Are there speed difference in running PCSX2 in native and D3D internal res?
#21
(03-25-2009, 09:25 PM)Register Wrote: What about other picture at. Native res please?

They are all the same...just better quality with 1600x1200+tf

(03-25-2009, 09:35 PM)Register Wrote: And one question, is your cpu p4 dualcore at.2.8ghz or just single core?

Single(HT)


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#22
After i see both of two picture there are completely different, i think this is kind of strange. seem is not usual behavior. Maybe this kind of botleneck? Who know?.
Notebook ASUS A43TA|CPU AMD Llano APU A6-3400m Triple core (1 core disable) OC to 2.6+Ghz|GPU CF|HD 6520 400Mhz/667Mhz iGPU|HD6650M OC 780Mhz/985Mhz dGPU|RAM 8GB DDR3 1333|Windows 7 Ultimate Sp.1 x64 bit.
>> Emulation speed differs for each game. There will be some you can run fast easily, but others will simply require more powerfull hardware <<.
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#23
(03-25-2009, 10:15 PM)Register Wrote: After i see both of two picture there are completely different, i think this is kind of strange. seem is not usual behavior. Maybe this kind of botleneck? Who know?.

I can't remember which were the other games but I'm sure that this isn't the only one.

The game is slow but same speed in both ways
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#24
High resolutions definitely take some CPU power as well, though. I can't really turn up my resolution much because I'm already working my CPU to death, despite having a 9800M.
ASUS G50Vt-X1
Intel C2D P8400 @ 2.64GHz / 4GB DDR2-800 SDRAM
GeForce 9800M GS 512MB DDR3 @ 617/1550/828 (DOX 182.46)
320GB 7200rpm HDD / 1366x768 15.6" LCD / Vista x64
Crysis@1280x720 MEDIUM: 56.5FPS
3dMark06@1366x768: 10,145
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#25
Hi I was wondering if anyone could help me out with speed issues Im having with FFX on my comp. First, my specs:
Core2Duo P7350 2Ghz, 2MB L2cache (SSE1 - SSE4.1), 4gb DDR2 ram, Geforce 9600mGT 256mb ram,1280x800 display windows vista HP SP1.

Im currently running FFX (PAL) on the following settings:
~Graphics: -Windowed -D3D9 (hardware) -PixelShader2.0 -No interlacing -16:9 aspect ratio -internal res:800x800 - nLOOP hack, texture filtering, Logarithmic-Z, Alpha Correction(FBA)

~CPU: EERec(default settings), MTGS, Limit frames (all auto)

~SpeedHacks: Default Cycle Rate, IOPx2 Cycle Rate

Now my hardware is more than sufficient from what i gather, but most of the time my frame rate is say 44-46fps, in more corwded scenes or larger maps it goes down to about 32-36fps and when using IFRIT's overkill it can slow to 19fps halfway through the sequence! The other strange thing is that it appears the frame rate might slow down as I play the game over a few hours. When my CPU processes to about 40% or so my frame rate goes down to about 33-36fps. I need to have cpu usage of 2-6% to be able to play close to 50fps. Im confused.

before I was using these settings, I used D3d10 (hardware) and no speedhacks. Anyone can help me out?

Oh and I forgot to mention that im using GSDX SSE2 -> switching to GSDX SSE4 has a slight improvement on both D3d10 and 9, but my cpu usage rockets to 83%, but strangely pcsx2 shows cpu at 2-4%
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