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about the freezings :
setting VU cycle stealing that high is n't a good idea at all...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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01-15-2017, 08:10 PM
(This post was last modified: 01-15-2017, 08:11 PM by dragonhart6505.
Edit Reason: (be polite...you werent raised a hooligan)
)
heres another fun one:
you may have noticed i disabled frame limiting. im using Rivatuner to lock my fps at 63 (vsync does jack for some reason) yet i drop below 55 on occasion. but if i set rivatuner back to 0 fps limit my fps SKYROCKETS and rarely drops below 90
lolwut? explain that please?
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enabled vsync in Catalyst Control Center and in settings, reduced VU Stealing to 2...fps claims to be ~47-80 in game but seems to have no slowdown or speedup, FMV and Track Selection around 130 but only sometimes speeds up.
whatever lol
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As a fellow Phenom II owner. T_T You're definitely going to have to get a better cpu for pcsx2 in my opnion. Maybe try slight EE speed reduction that or get used to working around frame skip for games like God of war. If I remember right that game ran at 60fps though it's been years since I played. A lot of games that run at 60 on pcsx2 seems to be hell to try run when the cpu is slow on single threaded stuff.
Vu tends to report crazy fps values if it steals too many cycles from the emotion engine for me as well at lest from my own experimenting
It might seem odd but enabling basic hardware mipmapping actually helps some of the games I've tried to run quite significantly However I have an AMD R9 290. I don't know how well it would help on a 5770. Also allowing 8bit textures can reduce cpu load by a tiny bit.
CPU core unparking helps some too but you'd have to go google on that one.
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My phenom II makes me want to bash my head on a wall sometimes...
I would assume the slowdown can more pronounced on pcsx2 since that game is probably pushing a and or every component that pcsx2 needs to emulate to absurd levels.
On top of that some of those components need to be synchronized and from what I read that is pure hell to pull off so that's more extra work for the cpu. I am going on an assumption that makes for an exponentially increased workload on pcsx2 similar to as if the game would push a real PS2 except on pcsx2 that's probably adding a lot more than what it would be on a real ps2. Ehh.. I don't know an easy way to explain it but it's something I've noticed while using pcsx2 and a PS2 at the same time for a couple games just to check for differences.
I don't think crossfire would work on pcsx2 but I've never tried it before. I'd actually be really excited if it did though since I wouldn't normally expect that to be even possible on an emulator. I wonder if it could be done like how frame skip works. But then there is keeping things synchronized. I know if I use weird/wrong frame skip settings some games can assplode in entertaining but terrible ways. Soo probably not?
I don't really know what else can be done for now.