06-11-2021, 02:12 PM (This post was last modified: 06-11-2021, 02:34 PM by yumzion90.)
would be killer if someone would manage to get dmc1s cutscenes to not have its audio out of sync even when using async ...only happens on cutscenes ....make me think cutscenes are rendered at a lower internal fps....also if possible a fix like for onimusha3 that felix managed to do to fix the horrible fps dips like he did here>
+disable register/effect/function bottleneck GS/GPU give performance boost "v1 test code"
(03-01-2021, 10:56 PM)grimlord123 Wrote: Someone please explain to me what these 60fps patches do...... When I play NTSC games most of them run at 60fps. PCSX2 showes it in the title bar... (or is it 30 becuase the vps is the real number?) what do I need a 60fps patch for then? I play a lot of games (NTSC) and they look and feel like 60fps without a patch....
Also someone asked "Can I use 60fps patch for 50fps PAL games" and the anwer was "NO". But I used 60fps patch for Need for Speed: Hot Pursuit 2" for the PAL-Version and it DEFINITELY worked.
Many PS2 games are capped by the developer at 30 FPS or even lower so even if PCSX2 says a game is running at 60FPS in PCSX2, that just means it's running at the maximum frame rate according to PCSX2. The game itself could have a frame rate capped at 30FPS or lower in-game. If the motion of a game looks choppy, it's not running at 60 FPS and needs a 60 FPS code. The PCSX2 frame rate display is simply a measure of how well the emulator is running the game. If a game is too graphically intensive for your computer or graphics card it may not be able to run at full speed on PCSX2 and may show less than 60 FPS.
That measure of emulator frame rate is completely different than what this topic about. This topic is about patching a game's internal frame rate through a hex code that unlocks the full frame rate in a game that has been capped by the developer by changing a value in hex. Games like Grand Theft Auto for example do not run at 60 FPS. They run at 30 FPS or even lower. But through a 60 FPS code you are able to make the game run at 60 FPS internally which makes the game much smoother and gives you more precise control.