Ape Escape 3 [SCUS 97501] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=7571AAEE;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply

Sponsored links

#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 06 02 2013 1.1.0 r5546- Windows
GSdx 5542 SSE41 [03 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [05 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status goes from ingame to playable. Runs at full speed.

Bugs:

N/A

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
1)Game title: Ape Escape 3 [SCUS 97501] (U)
2)ELF name:
3)Game CRC:
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz/i5 @ 2.8GHz (8MB)
GPU: Nvidia GTX750ti 2GB/GT630 2GB
RAM: 8-16GB/4-10GB
 
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
Switch to GSdx software rendering when FMV plays
 
GSDX:
Nvidia GTX750ti 2GB | Direct3D11 (Hardware)  | Interlacing=auto
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off | CRC Hack = Full
Enable HW Hacks | MSAA 16x | Skipdraw 4
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
Enable Debug Option | Show In console
DMA Operations | AutoDMA Operations | Buffer Over/Underruns | ADPCM Cache statistics | Log DMA Writes | Dump Core and voice State | Dump Memory Contents
 
Amount of testing done (little/medium/much/completed-game): Much
 
Comments:
N/A
 
Justification info. for clarification.
Game runs great.
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance while software mode].
> PCSX2Bonus V2.0.0.2 is recommend for saving the config per game.
In case, If the above config is not suited for ur PC, just manipulate to “default”.
* EE Cyclerate 0 | VU Cycle Stealing 0.
* GSDX | Native.
 
Bugs:
# Environment/graphic glitches.   Fixed by; Skipdraw 4
# Dark cut-scenes.                      Fixed by; Gamesfixes “Switch to GSdx software rendering when FMV plays (Recommend!!)
                                                 OR           “Native” for Internal Resolution. (HD quality is degraded).

Status
Playable 100%


Attached Files Thumbnail(s)
               
Reply
#4
1)Game title: Ape Escape 3 [SCUS 97501] (U)
2)ELF name: 
3)Game CRC: 
 

PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
 
Build Description: PCSX2 1.5.0 [dev-1909 Win (10, 64x)]
GSdx MSVC 19.00 SSE41 [26 02 2017] 
LilyPad 0.12.0 [26 02 2017]
SPU2-X 2.0.0 [26 02 2017]
cdvdGigaherz 0.11.0 [26 02 2017]
USBnull Driver 0.7.0 [26 02 2017]
FWnull Driver 0.7.0 [26 02 2017]
DEV9null Driver 0.5.0 [26 02 2017]

 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
 
GSDX:
Nvidia GTX750ti 2GB | OpenGL (Hardware)  | Interlacing=auto
Large Framebuffer | 2xNative | Texture Filtering= Bilinear (Forced) | MipMapping (Ins) = off | Anisotropic = off | CRC Hack = Full
Enable HW Hacks | Skipdraw 4 | Unscale Point Line
Accurate Date | Blending Unit Accuracy = Medium
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix 
 
Amount of testing done (little/medium/much/completed-game): Much
 
Comments:
Game runs great.
 
Bugs:
# Environment/graphic glitches.   Fixed by; Skipdraw 4
# Dark cut-scenes.                      Fixed by; OpenGL (Hardware) | Unscale Point Line  (Very Effective)
                                                 OR            Gamesfixes “Switch to GSdx software rendering when FMV plays.
                                                 OR           “Native” for Internal Resolution. (HD quality is degraded).


Status
Playable
Reply




Users browsing this thread: 2 Guest(s)