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Ace Combat - Squadron Leader [SCES 52424] (E)
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03-03-2015, 04:53 PM
To sum up this version of the game:
As side note, there was a weird hack to avoid hardware mode mipmapping issues, and there should even be a custom gsdx specifically meant to address vertical lines (untested/explanation/compiled for SSE2)
03-04-2015, 05:32 AM
ELF: SCES 52424
CRC: 1D54FEA9 CPU: Intel i5-750 @2.4GHz GPU: AMD HD6770 Build Description: PCSX2 1.3.1 @whatever the latest one is BIOS Used: Europe v2.00 EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: All of them work fine Gamefixes Used: None Amount of testing done: completed Comments: you should play this in software rendering. The following bugs exist in HW rendering: Black plane textures and SPS in hangar view (doesn't always happen?) Multiple black vertical lines across the display, even in FMVs Lack of mipmapping for terrain textures UI elements aren't highlighted properly Status Playable (perfect software emulation)
03-04-2015, 03:00 PM
@Coornio
-.- At least if you really had to repeat what I wrote don't spread FUD. There are no vertical lines if you play with native resolution
03-04-2015, 05:17 PM
(03-04-2015, 03:00 PM)mirh Wrote: @Coornio I fail to see how i repeat something you said considering i'm simply re-posting the information i gathered from my gameplay a few days earlier when i wrote them for the request thread. Also, you don't say Sir Locke. Take a better look at the things i wrote ![]()
03-04-2015, 08:27 PM
(03-04-2015, 05:17 PM)Coornio Wrote: I fail to see how i repeat something you said considering i'm simply re-posting the information i gathered from my gameplay a few days earlier when i wrote them for the request thread. Code: Multiple black vertical lines across the display, even in FMVs
03-05-2015, 04:26 AM
(03-04-2015, 08:27 PM)mirh Wrote: Well in my testing i didn't use native resolution in HW mode so i didn't verify if it was just the upscaling that caused it. Still, HW rendering suffers from a multitude of issues which doesn't warrant using a native resolution for if the game can be played with relatively decent quad core CPU. (03-05-2015, 04:26 AM)Coornio Wrote: Well in my testing i didn't use native resolution in HW mode so i didn't verify if it was just the upscaling that caused it. Still, HW rendering suffers from a multitude of issues which doesn't warrant using a native resolution for if the game can be played with relatively decent quad core CPU.Well, I just have 2 cores, and that's why I'm quite expert on hardware renderer issues. Everything that's left to fix (upscaling issues aside) is the missing mipmapping.
A workaround for upscaling issues (vertical lines) has been posted by gregory
EDIT: Transparent UI issues can be somewhat improved with WildArmsOffset hardware hack EDIT2: Perfection is:
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