AMD Catalyst Omega Drivers Discussion
#11
(12-14-2014, 05:25 PM)mirh Wrote: I'm curious to know whether OpenCL 2.0 lead to any big improvement with our experimental OCL renderer (I would test myself if only I hadn't a 5770)

I think you might have something. Worth having someone to test it out.
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#12
Mostly the drivers aren't anything that would help with PCSX2. I haven't noticed any difference.
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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#13
I got 12+ fps improvement from moving to nvidia 304 to 340.75 update.
Core i3 9100f 3.6Ghz
RAM=8GB
nvidia GT 1030
pcsx2 version-1.3.1  
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#14
Hmmm. Maybe it's possible if your GPU is your PCSX2 bottleneck I guess.
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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#15
Driver change might cause some issues (good or bad) for Linux version. Can't see it being a big deal for Windows users though.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



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#16
(12-14-2014, 08:20 PM)Brock lessner Wrote: I got 12+ fps improvement from moving to nvidia 304 to 340.75 update.
in pc gaming (or) pcsx2 ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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#17
Omega drivers that takes me back. Nvidia needs a Detonator driver to complete the circle.
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#18
(12-15-2014, 06:19 AM)ssakash Wrote: in pc gaming (or) pcsx2 ?
in pcsx2 it's about 4 to 5 fps Improvement and in native pc game's I got 12+ fps.
Core i3 9100f 3.6Ghz
RAM=8GB
nvidia GT 1030
pcsx2 version-1.3.1  
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#19
(12-16-2014, 08:20 AM)Brock lessner Wrote: in pcsx2 it's about 4 to 5 fps Improvement and in native pc game's I got 12+ fps.
even 4 to 5 fps is quite a miracle speed up in emulation while,upgrading the driver's Tongue
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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