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Ar Tonellico Black lines.
#1
So all over the screen there is black lines. I tried switching between OpenGL and DX11, no go. I tried Half-Pixel Offset and other hacks.

Anyone know how to fix it?
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#2
I believe it requires the sprite align hack.
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
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#3
Nope, that one didn't do it. I thought so to, cause it mentions black lines.

Ops, jsut foudn the option for "Half" it 's in the new drop down box. Works.
|| Core i7 8700K @ 5.0GHZ || Gigabyte AUROS 1080 Ti 11GB @ 2050MHZ/12GHZ Memory || 32GB DDR4 @ 3000MHZ || 1TB Samsung Evo 850 SSD + 128GB 830 SSD || 4TB HDD + 1TB HDD || Windows 10 64-bit Professional || EVGA G3 850w PSU || MB: Z370 AORUS Gaming 5 ||
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#4
mind taking a screenshot?
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
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#5
Well I editted my post, Half Pixel off-set removed it at the main menyu, but now I have black lines at the loading screens. Really odd.

Unsure if I use both Round Sprite and Normal one, Normal one at Half and Round one at Full or Half? OR just one?

Also, game is busted. It switches to HW for cutscenes and Software for gameplay, somehow that got reversed lol.

I enabled both Round Full & Half Normal Sprite thing...no black lines and game looks just fine.


Though some textures are very blurry, while others are not...
|| Core i7 8700K @ 5.0GHZ || Gigabyte AUROS 1080 Ti 11GB @ 2050MHZ/12GHZ Memory || 32GB DDR4 @ 3000MHZ || 1TB Samsung Evo 850 SSD + 128GB 830 SSD || 4TB HDD + 1TB HDD || Windows 10 64-bit Professional || EVGA G3 850w PSU || MB: Z370 AORUS Gaming 5 ||
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#6
Generally you would use just full round sprite, but I think ref caused an error recently that was happening with Ar tonelico, IDK if it got fixed yet or if this is it.
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