AMD Single Core & ATI - Will It Work? - So Far No Go...
#11
1.6Ghz!

you won't run anything at playable frames on it.
Reply

Sponsored links

#12
No worries it's just a cheap computer I picked up mainly for my work and I know all about the specs, I'm a geek and a Tech...

I have another box, it's a bit faster, running Arch on it, I'll give that one a try.

Anyhow, it's that time for a new computer, so I'll be sure to get something better, this was never meant to be a gaming box...

So this is all I need for cmake?

mkdir -p build
cd build
cmake \
-DPACKAGE_MODE=TRUE \
-DFORCE_INTERNAL_SOUNDTOUCH=FALSE \
-DFORCE_INTERNAL_SDL=FALSE \
-DGAMEINDEX_DIR="/var/games/pcsx2"
-DCMAKE_BUILD_TYPE=Release ..
make all
make install
cd ..

In The Arch AUR I noticed two PKGBUILD scripts running this;

cmake CMakeLists.txt \
-DCMAKE_BUILD_TYPE="Debug" \
-DPACKAGE_MODE=TRUE \
-DFORCE_INTERNAL_SDL=TRUE \
-DFORCE_INTERNAL_SOUNDTOUCH=FALSE \
-DCMAKE_INSTALL_PREFIX="/usr" \
-DPLUGIN_DIR=$plugindir \
-DGAMEINDEX_DIR="/usr/share/pcsx2"


CHEERS
Reply
#13
Yes that will be better. Here the default location of the files. Note some files are not handle by cmake (*.xpm *.desktop etc...) but you have an overview

debian/tmp
debian/tmp/usr
debian/tmp/usr/share
debian/tmp/usr/share/doc
debian/tmp/usr/share/doc/pcsx2
debian/tmp/usr/share/doc/pcsx2/PCSX2_Readme_0.9.8.pdf
debian/tmp/usr/share/doc/pcsx2/PCSX2_FAQ_0.9.8.pdf
debian/tmp/usr/share/locale
debian/tmp/usr/share/locale/hu_HU
debian/tmp/usr/share/locale/hu_HU/LC_MESSAGES
debian/tmp/usr/share/locale/hu_HU/LC_MESSAGES/pcsx2_Iconized.mo
debian/tmp/usr/share/man
debian/tmp/usr/share/man/man1
debian/tmp/usr/share/man/man1/pcsx2.man
debian/tmp/usr/share/applications
debian/tmp/usr/share/applications/pcsx2.desktop
debian/tmp/usr/share/pixmaps
debian/tmp/usr/share/pixmaps/pcsx2.xpm
debian/tmp/usr/lib
debian/tmp/usr/lib/games
debian/tmp/usr/lib/games/pcsx2
debian/tmp/usr/lib/games/pcsx2/libUSBnull-0.7.0.so
debian/tmp/usr/lib/games/pcsx2/libCDVDiso.so
debian/tmp/usr/lib/games/pcsx2/libCDVDnull.so
debian/tmp/usr/lib/games/pcsx2/merge.glsl
debian/tmp/usr/lib/games/pcsx2/libonepad-1.1.0.so
debian/tmp/usr/lib/games/pcsx2/libSPU2null.so
debian/tmp/usr/lib/games/pcsx2/libGSdx-0.1.16.so
debian/tmp/usr/lib/games/pcsx2/libdev9null-0.5.0.so
debian/tmp/usr/lib/games/pcsx2/libspu2x-2.0.0.so
debian/tmp/usr/lib/games/pcsx2/ps2hw.dat
debian/tmp/usr/lib/games/pcsx2/libPADnull.so
debian/tmp/usr/lib/games/pcsx2/convert.glsl
debian/tmp/usr/lib/games/pcsx2/libFWnull-0.7.0.so
debian/tmp/usr/lib/games/pcsx2/interlace.glsl
debian/tmp/usr/lib/games/pcsx2/libzzogl-0.3.0.so
debian/tmp/usr/bin
debian/tmp/usr/bin/pcsx2
debian/tmp/var
debian/tmp/var/games
debian/tmp/var/games/pcsx2
debian/tmp/var/games/pcsx2/GameIndex.dbf
Reply
#14
Hi,

I installed it on Arch and it ran on Arch, so the seg fault has nothing to do with the specs, but yes it's slow.

So why did it run on Arch and not Slack that's the question I want to know, so I can get it running again later with a faster box.

Actually Arch isn't even compiling this from source this is the version it used;

http://pcsx2.googlecode.com/files/pcsx2-...fix.tar.gz

And here's the PKGBUILD where you can see the 'depends'
http://aur.archlinux.org/packages/pc/pcsx2/PKGBUILD

I'll just try that version too and see how it goes...

I understand that emulating is going to take a toll on performance, but when you look at the specs, which I believe below are the correct specs of a PS2 I find it hard to believe that even with the specs I have you can't play a PS2 game, because when you think about it, the technology I have on this box is actually 8-9 years ahead of a PS2.

CPU 128-bit 'Emotion Engine'
Clock speed 294 MHz
RAM 32 MB
DRAM 4 MB
Graphics 147 MHz
DVD/CD drive 4x/24x
Reply
#15
Which segfault. The one from zzogl it depends on the driver not the spec. At least on my system with the AMD open source driver (ie xorg/mesa) it crash...
GSdx is experimental, you can try it but don't expect anythings.

No it is not like that. For emulation you need (rule of thumb) a factor 10. By the way the EE is kind of multi core. Your cpu need to emulate also the GPU. Besides spec don't show memory bandwith which are much much more bigger on PS2 than the latest extreme edition intel CPU quad channel DDR3. So the answer is definitevely no.
Reply




Users browsing this thread: 1 Guest(s)