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AMD and openGL, still have bugs
So I want to use openGL with my r9 290 to get a more accurate render of my games. AMD said that the GL_ARB_separate_shader_objects extension was fixed in driver update 16.7.3. I am currently using 16.9.1 but pcsx2 still says: "Buggy driver detected, GL_ARB_separate_shader_objects will be disabled;" and "OpenGL renderer is slow on AMD GPU due to inefficient driver. Sorry."

So, is anyone else still having the problem with this extension?

Here is the log of that part:
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: AMD Radeon R9 200 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context
Buggy driver detected, GL_ARB_separate_shader_objects will be disabled
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
OpenGL renderer is slow on AMD GPU due to inefficient driver. Sorry.

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No worry, it doesn't have any impact anyway. (you likely use PCSX2 1.4)

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