Annoying Black lines on CVS2 and SFAnthology
Hi guys.

Just registred here on the PCSX2 forum to ask about black lines.

I'm testing some games, and have some problems with
Capcom vs SNK 2 and Street FIghter Alpha Anthology.

On CVS2 I use texture filtering because
the sprites of caracters have very low resolution
and using this, the game got better.
But this filter cause some black lines on caracters.

I tried alot of combinations on video settings before asking here.
I already tested the Sprite hach on HW Hacks, using GSdx9 and 11 and OpenGL, on PCSX2
Nothing works...

On SF Anthology I got a lot of this blacks lines, and the game is very slow!

I'm using a [email protected] with Nvidia 660 Ti, using last driver version.

Can anyone help me please?
I would be grateful!

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Can you post your emulog.txt, your exact settings and a screenshot of the issue?
Intel Core i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 Stock
ASRock Z370 Taichi LGA 1151 mobo
CORSAIR Vengeance LPX 16GB 2400 DDR4 RAM
SAMSUNG 970 EVO M.2 2280 500GB PCIe SSD
Indigo Xtreme Thermal Interface Material
Phanteks Enthoo Pro ES614P Black Steel Case
EVGA SuperNOVA 750 G2 220-G2-0750-XR PSU
Windows 10 64-bit
I think I have the same issue, so I post for him some screenshots made with the svn version (build 5902) but I have the same problem with the stable version.
You can see green lines through the characters when filters are activated, even if the WildArmsOffset.
[Image: 8gw6.jpg] Uploaded with
[Image: gp28.jpg] Uploaded with
[Image: zs91.jpg] Uploaded with
Quote:PCSX2 1.3.0.r5900 - compiled on Feb 15 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8126 MB
CPU name = Intel® Core™ i5-3570K CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.398 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7f9ae3bf
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding GS: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\GSdx32-AVX-r5899.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\LilyPad-r5822.dll
(GameDB) 9653 games on record (loaded in 220ms)
Binding SPU2: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\SPU2-X-r5893.dll
Binding CDVD: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\CDVDnull-r5822.dll
Binding USB: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\USBnull-r5822.dll
Binding FW: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\FWnull-r5822.dll
Binding DEV9: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\DEV9null-r5822.dll
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\jeux\pcsx2\roms\Capcom Fighting Evolution (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1158560 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\memcards\Mcd001.ps2
McdSlot 1: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.50;1) Game CRC = 0xB5CE02C7, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS

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