11-13-2022, 09:38 PM
(This post was last modified: 11-14-2022, 11:36 PM by felixthecat1970.
Edit Reason: updated
)
Death by Degrees (USA) SLUS_209.34;1) Game CRC = 0xE1D6F85E
Death by Degrees (Japan) SLPS_254.22;1) Game CRC = 0xC889EFE8 (updated)
Death by Degrees (Europe) **check couple days in github repository**
+ Enable 60 fps in gameplay - Enable native progressive scan mode 640x448 (sharper image)
+ No off-sync videos speed up in progressive mode
+ add widescreen mode thanks to nemesis2000 - ElHecht codes from pcsx2 widescreen thread
+ add gamesettings profile for PCSX2-QT emulator with recomended settings (use for fps performance)
-in consoles or very "potato pc" fps can drop in crowded - big scenarios
-japanese version has partial graphics bugs in some cutscenes (PCSX2 bug)
using asasega partial fps codes manage to find correct val wiht sync videos (no speed up videos) also This game has the "progressive scan" mode disabled, so debugged and called correct variables image looks better.
Death by Degrees (Japan) SLPS_254.22;1) Game CRC = 0xC889EFE8 (updated)
Death by Degrees (Europe) **check couple days in github repository**
+ Enable 60 fps in gameplay - Enable native progressive scan mode 640x448 (sharper image)
+ No off-sync videos speed up in progressive mode
+ add widescreen mode thanks to nemesis2000 - ElHecht codes from pcsx2 widescreen thread
+ add gamesettings profile for PCSX2-QT emulator with recomended settings (use for fps performance)
-in consoles or very "potato pc" fps can drop in crowded - big scenarios
-japanese version has partial graphics bugs in some cutscenes (PCSX2 bug)
using asasega partial fps codes manage to find correct val wiht sync videos (no speed up videos) also This game has the "progressive scan" mode disabled, so debugged and called correct variables image looks better.