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AMD APU and slowdowns or graphical issues
#1
Hey guys. I've been playing with settings all morning, not pleased with my results, figured I'd ask for help.

Tried using AVX2 and AVX. 3D9 and 3D11 hardware settings. Emulator preset ranges for 2 - 5  most other settings at default, but played with the internal resolution with no fix. I'm playing both Ratchet & Clank and PoPSoT from iso. Even when I can get R&C to play at a mostly stable framerate there is tons of graphical issues like backgrounds are all messed up. PoP too, will play at 60FPS but with weird graphics issues.

Here are my specs... This is a laptop, but plugged in and power settings on High performance. 


PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 15063), 64-bit
    Physical RAM     =  15830 MB
    CPU name         =  AMD FX-9800P RADEON R7, 12 COMPUTE CORES 4C+8G
    Vendor/Model     =  AuthenticAMD (stepping 01)
    CPU speed        =  2.693 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 7ed8320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
    MMX2  .. SSE4a

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx2.dll
Windows 10.0.15063
    Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
    Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 285ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 10.0.15063
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
    Opening CDVD
isoFile open ok: C:\Users\MCA\Documents\PCSX2\games\Prince of Persia - The Sands of Time.iso
    Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1176624 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\MCA\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\MCA\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_207.43;1) Game CRC = 0x7F6EB3D0, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_207.43;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_207.43;1
0 00100000 0056d080 .......................................................................................
Loaded, cdrom0:¥SLUS_207.43;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
arg0: cdrom0:¥SLUS_207.43;1
Get Reboot Request From EE
Frame buffer size set to  640x512 (2560x2048)
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 1f5200 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 1e8200 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 1dbc00 args 0 arg
loadbuffer: id 27, ret 2
loadbuffer: addrres 1f1500 args 0 arg
loadbuffer: id 28, ret 2
loadbuffer: addrres 1e9500 args 0 arg
loadbuffer: id 29, ret 0
loadbuffer: addrres 1ee500 args 0 arg
SDR driver version 4.0.1 © SCEI
 Exit rsd_main
loadbuffer: id 30, ret 0
loadbuffer: addrres 1e8200 args 0 arg
loadbuffer: id 31, ret 0

Beginning of CDVD stack at 0x00a220e0 size: 16384
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Suspending single plugin: GS
    Opening GS
Current Renderer: Direct3D11 (Hardware mode)
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D11 (Hardware mode)
    Loading GS
HLE Notice: ELF does not have a path.

Opening plugins...
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\MCA\Documents\PCSX2\games\Prince of Persia - The Sands of Time.iso
    Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1176624 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\MCA\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\MCA\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_207.43;1) Game CRC = 0x7F6EB3D0, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_207.43;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_207.43;1
0 00100000 0056d080 .......................................................................................
Loaded, cdrom0:¥SLUS_207.43;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
arg0: cdrom0:¥SLUS_207.43;1
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 1f5200 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 1e8200 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 1dbc00 args 0 arg
loadbuffer: id 27, ret 2
loadbuffer: addrres 1f1500 args 0 arg
loadbuffer: id 28, ret 2
loadbuffer: addrres 1e9500 args 0 arg
loadbuffer: id 29, ret 0
loadbuffer: addrres 1ee500 args 0 arg
SDR driver version 4.0.1 © SCEI
 Exit rsd_main
loadbuffer: id 30, ret 0
loadbuffer: addrres 1e8200 args 0 arg
loadbuffer: id 31, ret 0

Beginning of CDVD stack at 0x00a220e0 size: 16384
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
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#2
You must use the last 1.5git version of PCSX2 to fix Ratchet and Clank. If your AMD gpu can, play it under OpenGL to display shadows correctly.
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#3
that cpu is a bit slow for pcsx2.
That said, think about enabling mipmapping for R&C. (provided you use latest Git instead of latest stable)
Can't remember about PoPSoT, though.
Maybe software mode is mandatory
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#4
The latest git works waaay better. Followed a tut on YT, and it's running at 4x Native and AF at 8x with very little slowdown. I thought maybe it was my CPU but that never got much above 50%. Still doesn't but I am still getting a few dips down in the low 90%. Looks great though.

Oh, OPenGL is useless for me, using DX11
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