04,word,3c013f00 //3c013f80

//Drain God Hand Gauge Speed Modifier
patch=1,EE,0010d694,word,3c013f00 //3c013f80

Bonus - for going above 60FPS

//Gene in Menu speed modifier
patch=1,EE,0010b7b8,word,3c01XXXX //3c013f80

//Gene Speed Modifier + God Hand Gauge
patch=1,EE,001236ac,word,3c01XXXX //3c013f80

//Enemy speed Modifier
patch=1,EE,0029059c,word,3c01XXXX //3c013f80

//Gene Special Attack Animation Return Speed Modifiers
patch=1,EE,002c8090,word,3c01XXXX //3c013f80

XXXX - 3F80 - Original (60FPS)
XXXX - 3F55 - 72 FPS
XXXX - 3F00 - 120FPS
XXXX - 3ED5 - 144FPS
XXXX - 3E80 - 240FPS

//Special Attack Speed Modifier
patch=1,EE,00302d04,word,3c01YYYY 

//Drain God Hand Gauge Speed Modifier
patch=1,EE,0010d694,word,3c01YYYY

YYYY - 3F00 - Original (60FPS)
YYYY - 3ED5 - 72 FPS
YYYY - 3E80 - 120FPS
YYYY - 3e55 - 144FPS
YYYY - 3E00 - 240FPS

Second Bonus

//HUD For Gauge
patch=1,EE,0014300c,word,3c013F40 //3c013f80
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Requests:

Code Age Commanders

CRC - 162FE8FC

Grafiti Kingdom

CRC - EF5B6AAD

Musashi - Samurai Legend

CRC - 675CEB8F
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