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60 fps codes
#51
Incomplete code(s)

Star Wars Ep.III SLUS-21143 0x976EA156
60 fps
201AF538 00000001
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#52
Incomplete code(s)

Character idle animation correct, rest doubled. There is a bunch of addresses with value 40000000 and modifying them to 40400000 will give correct running speed etc. but can't narrow it down. Perhaps those interested can take it further.

Siren SCUS-97355 0xD6C48447
60 fps
20145BB4 28420001
20145BD8 24030001
20145BDC A6030010
20145BFC A6000012
201AA910 3C033F00 //chara idle animation
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#53
Incomplete code(s)

Forbidden Siren 2 SCES-53851 0xC040B6AB
50/60 fps
204C8168 00000001
2020D430 3C023F00 //speed
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#54
Incomplete code(s)

Harry Potter & the Sorcerer's Stone SLUS-20826 0xC71A6146
60 fps
203A4FD8 00000001
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#55
Incomplete code(s)

Death by Degrees SLUS-20934 0xE1D6F85E
60 fps
205A4A08 00000001
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#56
Incomplete code(s)

Black SLUS-21376 0x5C891FF1
60 fps
1040DF74 00000001
205A8A9C 3C888889 //speed
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#57
Thanks for the new codes, asasega. Even if many of them are incomplete, just having the internal fps unlocked is a great first step for future development.

Can I do a request (do it only if you want. I think 30fps locked games are a priority)? Find the animation speed modifier for Soul Calibur 3. I don't reach 120fps when I unlock the fps due to CPU bottleneck, but it would be cool to experiment with something in between using a different value, like 90fps. After you win/lose a round in VS mode, the game shows a replay at 60fps but with reduced animation speed. That can be a good clue.
CPU: Intel Core i7 7700k @ 4.9GHz
GPU: Gainward GTX 1080 GLH
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: G.Skill Trident Z RGB DDR4 3866MHz 16GB CL18
Monitor: Asus PG278QR
OS: Windows 10
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#58
(01-07-2017, 02:16 AM)masterotaku Wrote: Thanks for the new codes, asasega. Even if many of them are incomplete, just having the internal fps unlocked is a great first step for future development.
Can I do a request (do it only if you want. I think 30fps locked games are a priority)? Find the animation speed modifier for Soul Calibur 3. I don't reach 120fps when I unlock the fps due to CPU bottleneck, but it would be cool to experiment with something in between using a different value, like 90fps. After you win/lose a round in VS mode, the game shows a replay at 60fps but with reduced animation speed. That can be a good clue.

http://gamehacking.org/game/104993

They already have speedmodifiers

201E53C0 3C013F80
201E53B0 3C013F80
201E538C 3C013F80
201E532C 3C013F80

3F800000(1.0f) is the default for 60fps, for 120fps we need to halve it 3F000000(0.5f)
90 fps sits in the middle, so we need 3F400000(0.75f)

201E53C0 3C013F40
201E53B0 3C013F40
201E538C 3C013F40
201E532C 3C013F40
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#59
Great! I found those codes months ago, but it looks like I didn't convert the addresses right and I thought they couldn't work.

I have to use some EE overclocking to make the game not skip some frames. As I expected, I can't do 120fps with my CPU. It ranges between 102 and 115 fps when characters move/attack/etc. I'm using the "3C013F20" value with "FramerateNTSC=95.90". It's very slightly incorrect (it should be 95.904. I don't know if PCSX2 can accept three decimals in that setting) but it's the best fps I could get with a bit of margin just in case.

If someone uses them, keep in mind that using progressive scan mode will force the game to 60fps and ignore the "FramerateNTSC" setting.
CPU: Intel Core i7 7700k @ 4.9GHz
GPU: Gainward GTX 1080 GLH
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: G.Skill Trident Z RGB DDR4 3866MHz 16GB CL18
Monitor: Asus PG278QR
OS: Windows 10
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#60
Incomplete code(s)

Not everything is fixed.

Tales of Legendia SLUS-21201 0x43AB7214
60 fps
201393FC 00000000
201BADA0 3C023F80 //cutscene animation speed
201D0528 3C023F00 //animation speed
20358410 3C023F00 //battle speed
20381E60 3C023F00 //battle winpose animation speed
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