A problem with pcsx2 versions 1648 and above
#11
There was one change in r1648 that I've been watching to see if it caused any issues, so that's why I was paying particular attention on this one...

And yeah, a dump of Tekken 5 would be useful to me, if nothing else, because it seems to break easily. I thought I'd heard it had issues dumping, but I could be wrong.

(And I'm headed to work, so I probably won't check this thread for another 12 hours or so...)
Reply

Sponsored links

#12
Try with microVU and clamp modes in the "config > advanced" settings set to none. Does the pcsx2 console window show any error?
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
Reply
#13
(08-20-2009, 12:09 AM)arcum42 Wrote: There was one change in r1648 that I've been watching to see if it caused any issues, so that's why I was paying particular attention on this one...

And yeah, a dump of Tekken 5 would be useful to me, if nothing else, because it seems to break easily. I thought I'd heard it had issues dumping, but I could be wrong.

(And I'm headed to work, so I probably won't check this thread for another 12 hours or so...)
sent via pm
Reply
#14
Hmm 1653 is indeed broken, I'll track it
[Image: newsig.jpg]
Reply
#15
(08-20-2009, 12:09 AM)Shadow Lady Wrote: Try with microVU and clamp modes in the "config > advanced" settings set to none. Does the pcsx2 console window show any error?


No errors, and that also didn't work
Intel Dual Core E5200 @ 3,5ghz /gigabyte GF9500GT/2 GB RAM / ASRock P45XE/ Corsair CMPSU-400CXEU
Reply
#16
Someone on googlecode says there's some GIF issues that started with r1648. Might be related?
Jake Stine (Air) - Programmer - PCSX2 Dev Team
Reply
#17
(08-20-2009, 12:25 AM)Air Wrote: Someone on googlecode says there's some GIF issues that started with r1648. Might be related?

Gif issues in what game? cause I didn't see any errors in 1653

mVU
Code:
PCSX2 (beta) - compiled on Aug 19 2009
Savestate version: 8b410001
x86Init:
    CPU vendor name =  GenuineIntel
    FamilyID  =  d
    x86Family =  Intel(R) Pentium(R) Dual  CPU  E2200  @ 2.20GHz
    CPU speed =  2.199 Ghz
    Cores     =  2 physical [2 logical]
    x86PType  =  Standard OEM
    x86Flags  =  bfebfbff 0000e39d
    x86EFlags =  20100000

Features:
    Detected MMX
    Detected SSE
    Detected SSE2
    Detected SSE3
    Detected SSSE3
    Not Detected SSE4.1
    Not Detected SSE4.2

Hotkeys:
    F1  - save state
    (Shift +) F2 - cycle states
    F3  - load state
Bios Version 1.60
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2189232 sectors)
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
loadElfCRC: cdrom0:\SLUS_210.59;1
loadElfFile: cdrom0:\SLUS_210.59;1; CRC = 652050D2
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
Running the PS2 BIOS...
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
microVU1: Cached MicroPrograms = [001] [001]
CDVD.KEY = 94,69,95,39,1D,94,05
CDVD.KEY = 94,69,95,39,1D,00,01
ExecutePs2GameDisk
CDVD.KEY = 94,69,95,39,1D,94,05
CDVD.KEY = 94,69,95,39,1D,00,01
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
DecSet Write: 53
DecSet Write: 00
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
CDVD.KEY = 94,69,95,39,1D,94,05
CDVD.KEY = 94,69,95,39,1D,94,05
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
microVU0: Cached MicroPrograms = [001] [001]
microVU1: Cached MicroPrograms = [002] [002]
Resetting...
MTGS > Closing GS thread...
Ready

sVU
Code:
PCSX2 (beta) - compiled on Aug 19 2009
Savestate version: 8b410001
x86Init:
    CPU vendor name =  GenuineIntel
    FamilyID  =  d
    x86Family =  Intel(R) Pentium(R) Dual  CPU  E2200  @ 2.20GHz
    CPU speed =  2.199 Ghz
    Cores     =  2 physical [2 logical]
    x86PType  =  Standard OEM
    x86Flags  =  bfebfbff 0000e39d
    x86EFlags =  20100000

Features:
    Detected MMX
    Detected SSE
    Detected SSE2
    Detected SSE3
    Detected SSSE3
    Not Detected SSE4.1
    Not Detected SSE4.2

Hotkeys:
    F1  - save state
    (Shift +) F2 - cycle states
    F3  - load state
Bios Version 1.60
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2189232 sectors)
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
loadElfCRC: cdrom0:\SLUS_210.59;1
loadElfFile: cdrom0:\SLUS_210.59;1; CRC = 652050D2
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
Running the PS2 BIOS...
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
microVU1: Cached MicroPrograms = [001] [001]
CDVD.KEY = 94,69,95,39,1D,94,05
CDVD.KEY = 94,69,95,39,1D,00,01
ExecutePs2GameDisk
CDVD.KEY = 94,69,95,39,1D,94,05
CDVD.KEY = 94,69,95,39,1D,00,01
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
DecSet Write: 53
DecSet Write: 00
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
CDVD.KEY = 94,69,95,39,1D,94,05
CDVD.KEY = 94,69,95,39,1D,94,05
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
microVU0: Cached MicroPrograms = [001] [001]
microVU1: Cached MicroPrograms = [002] [002]
Resetting...
MTGS > Closing GS thread...
Ready
Bios Version 1.60
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2189232 sectors)
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
loadElfCRC: cdrom0:\SLUS_210.59;1
loadElfFile: cdrom0:\SLUS_210.59;1; CRC = 652050D2
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
Running the PS2 BIOS...
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
CDVD.KEY = 94,69,95,39,1D,94,05
CDVD.KEY = 94,69,95,39,1D,00,01
ExecutePs2GameDisk
CDVD.KEY = 94,69,95,39,1D,94,05
CDVD.KEY = 94,69,95,39,1D,00,01
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
DecSet Write: 53
DecSet Write: 00
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
CDVD.KEY = 94,69,95,39,1D,94,05
CDVD.KEY = 94,69,95,39,1D,94,05
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Resetting...
MTGS > Closing GS thread...
Ready
Reply
#18
uhm yeah my Tekken 5 PAL freezes too, even loading a savestate in the menus freezes completely when older than r1648 would load normally Tongue
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
Reply
#19
(08-20-2009, 12:48 AM)Saiki Wrote:
(08-20-2009, 12:25 AM)Air Wrote: Someone on googlecode says there's some GIF issues that started with r1648. Might be related?

