60 fps codes
F1 2001 (EA sports) SLUS-20264 (NTSC-U)  CRC= 0x2870c248
60fps code - Tested for only about 10 minutes but seems to work fine.
Settings= Overclocking the EE Cyclerate may be necessary.

Video sample ( at 1:53:00 )



Attached Files
.pnach   2870c248.pnach (Size: 112 bytes / Downloads: 309)
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I decided to port the 60 FPS code for Rayman 2: Revolution to all the other regional versions, these .pnach files should work on the NTSC-U, NTSC-K, NTSC-J, and PAL versions. For PAL, it will be locked to 50 FPS but it might be possible to increase the FPS by editing the pcsx2_vm.ini file, though I haven't tested it myself.


Attached Files
.pnach   55EDA5A0.pnach (Size: 127 bytes / Downloads: 941)
.pnach   BD9E8B57.pnach (Size: 103 bytes / Downloads: 725)
.pnach   D2F77DF2.pnach (Size: 167 bytes / Downloads: 903)
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Looking for 60fps patch for RC Revenge Pro NTSC-U.
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SpongeBob's Atlantis SquarePantis
SLUS_216.44 CRC = 0x1FF9C051

I basically copied asasega's Creature from the Krusty Krab 60 FPS patch and it worked with Atlantis SquarePantis by just changing the CRC.


Attached Files
.pnach   1FF9C051.pnach (Size: 129 bytes / Downloads: 288)
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Requesting a 30fps code for Phase Paradox (SCPS-15005). The game natively runs on 60fps.
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(03-09-2019, 12:30 PM)asasega Wrote: The Sims 2: Castaway SLUS-21664 CRC = 0x6DF2F39E
60 fps
20428B88 28820001
So I need some help, I used omni converter to convert my cheat codes that I got from neoseeker for sims 2 castaway using for pcsx2 . I made sure that my settings were right when I did it ( Action replay Max ) codes were selected in omni. Then I put them in a pnach file and edited it. The attached file is what I typed in. I couldn't find patch codes already online for the sims 2 castaway. But I believe I followed the correct steps, including that enable cheats are selected but it still doesn't work. Can someone help me out??


Attached Files
.txt   Sims Castaway pnach codes edit.txt (Size: 1,2 KB / Downloads: 332)
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I feel like XGRA is running at 30fps - am I wrong?

If so, could we get a 60fps code and see if this version could match the Gamecube version, which does run at 60?
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(02-09-2017, 11:29 AM)asasega Wrote: Amount of testing: Little

Grand Theft Auto: Vice City Stories SLUS-21590 0x4F32A11F
60 fps
20370314 00000000

I did some testing on this code for GTA VCS and I found that setting the value to 00000000 produces a smoother frame rate however gameplay is also slowed down quite a bit making the game play in slow motion. And this slow motion gameplay affects the cutscenes as the audio will play too early with the scene moving very slowly.

Since changing it to 00000000 makes the gameplay too slow, I set out to find a new value that produces a higher frame rate without making the game run in slow motion. I started this search for a new value by starting with the default value for the address which is 14820019. It wasn't easy to find a better value as many attempts at changing this 4-byte value either crash the game or in some cases make the game run even slower than 00000000. But luckily I found a value that seems to make a big improvement, a value that not only increases the frame rate but also keeps the game running at normal speed.

The new value is : 10820019. With this new value you will have the normal game speed only without lag or slowdown and with a higher frame rate that seems close to 60 FPS as opposed to the normal 20-30 FPS. This new value 10820019 has made the whole experience of playing Vice City Stories a lot more enjoyable. With this new frame rate / game speed value, the controls feel a lot more responsive when driving. Driving feels so much better now, you will maintain a constant game speed during turns. When using the handbrake on sharp turns, for example, you will be amazed at the smoothness and the new feel that is achieved by this value.

Those of you who play any of the GTA games on PS2 may be familiar with the frame rate lag / slowdown problem. Not only do the games run at a low frame rate, but there would be times where the frame rate would drop even lower, and during this time gameplay would slow down momentarily, like during sharp turns or when there's camera movement. It seems that many people were using 20370314 00000000 and were speeding up the emulator to achieve 60 FPS. But with this new value, you don't need to speed up the emulator to compensate for the slower game speed that occurs with the value of 00000000.

If you try this new value 10820019 for VCS please let me know if you notice the difference. I'm so happy to finally see this game perform the way it should. That low frame rate and lag was a big problem and now with this new value it appears to be gone.
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Gran Turismo 4 Prologue:
Code:
// 60 FPS Code
patch=1,EE,20490D50,extended,24120002
I would appreciate if someone has these following codes as I can confirm that all GT PAL titles run at 50fps:
-Gran Turismo 3
-Gran Turismo Concept 2002 Tokyo-Geneva
-Gran Turismo 4
-Tourist Trophy
PC Specs:
PC: HP Omen 15 dc-0051nr laptop
CPU: Intel i7-8750H (2.2 GHz up to 4.1 GHz)
RAM: 16 GB
GPU: Nvidia GeForce GTX 1060 Notebook (6 GB)
OS: Windows 10 Pro (64 bit)/Windows 8.1 Pro (64 bit)
Storage: 256 SSD PCi NV M.2+1 TB HDD
Need the latest GIT/development build? Click here!
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(03-02-2017, 10:40 AM)asasega Wrote: Amount of testing: Little

Family Guy SLUS-21560 0xD2790A77
60 fps
20259698 00000001

Just a heads up, this code completely breaks collision in the Brian stages, you just walk through everything.
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