I'm trying to emulate Ace Combat 4 Shattered Skies, and the Mipmapping option is automatically getting toggled in-game. This causes terrain glitches with the textures.
I'm using the build PCSX2 1.5.0-20190823153146, and have tried to follow most of the guides on this game. So these are my Graphics plugin options:
Renderer: Direct3D 11 (Hardware)
Adapter: NVIDIA GeForce GTX 1070 Ti
Interlacing: None
Texture Filtering: Bilinear (PS2)
Hardware Renderer Settings
Allow 8-Bit Textures: Off
Large Framebuffer: Off
Internal Rez: 4x Native (~1440p 2K)
Anisotropic Filtering: 16x
Mipmapping(Ins): Full(Slow)/Basic(Fast)
Automatic CRC Level: Full(Direct3D) Should I switch to Agressive? It mentions AC4 in the Tooltip?
Accurate Date: Fast(Default)
Accurate Blending: Basic (Recommended)
Enable HW Hacks: On
All other options are Default, except for MTVU (On) in the Core Settings.
I'm using the build PCSX2 1.5.0-20190823153146, and have tried to follow most of the guides on this game. So these are my Graphics plugin options:
Renderer: Direct3D 11 (Hardware)
Adapter: NVIDIA GeForce GTX 1070 Ti
Interlacing: None
Texture Filtering: Bilinear (PS2)
Hardware Renderer Settings
Allow 8-Bit Textures: Off
Large Framebuffer: Off
Internal Rez: 4x Native (~1440p 2K)
Anisotropic Filtering: 16x
Mipmapping(Ins): Full(Slow)/Basic(Fast)
Automatic CRC Level: Full(Direct3D) Should I switch to Agressive? It mentions AC4 in the Tooltip?
Accurate Date: Fast(Default)
Accurate Blending: Basic (Recommended)
Enable HW Hacks: On
- Align Sprite: On
- Merge Sprite: On
- Half-Pixel Offset: Normal (Vertex) Unsure about this one, the guide I followed mentioned this setting but it was set to Full, which isn't an option.
- Round Sprite: Half
All other options are Default, except for MTVU (On) in the Core Settings.