60 fps codes
Death by Degrees (USA) SLUS_209.34;1) Game CRC = 0xE1D6F85E
Death by Degrees (Japan) SLPS_254.22;1) Game CRC = 0xC889EFE8 (updated)
Death by Degrees (Europe) **check couple days in github repository**
+ Enable 60 fps in gameplay - Enable native progressive scan mode 640x448 (sharper image)
+ No off-sync videos speed up in progressive mode
+ add widescreen mode thanks to nemesis2000 - ElHecht codes from pcsx2 widescreen thread
+ add gamesettings profile for PCSX2-QT emulator with recomended settings (use for fps performance)
-in consoles or very "potato pc" fps can drop in crowded - big scenarios
-japanese version has partial graphics bugs in some cutscenes (PCSX2 bug)

using asasega partial fps codes manage to find correct val wiht sync videos (no speed up videos) also This game has the "progressive scan" mode disabled, so debugged and called correct variables image looks better.


Attached Files
.pnach   E1D6F85E.pnach (Size: 900 bytes / Downloads: 200)
.7z   gamesettings.7z (Size: 741 bytes / Downloads: 125)
.pnach   C889EFE8.pnach (Size: 839 bytes / Downloads: 114)
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SLUS-21262 (47B9B2FD)

60fps in battle
patch=1,EE,2012C744,extended,24020000


Attached Files
.pnach   47B9B2FD.pnach (Size: 37 bytes / Downloads: 111)
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Hey there,

Any of you looked into the following games? Run Like Hell, Gauntlet Seven Sorrows, Matt Hoffman's Pro BMX 2, Reign of Fire, Blade II, Lord of the Rings:Aragorn's Quest
I'd be grateful if anyone did a 60 FPS patch for any of those. I can't see them on the list, hence my request.
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Keep in mind we include the patches separately than before in the main and also has no-interlacing:
https://github.com/PCSX2/pcsx2_patches


I posted the same in widescreen thread, in case you want to check/ mention issues and more.
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(02-20-2017, 12:47 PM)asasega Wrote: Amount of testing: Medium

The Lord of the Rings: The Two Towers SLUS-20578 0xC818BEC2
60 fps
00381744 00000000

I tried this and didn't get it to work. Has anyone taken a look into Return of the King as well?
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Hi there folks!

is it possible for some smart person to translate the 60FPS patch for Dragon quest 8 from ntsc to Pal? Since the patch is not working for my Pal version :c Would love to know if its possible to do so, since im new to all this!
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Dragon Ball Z: Budokai Tenkaichi 3   SLUS-21678 0x428113C2
a very slightly improved version of this code from @asasega , most things are still double speed


patch=1,EE,20264DBC,extended,10000008
patch=1,EE,201DCB40,extended,3C013F80 // animation speed
patch=1,EE,202EE824,extended,3F000000 // movement speed

// faster charging speed (couldn't match ki charging speed, either too fast or too slow)
patch=1,EE,21871070,extended,00000000
patch=1,EE,21872670,extended,00000000 // P2


wanted to see this game in 60fps, so i spent some time messing around with cheat engine but had little luck- ki and blast gauge still charge too fast, some animations are off, among other things
hopefully someone more experienced could improve this
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anyone can show a picture with marvel vs capcom 2 emulation when under emulator windows show
api HW | SDTV 480p | Progressive

and tell me what codes you are using......
Intel i7 4790k / 32gb Ddr3 1600Mhz / GTX 1080 /Wind 10 64bit



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Please, if anyone is willing, can they make a patch to make the multi version of Evil Twin at 60 FPS or can they explain to me how I might be able to do this? Sorry for my poor english. I am a foreigner with little knowledge.
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(12-09-2022, 05:52 PM)Gialel Wrote: Please, if anyone is willing, can they make a patch to make the multi version of Evil Twin at 60 FPS or can they explain to me how I might be able to do this? Sorry for my poor english. I am a foreigner with little knowledge.

"multi version ?"
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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