PCSX2 1.5.0-20160523230621 - compiled on May 24 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 16260 MB
CPU name = Intel® Core i7-4790K CPU @ 4.00GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.990 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\SHOEI\Desktop\PlayStation 2\PCSX2\plugins\GSdx32-AVX.dll
Binding PAD: C:\Users\SHOEI\Desktop\PlayStation 2\PCSX2\plugins\LilyPad.dll
Binding SPU2: C:\Users\SHOEI\Desktop\PlayStation 2\PCSX2\plugins\SPU2-X.dll
Binding CDVD: C:\Users\SHOEI\Desktop\PlayStation 2\PCSX2\plugins\cdvdGigaherz.dll
Binding USB: C:\Users\SHOEI\Desktop\PlayStation 2\PCSX2\plugins\USBnull.dll
Binding FW: C:\Users\SHOEI\Desktop\PlayStation 2\PCSX2\plugins\FWnull.dll
(GameDB) 9700 games on record (loaded in 126ms)
Binding DEV9: C:\Users\SHOEI\Desktop\PlayStation 2\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Software mode)
Opening CDVD
isoFile open ok: C:\Users\SHOEI\Desktop\PlayStation 2\ROMs\Mobile Suit Gundam The One Year War - Project Pegasus\Mobile Suit Gundam The One Year War - Project Pegasus.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2245520 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\SHOEI\Desktop\PlayStation 2\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\SHOEI\Desktop\PlayStation 2\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v01.00(17/01/2000) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )
PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_254.78;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPS_254.78;1) Game CRC = 0x8AD46A5B, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_254.78;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPS_254.78;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPS_254.78;1
1 00100000 00397800 ..........................................................
2 00497800 001a77f0 ...........................
Loaded, cdrom0:¥SLPS_254.78;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLPS_254.78;1'
c=00100008
OK FullAllocAndFree
DebugMenu Const...
Set GS CRTC configuration. Interlace Interlaced. Field Type FRAME. Mode NTSC 640x448 @ 59.940 (59.82)
GSdx Lookup CRC:8AD46A5B
CGdIDMapper initialize!!
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
SDR driver version 4.0.1 © SCEI
Exit rsd_main
Added Driver : mca
Added Driver : mcb
nufileFalloc:<cd:/ALL.HD>
LOADDATA:UnitaryLoad:<60>
KIDOU 0x001456d0
analog : 0
vibration : 0
>>> Msg new 0x1c4ede0
LOADDATA:UnitaryLoad:<69>
1stBoot END.
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Set GS CRTC configuration. Interlace Interlaced. Field Type FIELD. Mode NTSC 640x448 @ 59.940 (59.82)
Search menu_main.psg
Search new_load.psg
Search archivemenu.psg
Search option.psg
ASContext:
ropertyHandler:
ropertyHook::CheckArgNum: WARN: play(0): mismatch argument num 1
end load.
SE end.
CGdPS2File::Falloc:<host0:/home/gundam/sound/ps2/se/b26.phd>[dvd]
CGdPS2File::ReadID<id=328>Start
len=0x000010f0 offset=0x01d6a980
LOADDATA
impleLoad:<cd:/ALL.BD>
CGdPS2File::ReadID<id=328>Complete
CGdPS2File::Falloc:<host0:/home/gundam/sound/ps2/se/b26.pbd>[dvd]
CGdPS2File::ReadID<id=327>Start
len=0x0005bf80 offset=0x01d0ea00
LOADDATA
impleLoad:<cd:/ALL.BD>
CGdPS2File::ReadID<id=327>Complete
CGdPS2File::Falloc:<host0:/home/gundam/swg/brief/brief_26/brief_26.psg>[dvd]
CGdPS2File::ReadID<id=858>Start
len=0x00260610 offset=0x08a35930
LOADDATA
impleLoad:<cd:/ALL.BD>
CGdPS2File::ReadID<id=858>Complete
analog : 0
vibration : 0
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Set GS CRTC configuration. Interlace Interlaced. Field Type FIELD. Mode NTSC 640x448 @ 59.940 (59.82)
LOADDATA-IndastrialStage:LoadGame
game preference.
delete _pSwgList[5]
delete SWG
InitGameData
TART
StageInit1:start
StageInit1:complete
HeapRest: 0x00000000
InitGameData
ass B
CPS2GundamGame:
tageInit
TART
CPS2GundamGame:
tageInit
ass A
CPS2GundamGame:
tageInit
ass B
CPS2GundamGame:
tageInit
ass C
CPS2GundamGame:
tageInit
ass D
CPS2GundamGame:
tageInit
ass E
CPS2GundamGame:
tageInit
ass F
Search pause_failed26.psg
CPS2GundamGame:
tageInit
ass G
CPS2GundamGame:
tageInit
ass H
Search cutin_26.psg
CPS2GundamGame:
tageInit
ass I
CPS2GundamGame:
tageInit:COMPLETE
InitGameData
ass C
PS2:ReloadStage Start
Init MA Test
PS2:ReloadStage Complete
MMA has 3 resources
Unpack: m26_d1.tm2 OK
Unpack: MALit05.lit OK
Unpack: MALit06.lit OK
STAGE START 86
STAGE END 86
InitGameData
ass D
[CPS2GundamGame:
tageRetry]START
CGdIDMapper initialize!!
CGdIDMapper initialize!!
Equipment gundam_shield -> gundam_shield
Equipment gundam_vernier_foot_l -> gundam_vernier_foot_l
Equipment gundam_vernier_foot_r -> gundam_vernier_foot_r
Equipment gundam_vernier_p_l -> gundam_vernier_p_l
Equipment gundam_vernier_p_r -> gundam_vernier_p_r
[Gundam Parameter]
[CGaPS2ArmObj::Init_Stage]START
[CGaPS2ArmObj::Init_Stage]END
[SetStageEffectObj]START
[SetStageEffectObj]END
ExtraInit Start
ExtraInit Complete
Init FukunagaClass Start
Init FukunagaClass Complete
Init Flash Start
Search keikoku.psg
Search sight_reload.psg
Search hud_normal.psg
Init Flash Complete
[CPS2GundamGame:
tageRetry]COMPLETE
InitGameData
ass E
HeapRest: 0x00000000
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Here it is above, thanks for ur helping ><