Backup before save | Automatic Gamefixes | enable Widescreen Patches
VU0Rec and VU1Rec
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
GS Windows | Ratio 16:9
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag Gamefixes Used:
Switch to GSdx software rendering when FMV plays
Amount of testing done (little/medium/much/completed-game): Completed-game
Comments:
*Game runs great.
*Flickering textures seen in distance while playing @ hardware mode, but it is naturally removed the moment you close-up. Whilst @ Software mode (+MipMapping), there is no flickering textures at all.
Bugs:
# Flickering/corrupted textures in the distance. Fixed By; Software Mode (F9) + MipMapping.
# Dark cut-scenes. Fixed by; Gamesfixes “Switch to GSdx software rendering when FMV plays
OR Native (HD quality is degraded)
Non-Automatic-
*Enabled Switch to GSdx software rendering when an FMV plays, to avoid thick grids in cutscenes/FMVs.
*Enable this only if the fixes below didn't work.
*I had External Shaders Enabled in three of the attached screenshots (FXAA, Bloom, Cellshading, etc).
*Played in OpenGL Hardware mode, upscaled to 1440p (2560x1440).
*RUNS AT FULL SPEED
Bugs, Issues & Solutions:
*Disable Large Framebuffer for this game, especially when upscaling in high resolutions, to avoid 90%+ slowdowns when underwater.
*When upscaled, enabling the Unscale Point Line hack alone, in GSdx Settings > Enable HW Hacks,
might not work in fixing the black FMVs, so enable the Gamefix mentioned above.
*Only minor flickering with textures sometimes, usually at a distance; but can be very noticable in certain levels, such as The Lost Valley, but generally not frequent;
Can be fixed by switching to Software mode.
*Some minor misalignment with certain texts, I haven't learned how to fix this, but wasn't a big deal overall.
*No other major issues, running in OpenGL Software mode pretty much has no apparent issues.
Amount of testing done (little/medium/much/completed-game): 100% Game Completion