06-27-2017, 05:23 AM
So I did have an interesting note regarding Raw Danger! at 60fps.
Raw Danger runs at a native 20 frames per second in its NTSC-U and NTSC-J versions. I've recently gotten my hands on the PAL version of Raw Danger, and I expected it to either run at 25 FPS and fast, or 16.7 FPS and slow. It turns out that despite my expectations, it somehow runs at 25 FPS and is slower than the normal game.
This can be seen in this gif:
https://gfycat.com/BigDistortedCock
If we turn emulation speed to 120% for the PAL version, we get a normal gamespeed while running at 30 frames per second:
https://gfycat.com/GlamorousUnselfishCanine
This may mean that instead of manually changing a bunch of speed multipliers, there may be some sort of "magic bullet" that can be changed to affect the native game speed instead.
Raw Danger runs at a native 20 frames per second in its NTSC-U and NTSC-J versions. I've recently gotten my hands on the PAL version of Raw Danger, and I expected it to either run at 25 FPS and fast, or 16.7 FPS and slow. It turns out that despite my expectations, it somehow runs at 25 FPS and is slower than the normal game.
This can be seen in this gif:
https://gfycat.com/BigDistortedCock
If we turn emulation speed to 120% for the PAL version, we get a normal gamespeed while running at 30 frames per second:
https://gfycat.com/GlamorousUnselfishCanine
This may mean that instead of manually changing a bunch of speed multipliers, there may be some sort of "magic bullet" that can be changed to affect the native game speed instead.