I know that the rounding modes and clamping helps to get the floats more accurate.
As for Final Fantasy X:
setting rounding mode to negative OR setting clamping to FULL fixes the bug that characters stand in the wrong position.
But do I need both to get it more accurate or is clamping to full enough?
I'm playing with default settings except clamping to full, this fixed the issue that the characters stand in the wrong position BUT I already discovered another bug:
When Tidus completed the cloister of trials on Besaid, Wakka appears and walks on to the Elevator.
Tidus suddenly dissapears and appears again when the elevator goes down.
Is that a side effect due to clamping?
And what about VU clamping/rounding mode? does it fix gameplay issues or only graphics (SPS,etc...) ?
What would the best setting for FFX? rounding mode negative/clamping full
or is it enough to use rounding mode negative and normal clamping?
And I have no idea which rounding mode is most accurate.
Would be nice if someone of the devs could explain this
As for Final Fantasy X:
setting rounding mode to negative OR setting clamping to FULL fixes the bug that characters stand in the wrong position.
But do I need both to get it more accurate or is clamping to full enough?
I'm playing with default settings except clamping to full, this fixed the issue that the characters stand in the wrong position BUT I already discovered another bug:
When Tidus completed the cloister of trials on Besaid, Wakka appears and walks on to the Elevator.
Tidus suddenly dissapears and appears again when the elevator goes down.
Is that a side effect due to clamping?
And what about VU clamping/rounding mode? does it fix gameplay issues or only graphics (SPS,etc...) ?
What would the best setting for FFX? rounding mode negative/clamping full
or is it enough to use rounding mode negative and normal clamping?
And I have no idea which rounding mode is most accurate.
Would be nice if someone of the devs could explain this

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