12-10-2011, 08:42 PM
1.6Ghz!
you won't run anything at playable frames on it.
you won't run anything at playable frames on it.
AMD Single Core & ATI - Will It Work? - So Far No Go...
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12-11-2011, 01:08 AM
No worries it's just a cheap computer I picked up mainly for my work and I know all about the specs, I'm a geek and a Tech...
I have another box, it's a bit faster, running Arch on it, I'll give that one a try. Anyhow, it's that time for a new computer, so I'll be sure to get something better, this was never meant to be a gaming box... So this is all I need for cmake? mkdir -p build cd build cmake \ -DPACKAGE_MODE=TRUE \ -DFORCE_INTERNAL_SOUNDTOUCH=FALSE \ -DFORCE_INTERNAL_SDL=FALSE \ -DGAMEINDEX_DIR="/var/games/pcsx2" -DCMAKE_BUILD_TYPE=Release .. make all make install cd .. In The Arch AUR I noticed two PKGBUILD scripts running this; cmake CMakeLists.txt \ -DCMAKE_BUILD_TYPE="Debug" \ -DPACKAGE_MODE=TRUE \ -DFORCE_INTERNAL_SDL=TRUE \ -DFORCE_INTERNAL_SOUNDTOUCH=FALSE \ -DCMAKE_INSTALL_PREFIX="/usr" \ -DPLUGIN_DIR=$plugindir \ -DGAMEINDEX_DIR="/usr/share/pcsx2" CHEERS
12-11-2011, 11:41 AM
Yes that will be better. Here the default location of the files. Note some files are not handle by cmake (*.xpm *.desktop etc...) but you have an overview
debian/tmp debian/tmp/usr debian/tmp/usr/share debian/tmp/usr/share/doc debian/tmp/usr/share/doc/pcsx2 debian/tmp/usr/share/doc/pcsx2/PCSX2_Readme_0.9.8.pdf debian/tmp/usr/share/doc/pcsx2/PCSX2_FAQ_0.9.8.pdf debian/tmp/usr/share/locale debian/tmp/usr/share/locale/hu_HU debian/tmp/usr/share/locale/hu_HU/LC_MESSAGES debian/tmp/usr/share/locale/hu_HU/LC_MESSAGES/pcsx2_Iconized.mo debian/tmp/usr/share/man debian/tmp/usr/share/man/man1 debian/tmp/usr/share/man/man1/pcsx2.man debian/tmp/usr/share/applications debian/tmp/usr/share/applications/pcsx2.desktop debian/tmp/usr/share/pixmaps debian/tmp/usr/share/pixmaps/pcsx2.xpm debian/tmp/usr/lib debian/tmp/usr/lib/games debian/tmp/usr/lib/games/pcsx2 debian/tmp/usr/lib/games/pcsx2/libUSBnull-0.7.0.so debian/tmp/usr/lib/games/pcsx2/libCDVDiso.so debian/tmp/usr/lib/games/pcsx2/libCDVDnull.so debian/tmp/usr/lib/games/pcsx2/merge.glsl debian/tmp/usr/lib/games/pcsx2/libonepad-1.1.0.so debian/tmp/usr/lib/games/pcsx2/libSPU2null.so debian/tmp/usr/lib/games/pcsx2/libGSdx-0.1.16.so debian/tmp/usr/lib/games/pcsx2/libdev9null-0.5.0.so debian/tmp/usr/lib/games/pcsx2/libspu2x-2.0.0.so debian/tmp/usr/lib/games/pcsx2/ps2hw.dat debian/tmp/usr/lib/games/pcsx2/libPADnull.so debian/tmp/usr/lib/games/pcsx2/convert.glsl debian/tmp/usr/lib/games/pcsx2/libFWnull-0.7.0.so debian/tmp/usr/lib/games/pcsx2/interlace.glsl debian/tmp/usr/lib/games/pcsx2/libzzogl-0.3.0.so debian/tmp/usr/bin debian/tmp/usr/bin/pcsx2 debian/tmp/var debian/tmp/var/games debian/tmp/var/games/pcsx2 debian/tmp/var/games/pcsx2/GameIndex.dbf
12-13-2011, 03:25 AM
Hi,
I installed it on Arch and it ran on Arch, so the seg fault has nothing to do with the specs, but yes it's slow. So why did it run on Arch and not Slack that's the question I want to know, so I can get it running again later with a faster box. Actually Arch isn't even compiling this from source this is the version it used; http://pcsx2.googlecode.com/files/pcsx2-...fix.tar.gz And here's the PKGBUILD where you can see the 'depends' http://aur.archlinux.org/packages/pc/pcsx2/PKGBUILD I'll just try that version too and see how it goes... I understand that emulating is going to take a toll on performance, but when you look at the specs, which I believe below are the correct specs of a PS2 I find it hard to believe that even with the specs I have you can't play a PS2 game, because when you think about it, the technology I have on this box is actually 8-9 years ahead of a PS2. CPU 128-bit 'Emotion Engine' Clock speed 294 MHz RAM 32 MB DRAM 4 MB Graphics 147 MHz DVD/CD drive 4x/24x
12-13-2011, 09:59 AM
Which segfault. The one from zzogl it depends on the driver not the spec. At least on my system with the AMD open source driver (ie xorg/mesa) it crash...
GSdx is experimental, you can try it but don't expect anythings. No it is not like that. For emulation you need (rule of thumb) a factor 10. By the way the EE is kind of multi core. Your cpu need to emulate also the GPU. Besides spec don't show memory bandwith which are much much more bigger on PS2 than the latest extreme edition intel CPU quad channel DDR3. So the answer is definitevely no. |
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