Posts: 31.359
Threads: 16
Joined: Dec 2008
Reputation:
658
Location: 127.0.0.1
use native internal res or try to raise upscaling
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 24
Threads: 8
Joined: Feb 2011
Reputation:
0
Nope. Just tried Native and upscaling 2x - 6x and it doesn't change.
Posts: 32
Threads: 4
Joined: Dec 2009
Reputation:
1
Location: Australia
It's not a bug. The effect is part of the game itself, present even on the PS2. It's just more apparent in PCSX2.
Posts: 20.368
Threads: 405
Joined: Aug 2005
Reputation:
555
Location: England
indeed, you don't have a lovely cathode ray television blurring it out for you ;p
Posts: 53
Threads: 1
Joined: Jan 2011
Reputation:
0
Location: Czech Republic
Don't worry about that. I was courious, too. Bug or not, this blurr efect almost disapears as the game continues. And if you get crazy about this little thingie, don't ever dare to play Devil May Cry 3

In that case it obviously IS a bug.
Windows 7 Ultimate 64-bit
AMD Athlon II X4 640 @ 3.7 GHz
Sapphire ATI Radeon HD 5670 1 GB DDR5 @ 800/1000 MHz
RAM 2x2 GB DDR 3 Dual channel
Posts: 652
Threads: 8
Joined: May 2010
Reputation:
19
You have to set the Skipdraw Hack to "1" in Gsdx plugin. It's a secret hack, so you have to write "allowHacks=1" in "GSdx.ini" to be able to see it.
CPU: AMD Ryzen 7 7800X3D
GPU: Nvidia GeForce RTX 2080 Ti GAMING X TRIO
Motherboard: ASUS ROG Strix X670E-F Gaming WiFi
RAM: Corsair Vengeance 6000MHz CL30 DDR5
Monitor: Asus PG278QR
OS: Windows 11