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Ace Combat Zero Collision Issues
#1
I installed the latest version of the PCSX2 emulator (Dev Build v1.5.0-dev-3179-ga36d5a022), and Ace Combat Zero starts up and runs just fine. However, when I actually enter the first mission, there appears to be some sort of collision issue where the bombers are unable to be killed at all. Any missiles or gunfire harmlessly pass through the aircraft. My own aircraft is unable to take damage of any sort, and I can clip through the ground without crashing. I am unsure of a fix for this, considering people prior who have had the same problem got it solved through an update of a very old version. I also tried initializing the game through fast boot as described on the wiki, but that did not solve any issues either. Any help would be greatly appreciated.

   

   
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#2
Never mind I saw that the fast boot trick didn't work for you. Does it still do it if you run the game in software mode?
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#3
(07-06-2019, 04:36 AM)TkSilver Wrote: Never mind I saw that the fast boot trick didn't work for you.  Does it still do it if you run the game in software mode?
Yes, it still has that issue.
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#4
In report like this you should at least give Game ID (XXXX_YYY.ZZ) of your version. This game require patching, and automatic fixes don't include patches for some versions, for example Japanese, or Korean versions miss patches.

Also make sure that automatic gamefixes are ON.
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#5
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 10 Pro 64bit
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#6
GameIndex.dbf



---------------------------------------------

Serial = SLUS-21346

Name  = Ace Combat Zero - The Belkan War

Region = NTSC-U

Compat = 5

MemCardFilter = SLUS-21346/SLUS-20152/SLUS-20851

[patches = 65729657]

patch=0,EE,00131EBC,word,48498800

patch=0,EE,00131EC0,word,4B00682C

patch=0,EE,00131ECC,word,484A8800

patch=0,EE,00131ED0,word,4B0C682C

[/patches]

---------------------------------------------



Is this a 'collision fix' ? right ?
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#7
(07-06-2019, 09:48 AM)kozarovv Wrote: In report like this you should at least give Game ID (XXXX_YYY.ZZ) of your version. This game require patching, and automatic fixes don't include patches for some versions, for example Japanese, or Korean versions miss patches.

Also make sure that automatic gamefixes are ON.
I have the Japanese version, NTSC J, and the ID is SLPS_256.29. Automatic game fixes is on, but it might not be affecting the Japanese Version.

(07-06-2019, 05:00 PM)arapapa Wrote: GameIndex.dbf

---------------------------------------------
Serial = SLUS-21346
Name  = Ace Combat Zero - The Belkan War
Region = NTSC-U
Compat = 5
MemCardFilter = SLUS-21346/SLUS-20152/SLUS-20851
[patches = 65729657]
patch=0,EE,00131EBC,word,48498800
patch=0,EE,00131EC0,word,4B00682C
patch=0,EE,00131ECC,word,484A8800
patch=0,EE,00131ED0,word,4B0C682C
[/patches]
---------------------------------------------

Is this a 'collision fix' ? right ?

NTSC-K and NTSC-J

---------------------------------------------
Serial = SCKA-20070
Name  = Ace Combat Zero - The Belkan War
Region = NTSC-K
[patches = 2799A4E5]
patch=0,EE,00131EB4,word,48498800
patch=0,EE,00131EB8,word,4B00682C
patch=0,EE,00131EC4,word,484A8800
patch=0,EE,00131EC8,word,4B0C682C
[/patches]
---------------------------------------------


---------------------------------------------
Serial = SLPS-25629
Name  = Ace Combat Zero - The Belkan War
Region = NTSC-J
MemCardFilter = SCAJ-20173/SLPS-25629/SLPS-73250/SLPS-25052/SLPS-73205/SLPS-73410/SCAJ-20104/SCAJ-20136/SLPS-25418/SLPS-73218
[patches = A04B52DB]
patch=0,EE,00131e7c,word,48498800
patch=0,EE,00131e80,word,4B00682C
patch=0,EE,00131e8c,word,484A8800
patch=0,EE,00131e90,word,4B0C682C
[/patches]
---------------------------------------------
I am rather new to this whole emulation thing. How exactly should I be putting these patches in? From what I have heard, you would be creating a new folder to drop the .pnach files in.
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#8
(07-06-2019, 02:09 PM)lightningterror Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
[code]
PCSX2 1.5.0-20190701112935 - compiled on Jul  1 2019
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17763), 64-bit
Physical RAM    =  24503 MB
CPU name        =  AMD Ryzen 5 1500X Quad-Core Processor
Vendor/Model    =  AuthenticAMD (stepping 01)
CPU speed        =  3.493 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Users\Nolan\Documents\PSX2DEV\pcsx2-v1.5.0-dev-3179-ga36d5a022-windows-x86\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20190701112935 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20190701112935) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190701112935 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190701112935 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20190701112935 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20190701112935 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190701112935 0.5.0]
Plugins loaded successfully.

(GameDB) 9792 games on record (loaded in 136ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
* CDVD: Opening drive 'E:\'...
* CDVD: setSpindleSpeed success (5540KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
* CDVD: Disk Type: Single-Layer DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2246928 sectors)
GSdx Lookup CRC:0
isoFile create ok: C
blockoffset = 0
blocksize  = 2048
blocks     = 2246928
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Nolan\Documents\PSX2DEV\pcsx2-v1.5.0-dev-3179-ga36d5a022-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Nolan\Documents\PSX2DEV\pcsx2-v1.5.0-dev-3179-ga36d5a022-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (1536x1536)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_256.29;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPS_256.29;1) Game CRC = 0xA04B52DB, EntryPoint = 0x002D93DC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_256.29;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPS_256.29;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPS_256.29;1
0 00100000 002fea10 ................................................
Loaded, cdrom0:¥SLPS_256.29;1
start address 0x2d93dc
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x002d93dc about to get recompiled. Load patches first.
Not found Cheats file: C:\Users\Nolan\Documents\PSX2DEV\pcsx2-v1.5.0-dev-3179-ga36d5a022-windows-x86\cheats\A04B52DB.pnach
Overall 0 Cheats loaded
Get Reboot Request From EE
GSdx Lookup CRC:A04B52DB
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2O_D.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥USBD.IRX;1 args 0 arg
USB Driver (Version 1.4.0)
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IRX¥FS2.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IRX¥LGDEV.IRX;1 args 0 arg
LgDev_tb_rb_Driver Version 1.08( Wheel Joystick ), built on Aug 20 2002 at 19:08:09, thpri=42,43
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥IRX¥NUSOUND.IRX;1 args 0 arg
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IRX¥NUFILE.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IRX¥NUSNDSTR.IRX;1 args 0 arg
loadmodule: id 37, ret 0
Added Driver : mca
Added Driver : mcb
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Version 1.08, built on Aug 20 2002 at 19:08:30
[ /code]
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#9
(07-06-2019, 05:26 PM)bleech32 Wrote: I have the Japanese version, NTSC J, and the ID is SLPS_256.29. Automatic game fixes is on, but it might not be affecting the Japanese Version.

I am rather new to this whole emulation thing. How exactly should I be putting these patches in? From what I have heard, you would be creating a new folder to drop the .pnach files in.

Insert(extract) this file into the folder where PCSX2 is installed.
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#10
(07-06-2019, 05:38 PM)arapapa Wrote: Insert(extract) this file into the folder where PCSX2 is installed.
I placed the .dbf file into the game folders, but it did not seem to solve the issue. However, it appears that a few .dump files were created, but I cannot read any of them.
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