Gif issues in what game? cause I didn't see any errors in 1653

You would make a terrible emu programmer. When multiple people report problems on a game starting on a specific rev, when:

* the rev is suspected to have potentially game-breaking issues because of minor functional changes.
* The games in question are known to have varied behavior depending on users' BIOS.
* The users have very clearly and competently demonstrated that the games ran fine prior to a specific rev.

... then you can note that your copy works fine from now until the problem gets fixed, and it won't change the fact that the problem exists and needs to be fixed.

Thank you.
Jake Stine (Air) - Programmer - PCSX2 Dev Team
Reply
#20
Also tested r1648 some more and found FFX-2 spamming with "(op) op_ot_draw() ... timeout" and being all slow and glitchy in game despite having high FPS (glitchy like when using heavy speedhacks and they actually skip some stuff).

r1647:
Code:
PCSX2 (beta) - compiled on Aug 18 2009
Savestate version: 8b410001
x86Init:
    CPU vendor name =  GenuineIntel
    FamilyID  =  2
    x86Family =  Genuine Intel(R) CPU            2160  @ 1.80GHz
    CPU speed =  2.756 Ghz
    Cores     =  2 physical [2 logical]
    x86PType  =  Standard OEM
    x86Flags  =  bfebfbff 0000e39d
    x86EFlags =  20100000

Features:
    Detected MMX
    Detected SSE
    Detected SSE2
    Detected SSE3
    Detected SSSE3
    Not Detected SSE4.1
    Not Detected SSE4.2

Hotkeys:
    F1  - save state
    (Shift +) F2 - cycle states
    F3  - load state
Bios Version 2.0
Bios Warning > rom1 not found.
Bios Warning > rom2 not found.
Bios Warning > erom not found.
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1944448 sectors)
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
loadElfCRC: cdrom0:\SLUS_206.72;1
loadElfFile: cdrom0:\SLUS_206.72;1; CRC = 48FE0C71
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLUS_206.72;1
loadElfFile: 3807748
ElfProgram different load addrs: paddr=0x02000000, vaddr=0x00000000
loadElfFile: cdrom0:\SLUS_206.72;1; CRC = 48FE0C71
heap=800000-1b00000

(op)    et_unit(ex)            oef2(x409c30),number(0),id(xffffffff)
(op)    et_unit(ex)            oef2(xb336c0),number(0),id(xffffffff)
(op)    op_event_effect_init()
(op)    op_ovl_effect_init()        ovl(793),me(01),id(x8001)
(op)    op_oef2_sep_free_all    id(xffff)
Saving state to:  Memory
    Saving GS
MTGS > Closing GS thread...

r1648:
Code:
PCSX2 (beta) - compiled on Aug 18 2009
Savestate version: 8b410001
x86Init:
    CPU vendor name =  GenuineIntel
    FamilyID  =  2
    x86Family =  Genuine Intel(R) CPU            2160  @ 1.80GHz
    CPU speed =  2.756 Ghz
    Cores     =  2 physical [2 logical]
    x86PType  =  Standard OEM
    x86Flags  =  bfebfbff 0000e39d
    x86EFlags =  20100000

Features:
    Detected MMX
    Detected SSE
    Detected SSE2
    Detected SSE3
    Detected SSSE3
    Not Detected SSE4.1
    Not Detected SSE4.2

Hotkeys:
    F1  - save state
    (Shift +) F2 - cycle states
    F3  - load state
Bios Version 2.0
Bios Warning > rom1 not found.
Bios Warning > rom2 not found.
Bios Warning > erom not found.
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1944448 sectors)
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
loadElfCRC: cdrom0:\SLUS_206.72;1
loadElfFile: cdrom0:\SLUS_206.72;1; CRC = 48FE0C71
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLUS_206.72;1
loadElfFile: 3807748
ElfProgram different load addrs: paddr=0x02000000, vaddr=0x00000000
loadElfFile: cdrom0:\SLUS_206.72;1; CRC = 48FE0C71
heap=800000-1b00000

(op)    et_unit(ex)            oef2(x409c30),number(0),id(xffffffff)
(op)    et_unit(ex)            oef2(xb336c0),number(0),id(xffffffff)
(op)    op_event_effect_init()


(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout

(op)    op_ovl_effect_init()        ovl(793),me(01),id(x8001)
(op)    op_oef2_sep_free_all    id(xffff)


(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout



(op)        op_ot_draw() ... timeout

Saving state to:  Memory
    Saving GS
MTGS > Closing GS thread...

This was just up to new game/load menu where it kept spamming, this game actually prints plenty stuff but not this much Tongue
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
Reply




Users browsing this thread: 1 Guest(s)