03-07-2013, 12:57 AM
I've been lurking in a few threads and I know that some people can get Tales of Abyss to run at 6xNative but I can't even get it to run at 60 fps on 3x native and I also have some offset figure glow effects on characters and the start screen. I know I don't have the best specs, but I'm thinking I can run at least 3xNative and I'm just doing some configuring wrong. I'll attach shots of my settings to this post. My specs are as follows:
D3D11(HW)
Inerlacing: Auto
Scaling: 2xNative is as high as I can go with 60FPS
Hardware Mode Settings: Texture Filtering, 8-bit Textures, Logarithmic Z, Alpha Correction (FBA)
All on PCSX2 1.0.0, I tried a newer release but I couldn't play ToAUNDUB or DBZ BT3 whatsoever so I reverted to 1.0.0. Any an all help is appreciated .
As a side question, how much could I benefit from overclocking certain parts of my system? It's a self-built gaming rig so heat isn't really an issue.
- Video Card : AMD Radeon HD 6670
- Physical Memory : 8G (2*4)
- Processor : AMD Phenom II X4 965e @3400MHz
- Operating System : Windows 7x64
- DirectX11
D3D11(HW)
Inerlacing: Auto
Scaling: 2xNative is as high as I can go with 60FPS
Hardware Mode Settings: Texture Filtering, 8-bit Textures, Logarithmic Z, Alpha Correction (FBA)
All on PCSX2 1.0.0, I tried a newer release but I couldn't play ToAUNDUB or DBZ BT3 whatsoever so I reverted to 1.0.0. Any an all help is appreciated .
As a side question, how much could I benefit from overclocking certain parts of my system? It's a self-built gaming rig so heat isn't really an issue.
- Video Card : AMD Radeon HD 6670
- Physical Memory : 8G (2*4)
- Processor : AMD Phenom II X4 965e @3400MHz
- Operating System : Windows 7x64
- DirectX11