60 fps codes
#41
Devina you are right, it was my mistake from the beginning that I didn't state that the codes are incomplete(even those which seems fine). Since I cannot finish every game from start to end checking if everything is fixed, I cannot claim that they are good, so I updated my posts. I apologize if I mislead anyone.
I removed the pnach files, because some users will just download them blindly and will be disappointed afterwards.
Those interested enough to try them will know how to turn them into pnach files.
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#42
No need to apologize, you've already made more progress than anyone can say here on these 60 FPS patches. It was a myth to have these codes AT ALL before for the games you've released so far. If we can somehow help you out in finishing up the codes to make it work correctly in x-area, please let us know and we'll do the best we can. Thanks for your work on these so far!
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#43
Incomplete code(s)

Silent Hill 2 SLUS-20228
60 fps
201A4840 10000009

@Ryudo, did you check the video?

I shared everything I know in the tutorial, If anyone has questions fire away.
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#44
Please keep making .pnachs because I archive them.
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#45
(12-31-2016, 11:24 AM)Ryudo Wrote: If we can somehow help you out in finishing up the codes to make it work correctly in x-area, please let us know and we'll do the best we can. Thanks for your work on these so far!

Ryudo there is zero difference to making these codes compared to the widescreen codes. You just search for values, that's it. In the turorial I posted all I know about what values must be searched.

(12-31-2016, 01:34 PM)Devina Wrote: Please keep making .pnachs because I archive them.

Devina I read a post from you in which you explained how to convert codes with Ps2dis, which means you are familiar with addresses etc. so I think it will not be a big deal for you to turn my raw codes into pnach files. Also you can probably easily port the RE Outbreak code to the 1.1 version with your knowledge. You don't have to credit me for the codes or anything, they are public domain as far I am concerned.
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#46
Incomplete code(s)

Rule of Rose SLUS-21448
60 fps
20296198 00000001
206FE890 3F000000 //animation
202EA740 3F000000 //traverse
202EA744 3F000000 //traverse
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#47
Incomplete code(s)

Yakuza SLUS-21348
60 fps
2011034C 00000000
207FC418 3F000000 //npc speed
207FC41C 3F000000 //pl speed
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#48
asasega, at the very least, can you please post the CRCs?
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#49
Quote:at the very least, can you please post the CRCs?

Silent Hill 2   SLUS-20228 0x8E8E384B
Rule of Rose SLUS-21448 0xF3FD313E
Yakuza         SLUS-21348 0x388F687B

Also included a screenshot of Resident Evil Outbreak 1.0 with the relevant parts to help you with patterns helping to port to 2.0


Attached Files Thumbnail(s)
   
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#50
Incomplete code(s)

Both games are running double speed, but some animations are at the correct speed and sometime real-time cutscenes runs at correct speed, mostly those which involves the high lod characters(those are so nice).

Final Fantasy X   SLUS-20312 0xBB3D833A
60 fps
202D1100 080B4450

Final Fantasy X-2 SLUS-20672 0x48FE0C71
60 fps
20315478 080C552E
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