[Arch] Can't seem to be able to compile from AUR
#11
yep its the gpu...neither it nor mesa support minimum opengl 3.3.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



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#12
When mesa starts supporting OpenGL 3.3 will both plugins work fine?
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#13
GSdx woulds needs some GL4 extensions too. I send some patch on mesa so hopefully it would be ok.

On zzogl topic, there are some bugs on Mesa. I'm waiting the release of Debian Wheezy and hopefully a mesa upgrade (got only 8.0....).
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#14
But the HD3870 doesn't support OGL 4.0 :/
Would the extensions work even when running 3.3?
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#15
It would be fine. HD3870 doesn't support ALL opengl 4 extensions but it supports some (rough guess 50%). Actually those extensions could even be supported by DX9 class hardware.

However zzogl must be fine on your GPU except if GLSL was enabled.
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#16
(05-02-2013, 11:07 PM)gregory Wrote: However zzogl must be fine on your GPU except if GLSL was enabled.

Mmh... I still don't quite understand what GLSL is but from what you said I'm guessing it's a bad thing for my GPU. How can check if it's enabled and how may I disable it if so?
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#17
I would say it depends on how you compiled pcsx2. By going to this page..

http://code.google.com/p/pcsx2/wiki/Comp...sing_cmake

..using GLSL is an compiling option (see cmake section). It is not typically used by default. Instead nvidia-cg is used. You could try the ZZogl 0.3 version as it is based off the cg version. It may or may not cooperate. Ultimately, pcsx2 linux requires fairly new hardware.

On a side note, I was not totally sure what GLSL meant either. So wikipedia helped me out on this one...

http://en.wikipedia.org/wiki/Glsl
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



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#18
GLSL is a shading language like CG (develop by nvidia) or HLSL (directX). A shading language allow to create program that will be executed on your GPU. Actually GPU shaders are small CPU, so a GPU is a lots of CPU + extra specific unit.

GLSL is experimental and a bit slower than CG but is 100% free. I would need to finish it one day...

You can check if your plugin is linked with CG. Adapt the path to your plugin.
Code:
ldd /usr/lib/games/pcsx2/libzzogl-0.4.0.so  | grep -i Cg
If the plugin isn't linked against libCg.so/libCgGL.so that mean it was built for GLSL
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