60 fps codes
Metal Gear Solid - Substance (SLUS-20554).
Found some interesting codes.
1. patch=1,EE,001914F4,word,00000001
00 - 60 fps, no restrictions
01 - enables alternative timing, possibly.
02 - slows down the game process twice
04 - slows down by 4 times, respectively
if 001914f0 is greater than 0, then the function reading is enabled
z_un_0011e498 at 0011e6c0.
2. If the z_un_0011e498 function is set to nop, the game starts to work very quickly, while the frame rate drops to 10, the game process becomes the same as with 60 frames, maybe faster. Tried to explore this function, but found nothing.
3. In address 201915b0, the values ​​​​0, then 1, then 0 are written in turn. If you disable writing to this register and write manually in turn, the screen is updated accordingly.
4. address 201914e0
If you write a value there, 1 or 2 with frame limitation enabled patch=1,EE,001914F4,word,00000002
fps restrictions disappear no matter what value is written.

When playing cut scenes, for example, at the start of a new game (where the bridge is), the value at 001914f4 is first set to 1, then 2 (frame limit), and it does not matter what value to set throughout the cut scenes, at least 8. Performance increases, but animations are different from the gameplay does not slow down.
After the end of the video, the value becomes zero (game process). It seems the value at 201914e0 also becomes 2.

My goal is to achieve 30 fps in gameplay to improve performance. But for a while I can't move to get things done

Please, help.

And within the theme of 60 fps patches, this can be used as 60 fps for cut scenes.
patch=1,EE,001914F4,word,00000000
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Sponsored links

I finished Forever Kingdom 60fps hack

I found 287 Speed Modifiers for this game.

https://forums.pcsx2.net/Thread-60-fps-c...#pid612335
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https://forums.pcsx2.net/Thread-60-fps-c...#pid619319

anyone? would appreciate
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(03-26-2022, 02:07 AM)yumzion90 Wrote: https://forums.pcsx2.net/Thread-60-fps-c...#pid619319

anyone? would appreciate

MGS2 please patch 30/25 fps. I found speed modifiers, but many things stay half as slow.
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Could someone make the code for these games, I would be very grateful!
Crash Bandicoot - The Wrath Of Cortex NTSC
Madagascar NTSC
GTA - Vice City V2.0 NTSC
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(12-24-2021, 01:05 AM)Agrippa Wrote: Ico (SCES-50760)
CRC - 5C991F4E

Code:
patch=1,EE,E0010000,extended,0063AA08
patch=1,EE,0028F4C4,extended,00000001
patch=1,EE,E0010001,extended,0063AA08
patch=1,EE,0028F4C4,extended,00000002

Ico (SCUS-97113)
CRC - 6F8545DB

Code:
patch=1,EE,E0010000,extended,006325B4
patch=1,EE,00274EC4,extended,00000001
patch=1,EE,E0010001,extended,006325B4
patch=1,EE,00274EC4,extended,00000002

Based on the @synce patch for the NTSC version. I have added a condition to restore the original value in the cut scenes, as there are timing issues when the 50/60 fps code is applied.

(09-05-2020, 09:27 AM)Red-tv Wrote: Ico - Pal version

CRC - 5C991F4E

//60fps
patch=1,EE,0028F4C4,word,00000001

//Revert to 30 fps every time there is a Cutscenes
patch=1,EE,e0010001,extended,0063AA08
patch=1,EE,2028F4C4,extended,00000002

//No-Interlacing
patch=1,EE,0013CAD0,word,30420000
patch=1,EE,001144AC,word,30420000

Note: some animations during ingame Cutscene are double speed
So I made a revert to 30fps during ingame cutscenes hack
When 60 fps patch is enabled, the game needs a new no interlacing hack

Can confirm, no interlace patches don't work with 60fps patch/"debug Step 1", also 60fps can cause this if the 60/30fps cutscene toggle from one of those two isn't applied for ICO (PAL version also has 50/60 toggle!): https://gfycat.com/fixedpracticalisopod

They go nicely with nemesis2000's patches to change fog/colors, but don't use that for 60FPS patch!
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Animations and physics are tied to the frame rate, that is why the 60 fps patch is breaking them.

You can use these codes for PAL version to enable the higher resolution buffer, instead of "no interlacing" patches:
https://forums.pcsx2.net/Thread-No-inter...#pid624123
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(04-18-2022, 05:30 PM)Agrippa Wrote: Animations and physics are tied to the frame rate, that is why the 60 fps patch is breaking them.

You can use these codes for PAL version to enable the higher resolution buffer, instead of "no interlacing" patches:
https://forums.pcsx2.net/Thread-No-inter...#pid624123

Seems to work, but I dunno if it's the patch or game just not flickering with no interlacing - because I've seen sometimes that with 0 patches and no deinterlacing it doesn't flicker for some reason by itself... Sometimes even turning Vsync on stabilized the image.

60fps seems only possible with those patches that toggle 60<>30FPS in cutscenes.
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Malice SLUS-20358 0xEEC3E094
//60 fps
patch=1,EE,2015ED74,word,10000012

//Environment Speed Modifier
patch=1,EE,0014d010,word,3c013F00 //3c013f80

Note: everything else is double speeed
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Midnight Club 3: Dub Edition (SLUS_210.29) 0x0DD3417A

Code:
//60 FPS
patch=1,EE,20524BA0,extended,00000000
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