03-08-2010, 11:10 PM
I apologize if this has been answered somewhere, but this is the first problem I've never found a definitive answer for anywhere by searching and thus I create my account at last to ask for help.
I've been having a problem with a couple games, the main one being "God Hand", and another being "Resident Evil 4". They have what I like to called "canned" sound - it's sound that is low quality and absolutely sounds artificial. The best thing I could compare it to would be like hearing the game through a telephone or from a cheap cell phone ring tone.
Cutscenes will play flawlessly with their normal sound quality, but once in-game, the sound quality plummets. However, if in mid-game there's a cutscene using the in-game engine, the sound quality returns to normal.... or at least close to it. It doesn't make the game unplayable, but it's mildly frustrating and only happens on those two games that I have taken the time to covert for PC use.
I've tried all manners of fiddling with levers and dials and knobs and such - I've tried all the plugins, changed my sound settings for my headphones, tried everything.
SPU2-X 1.1.0 - all manner of sound settings seem to be the same, Cubic interpolation (iirc) tends to have SLIGHTLY better quality but still bad
SPU2-X 1.2.0 - exactly the same as 1.1.0
Other sound plugins - No sound at all, or very scratchy sound (unplayable)
Disabling speed hacks, looking for patches (apparently the game encounters something when starting, but says THIS IS NOT A bug), etc all does nothing. I've heard of other people getting these games (specifically, God Hand) to run "flawlessly". Am I doing something wrong?
I've yet to try the Beta build for testing, but I lack access to the computer at the moment.
Specs (if that matters)
OS: Win Vista 64-bit, latest updates
GFX: nVidia 9800 GT 196.21 (anxiously awaiting fixed version of latest drivers)
Sound: Realtek HD Audio, I use my Logitch G35 Headset, though
CPU: (from memory) Intel Core 2 Quad Q6700 @ 2.66Ghz
RAM: 6 GB
PCSX2 Version: Latest stable release (9.6.0, not the beta, I'll add rev. number if I get access to the computer with it)
I've been having a problem with a couple games, the main one being "God Hand", and another being "Resident Evil 4". They have what I like to called "canned" sound - it's sound that is low quality and absolutely sounds artificial. The best thing I could compare it to would be like hearing the game through a telephone or from a cheap cell phone ring tone.
Cutscenes will play flawlessly with their normal sound quality, but once in-game, the sound quality plummets. However, if in mid-game there's a cutscene using the in-game engine, the sound quality returns to normal.... or at least close to it. It doesn't make the game unplayable, but it's mildly frustrating and only happens on those two games that I have taken the time to covert for PC use.
I've tried all manners of fiddling with levers and dials and knobs and such - I've tried all the plugins, changed my sound settings for my headphones, tried everything.
SPU2-X 1.1.0 - all manner of sound settings seem to be the same, Cubic interpolation (iirc) tends to have SLIGHTLY better quality but still bad
SPU2-X 1.2.0 - exactly the same as 1.1.0
Other sound plugins - No sound at all, or very scratchy sound (unplayable)
Disabling speed hacks, looking for patches (apparently the game encounters something when starting, but says THIS IS NOT A bug), etc all does nothing. I've heard of other people getting these games (specifically, God Hand) to run "flawlessly". Am I doing something wrong?
I've yet to try the Beta build for testing, but I lack access to the computer at the moment.
Specs (if that matters)
OS: Win Vista 64-bit, latest updates
GFX: nVidia 9800 GT 196.21 (anxiously awaiting fixed version of latest drivers)
Sound: Realtek HD Audio, I use my Logitch G35 Headset, though
CPU: (from memory) Intel Core 2 Quad Q6700 @ 2.66Ghz
RAM: 6 GB
PCSX2 Version: Latest stable release (9.6.0, not the beta, I'll add rev. number if I get access to the computer with it)